
Muneshige Tsutsumi |

Muneshige closed the door, keeping the cold out. "All right, friend Dwarf." he told the shorter man. "Let's see if this place has a General Store with more than farmer's tools." Unseen to most, the man's skin toughened in the arctic wind, while his eyes and other exposed parts changed as well.
(I had already left! But we can add this. It shouldn't take more than a hour or two to "go shopping", and depending upon the conversation from the others, we can "return" shortly. I'm not expecting a long, drawn-out shopping trip. Adapt Body is still in effect.)

Muneshige Tsutsumi |

(Barring any interruptions from Khazak, let's keep the game going.)
Returning a little over an hour later, Muneshige and Khazak brought the cold in with them when they banged on the door and entered Orielle's residence. His arms loaded with furs and snowshoes hanging off of his backpack, the redhead set everything down by the door, stomping the snow off of his boots. "Greetings. I've got the equipment, I'll start handing them out." The man said without preamble.

Muneshige Tsutsumi |

(Good!)
Muneshige handed over the snowshoes, cleats, winter clothing, and furs as needed. "It wasn't a bad store, after all. The owner did try to sell us a lot of caribou jerky, it must be a staple here, but we refused." he mentioned. Looking at the finished repast on the table, Muneshige asked, "Somebody remind me, or Lady Orielle - can we sleep here tonight, or do we need to run over to the local inn and secure a place in the greatroom? I would like to start with the dawn tomorrow." Looking at Khazak and Nathan, he added "I know spellcasters need their sleep, and Lady Orielle's residence is surely secure from miscreants. My friends and I, we have powers, but we need less sleep. So I will wake before the dawn and be ready to leave before first light."

Muneshige Tsutsumi |

"You're the lightest one here." Muneshige grumbled. "If you can't stand on top of six feet of snow, the rest of us have no chance at all. Well, except for me." The redhead showed his well-made boots to Khazak and Nathan, using one hand to shield his face from Je'grik as he whispered "Boots of Levitation. Can't stand falling. But don't tell Mr. Snow Rabbit over there."

Skender Ruggova |

::By all means.::
To all: ::Testing. Can everyone hear me well? A quick explanation of this is in order for those new to me. This is what is known as a collective. As I've said before, this helps me heal, and keep in contact with those near me. With just a thought, you can request aid from me, and I'll be able to respond immediately. I can send a pulse which speeds up your body's natural rate of healing. I can redirect healing gained from other sources, like potions. Outside of the collective, I can also take your injuries onto myself.::
Basically: Swift action to request aid, and I can respond with aid as a free action. It's not as efficient as other methods of healing, but it's good in an emergency. The exchange rate is 1 power point/4hp, up to my level in PP spent. I can send a pulse for 1pp giving you all fast healing 2 for 3 rounds. I can redirect healing from any source, given approval. I can transfer wounds for 5d6+10hp, taking 5d6 damage onto myself.
I'll have the list of powers for Harmonic Resonance up soon.
From Je'grik:
Entangling Ectoplasm
Adapt Body
Slip the bonds
From Muneshige:
Energy Ray
Cleanse Body
Energy Cone
Concussive Onslaught
Energy Bolt

Nathan Lovecraft |

In the interest of saving time I will assume the town has a library, and it gives a +4 to knowledge checks. If there is no library or the check is greater or less than +4 the GM can give me the results, and continue with the story.
Knowledge arcana to find out about white dragons after visiting the library:
1d20 + 24 ⇒ (11) + 24 = 35

Nathan Lovecraft |

You can the eye can be buddies, but you are correct. My perception check is not that high so if my perception check is used we are in trouble. I thought the eye had its own perception modifier. I do need to read the spell again. I didn't bother to check what class levels anyone had before redoing my daily spell list. Do you wish for me to trade out the arcane eye spell for something else?.

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Sorry about that. wacky internet.
In the interest of saving time I will assume the town has a library, and it gives a +4 to knowledge checks. If there is no library or the check is greater or less than +4 the GM can give me the results, and continue with the story.
Knowledge arcana to find out about white dragons after visiting the library:
1d20+24Well you know the dragons take 25% damage from fire. The 3 young ones are barbarians and The mother(Hinterbite a mature adult)is a fighter.

Nathan Lovecraft |

Is that supposed to be 25% damage or 150%. 25% is less damage meaning white dragons have some sort of resistance to fire. That is ok with me. I just want to be sure.
example:
25% =If I do 100 points of damage with a fireball then the dragon will only take 25 points of damage if the dragon fails the save come into play.
150%=If I do 100 points of damage with a fireball then the dragon will only take 150 points of damage if the dragon fails the save come into play.

