Shiyara the High Mediator

Druhir Khanie's page

50 posts. Alias of Skorn.


Full Name

Druhir Khanie

Race

CG Elf Witch 10 |Initiative +7|

Classes/Levels

HP:75/75|AC 17 (13Touch, 14FF)|CMD 17|F4 R6 W8 (+2 vs. enchantments)(Immune to sleep)| Perception 20/22 dim light| Active Conditions/spells: Mage Armor and likely threefold aspect

Gender

Female

Size

Medium

Age

124

Special Abilities

Hexes

Alignment

CG

Deity

Picoperi, the Empyreal Lord of Jokes, Pranks and Suprizes

Location

The Abyss

Languages

Celestial, Common, Draconic, Elven, Gnoll Goblin, Orc Sylvan Aboleth, Abyssal, Infernal,Aquan, Auran Daemonic

Occupation

Witch

Strength 8
Dexterity 16
Constitution 12
Intelligence 22
Wisdom 12
Charisma 8

About Druhir Khanie

Druhir Khanie

Story:

When your patron is Picoperi, the Empyreal Lord of jokes, pranks, and surprises you have to accept being the butt of a joke now and again. But this time he has gone too far. Druhir finds herself nearly butt naked in the endless maze of the Demon Lord Baphomet. She should have expected something like this when the omens suggested that Picoperi would visit that particular level of the Abyss. No doubt bets were made and debts incurred. And here she was. Nothing to do but to pick herself up, cast some buff spells, assuming her buff spells will work in this plane, and see if she can find her way out. Right. That is not likely. Maybe she can impress Picoperi enough for him to lift her out of this place and deliver her back to her enchanted wood. Maybe..,

Female elf witch 10
CG Medium humanoid (elf)
Init +7; Senses low-light vision & Darkvision; Perception +20 (+22 in dim light)

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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor)
hp 75 (10d6+15)
Fort +4, Ref +6, Will +8; +2 vs. enchantments
Immune sleep

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Offense
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Speed 30 ft.
Special Attacks hexes (cackle, evil eye, flight, fortune, healing, ice tomb, misfortune, slumber)

Witch Spell-Like Abilities (CL 10th; concentration +18)
At will—feather fall (self only), fly (self only), 1/day—levitate (self only)

Witch Spells Prepared (CL 10th; concentration +16)
5th—dominate person (DC 21), feeblemind (DC 21), teleport
4th—confusion (DC 20), dimension door, summon monster IV, threefold aspect
3rd—blink, ray of exhaustion (DC 19), stinking cloud (DC 19), summon monster III
2nd—false life, glitterdust (DC 18), invisibility, lipstitch (DC 18), vomit swarm, web (DC 18)
1st—cure light wounds, ear-piercing scream (DC 17), enlarge person (DC 17), frostbite, ill omen,
mage armor
0 (at will)—daze (DC 16), detect magic, guidance, mending
Patron Deception

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Statistics
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Str 8, Dex 16, Con 12, Int 22, Wis 12, Cha 8
Base Atk +5; CMB +4; CMD 17

Feats Accursed Hex, Alertness, Extra Hex, Extra HexA, Improved Familiar, Split Hex
Traits reactionary, underbridge dweller (magnimar)

Skills :
Acrobatics +3
Appraise +7,
Craft (alchemy) +12,
Craft (armor) +8,
Craft (bows) +8,
Craft (mapmaking) +8,
Fly +16,
Heal +14,
Intimidate +3,
Knowledge (arcana) +19,
Knowledge (history) +12,
Knowledge (nature) +12,
Knowledge (planes) +19,
Linguistics 16/18
Perception +20/22 (22/24 in dim light),
Sense Motive +3
Spellcraft +24 (+26 to identify magic item properties),
Stealth +10,
Swim +7,
Use Magic Device +12;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Aboleth, Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Elven, Giant, Gnoll,
Goblin, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

SQ arcane focusA, elven magic, witch's familiar (lyrakien named Lyr)

Gear: Spell Component Pouch - That's it for now.

Witches Spellbook:

Witch Spells Prepared (CL 10th; concentration +16)
6th — Flesh to Stone
5th — Baleful polymorph, Curse, Major, Dominate Person, Feeblemind, Magic Jar, Passwall, Teleport
4th — Black Tentacles, Confusion, Crushing Dispair, Dimension Door, Fleshworm Infestation, Summon Monster IV, Threefold Aspect
3rd — Bestow Curse, Blink, Fly, Ray of Exhaustion, Remove Curse, Stinking Cloud, Sleet Storm, Summon Monster III Vermin Shape I
2nd — Blindness/Deafness, Cure Moderate Wounds, False Life, Glitterdust, Invisibility, Lipstitch, See Invisibility, Vomit Swarm, Web
1st — Abstemiousness, Cause Fear, Charm Person, Comprehend Languages, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Hex Vulnerability, Frostbite, Ill Omen, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Unprepared Combatant, Ventriloquism
0 All: daze, detect magic, guidance, mending

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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (9 rounds, DC 21) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Ice Tomb (DC 21) (Su) A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (2 rounds, DC 21) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (10 rounds, DC 21) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Split Hex A targeted hex can affect two creatures
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Lyr:

Arcane Familiar
Lyrakien (Pathfinder RPG Bestiary 2 38)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +16

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Defense
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AC 21, touch 16, flat-footed 17 (+4 Dex, +5 natural, +2 size)
hp 37 (3d10+3)
Fort +4, Ref +7, Will +10
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10

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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee slam +4 (1d2-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—commune (6 questions, CL 12th)
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Statistics
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Str 5, Dex 19, Con 12, Int 19, Wis 17, Cha 20
Base Atk +5; CMB +7; CMD 14
Feats Agile Maneuvers, Improved Initiative

Skills
Acrobatics +10,
Appraise +5,
Bluff +11,
Diplomacy +11,
Escape Artist +7,
Fly +29,
Heal +13,
Intimidate +6,
Knowledge () +10, K
nowledge (dungeoneering) +7,
Knowledge (local) +7,
Knowledge (nature) +7,
Linguistics +14,
Perception +16,
Perform (Sing) +11,
Sense Motive +9,
Spellcraft +14,
Stealth +22,
Swim +8,
Use Magic Device +15
Languages Abyssal, Celestial, Celestial, Draconic, Infernal; truespeech
SQ improved evasion, traveler's friend

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fly (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Starlight Blast (1/1d4 rounds, DC 12) (Su) 5-ft burst deals 1d4 holy damage + 1 for each step away from CG
(Ref neg.)
Traveler's Friend (1/day) (Su) Listening to lyraken's performance removes the effects of exhaustion and fatigue.
Truespeech (Su) Speak with any creature that has a language.