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Sovereign Court

Female Half-Elf Oracle 1

Zianna throws a grenade as close to Borak as possible.

Grenade: 1d6 - 1 ⇒ (1) - 1 = 0


Map Female Aasimar Inactive

Ziera throws a grenade as close to Borak as possible.

Grenade: 1d6 - 1 ⇒ (5) - 1 = 4


Sapphire Psi-God Init +25| AC [74/94*] TAC[42/62] FF[---] |HP800/800|F+73/93*|R+73/93*| W+75/95* | SR45/55 Mythic| Per +86

Standing and counts the Grenades bouncing around being a Hologram she did not really care about the bang but did care about the fact so many detonations in such a close space in a constructed space would mean a very very big bang.


Any it like and all at once AI with a space ship body. IQ 60000

The large intelligent space craft handing a number of AU's away also picked up on this. And by shifting hits hyper space shell out and upped an nice grenade sized hyperspace trapdoor in-front of each Grenade. Popping them off to bang in a place that would not mean the end of everyone there, ship station an all etc.

Bomb Disposal 1d6 + 2 ⇒ (5) + 2 = 7

It's voice cames over the comms.

"Careful kids! No bangs next to the power plant."

Feeling its one act done it sits back and eats more virtual popcorn while looking on.

Sorry GM/Players but 20 odd Grenades going off next to a power core my NOT be a good idea :)


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

You could have just zapped the misses away, or protected the power core or something else interesting so we could still get the bad guy, instead of just negating all my actions. But whatever. Space is scary like that... weird things happening all the time. Hope that popcorn is good.

Unfortunately, because of a garbled setting on the hyperspace trapdoor, all the crew members who threw grenades get sucked into hyperspace as well. And a bizarre rogue trapdoor also appeared in front of Hazell, on the way to her date, who *also* gets sucked out into oblivion. Space is weird. The doomed crewmembers all have a chance to feel a very brief sense of outrage before suffocating.

They float forever now out in hyperspace... humansicles every now and then setting off a hyperspace proximity alarm from a passing ship.


Fours follows Snake's hand and stumbles along hoping he'll find something to take the edge off of this virus soon.
Perception: Where's the stuff?: 1d6 - 1 ⇒ (3) - 1 = 2


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IMO opening dozens of hyperspace trap doors to the vacuum of space should have some effect on those in the room, namely those on the other side of the doors, facing the hail of grenades. I mean a hole into space spontaneously opening in front of someone like that can't not have any effect, can it??

Fireworks. Yes, that's what it was like. The hail of grenades launched towards their foe and the sudden appearance of Gemini's bomb disposal protocol droid resulted in an impressive display of pyrotechnics - too bad no one heeded the signs. Not that anything was posted and this did strike Jensens as being odd. Failure to display appropriate warnings in critical areas of a space station is a clear violation of code and the security officer has every intention of laying a grievance with the proper authorities, just as soon as he is no longer a wanted fugitive.
Reaching into his waistband, Jensens removes the 44 Magnum and cocks the hammer back. The long barrel glistens with sweat, but the rest of the gun and its fixed sights are clean. Jensens has no problem lining up the villain Borak and squeezing off a round.
Att. with the 20th Century's most powerful handgun - .44 Magnum vs. Borak: 1d6 - 1 + 1 ⇒ (6) - 1 + 1 = 6
Blow a man's head, clean off: 1d6 ⇒ 3

+1 on 4 shots, 3 shots remaining.


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Gusts of air swirl all around Eruaphen sending his long silky hair and man blouse rippling. The cruise director grabs Rosie by the arm, and pulls her away from the trap door to safety, That's not until the third act my dear! We're here to dazzle them Rosie, set the stage then leave them begging for more! With a new song qued up the magician gestures with his hands as his legs and body keep up the beat. The air pressure changes around Borak as an unseen force builds around the villain. Eruaphen spins and with a snap of his finger compels Borak to stand upright, held rigid by an arcane power the likes of which have not been seen since last Saturday night at Kitty Laverne's Boom Boom Club - but that's another story.
SA: Paralysis vs. Borak: 1d6 - 1 ⇒ (5) - 1 = 4
Stick it to the man: 1d6 ⇒ 5


Female Android

Surprised to be alive, Rosie stumbles, recovers, and then applauds as her magician attacks Borak.