Khazak |

Other potential problems with arcane eye are that it does not provide you with darkvision, you have to concentrate to use it, and you could only use it for a few minutes a day. It might not be a bad spell to have prepared just in case there's a good reason to use it, but it's not the sort of thing we could rely on for doing full time scouting.
As for going after the white dragons, the only real question in my mind is how far ahead of the group I should be. Given that the rest of the group will need light I will necessarily be back lit. I might be able to make that less of an issue by going further forward, but then I'm farther from backup. I had initially said that I would lead by 30 feet, but will probably increase that to 60 feet. Well within the collective's communication range and close enough everybody else can get to me with a double move. I will also be moving along the sides of whatever tunnels/corridors we are going through to make being back lit less of a potential problem.

Nathan Lovecraft |

I have darkvision as a spell. I can make a scroll of it before the "next day" since the GM still has not advanced the game yet, and I can prepare at least 3, but I would prefer to only prepare 2 copies of it. If Elans have darkvision I should only have to prepare it twice at the most. I will drop arcane eye, and I will prepare make a scroll of darkvision. I can't fail the check so that is not an issue. Je'grik, myself, and Skendar will probably need darkvision at some point.

Khazak |

The basic problem remains that either the group uses a light and Khazak will end up being backlit; or the group uses darkvision spells/effects but doesn't have enough to go around, in which case some characters are in the dark and have to be led like children until the fight starts. One of the problems with the darkvision approach is that over time the wizard ends up having to devote a nontrivial amount of his time/spell casting resources to making darkvision scrolls or simply casting the spell.
Goggles of Night (CRB page 515) could solve the problem but they are pricey enough that people would have to significantly rearrange their gear retroactively in order to have them as the goggles would likely not be available locally.
Regardless of all that, the last time I crunched the numbers it suggested that a white dragon and Khazak would just about auto spot one another at maximum range (120 feet) if it was looking in the direction Khazak was coming from. Given that it's intelligent, somewhat paranoid and knows the layout of its lair then there's a pretty fair chance that will be the case. So even if everybody was properly set up with goggles of night or other suitable magic it might not end up making that much difference.
The easier way to go is to simply have somebody hold a light source that sheds as much light as a torch (20 foot normal radius, 40 ft increased radius). With Khazak 60 feet in front of the group and hugging a wall that will hopefully reduce his problems with being backlit to a minimum. While that pretty much guarantees the dragon will likely see us first, Khazak will still have a reasonable to chance to spot it if it closes to try to do something sneaky to us as it won't know the range of Khazak's darkvision.

Nathan Lovecraft |

I guess that will have to do then. I will drop the arcane eye spell for something more useful,and I will still make the scroll of darkvision at caster level 10.
Now that I think about it I can just leave that last 5th level slot open since I have fast study it won't take me 15 minutes to fill it.

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Is that supposed to be 25% damage or 150%. 25% is less damage meaning white dragons have some sort of resistance to fire. That is ok with me. I just want to be sure.
example:
25% =If I do 100 points of damage with a fireball then the dragon will only take 25 points of damage if the dragon fails the save come into play.150%=If I do 100 points of damage with a fireball then the dragon will only take 150 points of damage if the dragon fails the save come into play.
The dragons have a feat called Suppress Weakness witch reduced the damage from fire. so the 1st one is correct.

Muneshige Tsutsumi |

Survival skill check: 1d20 + 4 ⇒ (3) + 4 = 7
(I'm, um, more a 'city boy'. Maybe the lady warrior will do better...
Wearing furs gives a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Having a Cold Weather outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.)
(Psionics, don't forget about Adapt Body. I'll declare that I've manifested this, as well as Inertial Armor since dawn. And I'm wearing the snowshoes, depending upon just how deep the snow has fallen.)
(Do we need marching order yet? Khazak in front, of course. Or 200 feet ahead.)

Skender Ruggova |

I completely forgot about that. Adapt body is a go. 131/140PP. In regards to marching order, I'd like to be somewhere in the middle, preferrably. Also keep in mind that the maximum distance is 200, so if anything happens that takes him out of that range, there won't be any time for him to tell me what happened, or for me to heal him if necessary. I'd much prefer something around 100ft, but that's just me.

Khazak |

Survival check
1d20 + 16 ⇒ (19) + 16 = 35
Last minute change to spells prepared, Khazak will go with the spells "Gravity Bow" and "Aspect of the Falcon" as the ones he has prepped.
As far as marching order goes, Khazak will be 60 feet ahead of the group. He will have his repeating heavy crossbow ready.

Je'grik |

I'll stay in the back so I can see what you guys do, and so I can lob the occasional snowball! ;)
Edit: Figure I'll Wild Surge an Extended Adapt Body(20 hour duration) of my own. We've got no clue how long we'll be out in the elements.
Enervation 15%:1d100 ⇒ 13
Je'Grik is dazzled for 13 rounds and loses 10 power points. 87 out of 108 PP left for today.
::Hate it when this happens...::