
Fate and Fortune |

Sorry for the delay, I got carried away with the map. :) Map is for round 1, Initiative below to speed up game. (Vess'Sothek- you need to take out the +4 from Imp. Init. since you do not have that feat.
Combat is not starting, but event are, and there is a map, so I'm using initiative from this point onward.
Rsss'tak: 1d20 + 0 ⇒ (8) + 0 = 8
Vess'Sothek: 1d20 + 2 ⇒ (16) + 2 = 18
Djatrix: 1d20 + 2 ⇒ (5) + 2 = 7
Palag: 1d20 + 4 ⇒ (5) + 4 = 9
Yochtanl: 1d20 + 3 ⇒ (16) + 3 = 19
Benjamin: 1d20 + 2 ⇒ (12) + 2 = 14
Tharrek: 1d20 + 3 ⇒ (1) + 3 = 4
INITIATIVE:
Yochtanl: 19
Vess'Sothek: 18
Benjamin: 14
Palag: 9
Rsss'tak: 8
Djatrix: 7
Tharrek: 4
As the party approaches, all ravens within a few yards fly away to treetops, toward the ruins, or take flight to the sky. They watch you intensely, and do not seem afraid, but do not let you approach, either. As you come to the ruins themselves, you all see glimpses of fountain jets spraying from statues between the ruined walls and foliage.
There are hundreds upon hundreds of ravens, and their mottled blue plumage unsettles you all. The ravens are more bold here, and do not fly away until you are a few feet away. The ground is covered in raven feathers and bird droppings.
Yochtanl and Palag move like shadows among the foliage, and the din of the ravens makes them impossible to hear as they pass; the rest of the party finds it nearly impossible to keep sight of them. Yochtanl finds a nook behind a wall, next to a fallen statue of the same woman from earlier. Unfortunately, the ravens are a bit too distracting, and the wall a bit too high to see over. Palag keeps to the foliage behind the warriors, ready if needed.
As Djatrix approaches the ruins with the group, he asks the spirits for aid and seeks out magical auras in the vicinity.
Tharrek and Rsss'tak march forward, unwary of whatever lies ahead. Visssila seems a bit uneasy at the number of birds around, but proceeds regardless.

Djatrix |

Djatrix stops, eyeing the aura that seems to surround all living things in this place. He speaks in a low tone, nearly to himself, audible to those nearby.
"There is magic in everything. Something... I have never seen." He steps further on, following the others, mindful of the ravens. His grip tightens on the morningstar's handle. "It seems to... transform and protect every..."
He stops suddenly as he notices movement on the fountain, his head frills going up, his long neck straightening up.

Yochtanl Torufo |

The flock of ravens makes it difficult to see or hear for Yochtanl. He listens as closely as the setting allows to what Djatrix says, but unfortunately can't hear anything. However, he does see the lizardman's frills stand up, and takes it as a signal of danger. Determined to know what it is that's troubling the lizardman so much, Yochtanl attempts to climb on top of the statue of the lady using his tail as leverage, and from there leap over the wall to view the shrine.
Climb:1d20 + 2 ⇒ (5) + 2 = 7
Acrobatics (if applicable):1d20 + 5 ⇒ (13) + 5 = 18
Also, add +10 to the Acrobatics if it's a jump check, due to my vestigial wings.

Zazaleto |

Since I didn't have time to post my perception... 1d20 + 7 ⇒ (7) + 7 = 14
Benjamin closely follows the others and becomes concerned when the frills on Djatrix's neck stand up. Had he seen something? Cautiously he takes his scythe to his hands. If a fight was to break out, better to be ready. What he had said had concerned him. Everything in the area had magic in it? Flora and fauna, from Benjamin's experiences, never had magic flowing through it. What made these plants different? Maybe after the fight he could determine that.

