DystopianGM's The City of Strangers, Part I: The Shadow Gambit CORE (Inactive)

Game Master DystopianDream

The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.

Maps


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Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil pops a Magic Missile off at a wolf, attempting to take down the most seriously injured one.

MM: 1d4 + 1 ⇒ (4) + 1 = 5

"Time to mop up... Literally," he adds seeing the copious amount of blood on the theater floor.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim also advances. She uses an acid splash on which ever wolf is still up and most wounded.

touch: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
damage: 1d3 + 2 ⇒ (3) + 2 = 5

The back of one of the chairs vanishes into a pile of smouldering acid.


Well, darn. It looks like I was off by one in my calculation, and so it seems Blend did in fact kill Wymund with that last arrow. That'll teach me to try and power out a post at lunch time!

Wymund's head jerks back as an arrow hits the dead center of his eye. There is a brief, sickening moment as he stares at the arrow shaft protruding from his head. Then he shakes and passes out from the pain, dying there on the ground a half-moment after. The wolves, seeing their master slain, fight on ferociously.

Bold may act.
Active party buffs: inspire courage +1
Round 3

Blend
Silgil
Prisim
===========================
Wymund
===========================
Lod (-17, prone)
Chip
Garrett

===========================
Wolves (red, green (-15))
===========================

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

I ninja'd your post. Prisim cast and missed.


So you did! No worries. I will have to roll the will saves for sleep on the wolves anyway.

Green will: 1d20 ⇒ 13
Red will: 1d20 ⇒ 17

Both wolves actually stave off the bard's spell!

Bold may act.
Active party buffs: inspire courage +1
Round 3

Blend
Silgil
Prisim
Lod (-17, prone)
Chip
Garrett

===========================
Wolves (red, green (-15))
===========================

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

GM, looks like Green failed his save on DC 14.

Garrett finishes his spell and then quickly draws his shortbow as he moves forward, while maintaining his rousing speech!

Attack Red: 1d20 + 8 + 1 - 4 ⇒ (1) + 8 + 1 - 4 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

5 ft. step
Chip steps up and starts going to town on the wolves. Nonlethally of course, as he still has an aversion to attacking animals. Starting with Green then going to Red. Remove the flank bonus if red ends up being attacked.

Full Attack

Longsword Attack (TWF, Power Attack, Inspire Courage, Heroism, Flank, Nonlethal): 1d20 + 11 - 2 - 2 + 1 + 2 + 2 - 4 ⇒ (11) + 11 - 2 - 2 + 1 + 2 + 2 - 4 = 19
Longsword Damage (Power Attack, Inspire Courage): 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13

Short Sword Attack (TWF, Power Attack, Inspire Courage, Heroism, Flank, Nonlethal): 1d20 + 11 - 2 - 2 + 1 + 2 + 2 - 4 ⇒ (7) + 11 - 2 - 2 + 1 + 2 + 2 - 4 = 15
Short Sword Damage (Power Attack, Inspire Courage): 1d4 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Free Action
"Zipper, attack this one!" He points at the more southern wolf.


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Chip, being a simple animal, will just attack RED.

Full Attack
Bite Attack (Inspire Courage): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (4) + 1 = 5

Claw Attack 1 (Inspire Courage): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (2) + 1 = 3

Claw Attack 2 (Inspire Courage): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Claw Damage 2 (Inspire Courage): 1d3 + 1 ⇒ (3) + 1 = 4

----------------------------------------------------

Crit Confirm - Claw Attack 1 (Inspire Courage): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Crit Confirm - Claw Damage 1 (Inspire Courage): 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Halfling Warrior 4 | HP 30/30 | AC 16 T 12 FF 15 | CMD 16 (18 vs bull rush) | Fort +7 Ref +4 Will +9 (+4 against fear) | Init +1 | Perc +6 | smite (+2 hit/ac, +1 dmg): 1/1

Lod grits his teeth and swings again at the wolf from the ground, this time calling on the power of the Lady Shelyn to take down the wolf.

Swift to smite on the wolf. Since it smote me Lod is taking a guess that it's evil.

+2 AC for 18 (14 while prone)

+1 greataxe: 1d20 + 8 + 1 - 4 + 2 ⇒ (1) + 8 + 1 - 4 + 2 = 8
damage: 1d10 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9


In one smooth action, Chip knocks out the first wolf and bruises the next, and then Zipper lands several hits enough to knock out the last remaining enemy. Soon enough, the wolves fade back to their home plane in a hazy, shimmery blur, and then finally to nothingness.

Out of Combat!

Before the combat, you noticed several pages strewn about chairs on the stage, and now you have time to peruse them. They seem to be supply lists and coded lists of names of some kind. There is also a list of cities: Absalom, Sothis, Kaer Maga, Oppara, Whitethrone, and Almas.

With the immediate threat of Wymund Pratt's Shadow Lodge quelled, you seem to have more questions than when you started. What is the Shadow Lodge? How far does it go? Who are its agents? What do they want? You have a feeling that this is only the beginning, and that discovering the answers to these questions may take more hardship and toil. More sacrifice.

Everything has a cost in the City of Strangers, after all.

Great job everyone!

Grand Lodge

Halfling Warrior 4 | HP 30/30 | AC 16 T 12 FF 15 | CMD 16 (18 vs bull rush) | Fort +7 Ref +4 Will +9 (+4 against fear) | Init +1 | Perc +6 | smite (+2 hit/ac, +1 dmg): 1/1

Lod picks himself up off the floor and dusts himself off. "Well, hopefully that's the end of the Shadow Lodge in this city." Upon seeing the coded list, he groans, "But maybe not everywhere, it seems."

Thanks again, GM!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil tries to find ANYTHING that might tell what this shadow lodge actually is. He also commits the lists of names to memory. List like that have a way of vanishing - then again so do those that keep those lists in their memory. Yikes!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett stashes his bow and joins the others as they examine the intelligence they gathered. He shares a look with them, a smiling pulling at the corners of his mouth. "It would seem that we have only begun the first stage in a length venture, my friends. Let us prepare for the next step!"

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