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heh. The more awesomeness for the rest of us! Please let me know if I left out anything important. I'll be sure to work in some of the additional info along the way. Dale doesn't need any excuse to talk about things that mean nothing to most people.

EM±GM |

The last scenario was the bad one, not sure I remembered to look on any of them before I had typed my updates... Would go back and look after I had my post all ready to go... and realized I forgot something, and end up having to work in some important info or other after the fact.
Trying to remember to check first this time =)
Though you can toss me a preemptive K:history check in the Gameplay thread, that might, or might not, pop up later.

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Brady didn't level up from this Chronicle, and his sheet looks good. Thanks!
Brady will spend 1,000 gp to add +1 to his shield (mwk heavy steel shield). No other purchases; he still hasn't had a chance to use his new purchases from last time!

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Was there really no Aspis presence in this last scenario? Because if there was, I need you to initial a box on my faction card.

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Wait I forgot, I need you to sign off on one of my faction card boxes, Faliana has as many ranks as levels in Diplomacy so she can finally get that box checked.

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If Tad goes naked then Dale will be forced to try to stealthily take notes on Grippli anatomy. Or if he isn't shy then not so stealthily along with numerous questions.

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Sorry for the extra-long return after the weekend; had a migraine yesterday and just couldn't do screens.

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tomorrow is going to be a very long day at work and the next few days until Monday are likely going to be some of the busiest and most tiring days of work I will face this year. I will try to keep posting but it might be spotty and will likely be lower quality than normal. FaliBot as much as needed if she is holding things up.

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Brady Torquatus wrote:Brady isn't proficient in any ammunition (Edit: for which he owns the appropriate weapon) so he would have taken a bolt to share with Dale.Lies! You're proficient in all simple weapons... which include crossbows and slings!
I really should just buy a sling.

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Depends on the build. I've had a fighter who had more strength than he knew what was good for and was able to out damage a crossbow most of the time.

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We're approaching Thanksgiving here in America, so this is an early heads-up that I won't be available starting Wed afternoon through Sunday evening. I won't have access to either my home or work computers, so I don't expect to be able to post at all during my absence. Please bot me as needed! (Bot Me spoiler provided)

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Cross-posting in all of my games; apologies if you see this more than once.
Tomorrow, I head out for a weeklong vacation to where there are beaches, sunshine, and tropical beverages. I intend to be taking utmost advantage of all of the above (especially the latter). As such, I may have difficulty posting while I'm away; please bot me if necessary.
That said, the resort does have free WiFi, and I just got a new keyboard for my iPad that should allow me to post better on vacation than I ever have been able to before. I will be trying to keep up with all of my games as much as possible.
I expect, though, that my posts will necessarily be brief, even to the point of simply making my rolls without much roleplay. If I am silent in social situations, or not posting my combats, please err on the side of botting me early, rather than waiting; it will likely be better for us all that way.
Thanks!

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I just wanted to make this quick post to let you all know that I'm back! As you may have noticed, my goal to post during vacation was a complete failure, so I have a lot to get to; it could easily take me all day to catch up on all of my games.
I'm cross-posting this note to all of my games early. Please feel free to continue to bot me until I post in Gameplay, if there's an urgent need; otherwise, I'll post before the end of the day if my character is up. Thanks!

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Uggh, this archetype sometimes drives me nuts. Why on earth would you trade away a channel die in a caster cleric archetype? It should have been another physical ability traded away; probably a drop to the wizard hit die.
(Don't get me wrong, I love Tad's character, the mechanics are sometimes not right)

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I've wanted to retrain my first PFS character into it because everything it gave up (no armor and weapons, channel die) were things I wasn't using anyways (level dip in monk, 8 cha so little channeling). I just haven't had the prestige for it. However, I wouldn't normally try messing around with that archetype, and my 01 is nowhere near optimized.

