EM - [PFS] Baby It's Cold Outside (Inactive)

Game Master Evil Minion

A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

─► Map ◄─


1,001 to 1,050 of 3,007 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Post 1,0001

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

lol, one to many zeroes.

Tchak hugs Phoebee back... then casts detect magic on the chest, because now he's curious...

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Well, at least we get to stay here in the city for this one," Nella muses. "Do we have any idea where to start looking for this Skagni fellow or will we just have to ask around and hope for the best?"


Tchak will detect no magical emanations from the chest.

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones gets up and orders Tchak a bowl of soup and a drink for himself, and sets it in front of him. "Welcome back! You missed the fun escorting goblins and being ferried by a troll."

While Jones is at the bar counter:
He'll give the barkeep an extra 1gp tip and ask if he's heard of a man named Skagni, and where we might find him. Regardless of the answer he thanks the barkeep and heads back to the table.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"escorting goblins and ferried by a troll? fascinating.. you'll have to tell me more about this adventure of yours. And the box does not detect as magic... so either it is warded, or it isn't magical.. just sayin'."

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym gives Wei Tchak a long look. "I hope that is the extent of your curiosity concerning the box. I am more concerned with who wants it, and what is inside. As for staying in the city here," he turns his attention to Nella now. "I would just as soon be done with this place. I had enough people give me dagger-stares while I was about purchasing my armor." He shakes his head in disgust. "I may need to cover my back with a steel plate now!"

Masym purchased a suit of +1 studded leather to wear and sold his existing armor.


Jones:
1d20 ⇒ 10

The innkeeper glances at the coin with interest and ponders for a moment.

"Skagni you say? Name don't sound familiar... but its a big city, and the lot that comes here tend to be more local. He from these parts, or foreign, like you lot?"

He nods towards where the rest are seated talking to Tchak.

"That one stayin'?" He adds indicating the tengu.

He thinks for a bit more, then palms the coin. "But I know a guy that knows some guys." He adds. "Might have a better answer for you in the morning."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"No kidding...the cold is bad enough but the staring and whispers are starting to get a little old," Nella sighs. "I got the same sort of thing when I bought my new pack yesterday."

Nella will drop 2k for a Handy Haversack and sell her old MW backpack for half (25g). Hallelujah I'm down to light encumberance now!

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Barkeep:
Jones nods and smiles at the barkeep, [b]"Yes, he's staying as well. Thanks for the help and the hospitality. We'll talk again in the morning."

I'll update Jones tonight. He should be ready to go tomorrow.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Yeah, I got the looks too. I just assumed the looks were because of my looks. Foreigners tend to get harsh looks sometimes." He smiles at Nella and adds "But I don't know why they would give you bad looks. Maybe they're not used to seeing someone quite as stunning as you." Then he blushes at being quite so forward and tries to recover. "I mean, you're a foreigner too, but you look better at it than I do. But Tchak," he says turning to the tengu, "it doesn't sound too hard for us to deliver this. You said the Pathfinders you were with didn't know the Skagni guy? Did you ask anyone else yet?"

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Nope, this has been my first stop since arriving in town, and I spotted you folk. I haven't had time to ask around."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Do feathers keep you any warmer that us wearing clothes? she asks the birdman.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"I don't think so... I've been been bitterly cold of late... Most of us feathered folk are descended from birds... who usually fly south for the winter to avoid the cold."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

False! False! Ravens dont fly south for the winter. she says with a smile.


OK then!

FYI: in general temperatures here are going to be much like in Irrisen, cold in the day, colder at night. During the day, as long as folks are wearing their cold-weather gear, I'm not going to worry too much about it, at night though, long exposure will be an issue.

Being late, and cold, the Pathfinders rest for the evening to start their next task on a new day (much to Tchak's relief, who has not seen a bed, or a roof even, for almost two weeks).

Also, how are you going to deal with the chest? As mentioned, its a bit awkward in size, and weighs 100 lbs.... though the makeshift sled Tchak put together reduces the encumbrance on it by half.

The next morning, the innkeeper will signal Jones aside. Apprently his friend's, friends', friend came through, and he relays some directions towards what is supposedly Rognvald Skagni home, on the outskirts of the city, on the far side of town. He also mentions that there was some incident there a week or so back, though the chain of information was not any more specific than that.

