Edwin presents The Fires of Zatal an adventure through the lands of Maztica

Game Master Insnare

Maztica is
very different from the Realms.an alien land, a world in transition,
showing the first influences of the mores and culture of the Realmsian cultures. Its ancient nations are giving way to new empires and new threats. Once, monstrous creatures
were few and far between; since the Viperhand creatures were
introduced, the land becomes ever more like the Realms.
MAZTICA MAP


1 to 50 of 436 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Shot Putter Funkmeister

It has been about ten years since Cordell and the Golden Legion crossed the Trackless Sea and carved out a niche in Payit. This niche is called New Amn and its capital is the dual settlement of ULATOS/HELMSPORT:

These two locations are growing together with each passing day. Helmsport is a great earthen redoubt, rectangular
in shape and housing armories, a blacksmith shop, stables, barns,
granaries, and about 300 men-at-arms living in tents. It
commands the shore of Ulatos Lagoon, which is a splendid
anchorage, a natural harbor for the ships that come with increasing
frequency to these shores.

An expanse of grassy plain, perhaps five miles long, separates
the fortress from the Payit city. This plain is now crossed by several roads, and the savannah itself is being farmed intensively.
Ulatos itself is a city of grandeur. It boasts many tall pyramids, though some of these still show the damage inflicted by Bishop Domincus and his faithful followers upon the
Legion's entry into the city. The pyramid of Qotal is the highest, and bright gardens and splashing streams cascade down all four of its sides Several broad canals give access to the city, and serve as avenues from the central market to the outlying areas. The tallest pyramids surround this plaza, together with the palace of the Revered Counsellor. This is, once again, Caxal,the counsellor who presided at the time of Cordell's arrival. Now,
however, he is little more than a figurehead, and his people know
this.
Gardens, pools, and fountains are common throughout this city, with
its many buildings of stone.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Meri had travled across the Trackless Sea on the Varavan headed to the new land of Maztica. She had crossed all the land from the dwarven kingdom of the Great Rift.

Her father a War Prince of Clangeddin Silverbeard had died during the initial exploration. He was leading the first foray of the dwarvenkin into these land looking for the lost dwarven citadels. During the Rockfire Cataclysm of 987 DR, Underdark passages between Maztica and Faerûn were destroyed and the dwarves were isolated in Maztica. With the opening of the Cordell's sea route he had embarked with a dozen of sturdy dwarves including Knight of the 3rd rank Argalor "StrongWind" Drumathor her brother. Only half of the party, including her brother came back. He wouldn't disclose anything to her, only to the king. After a week of counsel he finaly came out of the Council hall. Appointed to serve in their father's capacity until someone else was chosen he still wouldn't discuss anything with her, but something in him had changed or broke

Steeling her resolve, Meri had decided that she too would head there. She had received an omen from the Brightaxe that after some researched showed her in this new land. Meri had finish her initiation a few years ago and now was able to hold her ground, in fact the was better then most. As she knew her brother would disagree she pretexted a visit to the temple fortress of Endar Aglandtor, the Sword Grotto in order to slip and start her voyage. She paid for her way working as an weapon smith to different merchant caravan on their way toward Amn.

And from there she sailed for a bit more than 50 days to the new city of Helmsport.

With some gold in her pouch (under her armor) she strolls down the street of theis brand new city on her day of arrival. Wearing her armor, her twin dwarven Battle Ax on each side and her backpack she takes the sight of the new culture of the new scene and sent.


Male Human Magic User 1

Orren grew up in Baldur's Gate. As a young frail child he was to ill to play in the games that most boys enjoyed in the streets of the big city. Orren was a smart lad though and his work with his father copying tomes allowed him to be recognized by a local mage who uncovered his talent for magic.

Orren was apprenticed to the mage, Therus the Red, as a young teenager. His skills improved though his frail form did not.

