| Dungeon Master S |
"Just.... don't kill the mute. we don't care what happens to the others. He showed us kindness, and I don't believe he knows any better."
Khamûl Unqualë
|
"Yes, that sounds reasonable. He seemed like an innocent enough lad. Well, let's get moving then. It's not getting any later and we don't know how early those old ladies will start moving around."
Sigrun Wolfrunner
|
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Despite attempting to sneak her way out of the gaol, Sigrun manages to bang her shield up against a wall by accident on the way out. She winces. "Sorry..."
Kageko
|
"If at all possible I'd prefer to depart without killing anyone if we don't have to," Kageko replies as she moves to the front to scout the exit.
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Hérwë Felthanilal "Fel"
|
Fel barely restrains himself from chanting along to the rhythmic crashing sounds.
Chusynd Karkota
|
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
Chusynd, last in line, slips on the next-to-top rung of the ladder and falls back down onto to cellar floor with a tremendous clatter. Oh, my...that hurt.
Sigrun Wolfrunner
|
We have some pretty awful luck with Stealth checks :)
Considering the amount of noise being made, Sigrun prudently draws her axe as soon as possible. She could tell there's going to be trouble...
| Dungeon Master S |
You cacophonously return to the stables to make your way out. Your charges follow behind, making sure the way is clear. Though you're in the stable, the only noise you hear is the phantasmal neighing of the horse.
Are you looking to do anything else here?
Hérwë Felthanilal "Fel"
|
Did we search this whole building? If not, Fel looks about curiously. If someone else decides to look, Fel aids them knowing he is not a very good 'searcher'.
Perception: 1d20 - 2 ⇒ (15) - 2 = 13
Sigrun Wolfrunner
|
The lack of...anyone noticing their utter lack of subtlety leaves Sigrun quite on edge, and she scowls at the illusionary horse, as if blaming it for her suspicions. "Let's just get out of here, quick as we can. Keep the dwarves flanked on all sides in case we're spotted."
She'll take point, if nobody else seems interested.
Can we jump/climb over the horse's stall directly outside or do we have to go around through the stable?
Marika Vanhannen
|
"...maybe the dungeon is soundproofed? They did take unknown guests, I imagine the screaming would be a problem..." Marika says, although from her tone it's clear she doesn't really believe that.
Hérwë Felthanilal "Fel"
|
Fel conducts a thorough search of the fireplace at the southern end of the stable.
Take 20 = 18
| Dungeon Master S |
Unfortunately, there's no way out that way. Fel finds nothing in the south of the room. As he walks by there's little of interest in the courtyard too. Likely the shortest route to satisfy Sigrun is going out the Southern double doors.
| Dungeon Master S |
1d20 ⇒ 2
Fel, as you search the south, you hear a sound on the other side by the double doors. It sounded like someone scurrying back in. You then hear something of a ruckus in the main building.
Everyone in the stables hears the door to the main building slam shut.
Kageko
|
"... I think that was the sound of our window for a discreet withdrawal slamming shut," Kageko murmurs, drawing her blade. "I hope none of you left anything you can't bear to leave behind in your rooms because we need to move now."
Marika Vanhannen
|
"Dammit dammit dammit!" Marika tries to discreetly poke her head out to see what's going on. "This is going to be hell."
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
| Dungeon Master S |
1d20 ⇒ 7
1d20 ⇒ 13
1d20 ⇒ 9
| Dungeon Master S |
Yes, they're in the middle of the courtyard.
Marika Vanhannen
|
With a sudden cry of both alarm and anger, Marika suddenly tosses out a lightning bolt at a man who is setting the barn on fire.
Lightning Blast (touch): 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 6
| Dungeon Master S |
INITIATIVE!
Place yourselves in the stable wherever Marika was when she she shot off the lightning blast. Marika's attack takes place in the surprise round. I'll update the map as soon as possible.
Baddies: 1d20 + 2 ⇒ (10) + 2 = 12
Fel: 1d20 + 0 ⇒ (7) + 0 = 7
Khamul: 1d20 + 1 ⇒ (19) + 1 = 20
Marika: 1d20 + 2 ⇒ (6) + 2 = 8
Kageko: 1d20 + 3 ⇒ (15) + 3 = 18
Chusynd: 1d20 + 4 ⇒ (18) + 4 = 22
Sigrun: 1d20 + 2 ⇒ (15) + 2 = 17
| Dungeon Master S |
Marika's bolt slams into the closest thug, nearly killing him. Then a new woman, dressed like one of the faithful bursts out of the door. "In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.”
Thug 1
Thug 2: 6
Thug 3
Thug 4
Holy:
Chusynd Karkota
|
Ó, mo. Níl siad fuaime sásta, a dhéanann siad, deartháir Khamûl?
Oh, my. They don't sound happy, do they, Brother Khamûl?
On regular round initiative: move action to draw a scroll, standard to use it to cast bless, then five-foot back.
+1 morale bonus to attack rolls and saves vs. fear effects. 50-foot burst radius, Fel is just in range before 5-foot-step.
Kageko
|
"We've seen your notion of 'merciful' treatment, and I believe I speak for all of us when I say we'll take our chances," Kageko replies, flicking a dart at the injured thug before drawing her blade.
Attack(Shuriken, ranged): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Khamûl Unqualë
|
Khamul chants a few words in draconic and sends a ray shooting at the Razmiri "priestess".
ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7
DC 15 Fort or sickened for 1 minute.
Cantrips
Detect Magic
Message
Read Magic
Touch of Fatigue
1st level
Cause Fear
Ray of Enfeeblement
Ray of Sickening
Ray of Sickening
bonded item (scythe) spell
Edit: doh!
| Dungeon Master S |
My apologies on the description, the thugs who LOOK like they're inside are actually on the roof. I just realized I didn't add the roof to the map and now I'm stuck at work.
