Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
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***The Greenbelt***
Capital
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Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Still looking at the items, Amadeen replies:

"We take them. Either to use ourselves - or to show off. I have no doubt that we'd find a buyer. But I also have no doubt that we have something unique here."

Monument, anyone?


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Great idea!


Getting the 'pod' out will require some inventive thinking given it's size and weight. There's actually some mechanics for getting bonus fame from having appropriate things on exhibit. There are of course corridors leading off from here to explore...


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Let's see what else is down here. Maybe we'll find the alien fungoid equipment. How about left?"


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund examines the western door and hall for traps.

Perception for traps, guidance: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 All clear!

"How 'bout a tap o' ter healin' wand?"

We have a healing wand, right?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Oh yeah. I could use a little myself!"

Amadeen pulls out a wand and taps herself, then Johund, then Eluvias, and not Barek as he is uninjured.

CLW on Amadeen: 1d8 + 1 ⇒ (7) + 1 = 8

CLW on Johund: 1d8 + 1 ⇒ (5) + 1 = 6

CLW on Eluvias: 1d8 + 1 ⇒ (5) + 1 = 6

1. Wand of Cure Light Wounds 4 Charges -> 1 charge

2. Wand of Cure Light Wounds 13 Charges


C7
A carving over the door to this room, written in Azlanti, reads, “Enigma of the Sky Seeds." An upraised dais in an alcove to the south holds a four-foot-diameter geode that’s been cracked into two halves. The inside of the geode glitters with strange green crystals. A mound of green crystalline fragments and twisted strips of flaking green metal lies to the west.

Three hairless blue lions each twin twin tentacular tails look at you. Dozens more thick tentacles quiver and twitch where its mane should be.

Initiative Amadeen: 1d20 + 9 ⇒ (10) + 9 = 19
Initiative Eluvias: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Barek: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Johund: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Monster: 1d20 + 6 ⇒ (14) + 6 = 20

Caught off guard as still in the tunnel only one can reach you the others begin to climb up the walls and stay out of line of sight for now. The closest one barrels down the corridor first begining to move along the wall before biting at Johund but can't get through his armour.
Bite Vs Johund: 1d20 + 2 ⇒ (10) + 2 = 12

Knowledge Dungeoneering DC 16:

Akatas hail from a strange, distant planet that long ago succumbed to a cataclysmic end. Countless akatas clung to fragments of the dead planet, entering hibernation and riding these asteroids until they eventually crashed upon a new planet—akatas’ cocoons protected them from the impact, and they soon awoke to seek out suitable hosts to spawn their young. Left untended, an akata scourge can quickly grow into a significant threat.

Having survived the depths of the void clearly cold is not an issue for them nor is the need for air. They're highly resistant to heat.


Extra if 21 or Above:

You heard a tale of a fisherman who managed to knock one of these creatures into the ocean and for some reason it began to burn. It could not have been the water alone as it was raining at the time and did not harm it.

Amadeen
Eluvias
Barek
Johund

Monsters


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

K Dungeoneering: 1d20 + 6 ⇒ (13) + 6 = 19

Amadeen spits on the ground, glaring at the foremost beast.

"Akatas! Starspawn from a dead world! They resist both heat and cold and breed into a pestilence! Kill them ALL!"

Evil eye (-2 attack rolls), will dc 17

1 or 7 rounds duration


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund scrapes his blades together, producing sparks, then stabs at the strange felines!

Swift action sacred weapon to enhance both daggers +1 (dual enhancement feat), full attack.

TWF 1: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
TWF 2: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Waiting to see if that kills it before posting, as the doorway is currently blocked


Johund will destroy it which will make space for Eluvias... and if he moves up Amadeen can get to the corner and have line of sight for her ability


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

1 Arcana Point for keen, lasts 1 minute

Hit: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Hit: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Johund destroyed the first foe, and Eluvias followed through. Exploiting the gap he stabbed his sword into the second, a grim smile on his face as he watched the creature die.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

As two fall quickly Barek takes aim at the last and fires.

As everyone moves forward Barek will move up until he can see his target.

Bow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9


Eluvias manages with two blows to take his target down. Amadeen hexes the other which is quickly impaled by one of Barek's arrows. Injured as it is it fails to strike at Eluvias effectively.

Yeah I'm not going to waste your time doing another round, someone is going to do the small amount of hitpoints to the lone target.

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Bite Vs Eluvias: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Tentacle 1 Vs Eluvias: 1d20 - 3 - 2 ⇒ (10) - 3 - 2 = 5
Tentacle 2 Vs Eluvias: 1d20 - 3 - 2 ⇒ (9) - 3 - 2 = 4

Loot
The green crystals in the geode are fragments of metal. A half-hour’s work chipping the metal from the geode yields noqual ore.

Knowledge Georgraphy, Miner or Profession Blacksmith DC15:

This a skymetal called noqual, a substance valued for its resistance
against magic. It is worth 1,200 gp.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Knowledge Geography: 1d20 + 6 ⇒ (3) + 6 = 9

Profession Miner: 1d20 + 5 ⇒ (7) + 5 = 12

Profession Blacksmith: 1d20 + 5 ⇒ (19) + 5 = 24

Amadeen peers at the material - and grins.