Still the Flaming Fist mercenary company sought all takers who were tough enough to stand against threats, if they fell down in the line of duty so be it. Orren took a chance and joined the company as a young mage. Leaving the teachings of Therus, perhaps too soon.

In a skirmish at the western border of Cormyr, working for a Noble family seeking to protect the realm from the death DRagon, Orren nearly lost his life to a Goblin's spear. Luckily, the tide of battle turned and a cleric of Helm was able to seal Orren's wounds.

As he was nursed back to health over the next week, the cleric, Myr stopped by to check on Orren.

"Boy, you are not suited for the battlefield. Still, you are smart and courageous. Those things we have need of in the Company. Duke Eltan is considering a trip to the lands to the far west, Maztica. Would you set sail on a ship from Amn and give your impression of what if any opportunities exist for the Company in these new lands?"

Orren jumped at the chance and once his healthw as fully restored took a caravan to Amn, booking passage on the next voyage to Helmsport....

As Orren lands, he begins to walk about the strange city staring at its majesty. "I must keep my mind on the task at hand. But this place is so grand it is as if I have landed in an entire new world...


A young Payit woman places a few bright parrot feathers and a piece of corn at the base of the temple steps. She raises her hands to the sky and voices a blessing to Qotal, the feather god, for his gifts.

She turn her eyes back to the earth and drinks in the sights. The city is a strange, open place, without the closeness and life of the jungles in Far Payit. She still wasn't sure what she was doing here, exactly. A skilled healer, she left her village to find her way in the greater world. Her mother, Kabal Xook thought her her made, but stepped aside for the strange callings of those touched by the True World.

Birds taught an important lesson: No chick remains in the nest forever. All must fly (and perhaps fail) eventually. As a follower of Qotal and a worker of pluma, Ik' Skull realized that her travels were merely a natural extension of her free and soaring spirit. She would gaze upon the invaders, the Easterners, and know the wonders that Cordell brought to this land.


M Maztican

sorry, too a few days off from checking......

The young Maztican warrior was of average height and average build, making it all too easy for him to blend into a crowd. It was a story he was all too familiar with: always described as 'steady' or 'solid', Otzali had done little in his life to make a name for himself. To truly stand out. Maybe that is what drove him to learn the language of the newcomers, to step forward when the call went out for someone to represent the Jaguar Lodge in the growing duality of Amn and Ulatos.

He made his way across the plain from the Lodge to the harbor. Part of him marveled at the newly cultivated fields and worn roads, a true testament to the prosperity of his people. Yet he could not help but wonder if the plain would have been better off untouched by Realmsian influence, if The People could ever be the same after these two cultures were slammed together in this place.

With a measured balance of curiosity and suspicion the young Jaguar Knight followed the road toward his new destiny.


Shot Putter Funkmeister

Realmsians:

Spoiler:
You have been in the H-U or Who or HU for the past few weeks getting acclimated to the climate, the food and the people, you have been concerned that you might get "the bug" for which some Realmsians have been known to get from the Real World. You have been able to score some sorted guard work and such but nothing overly profitable but still good enough to pay for a crash pad at the local boarding house so at least you aren't required to sleep under the stars where all of the mosquitoes are.

Orren and Meri you two are both separate but the scene plays out in a similar fashion

An excited young Payit comes up to you holding out a
wax-sealed letter (with no address). It reads:
“You are cordially invited to the
Drakosa estate this eve, after
vesper bells are rung at the
temple of Helm. Lord Drakosa has
need of your services, and you
will be well rewarded for your
efforts."

Maztican

Spoiler:
While Ik Skull is assorting her plumes for the benefit of Qotal, a shadow falls across your
way: a giant Amnite with a
cropped black beard and scarred
face scowls at you. He is armed
with a sword, and flanked by two
other armed men. One holds the
leash of a pair of hounds. A Payit,
whose earrings identify him with
the Revered Counselor.s
household, follows.
.You there!. says the huge man
in common. .You.re coming to
Drakosa.s house. He has work!.

