Kasatha Warpriest of Iomedae 10
LN Medium Humanoid (kasatha)
Init +7; Senses Perception +15
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Defense
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AC 17, touch 17, flat-footed 10 (+5 Dex, +2 Dodge)
hp 90 (10d8+20+10)
Fort +12, Ref +8, Will +11
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Offense
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Speed 30 ft
Melee +1 kukri +14/+9 (1d10+6/18-20) or 2 +1 Kukris +12/+12/+7/+7 (1d10+6/18-20) and 2 lethal unarmed strikes +6/+6/+1/+1 (1d3+5)
4 kukris +11/+11/+11/+11/+6/+6/+6/+6 (1d10+7/18-20)
Ranged
Special Attacks blessings (
good,
war; 8/day), Fervor (3d6, 9/day), channel energy,
Warpriest Spells Prepared (CL 10th; concentration +14)
. . 4th— divine power, freedom of movement
. . 3rd— channel vigor, dispel magic,
magic vestments, protection from energy
. . 2nd— cat's grace,
ironskin, resist energy, protection from outsiders, lesser restoration
. . 1st— divine favor (2), protection from evil (2), shield of faith, bless,
. . 0 (at will)— create water, detect magic, guidance, light, resistance
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Statistics
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Str 7, Dex 21, Con 14, Int 10, Wis 18, Cha 8
Base Atk +7; CMB +5; CMD 20
Feats, Weapon Focus (kukri),
weapon finesse,
deadly agility,
multiweapon fighting,
combat reflexes,
lunge,
improved two-weapon fighting,
quicken blessing (good; battle companion),
multiweapon specialist
Traits Fate's Favored, Reactionary
Skills Acrobatics +8, Knowledge (religion) +5, Perception +15, Sense Motive +8, Stealth +13, Survival +8,
Languages Common, Kasatha
SQ Aura (good, lawful), Blessings (good, war), sacred armor (+2), sacred weapon (+2, 1d10), Defensive Training, Desert Runner, Desert Stride, Jumper, Multi-Armed, Stalker
Gear Wooden holy symbol, explorer's outfit, +1 kukri (2)