Fate and Fortune |

Yochtanl: Sorry, I was going based off of you old description about how you were hiding. We can just say you're in the square to the left.
Regarding the map: The walls near the bottom of the map are 4-5 feet high, with cracks and holes in them. Treat as either 3 squares to move over, DC 5 Climb, or DC 12 Acrobatics to move to next space. Columns are all 4-7 feet high, standing on them requires either 2 squares or a DC 9 Acrobatics or DC 4 Cimb check. Walls and columns can provide cover. The outermost curved floors of the ruin are about 1 foot higher than the ground. The innermost curved floors and the rectangular floor are about 3 feet higher than the ground. All stone surfaces are covered in moss, moisture, and bird droppings. Charging, double moving, running, standing from prone, or landing from an elevation require a DC 10 Acrobatics check to avoid falling prone. Ferns and broken pillars are hindering terrain, and can be used to make Stealth checks. The fountain in the center is about 2.5 feet higher than the innermost circular floors/rectangular floors; its outer circle is the same elevation as the surrounding floors. Water is difficult terrain, and combat while standing in water requires a DC 13 Acrobatics check at the start of your turn to avoid falling prone (can be negated with a standard action).

Vess'Sothek |

Vess'Sothek moves over to Yochtanl, and, at talk of the fountain, tries to peer through some of the holes on the way there to see if he can confirm the potential threat.
Perception:1d20 + 6 ⇒ (1) + 6 = 7
As there is rubble on the ground, he tries to avoid putting himself at a precarious position on it to find a vista, but if necessary, he does so.
Acrobatics:1d20 + 7 ⇒ (1) + 7 = 8

Fate and Fortune |

Because this was brought up OOC and is a good set of questions:
... Should we post in order when we're in initiative, or does everyone post something and actions get resolved in order and then we call it a round? How freely can we talk during initiative? Should we state explicitly what our standard and move actions are?
If everyone before you in the initiative count has posted, you may post your actions. When it isn't your turn, but you want to post/know what you are definitely going to do, post your action behind spoilers with the header "Round X" in it, like this:
Keep conversation to believable limits, but talking is a free action. You can talk when it isn't your turn.
As for actions, post your movement coordinates, when applicable, and your actions. I'll ask if I need clarification (drawing an item, casting a spell, climbing, whatever, are all checks that I we should all know).

Palag Torufo |

Palag listens to Djatrix and a look of concern lingers in his eyes. "Everything?" he echoes in a quiet tone. He doesn't really know what to think of everything there being magical; he didn't actually expect it.
He turns sharply at the fountain when he hears laughter. As Rsss'tak informs he saw something there, Palag also shares what he heard. "And it spoke and laughed..."
Palag heads to where Yochtanl is, hops over the wall and seeks cover from the pillar. He tries to spot whatever it was that he saw briefly in the fountain.
Double move to H16, provided it's possible to be in the square with the pillar. If not, I16, but if Yochtanl is there, Palag stays on the wall.
Going over the wall (autosuccess if jumping though): 1d20 + 10 ⇒ (5) + 10 = 15
Stealth behind the pillar (no penalty since Palag moved at half speed): 1d20 + 14 ⇒ (16) + 14 = 30
And autosuccess on staying upright on the slippery floor.
Perception to find the laugher if needed: 1d20 + 5 ⇒ (19) + 5 = 24

Djatrix |

Djatrix looks intently towards the fountain, trying to see if he can get any of the magic aura out of it or whatever he has spotted in the water.
He walks calmly to just besides Rsss'tak, whispering for his spirits to guide his companion. He does not seem particularly interested in hiding his presence, moving forward in genuine curiosity.
Walk up to j16 and casts Guidance on Rsss'tak.

