Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
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***The Greenbelt***
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Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Will: 1d20 + 5 ⇒ (9) + 5 = 14

Fascinated: 2d4 ⇒ (3, 3) = 6

Knowledge Religion: 1d20 + 6 ⇒ (1) + 6 = 7

Amadeen stares into the shadows unblinkingly.


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Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

So, what's your next character going to be?

Will save Mong: 1d20 + 2 ⇒ (9) + 2 = 11

And Mong makes the set complete.


Eluvias barely kept his wits together. Looking around he saw his comrades all falling for the creature’s spell...he had one shot to end this...

Casting Defensively: 1d20 + 9 ⇒ (19) + 9 = 28
Shocking Grasp, 2 Arcana Points for +1 crit modifier and max sword damage. All attacks magical

Hit 1: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 6 + 10 = 16

Hit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 6 + 10 = 16

Crit?: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 6 + 5 + 6 + 5 = 22

Shocking Grasp: 5d6 ⇒ (5, 2, 1, 4, 2) = 14
If first attack misses then shocking grasp applies on crit: 5d6 ⇒ (3, 1, 2, 5, 4) = 15


Eluvias tears one of the specters to pieces. The other turns its attention to him as the only immediate threat reaching out for him but he deftly sidesteps the attack.

Touch Attack Vs Eluvias: 1d20 + 4 ⇒ (6) + 4 = 10


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen finds the Darkness so very...fascinating.


Casting Defensively: 1d20 + 9 ⇒ (17) + 9 = 26

Hit: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Hit: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Shocking Grasp on first hit: 5d6 ⇒ (4, 5, 3, 6, 3) = 21

If all hit, 46 damage. Also out of Shocking Grasp for the day!

Having dispatched the first specter, Eluvias nimbly avoided the grasping reach of the second. He brought his blade up, slashing across it’s chest, and then with both hands brought it back down upon it’s shoulder.


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HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund falls through the darkness, plunging into water. Breaking the surface the weight of his armor and weapons drags him down, down into a bottomless well. As a stone, drifting ever deeper into the welcoming blackness of oblivion, he cannot help but smile.


Round 3

Eluvias' blade passes easily through the undead but it's image persists and tries to repay the pain back to Eluvias.

Touch Attack Vs Eluvias: 1d20 + 4 ⇒ (12) + 4 = 16
Undead HP -22


Casting Defensively Arcane Mark: 1d20 + 9 ⇒ (8) + 9 = 17

Hit: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Crit Confirm: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Hit: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 10 ⇒ (3) + 10 = 13

Eluvias looked at the allip, annoyed that it wasn’t destroyed. Conserving his magic as best he could, the elf launched into another attack.


Just like that the specter was banished as the others slowly gathered their wits.

I'll update tonight but ye can rp the tense moment.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen blinks.

Her white pupils begin to respond to her surroundings once more.

She utters:

"What happened to the darkness?"


”Gone.” Eluvias said, matter of factly. If he was wiser he would have said that they should rest before continuing, as he was nearly out of magic. But wisdom was one thing he was lacking at that moment. ”Let’s press on.”


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Yes...yes of course. Let's."


C11
Two flights of stairs curl around this room, descending downward.

C12
This short hall has three alcoves on either side, each of which contains
a low shelf covered with nothing but recently disturbed dust.

C13
A ten-foot-wide hallway leads east from this point, but beyond the
frst ffeen feet, no details are visible through the glowing, swirling
mass of pale mist that fills the entire hall.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund's roused from his euphoria like a child pulled from bed. Muttering and rubbing his eyes, he follows the passage.

Pausing at the mist, he picks up a piece of debris and flings into the fog. "Is't magic?" he asks Eluvias and Amadeen.


As the piece of debris is tossed into the fog it quickly disappears from sight and is never heard hitting the floor.


Eluvias cast Detect Magic to learn what he could of the fog.

Knowledge Arcana: 1d20 + 11 ⇒ (9) + 11 = 20


Eluvias can detect that it has an overwhelming transmutation aura, thankfully however it doesn't have the tell tale signs of a polymorph effect.


”Interesting...” Eluvias said, after telling everyone what little he knew.

”I could send in an unseen servant, but that would require trancing for several hours.”


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Once we're sure there's nothing else nearby ready to mess with our heads or skin us."


C14
This cavern is damp and moist. A wide pool of murky brown water fills the area to the east, and a narrow tunnel that looks like it was dug with picks leads off to the northwest.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen picks up a pebble and tosses it at the middle of the water.


Amadeen's pebble bounces off the surface which then starts to move, as your lights shimmer off the surface you note a yellowish tint!