The Payit translates. .Lord
Drakosa strongly invites you
immediately to assist him in a
matter of extreme importance."

The Amnite continues ".Move along, or I.ll feed you to
the hounds!.
bellows the huge
man, gesturing at the panting
dogs.
"Speed is essential, and you will
be rewarded for compliance,"

says the interpreter.

Seeing Otzali walking by their path the Amnite says "You cat man, the Lord demands your work!" in common

The Payit translates Lord Drakosa would like you to meet with him in his villa for an important work assignment."


M Maztican

Maztican:
Otzali grits his teeth. He is not sure what bothers him more, the gall of these outsiders or the way his leaders cowtowed to them. The young man knows it is not exactly fair - he has seen what those swords can do, watched how ineffective a maca is against their armor. Besides, not all People have the heart to be Jaguar, so holding all to the standards of the Jaguar makes no sense.

For a moment he considers resisting but thinks better of it. This is, after all, what the Lodge wants him to do. He also briefly considers a deception, wonders what he could learn by hiding his knowledge of their language, but his ego gets the better of him as he turns to reply not to the Payit but to the Amnite.

"I will go." Otzali says slowly in common tongue of the east, making sure he gets the words and inflections exactly right. "For the work, not because you demand it. Or because you threaten."


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Meri will ask for direction to the estate and then will return at the appointed time.

Altough she didn't bring any finely laced dress with her in the new world she did bring one made from blue silk.

she will have a mage armor effect on her and a small dagger conceiled.


Male Human Magic User 1

Orren reads the letter and must keep himself from being excited!

After a quick bath he gets dressed in his best robe and makes his way to the Estate making sure that his timing brings him there just after the bells ring.


Payit:
Ik' Skull doesn't bother to respond at first, but continues her prayers to Qotal. She finishes and turns to the translator. (Payit) "I look upon you and see a sorrowful man. If you wish to serve the invaders, that is your right, but why lie for them? You speak of reward when he speaks of death. Does earning their treasures mean that much to you? May the feathered serpent have mercy upon your soul"

She turns to the man. (Commons)"I will come to this Droksa's house and and hear his offer."


Shot Putter Funkmeister

Mazticans

Spoiler:
In Payit the man says, "Ours is to serve how Quotal sees fit and at this point in my life, I serve in this capacity. It is wise to come with us."
The Amnite says, [b]"I could care less why you are coming." and then he spits on the ground with some red juice from his mouth.


Shot Putter Funkmeister

Realmsians are afforded all the respect is due adventurers in their homeland the guards to the immense tobacco plantation are pleasant and allow them with a quick shrug and retainers bring you into the courtyard.

Ik'Skull and Otzali are almost pushed in by the men and the dogs, the guards sees the leader of the men you are with and also shrug and move you to the courtyard.

Inteligence DC 12

Spoiler:
You are aware that this plantation was recently sold by an Amnite named Jalimar and Drakosa has been putting in real effort to make the plantation profitable diversifying it into making indigo as well as tobacco.

The meeting with Drakosa takes
place in the open court in his home. He appears in normal
robes, with the two men who summoned you by his side.

To the Realmsians he says, "Lady and Gentleman, it has come to my attention that you are newcomers, as am I. I have heard
wondrous tales of this land at the table of Governor-General
Cordell, and I would much like to impress and help His
Governorship.

A flying cape called the Cloak of One Plume was said to have
been destroyed in a battle between the savage gods Zaltec
and Qotal. I have found this untrue. The cloak survived,
hidden away in the ruined city of Nexal. Where it is within that city I do not know, for Nexal is
overrun with evil creatures. You are new here, and will be
unknown to the creatures. Even in their changed state they might
recognize an old soldier of Cordell's, and attack. Also, evil
men from the Realms have fled into Nexal; they might recognize
all but the freshest faces. Stealth and cunning are called for. Go there, rescue this cape for me, that I may offer it to the
governor-general.