"Noqual. It's a sky metal, magic resistant and worth oooh, 1200 gold. Between this and killing those things, I'm damn happy!"

"I say west, then north, then back across the museum room to the east."


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

"Why sell it? It would make a useful suit of armor. Johund, I think that it would show your new station quite well."

A suit of armor made from Noqual gives +2 resistance bonus on saves against spells and SLAs. The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. It makes enchantment bonuses stupid expensive...but plate Noqual armor could be really good, especially as I don't think you have a cloak of resistance.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Sell it? No, Eluvias, you have the right idea."


Looks at Amadeen. Firstly profession goes off wisdom... secondly professions are trained only. Bare it in mind.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

That's a flub on my part. Apologies.


C6
A carving over the door to this room, written in Azlanti, reads, “Enigma of the Midnight Sun.”

A vast field of stars lays before you such that one feels perched at the edge of an infinite gulf.

DC14 Will Save or...:

Become fascinated by the surreal view and struck with a strange conviction that she could step out of the room and fall into the sky.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Enigma of the Midnight Sun...wait, what's that?"

Will: 1d20 + 5 ⇒ (4) + 5 = 9

She begins walking forward, clearly fascinated.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Will: 1d20 + 6 ⇒ (15) + 6 = 21

”It’s nothing but decoration. Would you like one for our monument? We should not tarry here.”


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Will: 1d20 + 6 ⇒ (13) + 6 = 19

"Careful Amadeen..." Johund grabs her by the shoulder.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"But...I could step out of the room, fall into the sky..."

Amadeen's tone is quite a bit hazier than usual.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Will save: 1d20 + 3 ⇒ (20) + 3 = 23 Haven't seen one of those for a long time!

"That's an unhealthy thing to have hanging around." Barek growls suspiciously.


Amadeen is standing in the room... it feels nice. She should stay here for a while.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"This is a nice room. Pleasant. I'll stay here for a while."


A brilliant flash of light fills the center of the room as an impossibly distant and impossibly cataclysmic event results in a traumatic explosion.

Amadeen DC 14 Will save or...:

Take 1d4 ⇒ 1 points of Charisma damage as an overwhelming sense of loss fills her mind.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Will: 1d20 + 5 ⇒ (5) + 5 = 10

Amadeen wails suddenly

"It's gone!"

She is quite upset.

1 charisma damage

After a moment to collect herself, she turns to the others.

"Let's get out of this room. It's too miserable to remain in."


C8
“Enigma of the Dark Tapestry.”
This large chamber is overgrown with foul-smelling mounds of strangely colored, shuddering fungi, many of which glow with a sickly green luminescence. A large alcove to the west seems less overgrown. Metal bars wall off this alcove, but a door in the bars hangs ajar.

Two swollen, brainlike bulbs encrusted with fungal shelves squats atop several ropy legs. Wide mouths bisects their bulb’s crowns.

Knowledge Nature DC18:

Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.

Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.

They are vulnerable to sonic damage.

Initiative Amadeen: 1d20 + 9 ⇒ (20) + 9 = 29
Initiative Eluvias: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Barek: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Johund: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Funky Fungus Monster: 1d20 + 4 ⇒ (15) + 4 = 19

Amadeen
Eluvias

Funky Fungus
Barek
Johund


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Knowledge Nature: 1d20 + 9 ⇒ (14) + 9 = 23

“Enigma of the Dark Tapestry.”, Amadeen mutters without enthusiasm as she walks in.

And then her gloom evaporates.

"Cerebric fungi! Guard your minds! Use sound to break them!" , she yells.

And yells.

Ear piercing scream


“Enigma of the Dark Tapestry.”, Amadeen mutters without enthusiasm as she walks in. And then her gloom evaporates. "Cerebric fungi! Guard your minds! Use sound to break them!", she yells.

And yells.
Fortitude Save: 1d20 + 7 ⇒ (2) + 7 = 9
Sonic Damage: 2d6 ⇒ (3, 3) = 6

Eluvias darts forward to try and cut down one of the fungus and though his blade sinks into it's fleshy body it remains functional.
Eluvias Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

One of the fungus tries to shake off Amadeens attack. The other one shudders and everyone can feel disturbing and confusing images flood their minds. A shrill screach begins to rise from it which is becoming increasingly disorienting.
[DC 14 Will Save or...]
Take a -2 penalty on attack rolls. This is a mind-affecting effect.[/spoiler]

Barek
Johund
Amadeen
Eluvias

Funky Fungus HP -9, HP -12


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Will: 1d20 + 5 ⇒ (11) + 5 = 16

Amadeen glares at the fungus, and starts her signature cackling.

Evil Eye -2 ac. Will dc 17. Cackle. 2 to 8 round duration.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Will: 1d20 + 5 ⇒ (5) + 5 = 10

Eluvias stumbled back, a hand over one of his ears. A pained look was on his face.