Fate and Fortune |

Djatrix: I16 is where I'll put you, as the red square with a V on it is Visssila. Since you were within range on the last round (60ft) your detect magic will apply to the fountain, too, but now you have ceased concentration on it since you cast guidance.
Palag: You can be in the square with the pillar since you're small, but it's a tight squeeze. They are big-based pillars. You do not hear any more laughter after the fleeting snippet you heard before.
ROUND 1:
Yochtanl continues to survey the surroundings from his hidden perch upon the statue. Vess'Sothek joins him, but is unable to see beyond the ferns, and is distracted by the ravens about him.
Benjamin moves forward with the others and readies his scythe, while Palag bounds silently over the wall and disappears from sight.
Tharrek, Djatrix, and Rsss'tak (astride Visssila) proceed forward, heedless of danger, and the ravens flee at their approach. As soon as they step onto the raised floor of the ruins, all the ravens suddenly cease their raucous.
Aside from your astonishment, footsteps, and shifting equipment, the entire area is deadly silent. All the ravens watch you from their perches, and one ruffles its feathers, nearly startling you all.
Djatrix and Tharrek, if you feel the need to revise your actions based on this feel free. I am assuming you are not, and that you all strode forward more or less simultaneously.
Tharrek reaches the clearing, armed and alert, and Djatrix casts a spell on Rsss'tak to aid his tribesman. As Djatrix casts his spell, he looks toward the fountain as his previous spell fades.
You are all left standing in an eerily silent, magic-infused blue daydream, with hundreds of ravens watching your every move. Well, except maybe those hiding...
UPDATED MAP
I had to guess on Benjamin & Vess'Sothek's position, hope they are okay.
Next Round...

Yochtanl Torufo |

Yochtanl begins sneaking around the wall he was crouched at when suddenly the birds all go silent simultaneously. This causes him to jump a bit, losing his balance and bumping into Vess'Sothek. Deciding that he couldn't possibly avoid the eyes of every one of the birds, Yochtanl ceases to walk stealthily and instead walks cautiously forward (to I15) with his spear clutched tightly to his chest. Quetzalcoatl slithers off of Yochtanl and moves beside him (to H15), now on high alert for danger after sensing Yochtanl's surprise. Seeing his companion takes the edge off of Yochtanl's tension, though he's still eying the birds and fountain carefully. He takes one hand and fishes into his cauldron, retrieving a homemade smokestick sitting in it. He puts it in his belt, ready to quickly grab it should the need arise. Giving a silent prayer to the Feathered Serpent, he says to the others in a low voice, "If I let out a cloud of smoke, that means that i'm running. Just as a forewarning." A shallow gulp can be heard in the stark silence.
I only take a single move action. I moved the smokestick more so as flavor than for any in-game benefits.

Djatrix |

Djatrix turns his attention from the fountain to Rsss'tak. "The water. It has the same magical aura. It may be causing the magic that has seeped into the vegetation and birds." He inclines his head, trying to see the creature that was inside the fountain. "But what has caused the water to flow with such magic?"

Yochtanl Torufo |

Yochtanl was walking towards the fountain very slowly, but when Rsss'tak mentions a creature being in the waters he stop and turns to him, saying in a hushed tone, "Wait, do you think some beast is inside the water?" He looks back at the fountain warily, wondering what it could be that the lizardman saw. Maybe their real problem here would not be these birds...
Djatrix's descriptions of the magical auras sounds very weird to Yochtanl, as he hasn't heard of anything similar before. He stays still and thinks to himself, If their theories prove sound, meaning the water is the source of this magic aura in all the wildlife, and there's some creature living in the waters... There might be a problem. He tightens his grip on his spear, thankful that his mask is hiding his facial expression from the rest of the group.

Djatrix |

I was waiting to see if the others before me on init would act first, but, oh well :P
Perception, if needed: 1d20 + 3 ⇒ (3) + 3 = 6
Can I identify anything of the design of the ruins and/or fountain? History, Religion etc check?