The directions he gives you are from a local's perspective, so following them proves a little more challenging than you would like. Eventually, however, you manage to make your way to the quiet neighborhood where Skagni is supposed to live.

Unfortunately, the incident the innkeeper's information hinted at becomes immediately obvious once you get there. Where the directions indicate Skagni's house should be, stands only the charred husk of a burnt-out building. Soot-covered timbers sticking up out of the snow like blackened fingers.

Bits of burnt timber and ruined furniture lie scattered about, but if anything remained after the fire, it seems to have been picked over and looted. Though most of the walls are blackened with soot, a patch along the former front of the residence still shows relatively clean, white walls.

Smeared across those white walls, written in reddish-brown letters four feet tall, are the words, "Pathfinders go home."

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Can we buy a wagon and mule to carry the chest? That's only 23gp for the pair.

Jones immediately draws his bow at the sight of the burnt house, "That's not good." Jones looks around for any immediate danger.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

Masym nods grimly. "While these locals do not like Pathfinders as a whole, this smells more like an act by those who are seeking the chest." He drops lower to the ground, looking for any recent tracks in and around the house.

Survival (track): 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

"Oh, definitely not good... I wonder if Skagni was hopefully out at the time and survived... maybe we could start by asking around the neighborhood? See if there were any witnesses?"


Masym will be able to ascertain that the fire happened almost two weeks ago. He will note all sorts of tracks around the burned out home, some new, some old, though much has been covered over by recent snowfalls. It looks the locals came in and picked over the remains pretty well in the intervening two weeks. He will not be able to find any specific tracks that stand out however.

Heal DC 10:
The message on the wall appears to be written in blood.

Looking around, Jones will note nothing out of the ordinary (beyond the burned home). The entire area is right on the edge of town in a sparse neighborhood of scattered stone and timber homes with small copses of trees and snow-covered bushes sprinkled between.

The streets are currently quiet and deserted of traffic.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

This is not a good thing that is taking place. I think we need to keep our wits about us and our eyes looking around.


Oh, and for the record, its not that the locals don't like pathfinders... they just don't like foreigners =) The Pathfinder part is usually irrelevant.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Auto-success on the Heal check since Nella has a +9 modifier.

"That's...blood that's written in," Nella says, looking a little ill as she studies the writing. "Can't tell what kind of blood though, but I hope it's not human..."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"I do hope that Skagni got away unharmed. Masym, you didn't find any tracks? Any idea where they went?"

When Nella announces that the writing is written in blood Malusha grows a little pale. "That is just awful," he says. "I hope it wasn't Skagni's blood."

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones will enter the burnt building, carefully, bow still in hand and look around for some sort of clue to who might have done this.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


The Pathfinders go about searching the remains of Skagni's home for any sign of what might have happened or what Rognvald's fate might be.

You slowly but surely make your way through what remains, when suddenly you hear a voice call out something in Skald, and suddenly figures are rushing at you from a small copse of trees just across the nearby dirt road about fifty feet to the north.

Axes whirling through the air are the first sign of their intentions.

GM Screen:
Jones: 1d20 + 4 ⇒ (4) + 4 = 8
Malusha: 1d20 + 3 ⇒ (17) + 3 = 20
Masym: 1d20 + 4 ⇒ (9) + 4 = 13
Nella: 1d20 + 2 ⇒ (19) + 2 = 21
Phoebee: 1d20 + 3 ⇒ (20) + 3 = 23
Wei Tchak: 1d20 + 2 ⇒ (12) + 2 = 14

t: 3d20 ⇒ (11, 11, 20) = 42
H: 1d20 + 1 ⇒ (16) + 1 = 17

MP: 1d20 + 5 ⇒ (10) + 5 = 15
M2P: 1d20 + 6 ⇒ (10) + 6 = 16
PP: 1d20 + 7 ⇒ (6) + 7 = 13
WP: 1d20 + 6 ⇒ (13) + 6 = 19

Ranged vs ff Wei Tchak: 1d20 + 3 - 6 ⇒ (11) + 3 - 6 = 8, 1d6 + 1 ⇒ (3) + 1 = 4 damage.
Ranged vs ff Wei Tchak: 1d20 + 3 - 6 ⇒ (14) + 3 - 6 = 11, 1d6 + 1 ⇒ (4) + 1 = 5 damage.
Ranged vs ff Masym: 1d20 + 3 - 6 ⇒ (4) + 3 - 6 = 1, 1d6 + 1 ⇒ (1) + 1 = 2 damage.

