Feats: Battle Blessing, Disciple of the Sun, Improved Toughness, Practiced Caster
Class Features: Aura of Good, Detect Evil (At-Will), Smite Evil (2/day; +cha mod to hit and Paladin level to damage), Divine Grace, Lay on Hands (24 hp/day), Aura of Courage, Aura of Health, Turn Undead (5th level cleric; 3/day), Special Mount, Remove Disease 1/Week
Spell DC: 13+Level
Spells:
1: Cure Light Wounds, Lesser Restoration
2: Resist Energy
Equipment: +2 Periapt of Wisdom, +2 Cloak of Charisma, +1 Fullplate, +1 Heavy Wooden Shield, +1 Longsword, +1 Ring of Protection, Gauntlets of Ogre Power, Lesser Rod of Extend Spell x2, Wand of Cure Light Wounds (50 Charges), 120 GP
Backstory:
Why most paladins are called after years of serving in the church, those who serve Celestian often find themselves empowered during their travels. More than one merchant or caravan guard has found himself a holy warrior of Celestian after they went out of their way to protect the roads and pathways that travelers use to move in peace.
Joryn was one such paladin. Active in his clan's Caravan, during an attack by Gnoll bandits, Joryn heard the sound of a pure chime ringing. During the battle, he found that against those who held ill intent in their heart he was like a cleaving storm.
Shortly after that, Joryn discovered the other thing that all Paladins of Celestian have: a deep and abiding desire to see new things. Bidding his family farewell, Joryn took the surname Lightbringer and made his way into the world, always seeming to arrive just when he would be needed most.