Benjamin Korvon |

From behind the men, Benjamin couldn't see well, mostly because they were larger than him. He would have to go on what they said.
A beast in the water? It could be highly possible. But who was the person, or thing, feeding it? That seemed to way more on Benjamin's mind.
Sticking close to the Djatrix, Benjamin keeps a close eye on his surrounding, just in case if the attacker or attackers came from behind, and this "fountain" was just a decoy.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Fate and Fortune |


Fate and Fortune |

So, assuming VessSothek is holding his action...
As soon as Tharrek tosses the stone into the fountain, a torrent of water bubbles forth in all directions, momentarily flooding the area and pushing against most of the party. Palag, Yochtanl & Quetzlquatl, Rsss'tak & Visssila, Tharrek, and Djatrix. Visssila is pushed against the wall, but it allows her to brace against the surge. Palag is pinned against the wall until the wave runs its course, but otherwise remains where he is. Yochtanl and his familiar are not so lucky, and are forced backward by the torrent. Tharrek is pushed back a little by the flood, but then poor Djatrix slams into him, the both of them sliding further away from where they stood.
All squares within 25 feet of the fountain are wet... All stone surfaces are covered in moss, moisture, and bird droppings. Charging, double moving, running, standing from prone, or landing from an elevation require a DC 15 Acrobatics check to avoid falling prone.
Immediately after the water surges forth, you hear a loud, yet alluring laughter coming from the fountain. As you all struggle with your footing on the slick surface, the ravens begin their cacophony again, as if a twisted parody of the laughter you just heard. The ravens take wing and start to circle the ruins, almost as if they were a living maelstrom.
All characters with a melee weapon may make attacks of opportunity against any number of ravens, if they desire and are able to do so.
Everyone needs to make a DC 14 Reflex Save.
As the ravens swarm around you, they start tugging at your armor, clothing, hair, and equipment. Dozens of ravens cling to you, buffeting their wings to throw you off balance, dragging you down...
[spoiler=What happens after you make/fail your save...] If you fail your save, you gain the Entangled condition. If you are entangled, you can attempt to break free as a move action with a DC 14 Strength or Escape Artist check. If you make your save you can move as normal, but if you remain within the swarm of ravens you must save again at the end of your turn.
Additionally, there are so many ravens that everyone suffers a 20% miss chance within 15 feet of you (excluding adjacent squares), and 50% miss from 16-30 feet. All sight is obstructed beyond 30 feet, due to the ravens.
CAW CAW cawCAW caw caw CAAAWW caaw Caw CAAW caaaw CaAAW caw CAW CAW CAWCAW cAW caw caw CAW....!!!
VessSothek, Benjamin, Palag, & Rsss'tak still to act.

Rsss’tak |

Since I am mounted, could I make a ride check to stay in the saddle?
If not reflex save 1d20 + 2 ⇒ (6) + 2 = 8
If I can Ride Check 1d20 + 6 ⇒ (12) + 6 = 18
Visssila claws at one of the Ravens,
Claw 1d20 + 4 ⇒ (6) + 4 = 10 dam 1d8 + 3 ⇒ (4) + 3 = 7
While Rsss'tak tries to stab one on the end of his Lance
Lance-Mounted 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 dam 1d8 + 3 ⇒ (2) + 3 = 5

Vess'Sothek |

As Tharrek tosses his stone into the water, the ensuing silence tells the hunter something is amiss in the area. Be it interference from some broodmother, a greater threat, or some sort of bizarre magical working, he felt scared for the first time in a while.
The second time came slightly afterwards with the jettison of the watery torrent from the fountain, the laughter in symphony not helping matters. After the soaking blast is heard, Vess'Sothek releases himself from cover and stalks towards the fountain J14, the instinct of defending his tribe still strong. Oddly enough, though many of the travelling companions were not of his kind, the urge was stronger with this group than it had been before.
REF:1d20 + 4 ⇒ (10) + 4 = 14
Though not especially worried about his health from the birds directly, their obscuring effect was indirectly more dangerous, he knew; if whatever was in the fountain could force out that much water ... well, the Lizardfolk didn't want to think about what it would do to them. He relied on his group to defend each other though, and that belief gave him the courage to stand up to what he expected to be quite a formidable beast.
Swipes on two different ravens: 1d20 + 3 ⇒ (10) + 3 = 13 and 1d20 + 3 ⇒ (14) + 3 = 17. Damage at 1d6 + 4 ⇒ (3) + 4 = 7 and 1d6 + 4 ⇒ (3) + 4 = 7 respectively.
Vess'Sothek tries to deter the ravens - in vain - with his swipes, as he tries to at least cover his legs with the blue fern next to him. Try to cover your sides with something - there are too many! he shouts to the group, hoping they hear it over the cawing din.