Most of the weapons fly way wide of their marks, given the distance, but one catches Wei Tchak unawares, and strikes him with a meaty thunk. (5 damage to Wei Tchak)

Charging towards the house, you see four rough-looking ulfen men, wearing chain and wielding hand axes and shields. One of them seems to be in charge, as he shouts commands at the others pointing towards you, though none of you understand what he's saying. He also seems to be slightly better armored.

Sense Motive DC 12:
You're not sure, but he seems to be pointing towards Phoebee

-- Round 1 ----------------------------

Phoebee, Nella, Malusha
blue, red
Wei Tchak (-5), Masym
pink, green
Jones

They give a map, then say the guys start 50' north of it... so had to kind of cut and paste some extra terrain on the top =) Was a DC 25 to notice them... Jones came close... twice =)

I just kind of randomly placed everyone, as you explored about.

Bold can go!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

If I were to cast grease on the square with the red guy, it is a 10' radius, would it get all 3 of them, he and the two closest to him?

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

grease is a 10' square (5' radius)


What Tchak said... the best you'll manage is 2 of of them

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Oh boy. Here come some more bad guys." Malusha says with more than a little bit of nervousness. "Guess I'll get a chance to use this." he pulls out a new wand that he picked up in town a couple days ago. He activates it and casts mage armor on himself.

Was that a move and a standard or just a standard?


Mage armor is not on your spell list (is it?), so you would not be able to activate it at all without a Use Magic Device skill check.
Would be a standard otherwise, plus the action to retrieve it.

Also, the armor you're wearing would make the spell moot, the two bonuses would not stack.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I will do the red guy and the one on his left.

She begins singing her slippy shoes song.
Slippy shoes, slippy shoes, trying to stay upright
Slippy shoes, slippy shoes, always hard to keep.
Guess this one will be out of the fiiigght

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Phoebee, you will need to get within 25' to cast that there.
ie: you'd have to move forward 20'

I made a template, just place it where you want it to be within range.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Uhg. Didn't notice the non-stacking thing. Guess I should have gone for a shield wand instead. But that's ok. Live and learn. And since I don't have any UMD ranks, looks like I can't do that yet either. I'll roll with it though. Mistakes are what make things interesting (and sometimes fun).

Malusha actually only tries to cast mage armor on himself. After shaking the stick around few a couple seconds he realizes that its not going to work. He's going to have to get some training in order to do this!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Potions might be better

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Moved up and used the template.


GM Screen:
Reflex red vs DC 14: 1d20 + 1 ⇒ (14) + 1 = 15
Reflex green vs DC 14: 1d20 + 1 ⇒ (8) + 1 = 9

Phoebee steps forward singing her slippery song, and one of the ulfen attackers suddenly slips and falls with a startled cry. The leader, in the back, starts to slide as well, but manages to keep his feet.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Tchak moves to protect Phoebee as he draws his weapon and casts shield on himself. "Don't take too many risks, dear Phoebee... don't want you getting hurt."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half-elf will laugh at the work her slippy shoe song does.


Its not quite Wei Tchak's turn yet!

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25

"Watch it Phoebee, they've got their eye on you!" Nella calls in warning as she pulls out one of her many wands and waves it in an arc.

Nella will draw and use her wand of Bless. Charges remaining (44).


Note: Wei Tchak moved a bit early, so these guys are reacting to where you previously were =)

GM Screen:
Melee vs ff Masym: 1d20 + 3 ⇒ (3) + 3 = 6
Ranged vs ff Tchak: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8

One of the ruffians moves forward, surprisingly walking right past Phoebee to instead attack Masym behind her.

Their leader, carefully moves out of the greased area, and flings an axe at Wei Tchak, again ignoring the closer bard.

Both attacks miss wildly, however.

-- Round 1 ----------------------------

Phoebee, Nella, Malusha
blue, red
Wei Tchak (-5), Masym <----- we are here!
pink, green
Jones

Group Buffs: Bless (+1 to hit)

Bold can go!

Liberty's Edge

Active Conditions:
Resources:
Bolts 17/20, Cold-Iron bolts 10/10, Silver bolts 10/10
Male Human Slayer 6 (Vanguard archetype) HP 55/55 | AC 21 , T 15, FF 16 | F: +7, R: +10, W: +4 | CMD 22 | Perc. +10 | Init. +4

"Phoebee! Get yer fool ass back here!" Masym yells at the elven bard even as he readies to attack the Ulfen warrior who advanced upon him. Still he does fix the Ulfen leader in his mind.