Initiative Amadeen: 1d20 + 9 ⇒ (9) + 9 = 18
Initiative Eluvias: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Barek: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Johund: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Monster: 1d20 - 5 ⇒ (19) - 5 = 14

Knowledge Dungeoneering DC15:

You recognise this as an ochre jelly, a type of ooze. It can not be harmed by slashing or piercing weapons or electricity damage... not only this but these forms of stimulus will cause it to split and multiply!

Barek
Amadeen
Johund
Eluvias

Monster


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Knowledge Dungeoneering: 1d20 + 6 ⇒ (3) + 6 = 9

"I don't know what it is, but we can kill it!" , Amadeen says, clapping Johund's shoulder, finishing with a cackle.

Ignorance of creature as free action, fortune on Johund, duration 2 rounds with cackle


Anyone else going to act?


Hit: 1d20 + 10 ⇒ (13) + 10 = 23
Shocking Grasp: 1d6 + 5d6 + 10 ⇒ (2) + (6, 2, 2, 1, 6) + 10 = 29

Eluvias’ blade jumped to life with the power of a lightning bolt. ”My last such spell...whatever this is, it will fall before us!”

4 points of wisdom damage and nobody warned him otherwise. Out of lvl1 spells. Also I have 0 ways to harm this. Ah well...IC vs OOC knowledge


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Sorry I put a post in 4 hours ago?

Knowledge Dungeoneering: 1d20 + 5 ⇒ (3) + 5 = 8 But the board nicely kept my hopeless roll. :(

"No idea." Barek grumbles. He casts a spell on the thing.
Flurry of snowballs: 4d6 ⇒ (6, 4, 5, 2) = 17


"No idea." Barek grumbles. He casts a spell on the thing. Some of the creature freezes from the attack and slough's off.

"I don't know what it is, but we can kill it!" , Amadeen says, clapping Johund's shoulder, finishing with a cackle.

Johund moves forward and slashes at the blow carving it in two... but the both halfs keep forming up independently of each other.
Johund Vs Ooze: 1d20 + 8 ⇒ (8) + 8 = 16

Eluvias’ blade jumped to life with the power of a lightning bolt. ”My last such spell...whatever this is, it will fall before us!” ...even infused with lightning the thing kept forming up even when split tripartite.

Each of the globs tries to attack independent of each other, one managing to hit...
Red Vs Johund: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Grapple: 1d20 + 11 ⇒ (7) + 11 = 18
Orange Vs Green: 1d20 + 5 ⇒ (13) + 5 = 18
Green Vs Eluvias: 1d20 + 5 ⇒ (2) + 5 = 7

Barek
Amadeen
Johund
Eluvias

Monster Red 23, Orange 11, Green 11


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek noting that it didn't seem to like cold send another Flurry of Snowballs at Red.
Damage: 4d6 ⇒ (5, 2, 4, 2) = 13


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Argh!", cries Amadeen as she tries to forestall oozing doom, a nervous cackle following.

Misfortune on blue, will save dc 17 to negate. Otherwise two round duration with cackle.


”I...I have nothing that can hurt these.” Eluvias said, with resignation rather than fear. ”At least nothing I know of. Retreat. I will hold them off while you all disengage.”

Full Defense


Barek noting that it didn't seem to like cold send another Flurry of Snowballs at the largest ooze.

"Argh!", cries Amadeen as she tries to forestall oozing doom, a nervous cackle following.
Will Save: 1d20 - 3 ⇒ (18) - 3 = 15

Johund sheaths his knives and changes his approach. Lifting his greatclub he pulverises one of the oozes.
Greatclub: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 7 ⇒ (4) + 7 = 11

Eluvias keeps his guard up. I suspect after seeing Johunds effectiveness he wouldn't call for retreat.

The oozes try to hit Johund and Eluvias to little effect.
Red Slam Vs Johund: 1d20 + 5 ⇒ (12) + 5 = 17
Green Slam Vs Eluvias: 1d20 + 5 ⇒ (19) + 5 = 24
Misfortune: 1d20 + 5 ⇒ (20) + 5 = 25

Barek
Amadeen
Johund
Eluvias

Monster Red 10, Green 11 Misfortune 1/2


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Oh! Smashing them works! Good work, Johund!", Amadeen says, a brighter cackle following.

Misfortune on red, will dc 17 to negate. Cackle.

Johund, Fortune 2 rounds.

Green, misfortune 2 rounds. Red, misfortune 0 or 2 rounds.


Full Defense

Eluvias held his ground. He didn’t have an answer to these foes, but luckily his allies did.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Let's get Eluvias a sling when we get out of here.