Tomorrow the good ship Helm.s Choice is sailing up the
coast to the gulf of Kultaka, seeking to map safe harbors. The
ship will get you halfway to Nexal.

My loyal servants Hasoctl and Ironspike will help you in your
mission. If you return, you may retain all treasure you find other than the cloak. Serve me fairly, and land in this new world is yours as well. Do you accept?"

He then walks over to the Mazticans and says with Hasoctl in tow, "I am told you are brave and worthy. Prove this to me. In Nexal is the great magic Cloak of One Plume. You will be rewarded with gold, land, and freedom if you bring it back to me. In the
morning one of our moving mountain-ships sails. Be on it;
Hasoctl and Ironspike will lead you. Bring back the cloak and I
will reward you."

Hasoctl translates it accurately into Payit for you.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

int: 1d20 ⇒ 1

This prospect sounds interesting Lord Drakosa. A few questions perhaps before. Would you mind defining: Evil creatures ? their abilities, their appearance ? Evil men from the realms ? how many of a population in this city are we talking about ? How are we to return from Nexal if the ship is continuing forward ? she ask politly


Male Human Magic User 1

Intelligence 1d20 ⇒ 9

"Thank you for the opportunity Lord. I shall not fail you". He listens to Merisiel's questions with an approving nod.


1d20 + 2 ⇒ (17) + 2 = 19

Ik' Skull smiles meekly. "Oh, so very kind of you sir. Gold and land; your generosity is great. This warrior and I would be pleased to serve you in this task." She sidles close to the Jaguar Knight and places her hand around his bicep in a show of unity.

Otzali:
Ik' Skull is squeezing your arm hard at the moment.


M Maztican

Int: 1d20 ⇒ 7

Otzali is fuming by the time the meeting starts, but all thoughts of the insults from these outsiders are forgotten when Drakosa mentions the Cloak. Otzali does his best to hide his excitement at the prospect that not only is the ancient wonder still out there, but that he might be the one to find it. He turns his gaze starts to wander the room, evaluating the others that will make the trip, when his thoughts are interrupted by the plumaweaver's touch.

"Of course," he says, dragging his focus back to the conversations around them. Which also brings the memories of his recent treatment back into focus as well. You talk of freedom as a gift to give, but you were the one who took it in the first place........

Ik' Skull:
That arm is clenched as well


Shot Putter Funkmeister

Drakosa responds to Merisiel and says, "After your mission you could choose to march across land back to Helmsport-Ulatos or charter a boat from Kultaka City, that would be up to you. Some of Cordell's traitors split after the battle of Nexal and remained. I do not know their names. I do know that the Viperhand orcs are operating in that area and are very dangerous. There are a few cities in the valley of Nexal. Most of the inhabitants are monsters, ogers, troll and the like. When you get to Kultaka they will probably have better information."


Male Human Magic User 1

"Trolls? We will need to make sure we have plenty of torches on hand, they are the most dangerous of the creatures you have mentioned my Lord".


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

The viperhand ?


Shot Putter Funkmeister

Drakosa chuckles and says, "You are fresh off the boat itn't you? The Viperhand is the name of the followers of Zaltec."

He then says to Orren,"I think your preparations for the trip should be discussed amongst your group, not I"


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Fresh indeed, not even a week old. Can you provide us with a description of that Cape ? Can we get some gold coins that are rather non descriptive in order to use them in that valley ? is there any contact we should visit in Kultaka ?


Shot Putter Funkmeister

Drakosa says, "Outside of Helmsport-Ulatos people trade in commodities. The two most common is cocoa beans or ears of maize, but of more value is blades of copper. Maztica is a wild place and as such I don't have any further information for you. You could ask local merchants or something but these two"

He points at Ik'skull and Otzali and continues, They should have more info than I. So my dwarven friend, do you accept?"


