Jask Derindi

Nathan Lovecraft's page

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Wizard 10





About Nathan Lovecraft

Nathan Lovecraft:

Male Human (Varisian) Wizard 10 specializing in Conjuration, opposing enchantment
LN Medium Humanoid (Human)
Init +8; Senses Perception +12
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 90 (10d6+30)
Fort +11, Ref +8, Will +12
Spd 30 ft., Shift (25') (10/day)
Melee Masterwork Dagger +6 (1d4/19-20/x2) and
. . Unarmed Strike +5 (1d3/20/x2)
Ranged Masterwork Crossbow, Light +8 (1d8/19-20/x2)
Wizard Spells Known (CL 10, 5 melee touch, 7 ranged touch):
5 (3/day) Wall of Stone (DC 23), Wall of Stone (DC 23), Summon Monster V, Telekinesis
4 (4/day) Black Tentacles, Wandering Star Motes (DC 21), Enervation, Summon Monster IV, Summon Monster IV
3 (5/day) Haste (DC 20), Haste (DC 20), Fireball (DC 20), Stinking Cloud (DC 21), Dispel Magic, Fly (DC 20)
2 (6/day) Glitterdust (DC 20), Glitterdust (DC 20), Darkvision (DC 19), Resist Energy (DC 19), Invisibility (DC 19), Mirror Image (DC 19), Rope Trick
1 (6/day) Enlarge Person (DC 18), Alarm, Protection from Evil (DC 18), Ray of Enfeeblement (DC 18), Grease (DC 19), Grease (DC 19), Expeditious Retreat (DC 18)
0 (at will) Light, Prestidigitation (DC 17), Read Magic (DC 17), Detect Magic
Str 10, Dex 12/14, Con 14/16, Int 20/24, Wis 14, Cha 13
Base Atk +5; CMB +5; CMD 17
Feats Augment Summoning, Fast Study, Feral Speech, Great Fortitude, Improved Initiative, Opposition Research, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies
Traits Dangerously Curious, Reactionary
Skills Diplomacy +11, Knowledge (Arcana) +20, Knowledge (Dungeoneering) +20, Knowledge (History) +20, Knowledge (Nature) +19, Knowledge (Nobility) +18, Knowledge (Planes) +20, Knowledge (Religion) +17, Linguistics +16, Perception +12, Spellcraft +20, Use Magic Device +15
Languages Aboleth, Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Necril, Shadowtongue, Sylvan, Undercommon, Varisian
SQ Bonded Object: Ring of Sustenance (1/day) (Sp), Cleats, Cold weather outfit, Dimensional Steps (300'/day) (Su), Enchantment, Metamagic Rod, Empower, Lesser, Metamagic Rod, Silent, Lesser, Ring of Sustenance, Snowshoes, Summoner's Charm (+5r) (Su), Teleportation
Combat Gear Masterwork Crossbow, Light, Masterwork Dagger; Other Gear Belt of Physical Might, DEX & CON +2, Blanket, winter, Chalk, 1 piece (3), Chalkboard, Cleats, Cloak of Resistance, +3, Cold weather outfit, Flint and steel, Handy Haversack (23 @ 52 lbs), Headband of Vast Intelligence, +4: Perception, Knowledge (Dungeoneering), Metamagic Rod, Empower, Lesser, Metamagic Rod, Silent, Lesser, Pole, 10-foot, Rations, trail (per day) (10), Ring of Sustenance, Rope, silk (50 ft.), Scholar's outfit, Snowshoes, Spell component pouch (2), Spellbook, wizard's (blank) (3)
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bonded Object: Ring of Sustenance (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Dimensional Steps (300'/day) (Su) Teleport 30 feet per day, in 5 foot increments.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Feral Speech Speak with amphibians, birds, fish, mammals, reptiles, or vermin (choose which one when you activate this ability), as per Speak with Animals.
Metamagic Rod, Empower, Lesser The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.

Strong (no school); CL 17th; Craft Rod, Empower Spell; Price 9,000 gp.
Metamagic Rod, Silent, Lesser The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat.

Strong (no school); CL 17th; Craft Rod, Silent Spell; Price 3,000 gp.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Shift (25') (10/day) (Sp) Short-range teleport
Snowshoes -50% walking penalty for heavy snow.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+5r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning When summoning more than one creature, summon an extra one
Teleportation Associated School: Conjuration

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