Fate and Fortune's Aerux PBP (Group A) (Inactive)

Game Master W Canepa

Homebrew E7 sandbox game set in the world of Aerux. Post-post-apocalyptic exploration.


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Male Lizardfolk Oracle of Lore1st

I thought I'd rolled already for round 3...

Quote:
Entangle Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10

-2 for already been entangled, 8

If I still need a roll, here it goes:
1d20 - 1 ⇒ (17) - 1 = 16


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Round 3 action
Rsss'tak cries out to his new comrades, If you see an enemy, surround and finish it quickly!
Activate tactician ability to give the teamwork feat, Precise Strike, to everyone. +1d6 precision damage if you are flanking a creature, stacks with sneak attack.
Will last for 3 rounds from this one.


Djatrix wrote:
I thought I'd rolled already for round 3...

That was the initial save. Everyone makes a save at the end of their turn if they end their movement in a square occupied by the birds. That save determines their condition for the next round.


Ref saves for Rsss'tak, Visssila, & Benjamin:

These are for the end of the round, since you remained within the ravens:
R: 1d20 + 4 ⇒ (19) + 4 = 23
V: 1d20 + 4 ⇒ (18) + 4 = 22
B: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

Rsss'tak offers some tactical advice, as you all fend off the ravens, and Palag manages to find some respite from their fury. Rsss'tak and Visssila remain undaunted by the ravens, but poor Benjamin cannot seem to fend them off adequately, his resentment toward them likely getting in the way of clear thought.

Entangled PCs for Round 4: Everyone except Palag, Rsss'tak, Visssila, and Quetalcoatl! What that means: Move at half speed, you can't run or charge, you take a -2 penalty on Attack Rolls, and a -4 penalty to Dexterity (-2 AC, -2 Ref Saves, total -4 ranged attacks, etc.), and casting a spell requires a concentration check (DC 15 + spell level).

Time for round 4. Remember to make Ref saves at the end of the round if you are inside raven-squares.

Intitiative, for reference:

Yochtanl 19
Djatrix 7
Tharrek 4a
??? 4b
Rsss'tak 3a
Vess'Sothek 3b
Palag 3c
Benjamin 3d

Round 4 Map!

The raven-dots at the bottom are to show where the ravens stop, roughly, from what Palag can discern.


Male Lizardfolk Oracle of Lore1st

How deep is the water? And would someone under it be able to see or is it too murky?


Djatrix wrote:
How deep is the water? And would someone under it be able to see or is it too murky?

From where you stand, the square portion of water appears about 2 ft deep. Based on the height, you'd assume the round part of the fountain is a little over 3 feet deep, but you cannot see into it from where you are. It appears relatively clear, as the fountain is constantly flowing. Some leaves and feathers.


M Lizardfolk Demonslayer 3rd

The reptilian ranger does his best to fend-off the ravens, taking one more swipe at a bird

Claw attack: 1d20 + 1 ⇒ (12) + 1 = 13 for 1d6 + 4 ⇒ (1) + 4 = 5 damage.

before resigning himself to the overwhelming flock. Looking for an out, he glanced into the fountain.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Though shallow, a partial cover would be better than none. Going under the fountain's water may save us from the birds! he exclaims to the rest of the group. Though he didn't have a good feeling about the fountain in the epicenter of the mayhem, he was a fish in the water, and it spoke to him of safety. Before taking his own advice, he takes stock of whomever else he can see, trying to gauge how badly off they were.

REF:1d20 + 2 ⇒ (15) + 2 = 17


Round 4:
"There ...ha ha ha! Less ravens! Hah hah haa! Here! Bwaaahaha!" Palag finally manages to announce. Amidst his giggling, he takes out a bolt and spends a lot of time fitting it in the crossbow while trying to keep himself from laughing. "Mmmnnrrhehe darned bolt! Ha ha ha! Gah! Ha ha!" Unless it outright shows itself, Palag tries to again spot whatever it was that laughed, looking up and between the trees around him.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

DM:
Will save (DC ?): 1d20 + 1 ⇒ (18) + 1 = 19


Vess'Sothek:
Just took a peek at your profile. Your attack would be at +2 (+4, -2 from entangled condition). You hit and splatted the raven, btw. :)
Also, your bite damage is too high. From Playable Races section of campaign site: ">Natural Attacks: 2 Claws (1d6, secondary), Bite (1d4, secondary)"

Palag:
I want to keep the Will DCs secret to avoid possible metagame epiphanies. You manage to shake off the compulsory laughter at the end of your turn.