Male Human Magic User 1

"So we will be traveling with locals then?" Orren holds back a slight grin as he finds out the news.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Indeed i shall accept. I suppose the locals also have a good idea of what the cloak looks like


M Maztican

Otzali remains silent as the others talk about him and around him. The Lodge said he needed to integrate and become part of their world, they never said he needed to be their lesser.

He nods as the conversation refers to them, then leans in to whisper in Ik'skull's ear.

"Eles não há nada de bens e comércio de base. Mas nós somos os "selvagens". Eles não vão sobreviver muito tempo no Verdadeiro Mundo sem nós. Mas a verdadeira questão, tecelão, é o quanto você vai realmente dizer-lhes sobre a Capa?"

Payit:
"They no nothing of goods and basic trade. But we are the 'savages'. They will not survive long in the True World without us. But the real question, weaver, is how much will you truly tell them about the Cloak?"


Shot Putter Funkmeister

Hasoctl raises an eyebrow at what Otzali says but does not say anything.

Portuguese... interesting choice.I would have gone with Guarani... :)

Drakosa says to Orren and Merisiel, "Splendid! If that is all, Ironspike will escort you to your lodgings in the city and then pick you up and bring you to the ship."

He then turns to Otzali and Ik'skull and says, "Hasoctl will take you to the natives' quarter."

Hasoctl then translates it for you.


Male Human Magic User 1

Orren walks towards the natives before heading off with Ironspike, "I am Orren Patrizi, please to make your acquaintance. I am looking forward to spending time with you and learning about your wondrous land".


Ik' Skull giggles shyly.

"O que eu digo a eles ? Meu senhor , você sabe tanto quanto I. É um tesouro do Qotl , um dos sinais de seu retorno . Ele é conhecido por muitos, se eles têm inteligência suficiente para perguntar."

Payit:
What would I tell them? My lord, you know as much as I. It a treasure of the Qotl, one of the signs of his return. It is known by many, if they have wits enough to ask.

She turns to Orren and bows. She answers him, answering with exaggerated slowness. "Pleased to meet you, Lord."


Male Human Magic User 1

Orren grins, "My Lady, I am no Lord. I am here to see this wondrous land in all of its beauty. An opportunity such as this to see more of it and thwart evil is an offer I could not resist".


Shot Putter Funkmeister

Drakosa says, "Good luck!"

You leave the estate from different entrances and you feel there will be plenty more time to get to know each other aboard the ship.

Realmsians

Spoiler:
Once clear of the estate, Ironspike
asks, "So, what do you think?"

Mazticans

Spoiler:
The native-born characters are ushered into a small room in the natives’ area, with a single thin
window high up in one wall, secured by bars. A sentry is posted
outside the door, and a second sentry is placed directly across. Both are Payits, armed with macas.

About an hour after your arrival, Hasoctl returns and you hear a few
coins being exchanged, and the door opens. Hasoctl motions to you to stay quiet and accompany him.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Merisiel extend her hand as she introduced herself to those that will be part of her next adventure

And i am Merisiel Stormwind, but you can call me Meri for short, i am the new gal in town not even a week old in town. And who might you both be ? she says with a genuine smile.

Realmsians:
Idea about what ? the meeting ? the lord ? the mission? this new world ? she says smiling. The meeting was interesting, but the lord wasn't really forthcoming with information. He refused to give any details about the cloak. He surly must have a good description of it and its history since he has been tracking it. I guess it holds some significant importance and that followers of both gods will want to retrieve it should they know about its location. Might bring political problems unless the Governor hands it back afterwards. We have little info on the city and for one i am not good at gathering information nor sneaky. A dwarvf tends to stick out even more so here. This new world is fantastic, everything is new, so dangerous and so exciting. And what do both of you think ? she finish with a grin


Ik' smiles. "Come to Far Payit; stargazers and scholars are welcome there."

Ik' Skull retires with the other Mazticans.