Johund slams his club down again into the slimeball, spraying everyone with its remains.

greatclub: 1d20 + 8 ⇒ (19) + 8 = 27
dmg: 1d10 + 8 ⇒ (4) + 8 = 12


Lets assume Barek marks off a spell slot and pastes another one

The jagged northwestern tunnel travels for about five hundred feet before emerging amid a tangle of brush onto a riverbank north of Thornkeep.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Too bloody close - again! When we're out of here again, we're going to have to widen our arsenal!"

"And...a river. Hmm. Let's have a quick look about then track back and try that northwest route."

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


There's not much of interest about in the area, no signs of much traffic coming through the area.

C15
This strangely shaped room consists of two wings. To the east, a low workbench wraps around the walls. To the west, a larger wing opens into what appears to be a strange laboratory. A curving workbench covered with gory heaps of flesh and bone sits against the laboratory’s wall. In alcoves to the north and south are strange contraptions resembling iron cages fitted with human-sized openings.

An unnaturally graceful creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs. It has scrolls and wands tied about it's person. It holds and emerald crystal tipped wand in it's claws.

Initiative Amadeen: 1d20 + 9 ⇒ (18) + 9 = 27
Initiative Eluvias: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Barek: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Johund: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative The Visitant: 1d20 + 7 ⇒ (17) + 7 = 24

Amadeen
The Visitant
Barek
Johund
Eluvias


Knowledge Nature DC 21:

Although this creatures shape might initially suggest an arthropod, especially with its long, insectlike limbs and diaphanous wings, you surmise the creature is in fact a highly evolved form of extraterrestrial fungus. With plant creatures like this you believe slashing weapons would work best.

If 26+:

You recognise this creature from tales only spoken of in hushed creatures, things from other worlds called Mi-Go by some. Though they have technology in advance of any race on Gollarion they need no vessel able to move between the stars under their own power, the cold of the void or of any other kind will not harm them.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Knowledge Nature: 1d20 + 6 ⇒ (13) + 6 = 19

"Probably more fungus. You know what to do!"

Amadeen glares at the creature, weakening its defenses, and follows with a brief cackle.

Evil eye (-2 to saving throws), mind-affecting, will dc 17 for shorter duration. Cackle. Evil eye duration either 2 or 8 rounds.


"Probably more fungus. You know what to do!"

Amadeen glares at the creature, weakening its defenses, and follows with a brief cackle.

The creature uses it's wand and quickly fades quickly until it becomes completely invisible.

Sorry he was meant to be medium not large
Will Save: 1d20 + 9 ⇒ (8) + 9 = 17

Barek
Johund
Eluvias
Amadeen

The Visitant


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

"Starting to really dislike this place!" Is Barek's terse comment.

Knowledge Nature Aid another on Amadeen: 1d20 + 5 ⇒ (5) + 5 = 10

Bow: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund growls and twirls his dagger as his skin takes on a metallic sheen.

Ironskin (+4 natural armor). AC 24 FF 21


Eluvias muttered arcane words and then pointed at the area that the creature was in.

Perception to center the spell correctly if it moved: 1d20 + 8 ⇒ (15) + 8 = 23
[ooc]Glitterdust[/dice]


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen gives Eluvias a knowing look, and laughs cheerily.

Fortune on Eluvias. Cackle to maintain that and evil eye (if visitant is within 30ft)


Perception to center the spell correctly if it moved with fortune: 1d20 + 8 ⇒ (3) + 8 = 11
Sticking with 23


"Starting to really dislike this place!" Is Barek's terse comment. He fires off an arrow but hits nothing but empty space either he missed or the newly invisible creature had moved.

Johund growls and twirls his dagger as his skin takes on a metallic sheen.

Eluvias muttered arcane words and then pointed at the area that the creature was in... revealing it standing nearby.
Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Amadeen gives Eluvias a knowing look, and laughs cheerily.

The creature takes out a scroll and begins casting another spell.

Spellcraft DC19:

It's casting summon monster four!

Barek
Johund
Eluvias
Amadeen

The Visitant


Spellcraft: 1d20 + 11 ⇒ (15) + 11 = 26

”It is summoning a monster.” Eluvias said, matter of factly, as he charged forward.

Pick the higher: 1d20 + 10 ⇒ (16) + 10 = 26
Of these two: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 10 ⇒ (3) + 10 = 13


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek aims at eh glittering thing and shoots again, trying to stop it calling another monster to join it.

Bow: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7
When my roll isn't bad my damage is. :)


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen sees the strands of fate about the creature, distorted as they are by its alien nature.

They still can be sabotaged...nah, let's kill it quickly.

Her laughter peals.

Evil eye -2 AC, will save dc 17, cackle.

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