Traul Ftr 1

Round 4:
I piss in the fountain. I'm not sure what sort of action that is, or if I can hold my falcata while doing it but i dont care I want to enrage whatever this is.


Male Lizardfolk Oracle of Lore1st

Round 4:
Djatrix leaps over the fountain towards L10, searching for the creature inside the water.

Perception roll (if needed) 1d20 + 3 ⇒ (17) + 3 = 20


Male Vesh Witch 1

Yochtanl drops his spear as the ravens peck at him, putting his hands in front of his face and swatting them away. He rakes at them with his claws.

Claw attack 1: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 ⇒ 4

Claw attack 2: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 4

Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9


Round 4, part 1

Yochtanl drops his spear, and slashes with his claws, felling one with a crunch and a spray of blood. The ravens are so thick about him, though, that he cannot keep his bearings well. Entangled for round 5.

Djatrix leaps into the pool of water collecting in the cracks of the fountain's floor. He searches a hole about 4 feet deep, but finds no sign of creatures, just rocks, feathers, and droppings that have settled at the bottom. The water is now murky with debris where he stands.

Tharrek unbuttons his trousers, and urinates into the fountain defiantly, fending off hungry ravens in the process. Full round, falcata in shield hand. I can't believe you talked me into this...

As Tharrek's stream mingles with the water, you all hear a shrill scream of rage emanate from somewhere around the fountain, and the water jets shoot about twenty feet out for an instant; the birds momentarily pause their raucous at its alarm.

"TSAULOU'ERI UENSEII'R LAU!!!

Translation from Sylvan...:
"INSOLENT MORTAL CAVE-DWELLER!"

Rsss'tak and Vess'Sothek are the only ones that speak Sylvan, correct?

Tharrek, make a Will save.

A moment after the enraged cry from the fountain is heard, a miniature arrow flies toward Benjamin, skewering him in the upper thigh. Ben: 5 damage.

Perception checks from Benjamin, Vess'Sothek, and Palag.

Secret Rolls:
Attack: 1d20 + 7 ⇒ (18) + 7 = 25; Damage: 1d4 - 3 + 1d6 ⇒ (3) - 3 + (4) = 4

Almost forgot:

Tharrek's Ref Save:
1d20 + 1 ⇒ (4) + 1 = 5
Tharrek is entangled on Round 5.
Djatrix's Ref Save:
1d20 - 1 ⇒ (2) - 1 = 1

Djatrix is entangled on Round 5.

Rsss'tak is up...


"Heh heh he he..." Palag's laughter dies off, fortunately sooner rather than later. "Huh! What was that screaming in there, are you okay?" he shouts to the others, not seeing what happened at the fountain.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


M Lizardfolk Demonslayer 3rd

Round 5:

Spoiler:
The exclamation in the Elven speech gave the reptile pause; he glanced around for the source of the voice.

Perception:1d20 + 6 ⇒ (10) + 6 = 16

As he was looking around back at the group during the time when the words were spoken, he turns back, closer to their source.

Seeing the sturdy humanoid relieving himself in the fountain along with the anger from the seemingly empty being around them was enough for Vess'Sothek to put the pieces together: Duerforge had, perhaps literally, pissed off the entity. Tharrek, you fool! Look what you've done!

REF: 1d20 + 2 ⇒ (2) + 2 = 4


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

So I didn't see where the arrow eminated from?

Visssila, hunt! Rsss'tak commands.
Use scent to pinpoint invisible creatures within 30'
1d20 + 1 ⇒ (15) + 1 = 16
Acrobatics to move towards that hex
1d20 + 5 ⇒ (5) + 5 = 10


Male Lizardfolk Oracle of Lore1st

Djatrix turns his head away from the spraying water, suddenly wondering if the fountain is not just a distraction. Djatrix dives into the central water, so that he stays completelly submerged and outside the effect of the murder of ravens and asks the spirits to help him see magic once again. Maybe it will allow him to see the entity that has been controlling the ravens.

hoping the water is deep enough to get rid of entanglement and cast Detect Magic without the need of concentration, but rolling anyway.