Mazticans:
"Such graciously hospitality they extend to us, providing such fine guards to keep us from harm." the woman muses to her companion during their wait. She will softly question Otzali, eventually. "My name is Eveningstar, from Far Payit, walking the many paths of the True World. Where do you hail, my lord, and what were you seeking before they took you here?".

------------------------------
After Hasoctl's arrival

She turns to Hasoctl, curious, and looks to Otzali to see his reaction. Giving in to that curiosity, she grabs her shoulderbag, quiver and bow and makes to accompany Hasoctl.


M Maztican

First.....
The Payit warrior keeps a stoic face but does not hesitate to take the proffered hand and shake as per the Realmsian custom. "I am Otzali. I am new to this place, but I was born across the plain in grand Ulatos. It sounds as if we will be traveling to many beautiful sights here in the True World."

Then....

Mazticans:
Otzali smiles despite himself as the woman's reaction to their escort. "I am no lord either, just a warrior training to be a Knight." He pauses before continuing to whisper. "Taken? I thought I had volunteered to serve the Lodge by coming here to work with these Outsiders, but now I am not so sure......."

And then......
Otzali is confused by the man's reaction but is more than happy to comply, checking that his maca is clear if needed before nodding to his companion and moving toward the door.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Ha the plains, so have en good evening and see you on the boat. she replied with a smile


Shot Putter Funkmeister

Realmsians

Spoiler:
Ironspike raises an eyebrow after Merisiel's tirade and responds,
"He.s giving you a ride. Care to make some real money?"

Maztican

Spoiler:
Hasoctl leads the characters into
Ulatos, to the twelve-room palace of his mother.s uncle.Revered
Counselor Caxal. Otzali recognizes him at once

Caxal waits for you in the alcove overlooking the patio. A low
brazier burns before him, lighting his face from below. He sprinkles a few aromatic herbs on the brazier and says, "Ah, the brave heroes Drakosa would send into the jaws of death... I am Caxal, the revered counselor of Payit the highest Payit authority in Helmsport Ulatos. May I have the honor of your names, jaguar knight and sorceress of the plume?"


Male Human Magic User 1

Realmsians:
Orren shakes his head, "All mercenary jobs involve a level of the unknown, if he knew it was not dangerous he would go himself". At Ironspike's comment Orren shrugs, "You going to offer us a better deal to retrieve this cloak or did you have something else in mind?"


M Maztican

Mazticans:
Otzali's eyes go wide in recognition as he is brought before the Counselor. He bows his head in the appropriate sign of respect.

"You honor us, Revered One. I am Otzali, son of Utsav, and while I follow the path of the Jaguar I have much to learn before earning my armor."

He opens his mouth as if to continue, to begin asking the myriad of questions swirling around in his mind, but he manages to stop before embarrassing himself.


Shot Putter Funkmeister

Realmsies

Spoiler:
Ironspike smiles and says, "Come with me." You follow him down a side street to a lean-to at which point he moves a large sheet of canvas to let you inside and ushers you in.
Inside is a simple room, with a single table lit by a lone candle. The candle illuminates a portly man sipping on a mug of octal. He smiles and says, Ah, these are Drakosa's brave adventurers, out to seek the Cloak of One Plume. My name is Major Danosta, leader of the Helmsport Garrison. I am delighted to make your acquaintance."

Mazticans

Spoiler:
He nods and then offers you some refreshment and then after a telling various allegories about Qotal and some humorous tales of the Dog People and mentioning that he has noticed that some people from the east aren't from Amn and then he says, "The cloak is of the utmost importance to our people, Otzali, Ik'skull, the cloak must be returned to us and should stay here in Ulatos under Payit care. I have no doubt that Drakosa plans on giving this cloak to Cordell and then he will undoubtedly bring it to the east and give it to the 'Five.' Would you be interested in assisting in keeping this heirloom of the gods for us?"


