Maztica is
very different from the Realms.an alien land, a world in transition,
showing the first influences of the mores and culture of the Realmsian cultures. Its ancient nations are giving way to new empires and new threats. Once, monstrous creatures
were few and far between; since the Viperhand creatures were
introduced, the land becomes ever more like the Realms.
MAZTICA MAP
The 20.-tall opening leads into a 20. long corridor. The
corridor empties into a room 20. tall, 100. wide, and 20. deep.
The room is lit by pluma torches, one at each end (north and south).
These items are beautiful: carved wooden rods about three feet long,
the length decorated with feathers. On the top are red, orange, and
yellow feathers arranged to resemble a torch flame.
The room is filled with art and art objects. The walls bear murals and
mosaics, and there is a lot of sculpture, along with a few feather
paintings. There are some samples of art from the Realms, including an
oil painting on canvas, and a brush and ink work on rice paper.
I would need a check for ancient arts or something or ancient lore...
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
whoa, so much stuff, of paintings and sculptures she says carefull not to touch anything. Her mother had taught her well but she still sounded in this very moment lime a little kid in her first night at the museum.
"Feathers; perhaps they are treasures of Qotal. But this feels like a place of Zaltec." Ik' Skull nervously balances her bow in her hand, contemplating the implications of her suppositions.
Inside your brain you here these words "These works of art are mine and the pluma is of my construction, have you come with the proper tribute?" said in Pazelcian dialect.
Ik' Skull trembles. In her surprise she reverts to her native tongue.
(Payit)"I have heard a voice, and it asks tribute. It does not name itself." She pauses, attempting to regain composure.
Next, she pulls a feathers from her pack, a half-finished pluma, and calls aloud. (Nexalan)"We come to this place as strangers, ignorant of tribute; if it is art of hands and minds you wish as tribute, give me time and I will weave you a beautiful pluma that speaks of the power and mystery of this place. What do I call you, oh voice?" She looks about, curiously and cautiously. She switches back to common. "There is a voice that calls out to me for tribute; it claims the art as its own. Be... respectful."
In Payit the voice says, "Uxma, this is my home. I shouldn't have to identify myself in my home, you and your friends should start talking. I am proficient in all of the True World's languages even the Azupozi. But that barbaric tongue from the east I also know."
Now you are all spoken to telepathically, "Who are you and what are you doing here?" in your native tongues
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
I am Merisiel Stormwind, Gold Dwarf from the dry plains of Shaar, and My gift is a simple dagger but made of pure dwarven steel manufactured in great forges of the Great Rift if that is ok with you she replied a bit unsure of herself as she replied out loud to the unseen master of the pyramid
The voice says, "A mediocre offering but I will accept it, it is interesting since our local humans have only learned how to smelt gold and silver but none of the hard metals. How may I help you? I can tell this bearded lady has questions, I will answer one question of each of you and then you should go to Nexal."
Otzali remains silent, unsure of what offering he could make from among his humble belongings, and unsure what question he would ask even if he had a worthy tribute.
The courage of the foreigners impresses him as he stays off to the side alone with his thoughts.
The voice says cryptically, "I can at best confirm that it wasn't destroyed but I am unaware of its exact location, best answer is wherever your quest may lead you."
The voice responds, "Nexal is a very dangerous place and most its inhabitants are evil. Finding allies may be difficult. Be wary of anyone you meet there."
Ik' Skull frowns, uncertain and confused by the vague answers. She glances to Otzali, openly expressing her confusion and uncertainty at the creatures vague answers and disregard for the local peoples.
Somethings seems off with this "voice in our heads".
Otzali returns Ik'Skull's look with a confused look of his own. This strange way of 'talking' sounds like nothing his limited training has taught him about pluma or hishna.
Disregarding the warning in his gut the warrior asks, "And should we not be wary of meeting you as well?"
The voice laughs and says, "It may have been wiser to not have come here. Make no mistake you are trespassers in my home. I do not mean to cause you harm but Nexal is under the rule of the Viperhand whose leaders are troll, ogres and orcs. Most of the humans who live there are evil whether they are Maztican or from the east. Take my advice or not is of no consequence to me."
As it says that a large couatl appears with its serpentine body draping all near you and its wings flutter in the breeze.
"How do I know you're going to Nexal because we couatl can read minds. My cousin Trusma lives in the east although she said she was going to go to Zakhara the land of fate."
Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2
completely awed and amazed Meri will ask Are you referring to the one we saw bathing in the sun a few days ago ? then she realized something Why is that land called the land of fate if i may ask ?
"What should be done with the Cloak once we retrieve it?"
Orren knew he should ask anything else but it did not feel right to come here and take something precious from this land for any amount of Gold or Glory.
Uxma says, "Should you be successful in your quest, you should be mindful of the consequences of your actions. But most of all do what is in your heart."
The couatl says, "I wish you all luck on your journey and farewell." he then vanishes again.
Ik'skull
Spoiler:
In your head you hear him say, "I don't mean to be obtuse but I am not one of the gods and do not have all of the answers. What I can tell you is Ironspike and Hasoctl cannot be trusted. I see that you are trying to learn the arts. Here is a 'featherweaving' talisman, you can use it to concentrate on and enhance your crafts." He then drops a beautiful feather amulet with green and purple feathers depicting himself and Quotal into your hand.
Ik' Skull tries to hide her surprise; she clutches something in her hands.
Thoughts!:
Ironspike I expected... but Hasoctl! I apologize great beast, I did not mean to question you, but doubt and questions are woven into the sould of my people.
"Thus have we been touched by one of the many voices of Quotal. It is a blessing for the journey ahead. I... have hope."
She turns to Otzali and smiles, but in doing so chokes back the worry she holds inside.
Otzali:
When there is a moment alone, she relates to the warrior some of what she was told. "The serpent told me that we should not trust Ironspike, but neither should we trust Hasoctl. I do not know what evil he saw inside the man's thoughts, but we are truly on our own."
Otzali nods his agreement, gesturing the band forward so he is the last to leave the chamber. He gives a slight bow to the empty room, his mind assuming that the creature has not left but rather returned to its unseen state. With one final look at the collected items, he turns to follow the others out.
Ik'Skull:
"Did you trust them before?" His face is stoic but his shoulders do slump at the news.
"Even these others, who seem decent enough, should not be trusted. Think about how they have treated our people since they got here,"the stoic face turns into a sneer at the word 'treated', his feelings on the matter all too obvious.
"Do you believe for a second that we can let any of them touch the Cloak?"
Ik' Skull sneaks up behind some bushes at a respectful distance to look upon the beast, she whispers to whomever joins her as she stares at the beautiful creature "Perhaps we can find a way to distract brother bear, so that he will not grow angry."
animal lore regarding bears:1d20 ⇒ 16 vs. 14 Un-bearable failure
Your group finds another crossing point without bears and make your way through the forest. After about two more hours you can hear the deep booming sound of loud voices talking in the distance.
Pezelac 1
Spoiler:
"Hickory, I do believe this may be the best land in the True World for our offspring."
Pezelac 2
Spoiler:
"I do feel that you are right my lady, this would provide a great place for the next prince or princess of the jungle to be born and continue upon his or her life."
Pezelac 1
Spoiler:
"I am extremely pleased good sir that you do indeed agree upon said spot for it would be a shame for us to have to relocate somewhere else."
"Two voices" Ik' Skull pauses and listens for a bit. "The accent is difficult, but it sounds like honorable creatures of the True World talking of making a home. It would be best to approach them with respect, if at all."