Dungeon Master S's "The Glass River Rescue" (Inactive)

Game Master Chris Marsh

COMBAT MAP


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Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Yes, Khamul would have 5' stepped away; I didn't realize there was a wolf next to me.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

In which case I can step into Khamul's space without provoking by going around the outside and shield slamming the wolf directly forwards. DMS, per Shield Slam, I get a free Bull Rush attempt with the CMB roll replaced by my Attack roll (so, a 22). Does that succeed? If yes, the wolf is either bull rushed back 5 feet. Either it will be bull rushed off the ship or it will be knocked prone as it hits the side of the ship, as per that feat.

Shield Slam:
Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

AC: 16, HP 7/7, E. Blast: 6/7, Mage Armor

Marika grins, her eyes gaining a slight blue cast as the air around her seems to charge with static electricity with a swirling gesture around her body. That done, she suddenly plants one hand on the ship's railing and vaults into the air...

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

...landing neatly on the docks, she looks to the harbormaster with a cocky grin.


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Apologies for the lack of prose. In an all day training. I will resolve around 4:30 PM EST


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Sigrun's smash not only breaks bone, but the wolf flails over the edge. Despite the railing, the force is too great, and the wolf drops over the edge and into the harbor.

Marika is up

DM:

Leader: 1 Shakened
Wolf: 10
NW: 0 Bane
NE:0 Bane

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

Same as above then. I noticed we have edit capability, just moved my token where I want it to go.


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While still affected by the opening salvo, the dockmen mean business. Fear of reprisal is worse than fear of you...

The wolf-dog is near rapid, and swims towards the dock. The leader, seeing what he thinks is an easy target lunges towards Marika and stabs with a shortsword: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7, but she doesn't even need the spell to avoid the attack.

The Northwest thug looks about Perception: 1d20 - 1 ⇒ (8) - 1 = 7, doesn't see anything threatening him immediately, and shoots his crossbow at Chusynd 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9. The bolt lodges itself into the mast.

The thug to the Northeast takes the same approach, but aims for the squishy looking elf 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16, and manages to hit Fel 1d8 ⇒ 1

End Round 1, begin Round 2

DM:

Leader: 1
Wolf: 10
NW: 0 Bane
NE:0 Bane

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

Chusynd five-foots next to Fel and returns fire at the thug who shot the Bard.

Fire!: 1d20 + 3 ⇒ (4) + 3 = 7
Ouch!: 1d10 ⇒ 9

Cuir taitneamh a bhaint bronntanas ó mo Aróden!

Celestial:

Enjoy Aroden's gift!

Does it look like anyone else is taking note of our tax evasion?
Perception: 1d20 - 1 ⇒ (2) - 1 = 1
EDIT: LOL, nope, nothing to see here!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul stomps down the boat, staring at the man to the NE without blinking. He holds his scythe up and chants, "Vaše krev se vaří, a váš žaludek se zase!"

Draconic:
"Your blood shall boil and your stomach shall turn!"

touch attack: 1d20 + 3 ⇒ (17) + 3 = 20
Ray of Sickening DC 15 Fort save or sickened for 1 minute.

Sickened:
The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

spells:

cantrips
Detect Magic
Read Magic
Disrupt Undead
Touch of Fatigue

1st level
Ray of Enfeeblement
Ray of Enfeeblement
Ray of Sickening
Cause Fear

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

I don't fancy my chances of actually jumping across the gap in my armour... soo...

Sigrun looks around for the boarding plank and puts it down with a thunk, not wanting Marika (and Kageko - assuming she hadn't drowned!) to deal with the thugs on her own.


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Round 2 Update

Thus far no reinforcements arrive, neither do any locals in the area make note. Chusynd goes far wide with his shot. Meanwhile Khamul nails the thug with a ray FORT: 1d20 + 3 ⇒ (6) + 3 = 9. He immediately responds by vomiting on the dock. Sigrun takes a full round to drop a gangway onto the dock. Yes, D13 would result in a flank.

Chusynd: 21
Khamul: 20
Fel: 16
Kageko: 13
Sigrun: 13
Mareka: 13
Thug: 11

DM:

Leader: 1
Wolf: 10
NW: 0 Bane
NE:0 Bane

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
With everyone's attention on the boat and Marika's graceful leap, no one notices a slightly bedraggled figure emerging on the pier and making her way back to the fight...
Attacking the crossbow thug at D9 first. +2 from strength, +1 from Fel not-singing, catching enemy flat-footed...
Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 CRIT THREAT: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13
Katana damage: 1d8 + 2 ⇒ (2) + 2 = 4 Crit: 1d8 + 2 ⇒ (6) + 2 = 8
Sneak attack damage: 1d6 ⇒ 6

... At least, not until the tip of her blade emerges from between the ribs of one of the crossbowmen.

