Fate and Fortune's Aerux PBP (Group A) (Inactive)

Game Master W Canepa

Homebrew E7 sandbox game set in the world of Aerux. Post-post-apocalyptic exploration.


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Post forthcoming tomorrow night.


Male Lizardfolk Oracle of Lore1st

As I said, collecting crystals and, if needed, rolling any skill check for examining the root's new withered condition. After that, back to the surface


Djatrix; Knowleged (nature) for the roots.

As the lizardfolk swim back to the surface, their comrades on land prepare for whatever is moving their way.

Perception DC 17:
You hear a low growl, like a predator that is angry about its territory being infringed upon, but muted as if it wishes to remain silent.

The ravens to the northwest all scatter, taking wing or coming to rest on the southern side of the clearing. Whatever is on its way is given wide berth by the birds. It's probably right near the treeline now...


Male Vesh Witch 1

I have the feat Go Unnoticed, so although I wasn't actively concealing myself I can still roll stealth the first round of combat, and it might not notice my presence. Just pointing it out sooner rather than later.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Yochtanl looks rather fearful at whatever is approaching. He throws an occasional glance down into the water to see whether the others have made it yet, and braces for the worst.

Ready an action to cast Ray of Enfeeblement when whatever the beast is comes into view.


Underwater:
As you head back for the surface, you see Quetzlcoatl swimming your way. Upon seeing you, he swims in frantic patterns, and darts away, pausing to look back, then continues toward the surface entrance.


Surface:
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Palag watches the ravens with some alarm and keeps his eyes directed to northwest, hoping that Djatrix and Vess'Sothek return soon.

I just realised I forgot to spoiler my last post... Not that any of us players seem to have remembered that, heh. At least we haven't said anything too significant.


Male Vesh Witch 1

Ah, good point, I shoulda spoilered. Ah well.


Waiting for surface Perception checks to determine awareness...

Underwater: Please make Swim checks. Results will determine on what round you make it back to the surface. Won't be more than .5-2 rounds in, I promise; I don't want a TPK just yet... ;)


Male Lizardfolk Oracle of Lore1st

Knowledge/Nature for the roots: 1d20 + 6 ⇒ (18) + 6 = 24
Swimming: 1d20 + 9 ⇒ (4) + 9 = 13


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

perception 1d20 + 1 ⇒ (2) + 1 = 3

Mount
perception 1d20 + 5 ⇒ (18) + 5 = 23


M Lizardfolk Demonslayer 3rd

Swim:1d20 + 18 ⇒ (7) + 18 = 25


Visssila rears in mild disturbance at something coming from the northwest, though none of the rest of you can discern what it may be.

Vess'Sothek races after the little snake familiar, with Djatrix behind them.

From the north, an explosion of brambles, raven corpses, branches, and stones precedes the the sudden charge of a horse-sized wolflike creature, growling through a maw of fangs.

The legs of the creature are long, wiry, and covered in patchy rotten fur, while the rest of the creature's body is covered in dense, shaggy, black matted fur, with feathers and branches stuck all about. The creature's glowing eyes possess a keen intelligence and hatred that chills you all to the bone. Will Saves, from surface party, please.

Similar to what it looks like.

Was Rsss'tak mounted? Visssila gets a single action in the surprise round.

Roll initiative. Map forthcoming; feel free to use coordinates from previous maps to place your characters.

Vess: Roll perception. You will break the water on the first round, but may only be able to take a partial action based on awareness. Djatrix: you will arrive at the end of round 1, and may act at the beginning of round 2. Both of you roll initiative, as well.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

I was definitely mounted, hoping to charge whatever came out of the woods...
Willpower Save 1d20 + 1 ⇒ (6) + 1 = 7
initiative 1d20 + 1 ⇒ (10) + 1 = 11

not so good rolls....Visssila would be waiting for my orders...so no action in the surprise round...


Male Vesh Witch 1

Put me near the pool, I don't really care where on the map.

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7


Save for Visssila, too, please.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1
Rsss’tak wrote:

I was definitely mounted, hoping to charge whatever came out of the woods...

Willpower Save 1d20+1
initiative 1d20+1

not so good rolls....Visssila would be waiting for my orders...so no action in the surprise round...

