Endless Maze Table 2 (Inactive)

Game Master tumbler

Tactical Map

Initative

Spellcaster
Andros
Jovich
Laurelin
Tavius
Druhir
Kjell


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INACTIVE - GAME DIED

Spear-dancing style


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

While I can see it being a feat to use it as a double-weapon, it should be pretty easy to just beat people with the stick part. Heck, I can figure out how to do that, and I don't have martial weapon proficiency.


You can make a quarterstaff by breaking a branch off a tree. Not in the real world, but in the game. If you want I staff, I'd say you cut or break off the blade and the counterweight.

As for provoking attacks of opportunity, sometimes you gotta take a chance.


INACTIVE - GAME DIED

Well, if I'm invisible, they might not get an AoO if I try to disarm one, so that sounds as good of a tactic as any!


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Poof, you are invisible, assuming we are going in.


INACTIVE - GAME DIED

And I can open the door, too!


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

If you go in there with that spell on you, do not expect it to help you at all. These are Undead and will sense your life force regardless if they can see you or not. The spell Hide from Undead will work but since these things appear to have some form of intelligence, they may still sense you.


INACTIVE - GAME DIED

"Sense life force" is not an undead trait. Undead are not immune to glamers, which is what invisibility is. Undead by default have darkvision 60', which would be redundant if they just "sense life force."

Some undead may have special sensory capabilities beyond this, but not all.

Of course these might be something unusual, who knows? We're on some outer plane.

This has come up before on the boards.

Sean K. Reynolds weighed in on it, too.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

ok...Never have I played it that way. Then again I am not the DM here. So if that is how you feel it is to be played then so be it.


Druhir Khanie wrote:


GM SuperTumbler, any knowledge roll, or spellcraft roll to know about effects of summoning where we are? For that matter, do we believe that any other spell effects will be different here?

You should be able to summon most things normally here, at least fo the moment. Conditions will vary in different parts of the Maze.


Male HP:9/9 AC:17 T:15 FF:12 F:+0 R:+7 W:+2 Perc:+9 Init:+7 Stealth +9 Disable +14 Rapier +5,1d6+0 CMB;+0 CMD:+15 SR:12 Drow Elf, Noble Rogue (unchained) 1

I will be away for the next week and will be limited in my postings. I can still post everyday but my post will be limited in content as I will have a limited data plan until I return home.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

I wanted to give a heads up that I will be on vacation and traveling through central Europe from May 9-May 25. I'll be able to post some while traveling but will have to do so from my phone or iPad. So please bot me if required and know that I'll post when I can.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Do the transported people know the general direction they went? Do the non-transported people have any idea? Does seeing magic auras help?


Sorry for flaking out again. A couple of family medical emergencies in the last few days. I'm at least as frustrated at my flakiness as you are.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Tavius, you might have been able to phrase that last post slightly better...

Or keep it as it is, it made me laugh.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Hey all. Don't forget about me. Reading on my phone when I have wifi. Very hard to look at maps and post from phone though. Druhir will be careful and move to where she thinks other of the party are. She prefers the secret door to the others. Also she had a very good perception roll while combat was still going on so she might have heard something and could maybe get a general direction for the combat? So please bot me.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Perhaps we should go back into initiative.


Druhir, we'll have you just shadow Kjell for the time being. No worries.

Tavius, that is probably a good idea.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

It's usually best when the GM rolls everybody's initiative all at once. Otherwise it takes most of a week just to get it.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Ah, right. I keep forgetting that.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

I think I'm waiting to react to the spellcaster.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Not to try and kill Tavius, but shouldn't that attack have threatened a crit?


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Ah, but he did not cast defensively.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Oh, right. You have that insane reach. Man, Symbiats are powerful. So, you have a decent chance of taking no damage at all, I guess.


Yes, it should have been a critical. Thanks for the catch, Andros. And yes, the symbiat thing is causing me some consternation.

Work has continued to kick my butt and screw up my posting opportunities. The good news is that I'm a teacher and I'm done with students for the year, and I just have a couple days of meetings. I should be free and good to go now. It seems like people are still around, but if everyone would just check in to let me know, I'd appreciate it.

We are out of initiative now, so feel free to go about getting the band back together. I believe Druhir is still traveling for a couple more days.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Well, as soon as everybody is decently equipped, then I won't seem so out of scale.


INACTIVE - GAME DIED

Checking in.


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment
Tavius wrote:
Well, as soon as everybody is decently equipped, then I won't seem so out of scale.

This is true. Once I get two more kukris, not counting magic (even weapon enhancements), I'll be doing upwards of 8d10+56 damage on a full attack, plus crits. After my primary buff (castable as a swift action), it's more like 9d10+99. So perhaps I'm the overpowered one?

Or maybe it's just that level 10 is really powerful.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

Checking in as well.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

I am here. In fact I just got home from my trip last night and am catching up. Seems like Kjell and Druhir are a round or two behind. Druhir pointed out the secret door to Kjell but would have been happy to go whichever way the bloodrager wanted to go.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

I'll admit I've gotten a little lost about what's happening since the teleportation, partially because some others were in combat while we weren't, and all of that. I think we're close to linking back up together, though?


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Yep. We got separated, I killed a Crypt thing, Tavius killed the spellcaster, and now we're all coming back together.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

Hello? Hello? Hello?

Is there anybody in there?
Just nod if you can hear me
Is there anyone at home?


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

I feel like I'm missing a reference of some kind....


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Pink Floyd. Jeeze now I feel old. lol


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Ah. Well, I never really pay attention to pop songs (new or classic), so....


INACTIVE - GAME DIED

Still here, Major Tom.


Male Human (Kellid) Bloodrager (Primalist, Untouchable Rager) 10/VMC Ranger | HP 115 | AC 15, touch 15, FF 13 | Fort +13, Ref +8, Will +7 | Init +6, Perception +14

Have we entered a realm of sight and sound, of things and ideas?
...Where is everybody?


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Quiet today....


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

I haven't been able to get on. It seems there was some sort of technical glitch bringing the site down.


AC 28/24/24; Saves +9/+14*/+11; CMD 32; Init +4; Perc +19 (scent 180', magic 50', touch 50', deathwatch 30') HP 86/86; THP 5/5; SP 17/25; Active: scent, sense magic, touchsight, armored magic, deathwatch, serendipity

And in the other table, the GM has called this one. *sigh*


Indeed. I'm not sure what is causing me so much trouble with these two games, but I am going to have to back out of them. I apologize for ringing and running, and generally for being such a flake with these campaigns.

Thank you for all of your time and the great builds. I'll make the campaign inactive in a bit.


Female CG Elf Witch 10 |Initiative +7| HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Sigh. Not happy about this one. It had great potential. :(


Kasatha Warpriest of Iomedae 10 HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8; Active Effects: Ironskin, Magic Vesment

Well, if you ever get the time to start it up again, I'll be here.


INACTIVE - GAME DIED

Thank you for letting us know, at least.

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