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

AC: 16, HP 7/7, E. Blast: 6/7, Mage Armor, Shocking Grasp

Marika's smirk isn't the least bit interrupted by the clumsy attempt at striking her. Dancing back out of the way, she directs the sparks to her hands. "Sure you want to dance with me?"

5' step back, casting Shocking Grasp.


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Kageko slays the thug without so much of a cry in pain from her target. He slumps to the docks, motionless. Marika's hand crackles with arcane power. Unfazed, the leader steps forward for another stab with his sword. 1d20 + 2 ⇒ (15) + 2 = 17, and drills her for 1d6 + 1 ⇒ (4) + 1 = 5 damage. The final thug, unaware of how the battle is turning takes another shot at Chusynd. 1d20 + 4 - 2 - 2 ⇒ (7) + 4 - 2 - 2 = 7, and misses pitifully.

End Round 2, Begin Round 3

DM:

Leader: 1
Wolf: 10
NW: DEAD
NE:0 Bane, Sickened

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul will pause for a second to see if his companions can finish the man off.

Holding.

spells:

cantrips
Detect Magic
Read Magic
Disrupt Undead
Touch of Fatigue

1st level
Ray of Enfeeblement
Ray of Enfeeblement
Ray of Sickening
Cause Fear

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Axe (flank/inspire): 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Hurrying across the gangplank she put down, Sigrun moves up behind the Razmiri's leader and taps him on the shoulder.

"I warned ya'."

She then axes him a question... right across his midsection.

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

Can we position ourselves so that all three of us effectively flank?

Kageko removes her blade from the thug's lifeless corpse with almost delicate care -- until she sees Marika being assaulted by the thugs' leader.

She quickly withdraws her blade the rest of the way, then dashes up behind the Dockmaster to properly chastize him.

+2 flanking, +1 from Fel not-singing
Attack: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 1d6 ⇒ 2


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Assuming Chusynd's actions deal with the NE and not the SW, I'll resolve those now.

Round 3 Update

Kageko closes distance and drives her blade into the leader. Death takes him the same instant that Sigrun axes her question. The answer is simply a bleeding corpse. The dog-wolf is on land now, crazed from abuse and making its way South towards the party.

Chusynd: TBD
Khamul: Delay
Fel: TBD
Kageko: Attack
Sigrun: Attack
Marika: TBD, Shocking Grasp held
Thug: 11

DM:

Leader: DEAD
Wolf: 10
NW: DEAD
NE:0 Bane, Sickened

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |
Dungeon Master S wrote:
Assuming Chusynd's actions deal with the NE and not the SW, I'll resolve those now.

Yup.

Chusynd reloads his heavy crossbow (full-round) while staring directly at the remaining thug. Tá súil agam go bhfuil do phost fiú do shaol!

Celestial:

I hope your job is worth your life!

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

AC: 16, HP 2/7, E. Blast: 5/7, Mage Armor, Shocking Grasp

With the thug down, Marika feels free to sag a little bit, although she's still got the smirk on her face. "Can't believe he actually fell for that. Not sure I'd have done it if I'd known he would." That said, she isn't in such bad shape that she can't make her way back up the gangplank towards the other thug.

Assuming she can fire off an elemental blast from where she's standing, she'll do so at the thug to the NE. Otherwise, move closer to set up for the blast next round instead.

Touch Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 4


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There's no line to that thug.... but there is a dog making a bee-line towards your group.

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

Eh, go ahead and fry it then, although I suspect that misses.


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It does, in fact, miss.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

-ooc- Sorry for delay

Round 3

Fel continues his chant and shoots another arrow, this one at the archer (N9) on the adjacent dock.
Shoot Short Bow: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 for 1d6 - 1 + 1 ⇒ (3) - 1 + 1 = 3 damage.


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Fel's arrow just barely misses the target. Khamul then the remaining thug and wolf.

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Is there a plank to get off the boat? Khamul will double move off the boat and advance on the thugs if he can do so.

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

I'll field this: There's one thug left on the east side, and the dog's back on the pier coming back down the west side. Marika just came back up the plank, which is also on the west side. The only easy access is long the west.

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

Also, the dog is already badly wounded and charging two people that have full health and sharp weapons ready, while the remaining thug is unhurt and could cause us serious trouble if he managed to run away and alert others

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Ok, I'll do this instead:

Ray of enfeeblement touch attack!: 1d20 + 2 ⇒ (10) + 2 = 12

str dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Posting from phone but DC should be the same as above.


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Save FORT: 1d20 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

I think it's the dog's turn now?