Got to remember the mount! Willpower Save 1d20 + 1 ⇒ (1) + 1 = 2


Male Vesh Witch 1

Forgot the Stealth roll for Go Unnoticed:

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30


N8 seems like a good place to hide.
Will save: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10


M Lizardfolk Demonslayer 3rd

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

If Vess'Sothek sees the creature as he is leaving the pool, he will certainly move away from that hideous creature!


Male Vesh Witch 1

Gah, everyone failed their saves! This is not looking good...


The creature is in C,D/4,5. Map soon, busy with Thanksgiving family stuff all week.

Everyone on the surface is Shaken. -2 on attack rolls, saves, skill checks, and ability checks. This thing is terrifying, and unnerves you to your core.

secret rolls:
1d20 + 6 ⇒ (3) + 6 = 9

Initiative:
Yochtanl 20 (virtually invisible)
Rsss'tak 11
Palag 10 (virtually invisible)
Creature 9

Underwater folks, roll initiative now, to set it for later.


Is this stealth check of mine still good?


Yes.


Male Vesh Witch 1

Surface:
Yochtanl stays quiet and off to the side, not wanting to be the first to attract the thing's attention...

Holding action until after the thing acts, then:

After the beast makes its move, Yochtanl quietly chants an incantation, then points at the beast. A thin, pale-green ray fires from his fingertip... Ray of Enfeeblement:

Ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23

Presumably, that hits its touch AC.

The ray strikes the thing in one of its legs, and a strength-sapping magic assaults the beast's senses.

1d6 ⇒ 1 Strength damage. One thing I don't know: if it saves, would it be halved, then rounded down to no Strength damage? If so, Fort save DC 14 for no STR damage.


M Lizardfolk Demonslayer 3rd

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Map will come sometime after Friday, due to lots of holiday stuff. Thanks for understanding.

The creature utters a terrifying and guttural noise that twists into a pathetic and pitiable wavering, which sounds oddly sentient. Its face goes from a contortion of malice to that of a peaceful, empathetic magical creature of the forest.

Then it speaks in an oddly-accented, coarse Common tongue, "I amm solrry folr mmy hostility, flriennds. I assummmed you welre inntrudelrs. Faelrie intelrlopelrs have mmmade mmy homme a nest-bed folr deceipt and tlreachelry of late, and they keep summmmoning mmolrtals such as youlrselves to mmenace me."

The creature, presumably male, looks to Rsss'tak as he speaks. "New flriend, please, comme convelrse with mme." The creature sits back on its haunches, in a relaxed fashion, and beckons to Rsss'tak with its clawed forelimb. It does not seem to be aware of the two vesh.

Rsss'tak:
His words find purchase with your heart, and you momentarily feel sympathy and comraderie with it. Will Save, please. Remember, at -2... :)

Yochtanl & Palag:
Sense Motive checks, please. Remember, at -2...


Edit:

*It does not seem to be aware of the two vesh, but its speech implies it is aware of the presence of others besides Rsss'tak and his mount.


Male Lizardfolk Oracle of Lore1st

Sorry. This has been a very crazy week at work
1d20 + 2 ⇒ (13) + 2 = 15


Male Vesh Witch 1

Sense Motive, with -2 for shaken: 1d20 - 2 ⇒ (16) - 2 = 14


Yochtanl:
It's words seem genuine. Regardless of whether you believe it or not, you definitely feel there is more to this situation than what you've been told by the fey from yesterday.


Male Vesh Witch 1

In that case, Yochtanl hesitates to cast his spell, since he did not expect the creature to be talking or anything. He'll just hold his action, and see what happens with the conversation.


Fighting the urge to jump up and flee, Palag is astonished at hearing the monstrous creature speak. He stares at it with his mouth partially open and tries to make sense of its words.

Sense motive: 1d20 - 2 ⇒ (14) - 2 = 12


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Hmmm I thought I beat its initiative and would have gone before its action.....

Spoiler:

Willpower Save 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11


Crap Crap Crap. I originally rolled the initiative off-computer, then realized it may not seem fair, so I rolled it in the 'secret rolls' spoiler. Which altered its initiative to be lower. (It originally went 2nd.) The week's been busy, and I've been frazzled. So.... It talks as a free action, but what you had to do is modified as follows:

Rsss'tak, ret-con:
Make a Sense Motive check.