Hit: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

”Such aggravating creatures do not deserve to live!” He snarled while swiping at it with his blade.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Will: 1d20 + 5 ⇒ (3) + 5 = 8

Bow -2: 1d20 + 3 ⇒ (7) + 3 = 10

Barek is shaken by the unsettling attack, his arrow going wild. Mong howls in distress as his ears hurt.


Barek is shaken by the unsettling attack, his arrow going wild. Mong howls in distress as his ears hurt.

Johund find the noise just as disturbing as Mong.
Will: 1d20 + 6 ⇒ (7) + 6 = 13
TWF 1: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
TWF 2: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Amadeen glares at the fungus, and starts her signature cackling.
Will: 1d20 + 6 ⇒ (17) + 6 = 23

Eluvias stumbled back, a hand over one of his ears. A pained look was on his face. ”Such aggravating creatures do not deserve to live!”[/dice] He snarled while swiping at it with his blade and letting it collapse to the floor.

DC 15 Will Save. Sonic, Mind Affecting Effect:

If you fail you are nauseated for 1d4 rounds.

[b]Barek
Johund
Amadeen
Eluvias

Funky Fungus HP -9. -2AC for 1 of 2 Turns.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Will: 1d20 + 5 ⇒ (16) + 5 = 21

Amadeen keeps glaring, as if daring the fungus to strike at her, all the time cackling.

Misfortune on fungus, Will Save DC 17 to negate. 2 rounds if it fails save, thanks to cackle. Evil Eye up to 2 rounds.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Will: 1d20 + 5 ⇒ (6) + 5 = 11

A wave of nausea rolled over Eluvias. He swiped with his blade, trying hard not to gag.

Hit: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
Damage: 1d6 + 10 ⇒ (2) + 10 = 12


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Barek grits his teeth as his gorge rises. "Will you shut the hell up!" He growls.
Bow -2: 1d20 + 3 ⇒ (4) + 3 = 7

Again his arrow flies wide.


The disturbing effects of the fungus are put to a permanent end. Once you recover from their effects you are disappointed to find nothing of value for your efforts... just an unsettling encounter.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

”That was horrible. Such vile creatures. Almost lost my meal from that thing.”


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen continues glaring at the now-deceased fungus.

"Carnivorous, intelligent fungi from a distant planet. Sod that! Let's keep moving."


C9
A sinister statue looms in an alcove to the east. The thing is ten feet tall with a human body, but with the head of a deformed, fanged bird and two coiling serpents for legs. The statue clutches a flail in one hand, and holds a large, open book in the other.

DC20 Knowledge (Religion):

This statue depicts the demon lord Abraxas.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Knowledge Religion: 1d20 + 6 ⇒ (10) + 6 = 16

"Anyone have a clue what that is?"


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

”Nothing pleasant. Doesn’t look valuable either. Let’s keep an eye out if we meet any.”


C10
Doors sit in every wall of this short hall. Those to the north and south are double doors, and those to the east and west are barred doors beyond which empty rooms can be seen.

From each room to the side comes a malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature’s claws manifest from the darkness.

Initiative Amadeen: 1d20 + 9 ⇒ (9) + 9 = 18
Initiative Eluvias: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Barek: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Johund: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Monster: 1d20 + 5 ⇒ (16) + 5 = 21

All DC 15 Will save or...:

...be fascinated for 2d4 rounds.

As the disconcerting babbling claws at your mind the strange figure reach out for Eluvias and Johund.
Touch Vs Eluvias: 1d20 + 4 ⇒ (16) + 4 = 20
Wisdom Damage: 1d4 ⇒ 4
Touch Vs Johund: 1d20 + 4 ⇒ (20) + 4 = 24
Wisdom Damage: 1d4 ⇒ 1

Monsters
Amadeen
Johund
Barek
Eluvias

Knowledge Religion DC13:

This creature is an allip, the spectral remains of someone driven to suicide by madness. This result reveals all undead and incorporeal traits.

If 18+:

Though it can cause no physical harm, an allip’s touch can drain away a victim’s willpower. Also, an allip babbles incoherently to itself, and those who hear this babble can become hypnotized. Allips cannot, however, speak intelligibly.

If 23+:

It is dangerous to try to connect mentally with an allip, be that through thought detection, mind control or telepathy as an allip’s mind is so tortured as to damage any other mind that touches it.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Will save: 1d20 + 3 ⇒ (10) + 3 = 13
Duration?: 2d4 ⇒ (1, 2) = 3

Barek stares blankly.

This dice roller is trying to kill me!


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Will DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
duration: 2d4 ⇒ (3, 3) = 6

Johund begins to drool.


Magus (8) CD (+17) W (0) HP (64) AC (29/21/19) S (10/9/10) Lvl 1 (3/5) Lvl 2 (4/4) Lvl 3 (2/2) WF (1/1) AP (4/7) BAP (2/2) Initiative (+20)

Will: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
2d4 ⇒ (1, 3) = 4
Wis9

Eluvias would have resisted...if not for the draining touch of the creature. He stood there, eyes glazed...helpless.


Oh that is not good... come on Amadeen!
@Eluvias you make the will save before taking the wisdom damage! Go get your murder on!

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