Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5
Safe travels, both Fali and GM.
Happy Holidays, Merry Christmas, Blessed Yule, Happy Solstice, ect. Tip a glass back for good friends and warm hearths, and I hope you all have a wonderful closing of the year.
OK, we are nearly at the end of this little adventure! Way overdue, but the end is nigh nonetheless! You still a few unknowns to sort, before I can work up the chronicles... but close enough to at least start gathering the other info I'll need.
So if you can do the requisite day job rolls and such, for those that have them!
Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5
Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5
Hmm.. feels like everyone dropped off. Just cause I mentioned we're near the end... doesn't mean we are actually at the end! Still some stuff to cover.
Methinks fatigue might finally have set in, these two did take much longer than I thought they would!
Fatigue and a winter storm making me feel like being lazy and also trying to run a special and a convention at the same time. I'm also waiting for Purpurrup's response to Tad's offer.
Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
Ya sorry, last couple days I've been mostly icefishing and not a lot of work. This storm is just starting too so hopefully I keep power for Sunday/Monday and beyond.
Full day training on Friday, with a drinking event afterwards that I wasn't planning on drinking at but ended up drinking at and then was so hungover and dehydrated all of Saturday I couldn't keep anything in my stomach and I've been trying to focus on the table of the Special I am GMing. It's been a busy weekend.
Male Vanara 1 Fighter (Drill Seargent) 5 Unchained Monk (Sage Counselor) HP 55 I AC 17:Touch17:FF14 I Fort 8:Ref 5: Will 5 I CMB 7:CMD 21 I Speed 40ft Climb 20ft I Ki Pool 5
Lol. Between the awful bout of flu, running a convention, and now a winter storm, I'll have to say I got a lot of energy sapped to. My apologies.
Dale, I'm surprised that you don't carry scrolls of lesser restoration for someone to use on you. Most parties have someone who could use those to fix the damage for you.
Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
Ya I haven't been very active on making sure Dale is properly prepared with consumables. He could likely use them himself as it is on his spell list. I'm hoping to find a scroll or potion of it so he can add it to his book.
FWIW, I'm terrible at that too. Brady, of course, isn't impacted by such things, but I have a witch and an investigator that I really should be managing their spell lists much better. I always forget to use in-scenario spell sources to expand their spells known!
You know, it is surprisingly difficult to have a PC talk two different ways when using different languages.
Methinks I'll make her better at common, if I ever do this again. =)
Or at least not make her 'worse' at it. Guess that's my fault in the first place. Ha!
Though I do like when languages are relevant!
It will just be a closing post to go now... to chase you through the jungle and dump you out somewhere near Senghor. Scenario-wise, we are done.
Though if you can get a run of scenario 9.10 going (Signs in Senghor), you now have the perfect lead in for it! =)
I will try work on chronicles and such when I get home tonight.
Oh, and apologies to Tad... Purpurrup had a tendency to snap at him =)
First female grippli he sees in, well, ever... and he makes all the bad impressions.
Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
It wouldn't feel right if you didn't spend most of an adventure giving at least one of us 'the business' RP wise. Tad get his dose this time. Dale finally earned a reprieve I guess.
As far as faction goals... these are the two I'm thinking of. I will go with the first if we qualify, or will attempt the second if not.
(0/2)Recover a named text (typically listed in italics or quotes) found during the course of an adventure.
(1/2)Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level. (Purpurrup)
If anyone needs spells Tad can prepare the next morning to clear out bad conditions before the end of the scenario, please assume he prepares whatever. (I'm thinking Dale and Monty may both want some lesser restorations...)
Brady will attempt to "[c]reate a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise. Doing so requires a successful Intimidate, Knowledge (geography), or Survival check with a DC equal to 15 + your character level."
"Listen Chroak. I don't care if you can't understand me completely. You can understand this." Brady shows Chroak The Exchange's symbol on a medallion he carries, and continues in the halting mix of common, polyglot, and rudimentary grippli that he's been starting to pick up from listening to Tad, Dale, and Purpurrup. "Somebody will come show you this. You help, them, understand?" He waits for the grippli to indicate his acquiescence, then stares just a little longer to make sure that the point is driven home.
Brady's not nice, not all the time. Sorry!
This check isn't in lieu of a day job check, so here is that.
Profession (merchant), traveler's any-tool:1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 Brady always earns a minimum of 25 gp from Day Job checks due to the Slush Fund faction reward
Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
Sounds good Tad. Its only damage so not something that won't heal naturally. I will however go through to find any potions that we found and still have that Dale can learn for his formula book with his Formula Alembic.
Taking 10 I can make the spellcraft easily enough. I already know cure mod and cure light. We had some bull strength left right?