The creature still says what it said, and beckons Rsss'tak over to converse with it, as above, just the spoilered text gets changed to the above. My sincerest apologies, guys.

So, Rsss'tak, then Palag. Yochtanl can jump in whenever. Then the creature.

As for the creature's accent, I just added an 'L' before every 'R' and doubled all the 'M's and a few 'N's by mistake.

Palag:

It's words seem genuine. Regardless of whether you believe it or not, you definitely feel there is more to this situation than what you've been told by the fey from yesterday.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Spoiler:

lots of bad checks :) sense motive 1d20 + 1 ⇒ (15) + 1 = 16

Rsss'tak cares little for what the creature says, he knows this is the evil that the little fey spoke of, the evil that has probably killed them...
You will die today creature of evil, we will scourge your filth from this world! Issue challenge +1 damage.

Although he fears this beast, he doesn't show it as he charges the creature!

Charge to the creature and attack with lance.

lance atk challenge charge shaken 1d20 + 5 + 1 + 2 - 2 ⇒ (9) + 5 + 1 + 2 - 2 = 15 dam 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 x2 damage for charge 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Bah, the dice are really suckin!


Male Vesh Witch 1

Seeing that the conversation is no longer a conversation, now that Rsss'tak charged, Yochtanl will cast his spell at the creature. He hopes Rsss'tak knows what he's doing...

Just use my previous rolls for the spell.


Against his probably better judgment, Palag leaves his hiding place behind the pillar and hops over it. He moves carefully to K7. "Wait! Rsss'tak, sh-shouldn't we at least listen to... to what it has to say?" he says fearfully and looks at both Rsss'tak and Yochtanl in turn. Regardless, he keeps his crossbow aimed at the creature.


Rsss'tak:
Know that you proceed with these actions even though you failed your Sense Motive check to make a hunch about the situation. (DC 20) Had you not gotten your information from fey, who are universally distrusted by mortals and 'well-known' to deal in deceptions, then I would have granted a +4 or 5 bonus on the check, for favorable conditions.

Effectively, you doubt what was told to you yesterday, and this creature seems trustworthy-and a bit frightening-but you decide to attack it anyway.

I am okay with that! Just letting you know, your character seems to be taking a direction of attack first, ask questions later. :)

Terrain, for reference:

Regarding the map: The walls near the bottom of the map are 4-5 feet high, with cracks and holes in them. Treat as either 3 squares to move over, DC 5 Climb, or DC 12 Acrobatics to move to next space. Columns are all 4-7 feet high, standing on them requires either 2 squares or a DC 9 Acrobatics or DC 4 Cimb check. Walls and columns can provide cover. The outermost curved floors of the ruin are about 1 foot higher than the ground. The innermost curved floors and the rectangular floor are about 3 feet higher than the ground. All stone surfaces are covered in moss, moisture, and bird droppings. Charging, double moving, running, standing from prone, or landing from an elevation require a DC 10 Acrobatics check to avoid falling prone. Ferns and broken pillars are hindering terrain, and can be used to make Stealth checks. The fountain in the center is about 2.5 feet higher than the innermost circular floors/rectangular floors; its outer circle is the same elevation as the surrounding floors. Water is difficult terrain, and combat while standing in water requires a DC 13 Acrobatics check at the start of your turn to avoid falling prone (can be negated with a standard action).

Rsss'tak ignores his heart and reason, and succumbs to fury. It doesn't matter to him that this creature may speak truth, as he has already made a pact with Ell'uitheste'llenyell'ahre.

He pushes his twangs of guilt, like that of a child who kills an animal for the first time, turning his heart hard and maneuvers into battle. Had the terrain been more favorable, his assault would have been a glorious charge, but the underbrush gets in the way, and his lance narrowly misses the strange creature.

The creature's visage turns to surprise, then scorn. "I camme with peace! All molrtals alre the samme..."

Yochtanl quietly chants an incantation, then points at the beast. A thin, pale-green ray fires from his fingertip and strikes the thing in one of its legs, and a strength-sapping magic assaults the beast's senses. The creature seems to shake it off, though the muscles in its forelimb spasm noticeably for a moment. Ray at -2 to hit from previous, yes? Still hits, just remember.