Reflex save (if needed) 1d20 - 1 ⇒ (3) - 1 = 2
Concentration (if needed) 1d20 + 4 ⇒ (1) + 4 = 5


Arrow came from the south, sorry. I will update late tonight or tomorrow, I'm moving all day.


I'm at a Panera (with slow connection) for lunch, but the move is taking longer than expected. Internet won't be connected at home until Wednesday, so please bear with me. Thanks everyone! I will try to update from a cafe tomorrow after work.


Updates coming tonight! Apologies for the delay, it's been a really rough week.


Round 4 Part 2

Rsss'tak:
Visssila seems to detect a strange scent to near the fountain and a similar, yet stronger scent to the south in the tree line. Both scents are hard to detect over the smell of ravens, your companions, and the sourness of the dropping-covered ruins. Heading south would be easier than climbing into the fountain... I am going to assume that, unless you opt to alter this.

Visssila's nostrils flare, and the steed looks toward the fountain, and then toward the tree line to the south. She heads toward the trees, and stops, sniffing wildly up a tree, but unable to see the source of the alien aroma.

You both end in I/J 19/20, you are both unentangled, being out of the raven swarm.

Vess'Sothek kills another raven, and heads toward the fountain, debating whether he should dive beneath the waters or not.

Palag quits laughing and surveys the trees around him, focusing where Visssila's attention is.

Palag:
Visssila grants a circumstance bonus to your Perception check, and you do, in fact, see something... About twenty feet up the tree, barely visible to your eyes, is a slight humanoid a little under 2 feet tall. You cannot tell if it is male or female, but its skin is the color of the tree's bark, and its unkempt hair resembles raven feathers and moss. It holds a tiny bow in its hand, and is knocking another arrow, its cold, enraged stare seeping into your soul.

Everyone, please include the round # with your post. If it is before your initiative is up, please put it behind spoilers.

@Benjamin: I'll give you 'til tomorrow evening to post. If you haven't by then, I'll assume you leave the raven circle and head south toward the arrow that hit you.


As soon as Palag makes out the figure in the tree (in J20?), he starts shouting and pointing with his crossbow. "There! Someone in the tree!" The sight of it makes him feel a little uneasy, and he would rather be in hiding, but what with the ravens flocking and him laughing, he hasn't had much time to hide lately.

Busy week here too, term starting and all. And a busier weekend coming since I'll be at a convention. I should be able to come online anyway, and maybe next round I'll actually wait for my turn, heh.


Male Human Druid 1

Round 4, Part 2

The arrow came suddenly to Benjamin, just like the pain. Now he was injured and he couldn't get these ravens off of him.

Strength:1d20 ⇒ 12
Strength:1d20 ⇒ 7

Struggling with the blasted ravens did him no good. He was still in their grasp. If he could see where that arrow came from though, perhaps he could warn the others.

Perception:1d20 + 7 ⇒ (12) + 7 = 19


Benjamin: The entangled condition does not prevent movement, for future reference, it just halves it. You fail to see beyond the ravens and foliage, but you can make out Palag pointing and shouting.

Round 5

Yochtanl's turn!

Everyone:
@Everyone: When this encounter is over, I want to share some metagame knowledge with you about the encounter to give you an idea of things to expect from fixed locations like this in the future. And to get feedback on how the encounter ran with a group this large.


M Lizardfolk Demonslayer 3rd

In addition to the previous round 5 actions posted, in light of Palag's altering shout, Vess'Sothek will try to spot the entity in that direction. My first perception roll may apply. If not, Perception:1d20 + 6 ⇒ (15) + 6 = 21.


Male Vesh Witch 1

I forgot to say the spells I prepared...
Can I get an updated map?

Round 5

Yochtanl, hearing that the others seem to have found the real problem, spins around to see what's going on. Seeing Vissila sniffing up into a tree, Yochtanl moves to her side (or in that direction if I can't make it all the way when entangled.), hoping their enemy will reveal itself soon. He swats at another raven with his claw.