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it is. Canadian Thanksgiving. Family down for dinner. Will post tonight.

-Posted with Wayfinder

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
Dungeon Master S wrote:

it is. Canadian Thanksgiving. Family down for dinner. Will post tonight.

-Posted with Wayfinder

Take off you hoser.


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...and I'm back.

The rapid dog weaves his way down the dock, heedless of the danger, only the instinct to bite back drives him forward. The final grunt, seeing the futility of the situation, yet still more afraid of of some other fate takes a shot with his crossbow. The bolt streaks towards Khamul: 1d20 + 4 - 2 - 2 ⇒ (17) + 4 - 2 - 2 = 17, and clips the Warden on the shoulder for 1d8 ⇒ 4.

End Round 3. Begin Round 4

DM:

Leader: DEAD
Wolf: 10
NW: DEAD
NE:0 Bane, Sickened, -3 STR

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Happy Thanksgiving!

Axe: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Sigrun tries to make the rabid wolf's end as quick and painless as possible, aiming for the jugular - or somewhere else that would end its life immediately.

"Poor thing," she mutters to Kageko beside her.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Round 4 (early post)

Fel continues his inspirational chant and shoots another arrow at the thug.

Shoot Short Bow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5 damage.

The arrow barely makes it out of the bow and the elf winces, hoping no one notices. His arrow splashes into the water harmlessly.

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

After reloading his heavy crossbow, Chusynd five-foots in an effort to make sure his target doesn't have cover, then fires.

Fire!: 1d20 + 3 ⇒ (9) + 3 = 12
Ouch!: 1d10 ⇒ 4


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Chusynd sticks a bolt in the belly of the final foe. Sigrun's axe will decapitate the wolf. Fel spends most of his concentration on his oration. All remaining Pathfinders can take their best shot.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
Chusynd Karkota wrote:

After reloading his heavy crossbow, Chusynd five-foots in an effort to make sure his target doesn't have cover, then fires.

[dice=Fire!]1d20+3
[dice=Ouch!]1d10

ooc - Don't forget +1attack & damage

Dark Archive

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21| F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

But Fel isn't singing! :-P

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

AC: 16, HP 2/7, E. Blast: 5/7, Mage Armor, Shocking Grasp

Marika charges up another bolt between her hands befor launching it at the remaining inspections worker.

Ranged Touch: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 3


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With the final blast from Marika, the remaining thug drops. As if on cue, sailors begin moving quickly to their stations, but with Passad and the others below decks, they only take position. They await orders.

While this dock is relatively isolated, it's not that isolated. curious parties are already headed this way.

....what do you do?

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

Marika turns and slumps against the side of the ship, hand putting pressure on her wound. "...make ready to sail for the Glass River," she says. "...get the bodies on board. We'll...figure out what to do later." Oddly, her grin hasn't vanished at all, although she's definitely in pain.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun nods, hurriedly hooking her axe back in its holster on her belt before even bothering to clean off the wolf gore from its blade before hefting the nearby corpses onto the ship.


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At the first order given by a Pathfinder, the sailors heave to it.

I'll let you recover, heal, etc. Sound off when ready to advance.

Liberty's Edge

Female Human Sorcerer (Air)(Seeker) 1(HP 7/7, AC 16, touch 12, flat-footed 14, CMD 11, CMB -1, F+1, R+2, W+2, Init +2, Per +5 (6 for traps), SM +0)

Note that I'm assuming that we'll have enough time to 'clean up' while the ship is being prepared - that should take a minute at least.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel is ready to bluff anyone who gets close or who looks unduly interested.

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

Kageko looks extremely concerned about Marika's injuries, but nods and moves to obey, albeit with a look that promises a lecture about getting into harm's way later when it's safe to do so.


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There is plenty of time to clean up the wounds incurred at the dock. A few hours later as the Abacus sails smoothly up the Glass River, Amauhak asks for a side meeting about how tyou intend to perform the rescue mission, namely how you will gain access to the inn without arousing unwanted suspicion.

At this point the trio of Metella Passad, and Amauhak turn and look clearly at the lot of you to see how you want to play this part of the mission.

Grand Lodge

Female Human Ninja 1 (HP 9/9, AC 16, touch 13, flat-footed 13, CMD 15/12, CMB +2, F+1, R+5, W+0, Init +3, Per +4, SM +4)

"A great deal of our planning is going to be dependent on the situation we'll encounter when we get there," Kageko points out. "As of right now we simply don't know enough to make specific plans. In general, however, I still favor a diplomatic or subtle approach - provided no one sneezes at an inopportune time." She shoots a brief glare towards the dwarves at that last comment.

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