Fate and Fortune |

Also, is one attack your AoO and the other your attack after movement?
Benjamin & Palag up.

Fate and Fortune |

Also, you feel confident that had the ravens not swarmed the area that you would have remained hidden from them. They more found you by sheer chance of bumping into you, as they filled the entire area.

Palag Torufo |

Well, I was going to delay to the top of initiative next round, but I actually came up with a more suitable option, so I'll go with it.
Palag feels the ravens and the shower from the fountain are too much of a distraction. Therefore, he hops right back to the other side of the wall and onto the statue Yochtanl was standing on earlier. Not really knowing what to do to the ravens, he just releases the crossbow bolt at them to see what happens – with luck he could maybe skewer a few.
Acrobatics over the wall, to H17: 1d20 + 10 ⇒ (9) + 10 = 19
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Yochtanl Torufo |

Attack of Opportunity with spear: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d6 ⇒ 6
Reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
Spear attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 ⇒ 2
However, his mind quickly recalls that something really big just pushed a lot of water at them, and looks toward the fountain. If he can see a definite enemy there, he will move toward it.
Quetzalcoatl attacks another raven, appearing as a multicolored flash as he strikes.
Bite Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1 point, plus DC 9 Fort save or 1d2 CON damage.

Benjamin Korvon |

Benjamin could only watch as the others were blown back by the surge of water. Hearing the ravens only made him more fearful. As the ravens got closer, he swung at a group.
AoO:1d20 ⇒ 2
Damage:2d4 ⇒ (3, 2) = 5
Reflex:1d20 + 3 ⇒ (3) + 3 = 6
Having missed the ravens, they quickly enclosed on him. This enraged Benjamin and only caused him to struggle to get free.
Strength:1d20 ⇒ 1
Such horrible rolls ;_; Hopefully this won't happen much ;_;

Fate and Fortune |

Map and round recap up in a few minutes.
Benjamin: You are entangled, and still have a standard left... I'm going to assume you try to break free again: Strength: 1d20 ⇒ 6
For reference, in case anyone else gets entangled:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
**I still need some Reflex saves from some of you, so I'll make them in the next post.**

Fate and Fortune |

As the ravens claw and caw at the party, they struggle to gain their bearings and find the best course of action.
Tharrek's Ref save: 1d20 + 3 ⇒ (5) + 3 = 8
Rsss'tak's Ref save: 1d20 + 4 ⇒ (19) + 4 = 23
Visssila's Ref save: 1d20 + 4 ⇒ (16) + 4 = 20
Quetzlcouatl's Ref save: 1d20 + 5 ⇒ (5) + 5 = 10
Djatrix's Ref save: 1d20 + 1 ⇒ (12) + 1 = 13
Entangled PCs: Benjamin, Tharrek, Quetzlcoatl, and Djatrix.
Yochtanl reacts quickly enough to kill the first raven to fly near him, Rsss'tak cannot find a mark with so many birds about, Visssila hits air, Vessothek fells two ravens with his claws--their purplish blood all over his hands, and Palag flips over the wall and kills one more.
**Everyone needs to make another DC 14 Reflex save since you ended your turn within the birds...**
*Time for Round 3*
Yochtanl 19
Djatrix 7
Tharrek 4a
??? 4b
Rsss'tak 3a
Vess'Sothek 3b
Palag 3c
Benjamin 3d

Djatrix |

Morningstar attack: 1d20 - 1 ⇒ (12) - 1 = 11
Entangle Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10
moving to N12. If possible, looking for the creature in the fountain
Perception 1d20 + 3 ⇒ (13) + 3 = 16