Claw attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d4 ⇒ 3

Reflex against entanglement: 1d20 + 3 ⇒ (1) + 3 = 4


UPDATED MAP (Round 5)

Initiative, for reference:

Yochtanl 19
Djatrix 7
Tharrek 4a
??? 4b
Rsss'tak 3a
Vess'Sothek 3b
Palag 3c
Benjamin 3d

Vess'Sothek: If you want to make that part of your round 5 action, that is fine. But since you acted before Palag, his shout would not allow you a free perception check. Fair warning, the ravens are thick and the enemy stealthy... get closer!

Round 5, Part 1

Yochtanl moves toward Visssila and swats at a raven, missing it narrowly. Its caw seems to mock Yochtanl, and the ravens renew their assault on him. Yochtanl is entangled for round 6.

Djatrix jumps into the fountain, negating the effects of the ravens, and casts detect magic again, noting the presence of magical auras.

Djatrix:
The part of the fountain you are wading in breaks off below to an unknown depth. It seems the fountain's stonemasonry has collapsed into an underground hole, or something.

Tharrek is up. You still out there, man?

Vess'Sothek:
Powerful Build does not increase the damage of your natural attacks. Your bite damage is too high; I tried posting this in the OOC thread, but you never responded. Just anted to point it out before you bite anyone. :)


Traul Ftr 1

Sorry, I thought you were movin all weekso I didn't check the game.

Round 5:

I grin madly at the reaction and say, Damned faeries always pranking people and can't take a joke themselves...

Tharrek finishes his business and moves south, where the action seems to beat, saying to Djatrix, You gonna be okay over here on yer own, buddy?

Double move to L18, re-wielding falcata on the way.

Reflex Save for end of round I forgot my +2 v.s. spells/(sp)!!! ugh!:
1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 No +2 if it isnt a spell or spell like ability.


Tharrek:
Remember, in-character you do not know wether your foe is fey or not. If it is a guess based on the naturey vibes, that's cool, but be careful metagaming. Has your character had run-ins with fey before? Just heard stories of them? etc. Thanks, man.


Storm tore down trees in my neighborhood, and knocked out power all evening. It's back now.

Round 5, part 2

Tharrek arrogantly strides toward his companions in the tree line, and as he approaches a miniature arrow flies from the trees at him, and catches in his shield.

A faint cry of frustration can be heard, while those around the tree see their target dart behind the trunk and nearby leaves rustling above...

Secret Rolls:
Attack: 1d20 + 7 ⇒ (1) + 7 = 8; Damage: 1d4 - 3 + 1d6 ⇒ (3) - 3 + (2) = 2

Djatrix then feels a creepy-yet-peaceful feeling wash over him. For a moment, his eyes feel heavy and his muscles fatigued, but the sensation passes as he focuses on his surroundings.

Djatrix:
Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

Rsss'tak up.


M Lizardfolk Demonslayer 3rd

F&F:

Spoiler:
Thanks for the heads up on the monstrous build clarification! I'll adjust the damage accordingly.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Will circle around the back of the tree and determine if we can spot the creature. Attack if we can see it or ready an action to do the same.
perception 1d20 + 1 ⇒ (10) + 1 = 11
Big V
perception 1d20 + 5 ⇒ (4) + 5 = 9

Readied attack:
atk Lance mounted 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 dam 1d8 + 3 ⇒ (4) + 3 = 7


Male Lizardfolk Oracle of Lore1st

Sorry for been MIA. I had a weird weekend :P

Djatrix pushes his head out of the water, worried that whatever has tried to make him fall asleep would succeed and he would end up drowning.

"There is something here!" He yells out. "It dived into a hole in the fountain!"

Djatrix grabs some loose rock, causes it to shine with the help of the spirits, and drops it into the hole.

Casting light on the stone, so that it goes into the hole and (hopefuly) give me an idea of what is inside. How large is the hole? Would I be able to go inside?


Round 5:
Palag lets out a short curse in Vesh as the little figure hides again. Following Rsss'tak's example, he takes a couple of steps to the other side of the tree (to M19, or L20 if Rsss'tak is in M19) to find their target and tries to hide himself as well.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 14 ⇒ (5) + 14 = 19

He prepares to release the bolt from the crossbow and snipe the thing once he sees it. So, Attack if Palag sees it and Ready the attack to once he sees it if he doesn't right now; same as Rsss'tak.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 1d6 + 1 ⇒ (6) + (2) + 1 = 9 (The second d6 is sneak attack if he manages to hide. I also assumed it's within Point-blank Shot...)