Mazticans

Spoiler:
"I, too, am honored to meet you. There was never a question in my mind of our actions. The return of Qotal is the hope of our people, and his symbols are our greatest treasure. We will not let such a treasure fall into the hands of the Easterners."


Male Human Magic User 1

Realmsians:
Orren bows slightly at the Major, "Yes we are two of the adventurers chosen. The others are natives. This cloak it seems is something that has some value attached to it if so many seek to possess it".


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Realmsians:
I am Meri Stromwind, No specific Title she says with a genuine smile Just fresh off the boat, Major I would think it holds more in terms of political influence than just gold she thinks to herself


Shot Putter Funkmeister

Mazticans

Spoiler:
Caxal smiles and says, "I can offer you 50 gq of items from my store house to help you on your quest. I am indeed extremely happy that we can strike an accord."

Realsmies

Spoiler:
Danosta looks Oren and says, "You are very canny Magister. This is an extremely delicate matter. What Drakosa doesn't know or better said wouldn't tell you is the cloak was reported to The Six as being destroyed. Meisarch is the person I report to and well is concerned that Cordell is not giving accurate reports. Well it is always better to have friends in high places, no? What I can offer you is 100 gp worth of quality Realmsian equipment for your trouble now and then reward you with gold and land either here or in Amn. Your choice."


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Realmsians:
Pardon my ignorance but who are "The Six" ? she ask and who reported to them the destruction of the cloak ? after the answer she will also ask Is there more information you can give up in order to locate the item or tell us about the Ruined city it is located in ?


Shot Putter Funkmeister

Realmsies

Spoiler:
Danosta says, "You must not be from Amn or anywhere near our homeland. Well as fascinated I would be of hearing your life story but Cordell reported that the cloak was destroyed to the Six, or the authorities of Amn, they are trade federation if you will. They funded the Golden Legion of which Cordell is the head, as far as Payit is concerned."
He just scratched his head and says, "We have heard word that it is in the valley of Nexal. You do know that they speak a different language there than is spoken here in Payit, they speak Maztican. Ironspike has a few connections in the valley"


Male Human Magic User 1

Realmsies:
"I have heard of The Six as I am from Baldur's Gate. The question I think remains, assuming that we locate this Cloak, do we bring it directly to you or do we bring it to Amn? Also, if these natives are with us, won't they want it back?"


M Maztican

Mazticans:
Otzali bows his head again. "Great thanks, Revered One, but the Lodge has equipped me with all I should need...." The knight pauses for a moment, a look of almost embarrassment coming to his face.

"...However, if we are going to be on this quest for some time we may be far from needed resources. Perhaps...some traveling food, and maybe some tools for working Obsidian? We will want to make sure our weapons are ready if the time comes to protect the Cloak."

WHEN the time comes...


Shot Putter Funkmeister

Realmsies

Spoiler:
He says, "You should bring it to me so we can book passage aboard a ship. I would also like to take a peek at the prize as well."

Mazticans

Spoiler:
Caxal says, "That shan't be a problem on both accounts. How much food do you think you should carry. Although I would say you should be able to supplement your food stock through hunting game. But take what you feel you should require."


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Realmsians:
Haha, well thank you for the precision. So If i understood correctly you don't work for the Head of the Golden legion but report directly to one of the Six ? And that ironspike fellow truly works for you ? do you know who that Hasoctl fellow works for by the way ?


Shot Putter Funkmeister

Realmsies

Spoiler:
Danosta smiles and says, "Yes, on both accounts. So do we have an agreement? I think he works for Drakosa."


Male Human Magic User 1

Realmsians:
Orren looks thoughtful for a moment, "What if the Natives still seek to deliver the Cloak to Drakosa? Can the Natives be bribed to assist us, assuming we accept your offer of course".

1 to 50 of 436 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Maztica: Fires of Zatal All Messageboards

Want to post a reply? Sign in.