Round 1:
5' step on map.
Move: Use Studied Target on Red Ulfen leader.
Attack: Shortspear: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
.
Status: Studied Target on Red Ulfen.

Grand Lodge

hp 43/43; (AC 15, t15, ff10); F 5*, R 3, W 4*; bab 3 +6 melee +5 range; cmb 6 cmd 21; init +4; ap 4/4; wih 42; wmm 47; folio reroll 1/1 | tengu magus (bladebound, kensai)/5 | - 12 *
skills:
acro 3, craft weapons 7, fly 10, kn arcane 9 kn dung 7, kn planes 7, perc 11/13, sm 2, spellcraft 10, stealth 4, umd 5

Wei Tchak casts shield and draws his sword, tells Phoebee to move back so he can protect her... wall is in the way for his movement from where he is now


GM Screen:
ra: 1d20 + 1 ⇒ (7) + 1 = 8
ga: 1d20 + 1 ⇒ (4) + 1 = 5
blue vs Masym: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex vs DC 14: 1d20 + 1 ⇒ (12) + 1 = 13

Masym stabs the nearest ulfen man, scoring a strike across the man's chest. Wei Tchak casts a buff, and draws his sword calling for Phoebee to move back.

One of the remaining attackers, skirts past Phoebee and moves to attack Masym with his companion. The other stands up in the greasy patch left by Phoebee's spell, and tries to move carefully out of it... but has no luck and slips and falls once more.

-- Round 1 ----------------------------
Jones <----- we are here!

-- Round 2 ----------------------------
Phoebee, Nella, Malusha
blue (-6), red
Wei Tchak (-5), Masym
pink, green
Jones

Group Buffs: Bless (+1 to hit)

Bold can go!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The half-elf will draw her sword and begin an inspirational diddy.

We shall overcome these cretins, We shall over come them, yes, yes, we shall

Silver Crusade

Male Human Fighter (Archer) 2/Brawler 2: [HP: 34/34 ] [AC:21 T:15 F:16][CMB +6, CMD 21] [ Fort +7, Ref +8, Will +1] [Init:+5, Percep:+9]
Active Abilities:
Martial Flexibility:

Jones focuses a bit and gains Deadly Aim. Move Action for Martial Flexibility.

He takes a 5' step and fires at blue.
Comp Longbow: 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14
Damage: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella moves forward, mindful to keep the nearby chest close and in sight just in case. Seeing two of the four men attempting to maneuver Masym between them, she calls upon Shelyn's blessing to shield the warrior from harm.

Nella moves to her current position and uses Blessing of the Faithful on Masym; add +2 to his AC until Nella's next turn!

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha pulls out his crossbow and slids a bolt into it. He doesn't have a clear shot at any of the men yet. He watches Nella to his left and sees her cast a protection spell on Masym. "Good idea Nella, we need to keep our fighters healthy."

When he spots Phoebee up in the middle of the conflict he gasps and joins in the chorus of everyone else shouting at her. "Phoebee! You need to move out of the way!"

Move action to wield crossbow, move action to load.


Jones fires at the nearest attacker, but the man manages to get his shield up at the last moment and deflect the shot.

Phoebee, unconcerned about her position, despite her companions protests, starts up an inspiring tune whilst drawing her sword.

Malusha too, pulls out a weapon, although in his case a crossbow, as Nella calls on Shelyn to protect Masym from those that would attack him.

GM Screen:
Melee vs Masym, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Ranged vs Tchak: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10

And attack them they do, as one of them steps around to flank with his friend and chops away with his axe, though Masym is able to deflect the blows without harm.

The apparent leader of the group, calls out some more instructions in Skald, as he moves closer, drawing another axe and flinging it at Tchak. But the tengu is able to easily dodge the incoming weapon that lodges in the burnt timbers behind him.

-- Round 2 ----------------------------
Phoebee, Nella, Malusha
blue (-6), red
Wei Tchak (-5), Masym <--- We are here!
pink, green
Jones

Group Buffs: Bless (+1 to hit), Inspire Courage (+1 to hit, +1 damage)

Bold can go!

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