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Domain Mastery and Bonded Holy Symbol are neat features, and worth trading something for. Blessing of the Faithful is just a bit weak, and it really doesn't work to link it to channel dice, when that's something the archetype trades away. The fact it's the second die traded away also means that it's not much good at all until level 5. To be honest, I forgot about that archetype feature during the first four levels, since it was pretty useless then.
How I would change the archetype:
leave channeling alone
keep deity's holy weapon proficiency (other weapon proficiencies would still drop)
lower hit die to match wizard
Also, in PFS, the fame needed to enchant the bonded holy symbol needs to be based on cost, not list price, because otherwise you can't enchant at all for several adventures after gaining the ability. Either that, or else just make amulet of natural armor +1 not require fame for an ecclesitheurge.

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To me the most useful, powerful, and unique ability of a cleric is channeling. Anything that hurts that is a no go. There are plenty of other variants, classes, etc that you can play a more martial version of a cleric.
As a side note, if ever there was a place for an under powered, 'RP' type of character choice, its PFS. They have a much better chance for survival here than in most other games.
I haven't really looked much into classes with bonded items so I don't know too much on how they work.

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To me the most useful, powerful, and unique ability of a cleric is channeling. Anything that hurts that is a no go. There are plenty of other variants, classes, etc that you can play a more martial version of a cleric.
As a side note, if ever there was a place for an under powered, 'RP' type of character choice, its PFS. They have a much better chance for survival here than in most other games.
I haven't really looked much into classes with bonded items so I don't know too much on how they work.
Channeling is something I've never really liked the fact that it's keyed off of charisma, and requires feats to be viable in most combat settings has always rubbed me the wrong way. It can certainly be strong and can be very helpful for healing up afterwards, but personally domains are the cleric bread and butter.
She wasn't even an 'RP' type character, that was just me not knowing how to build a good character.

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Ya, I see the domains as the flavor of the cleric. What makes your cleric unique. My channel cleric is about to embark on his first lvl 6 mission, so we'll see how he goes.
Ya the CHA and channel thing is most likely a balance thing. My cleric would be far and away stronger if I could dump or at least keep his CHA at a modest cost. I don't blame them, 3.5 clerics were pretty nutso.

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It makes sense to me to make casters use two mental stats instead of just one. Arcanists for instance also have abilities based on two stats.
I actually wish that sorcerers could get bonus spells per day off one stat and bonus spells known off another. DCs and other things would be based off the same one as spells per day, to make that the less costly thing to boost.

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Ya it is odd they didn't try to balance Sorceror's stats a bit, they must have decided they were behind wizards already. I haven't kept up with 2E stuff or I'd know better on what they've done to work on those single stat classes.

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I liked the idea of the spells being more powerful the more actions you invested. Other than that I don't recall much. Having three actions a round and the scaling attack penalties for multi attack I can get use to. I'm also a fan of the changes to crits. Give people a reason to invest in AC.

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EM±GM |

The problem with cleric archetypes, in general, is that clerics have very little to actually trade out for new things.
So its either taking away domains, spellcasting, or channel.
Most of them cull from the domains... I just wish there were more options that take from the channeling pool.
I have a cleric with 5 charisma... he can't channel at all. I would have loved to have something to swap the ability out entirely.
Ecclesithurge is really not something that was designed for 'channeling' clerics. It is more for the casting cleric... the ability to swap domains from day to day, or grab something on the fly via the arcane bond, opening up all sorts versatility options. Your god selection makes a big difference all the sudden, due to all the domains available.
People are trying to treat it like the non-melee healing cleric... but that's not its target, IMO.

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Hmm it'd be interesting to see that done, a hit die (and the probable linked BaB) change would be an interesting one to try. However the ecclesitheurge would need mage armor or something like it if the archetype lost hit points as well.

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Ha I think I'll keep my breastplate over +1 nat armor for 1k. +6 for what...350g as masterwork? You'd be pretty damn soft with a d6 and like a 13 AC or whatever. Mage armor is amazing.

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I'm going on a trip! I'll be visiting Vietnam, Cambodia, and Thailand from tomorrow to the 6th, I'll have wifi and my laptop, but I don't know how much time I'll have to post, so feel free to bot me as needed and apologies if my posting rate is dismal!