Stealth for sniping: 1d20 + 14 - 20 ⇒ (16) + 14 - 20 = 10


Update later tonight, unexpected real-life stuff.


Djatrix:
Djatrix, it's okay if you assume that something dived down the hole, but you have no evidence to support that based on what you've experienced up to this point. Just a head's-up. And... Please, please put "Round X" on your pots, and spoiler the text if it is before your action. Also, remember, if you cast light then detect magic will go away without the rest of the rounds' results.

Rsss'tak and Visssila circle to the back of the tree to find where the tiny archer fled. Visssila still smells it somewhere in the same tree, but neither of you can see it.

The Sylvan exclamation gave Vess'Sothek pause; he glanced around for the source of the voice; it seemed as if it came from somewhere behind the fountain's statues, to the north. Seeing Tharrek relieving himself in the fountain--along with the anger from the seemingly empty being around them--was enough for Vess'Sothek to put the pieces together: Duerforge had, perhaps literally, pissed off the entity. "Tharrek, you fool! Look what you've done!" cried Vess'Sothek. Tharrek's parting remark did not help the situation, and now Vess'Sothek stood right next to the strange fountain, in the midst of a maelstrom of ravens, though he took comfort in Djatrix's presence--hard as it was to see him across the fountain.

The birds were still too thick to make out what was going on with the rest of the party, and Vess'Sothek knew he and Djatrix were not alone in the fountain... Entangled for round 6.

Palag lets out a short curse in Vesh as the little figure hides again. Following Rsss'tak's example, he takes a couple of steps to the other side of the tree in order to find their target again and better hide himself, as well. Unfortunately, the cover he finds also obstructs much of his view of the upper parts of the tree. Palag then prepares to release the bolt from his crossbow and snipe the thing once he sees it.

Benjamin's turn... Remember, you can move out of the ravens, even though you are entangled.

Map will be up after Benjamin's post. If Benjamin does not post for a while, I'll have him move south out of the swarm of ravens and cast clw on himself.


Male Vesh Witch 1

For my next round:

Round 6:
Yochtanl continues to move toward Vissila's side, closing on the tree that seems to be where his allies' attention is focused. Perhaps something is up in the tree?

Single move to J18, then an attack on the raven swarm.

Claw Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 2

As he tries to keep the birds away from his face with his claws, the vesh shouts to Palag over he din of the ravens, "Is there something in the tree there?"

Reflex against the swarm: 1d20 + 3 ⇒ (7) + 3 = 10


M Lizardfolk Demonslayer 3rd

Round 6:

Spoiler:
Not able to make heads or tails of the situation with the ravens swarming around him, the Lizardfolk readied himself for whatever sudden happenings might demand his attention - that is, if he could see them in the first place!

REF:1d20 + 2 ⇒ (4) + 2 = 6

Ready action until a more overt threat presents itself.


Benjamin stops trying to futiley fend off the ravens and heads out of the swarm, near his allies, and heals himself. 1d8 + 1 ⇒ (6) + 1 = 7

Round 6, part 1

MAP for Round 6

Initiative for reference:

Yochtanl 19
Djatrix 7
Tharrek 4a
??? 4b
Rsss'tak 3a (Readied Attack)
Vess'Sothek 3b
Palag 3c (Readied attack)
Benjamin 3d

Yochtanl continues to move toward Vissila's side, closing on the tree that seems to be where his allies' attention is focused. He wonders if there is something up there as he wounds a raven with a swipe of his claw. As he tries to keep the birds away from his face with his claws, the vesh shouts to Palag over he din of the ravens, "Is there something in the tree there?"
Entangled for round 7 since you did not leave the swarm.

Giving up on trying to pinpoint the magical auras, Djatrix pushes his head out of the water, worried that whatever has tried to make him fall asleep would succeed and he would end up drowning. "There is something here!" he yells out. "It dived into a hole in the fountain!"

Djatrix grabs a loose rock, causes it to shine with the help of the spirits, and drops it into the hole. The stone drifts down the sloped underwater ground, through the murk and settles roughly fifteen feet below. With all the disturbed sediment, it is hard to tell how large the watery space is, but it seems large enough for a few people to stand in, were it above water.