Vess'Sothek |

REF: 1d20 + 4 ⇒ (3) + 4 = 7
Slashing at the murder swarming them with his claws, Vess'Sothek wondered at the sudden hostility of the birds. It wasn't natural, and as the cloud obscured his eyes, he wondered how many of them there were.
Claw attacks, two different ravens: 1d20 + 3 ⇒ (8) + 3 = 11, 1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 + 4 ⇒ (6) + 4 = 10, 1d6 + 4 ⇒ (3) + 4 = 7 damage.
Despite his size, he felt the small birds overwhelming him. Hoping the fern or pillar would help him, the hunter backed away to the East K13. In doing so, he felt comforted at seeing Tharrek beside him.

Palag Torufo |

Reflex save (DC 14): 1d20 + 6 ⇒ (6) + 6 = 12
Escape artist (DC 14): 1d20 + 8 ⇒ (10) + 8 = 18
Palag slips away from the ravens and heads past Benjamin and under a tree (to L18), where he hopes the ravens won't pick on him so much but where he can still see into the fountain's area.
Hmm, that was two move actions. Is under the tree still raven swarming area?

Yochtanl Torufo |

Are the ravens simply swarming all of us wherever we go, or is there somewhere we can move to be out of the swarm? The map doesn't seem to indicate a boundary on the swarm...
Round 3 Reflex Save for Yochtanl: 1d20 + 3 ⇒ (10) + 3 = 13
After Quetzalcoatl bites at the birds, he moves toward his master, angrily hissing at the birds surrounding him. If he has to move more than 10' due to Yochtanl going after something in the water, he only moves 10'.

Fate and Fortune |

Yochtanl, as far as you can tell, the birds encompass the entire area. If you want to see how far out they go, move further away.
Tharrek....

Fate and Fortune |

Round 3 part 1
Quetzalcoatl snaps at a raven that got too close, envenoming the bird. It stumbles and flutters away, obviously struggling with the poison in its veins. Quetzalcoatl's master is not so fortunate with his aim, and the snake slithers back to Yochtanl. Yochtanl entangled on Round 4, familiar safe inside your clothes.
Djatrix swings futilely at the murder, and advances toward the ruined fountain, though he can make out no sign of creature in the water. Ref, please.
Tharrek is mercilessly harangued by the swarm of blue-tinted ravens, but he manages to push forward, adjacent to the fountain. Entangled on round 4.
As Djatrix and Tharrek reach the fountain, they can hear the sound of laughter from near the fountain through the din of the ravens, but it is hard to pinpoint. Something about the quality of the laughter is different than before...
Djatrix and Tharrek, I'm making Will saves for you both to speed up the round. Please let me know if this is not okay in the future.
Djatrix: 1d20 + 5 ⇒ (13) + 5 = 18
Tharrek: 1d20 + 2 ⇒ (2) + 2 = 4
Tharrek, you start giggling and laughing uncontrollably. You can still talk between bursts of laughter, but you are Staggered. You can save again at the end of your turn on Round 4.
Palag and Benjamin both hear a strange laughter from behind them, coming from the trees to the south. It is impossible to pinpoint over the ravens, but is obviously laughter.
Palag: 1d20 + 1 ⇒ (8) + 1 = 9
Benjamin: 1d20 + 6 ⇒ (19) + 6 = 25
I'm making Will saves for you both to speed up the round. Please let me know if this is not okay in the future.
Palag, you start giggling and laughing uncontrollably. You can still talk between bursts of laughter, but you are Staggered. You can save again at the end of your turn on Round 4.
To everyone's surprise, both Palag and Tharrek start laughing and giggling uncontrollably, tears in their eyes, and their sides heaving...
Still to act: Rsss'tak & Visssila. Then I'll post Vess'Sothek & Palag. Then Benjamin is up. Vess & Palag, feel free to alter your actions based on the above developments. Remember your Ref saves (at -2 if already entangled) at end of your turn.