Secret Saving Throw:
1d20 + 7 ⇒ (20) + 7 = 27

At Palag's words, and appearance, it pauses. "Yes. The little one speaks wisely, but it is too late to mmake ammends folr yolr alrrogance. I demmand blood scalrifice, olr I shall devoulr youlr colrpses."

It glares at Rsss'tak and Yochtanl with all the rage of a starving troll and the regal bearing of sphinx. The growl in its throat may be more terrifying than before.

Palag, you took a move action. You still have a standard action (attack, move, Diplomacy, whatever) before the creature goes. As Palag completes his actions, Vess'Sothek emerges from the water, and looks around.

Vess'Sothek: Roll Perception. DC 15. If you succeed, you get a partial action this round, befre the creature goes.

Initiative
Yochtanl 20 (has cover)
>Djatrix 15 (will arrive on second round, roll Perception to determine awareness)
Rsss'tak 11
Palag 10
Vess'Sothek 10b (awaiting Perception)
Creature 9


Ah yes. Total Defense is Palag's choice for this round.


Palag stands cautiously, ready for anything.

Vess'Sothek, you're up. Perception check to determine awareness. DC 15 and you get a partial action now, otherwise you are just present. DC 10 to not be flat-footed. If you stay in the water you gain cover.


M Lizardfolk Demonslayer 3rd

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Seeing his comrade in (seeming) trouble, the lizardfolk moves to his flank, preparing to lend his aid as soon as possible.


"Ammmbush?!" the creature exclaims. "The fey blring mmore than befolre..."

It scowls and shifts its weight forward, striding the length of a man in one step. Then it explodes in a flurry of claws, snarling, fangs, and foul flung-saliva.

Full attack on Rsss'tak (If Rsss'tak falls, additional attacks will target Vess'Sothek).

Secret Rolls:

Bite 1d20 + 11 ⇒ (6) + 11 = 17; damage 1d6 + 4 ⇒ (5) + 4 = 9
Claw 1d20 + 11 ⇒ (9) + 11 = 20; damage 1d4 + 4 ⇒ (3) + 4 = 7
Claw 1d20 + 11 ⇒ (19) + 11 = 30; damage 1d4 + 4 ⇒ (2) + 4 = 6

Rsss'tak fends off the furious assault, blocking a bite with his lance and a claw with his armor, but a second claw swipe breaks his guard and finds its way to his flesh. Rsss'tak takes 6 points of damage from the creature's claw.

"You should have talked with mme, mmolrtal!!" Its words are filled with pain and fury.


Male Vesh Witch 1

Yochtanl moves closer, trying to flank the creature and attack with his spear. He keeps as much distance as he can, and stays on his guard as he attacks.

If I can't flank with one move, just double move. Fighting defensively, so AC 17 until next round.

Attack: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d6 ⇒ 1


Yochtanl: See p 184 and 187 of the core rule book: you can fight defensively as a standard or full-round action, while attacking, but not double moving. I'll have a map up in sometime this week, regardless of actuality, I'll say you can take your full-round to maneuver into a flanking position in relation to Rsss'tak without provoking attacks of opportunity.

I'm in the process of moving this week, so it's been hectic, so bear with me guys. The next 6-7 months should be pretty peaceful/consistent.

Djatrix: You're up. Perception check to determine awareness. DC 15 and you get a partial action now, otherwise you are just present. DC 10 to not be flat-footed. If you stay in the water you gain cover.


Male Vesh Witch 1

The fighting defensively was only if I could make an attack. Since I cannot, I'm just AC 15.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Can someone do a knowledge check to see if we know anything about this creature? I don't have any skills in that does anyone else? It would be nice to know a little about what we are fighting.


Male Lizardfolk Oracle of Lore1st

For when my turn comes:
Perception roll: 1d20 + 3 ⇒ (15) + 3 = 18
What knowledge check would be appropriate here? Nature? Planes? Religion? I don't have arcana


Male Vesh Witch 1

I have Nature and Planes, if either of those applies.


Djatrix gets a partial action (Standard or less) now.

Knowledge (planes or nature) are appropriate here.


Male Lizardfolk Oracle of Lore1st

Action:

Djatrix exists the fountain and, noticing the creature, draws his morningstar as he tries to figure if he knowns anything about this beast.
Knowledge/Nature 1d20 + 6 ⇒ (14) + 6 = 20

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