Johnny was liking this,

"This is more like it, I knew my sister was holding something sweet when she made the shadow, WHOOOOHOOOOO!!"

The winks as Rosie,

"and some time with you later Fembot"

He went at the goon coming at him.

Attack with fine sword 1d6 ⇒ 5

He's blade made short work of the man, knocking aside his gun and passing throw his heart. Johnny stepped to one side as good fell past him and hit the floor.


Now that she has located Lord Borak for the Angel's crew, Moves in Shadows continues to look thru his personal files for *any* information about an antidote :

Hacking: 1d6 ⇒ 5
Follow up roll: 1d6 ⇒ 2

And she finds...???


HP: 2/3 | Ammo (+1) 3/3

Able gives a maddened grin as he levels fire at the crowd of mooks coming at him.

Attack: 1d6 - 1 ⇒ (6) - 1 = 5
Attack Ace: 1d6 ⇒ 1


HP: 2/3 | Ammo (+1) 3/3

Drakul tries yet again to start the chant of "SHOOTING! SHOOTING! SHOOTING!" as he lays suppressing fire.

Attack: 1d6 - 1 ⇒ (3) - 1 = 2


HP: 3/3 | 1 Benny To Use | Ammo (+1) 3/3

Trask whimpers as the yelling and shooting starts again. He at least has the sense of self to aim in the direction of the mooks.

Attack: 1d6 - 1 ⇒ (3) - 1 = 2


2/2 HelpBot Communal +1s to Use

Directed by S.H.I.EL.D., Mk II zips into the fray, stun baton at the ready.

Attack: 1d6 - 1 ⇒ (2) - 1 = 1


Directed by S.H.I.EL.D., Mk III zips into the fray, stun baton at the ready.

Attack: 1d6 - 1 ⇒ (5) - 1 = 4
Attack Ace: 1d6 ⇒ 1


Directed by S.H.I.EL.D., Mk IV zips into the fray, stun baton at the ready.

Attack: 1d6 - 1 ⇒ (3) - 1 = 2


Directed by S.H.I.EL.D., Mk V zips into the fray, stun baton at the ready.

Attack: 1d6 - 1 ⇒ (4) - 1 = 3


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2/2 HelpBot Communal +1s to Use

S.H.I.EL.D. does it's best to direct Mk I as it zips into the fray, it's 'adults-only appendage' at the ready, vibrating menacingly.

Attack: 1d6 - 1 ⇒ (6) - 1 = 5
Oh God no.
Attack Ace: 1d6 ⇒ 5

It scores a devastating hit. That guard will never walk the same way again.


Male Dilletante | HP 3/3 | Ammo (+1) 3/3

Lucian dives for cover, taking a John Woo-style shot as he goes.

Attack: 1d6 - 1 ⇒ (2) - 1 = 1

Liberty's Edge

HP 3/3 | Ammo (+1) 3/3

Sampet gives an excited "WHOO!" as the chaos breaks out. He has a pistol in one hand and a monofilament whip in the other, dealing savage strikes as he goes.

Attack: 1d6 - 1 ⇒ (6) - 1 = 5
Attack Ace: 1d6 ⇒ 6


The mobility protocols only take a fraction of S.H.I.EL.D.'s power, so it goes to overload a guard's gun.

Attack: 1d6 - 1 ⇒ (2) - 1 = 1


"Thats the sprite give them what for"


Poisoner... HP 9/9 | AC 15 T13 FF 12
Skills:
Acrobat +5 | Climb +2 | Disable Device +9 | Perception +8 | Sleight of Hand +5 | Stealth +5 |

Your stunned silence is very reassuring...
Sooooo, do we start looting Borak's body for the antidote?

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