Tharrek stands ready near his allies.
Tharrek's player called me and said his internet is out, so he's holding his action for now.

Djatrix and Vess'Sothek then hear that strange and alluring voice sing again, this time with what seems an air of menace. Djatrix is not affected by the voice, remembering it from before, but Vess'Sothek succumbs to its malign magical effect.

Vess'Sothek:
Vess'Sothek, you start giggling and laughing uncontrollably. You can still talk between bursts of laughter, but you are Staggered. You can save again at the end of your turn on Round 6.

Will Saves:

Djatrix: Immune
Vess'Sothek: 1d20 + 2 ⇒ (7) + 2 = 9

Silence comes from the tree to the rest of the party surrounds... It's as if the little creature vanished.

Rsss'tak's turn, same initiative since nothing triggered your readied action up to this point. Vess'Sothek, you are after Rsss'tak: the voice clearly came from on/behind the fountain's statues.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

We can not fight something we can't see, we should retreat and try to figure out a way to fight these little creatures.

Start to delay, he would wait until the others move out of the area before moving away himself.


Round 6:

Confused, Palag keeps peering at the tree – the creature couldn't just have vanished, could it? He would express his agreement with Rsss'tak, but since he's hiding and already out of the ravens' swarming area, he continues peering and aiming at the tree for now. So, same as last round, readying attack.

Relevant rolls if needed:
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8 (Second d6 is sneak attack again.)
Sniping stealth: 1d20 + 14 - 20 ⇒ (1) + 14 - 20 = -5


Vess'Sothek and Benjamin still to post. Seems everyone is readying/holding.


Isn't this Vess'Sothek's post for round 6? Just more readying though.


It is, and if he wants to keep his previous action as listed that is fine, but I figured he may want to alter his action based on his new staggered+entangled condition.

I'll assume he is readying unless he changes his mind tonight. If I do not hear from Banjamin, I'll assume he is also holding/delaying.


M Lizardfolk Demonslayer 3rd

Between fits of hissing-like snickering, Vess'Sothek manages to relay: Get out ... of my head! with a heretofore unheard stentorian voice to whomever is in earshot. His claws grasp his head, and he falls to his knees in a physically futile attempt to exorcise the menace from himself.

WILL:1d20 + 2 ⇒ (1) + 2 = 3

The interloper maintains its hold on the reptile's mind, his panic growing by the second.


Traul Ftr 1

round 6:

Gah! Blasted buggerlings! Show yourselves forest-folk or I will kill every blue plant here!!!

On my turn, I start hacking at trees and vegetation with my falcata, throwing every curse and insult I can think of to enrage these things. (i just hope they speak common...)

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9


Tharrek: You mean round 7? :)

Round 7

Initiative for reference:

Yochtanl 19 (entangled)
Djatrix 7
Tharrek 4a
??? 4b
Rsss'tak 3a (Delay, waiting for others to retreat)
Vess'Sothek 3b (entangled, staggered)
Palag 3c (Readied attack)
Benjamin 3d (delaying)

Yochtanl's turn, then Djatrix.


Male Lizardfolk Oracle of Lore1st

Sorry for going MIA. I had to spend a week at out office in Buenos Aires and got stuck in neverending meetings and a chronic lack of free time :/

Fate, sorry for the 'thing that dived in' bit. I could swear I read it somewhere, so maybe I'm going inside :P Lets just say Djatrix is seeing things if there is nothing in there.

Round 7:

Djatrix dives head first into the hole, seeking his glowing stone, intended on examining the hole. He keeps his morningstar ready, in case there is danger nearby, his other hand touching the walls and floor in search of entrances or any hidden recesses.

If needed:
Perception 1d20 + 3 ⇒ (18) + 3 = 21
Attack 1d20 + 1 ⇒ (14) + 1 = 15


You may, indeed, be going inside my friend. ;)

[spoiler=Djatrix]Yeah, I'm fine with the oracle-flavor explanation as to why you saw something. Makes an error fun and game-enriching. What you saw would've been vague and shadowy. [/ooc]


Male Human Druid 1

Geez, I'm incredibly sorry for not posting. I've been wicked busy with work and school and with the way this week looks I don't know if I will remember to post. I have finals this week for college. I want to apologize in advance for all the delay I've caused. >.>

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