Chusynd: Casts Bless
Khamul: Ray of Sickening goes wide
Kageko: Drills the thug in the neck with a shuriken. It crackles from the leftover energy of Marika's bolt. The thug drops to the ground, twitching even in death.
Sigrun: Current
Baddies: 1d20 + 2 ⇒ (10) + 2 = 12
Marika: 1d20 + 2 ⇒ (6) + 2 = 8
Fel: 1d20 + 0 ⇒ (7) + 0 = 7
Thug 1: 0
Thug 2: DEAD
Thug 3: 0
Thug 4: 0
Holy: 0
Hérwë Felthanilal "Fel"
|
Round 1: When it is his turn Fel will start chanting.
Sigrun Wolfrunner
|
"Stay inside, duck beneath a stall," Sigrun mutters to the dwarf prisoners, giving the closest one a friendly pat on the shoulder. She then marches to the door, her shield held protectively in front of her as she scans the battlefield.
"I don't reckon yer much of an arbiter of anythin'," she growls back at the 'priestess'. "Get yer stinkin' hide outta me way or get ready ta have yer face smashed in!"
Move + Full defense, making my AC 24.
Marika Vanhannen
|
Sigrun, I hate to point this out but full defense requires a full-round action, so you can't move and use it. You can move and fight defensively (the smaller bonus) however, even if you don't attack.
| Dungeon Master S |
I was going to mention the same. I'll assume that's the plan.
The Razmiri takes aim with a wand leveled at Sigrun and casts a spell 1d20 + 1 ⇒ (11) + 1 = 12. A black ray slams into her shield, but it's enough. The fierce warrior takes 1d20 + 5 ⇒ (1) + 5 = 6 a 1d6 + 1 ⇒ (5) + 1 = 6 STR penalty. Meanwhile the two thugs on the rooftop send two bolts towards the same target:
ATK 1: 1d20 + 4 ⇒ (1) + 4 = 5
ATK 2: 1d20 + 4 ⇒ (7) + 4 = 11
The shield deflects both shots.
Marika
Chusynd: Casts Bless
Khamul: Ray of Sickening goes wide
Kageko: Drills the thug in the neck with a shuriken. It crackles from the leftover energy of Marika's bolt. The thug drops to the ground, twitching even in death.
Sigrun: Move and defend
Baddies: Various
Marika: Current
Fel: About to chant.
Thug 1: 0
Thug 2: DEAD
Thug 3: 0
Thug 4: 0
Holy: 0
Marika Vanhannen
|
"Dammit!" Marika curses as she steps out into the middle of the barn, making sure to stay well inside and thus in cover from the roof archers. She whips up another bolt of lightning and hurls it at the leader. "Lady, you're crazy if you think we'd actually surrender after you tried to light us up like that!"
Another Lightning Blast: 1d20 + 2 ⇒ (2) + 2 = 4
More shock: 1d6 ⇒ 5
Sigrun Wolfrunner
|
Actually, Total Defense is a standard action.
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.
That means that the Ray of Enfeeblement doesn't hit me, also (since Dodge bonuses apply to Touch AC).
I did mix up the name though - sorry, I was posting in a rush before a uni exam!
| Dungeon Master S |
Sigrun dodges the Ray, and Marika can't connect this time. Fel begins an oration of glory and victory (Inspire Courage)
End Round 1. Begin Round 2
Khamûl Unqualë
|
Let's try this again:
Khamul chants the same arcane words under his breath and fires another ray at the Razmiri woman.
ranged touch: 1d20 + 2 ⇒ (3) + 2 = 5
DC 15 Fort save or sickened for one minute.
Cantrips
Detect Magic
Message
Read Magic
Touch of Fatigue
1st level
Cause Fear
Ray of Enfeeblement
Ray of Sickening
Ray of Sickening
bonded item (scythe) spell
Edit: Gah! These rolls!
| Dungeon Master S |
It won't help here, but don't forget about Bless and Inspire Courage
Sigrun Wolfrunner
|
After narrowly escaping one of those rays that looked kiiinda like the ones Khamul kept whiffing, Sigrun decides that she's gotta take down the bloody spellcaster before she gets too annoying. With a mighty roar, the Ulfen warrior charges out of the stables... and promptly misses completely, slipping on a bit of mud and very nearly crashing over in a pile of noisy clanking steel.
"Well... that wasn't as cool as I thought it'd be," she grunts.
Attack (+2 charge; +1 bless; +1 inspire): 1d20 + 6 + 2 + 1 + 1 ⇒ (1) + 6 + 2 + 1 + 1 = 11 Sigh...!
AC at 18/10/16 for the round.
Kageko
|
Kageko makes a quick tactical analysis. The thugs on the roof are a serious problem, but crossbows take time to reload and she has no ranged weapon to counter them, so she decides to trust those of her companions who can attack at range to deal with them and focuses on the primary threat: the enemy spellcaster.
She rushes forward, blade held low, barely aware of Sigund following on her heels...
Attack (+2 charge, +1 bless, +1 inspired): 1d20 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 2 + 1 + 1 = 17
Damage (+1 competence): 1d8 + 2 ⇒ (5) + 2 = 7
... And her blade bites into "Holy Ahendile"'s side.
| Dungeon Master S |
The two rooftop thugs reload and take pot shots at the Pathfinders threatening their leader:
Kageko: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 Extreme miss
Sigrun: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 *donk miss
The remaining thug moves to take out Khamul with a thrust of his shortsword:
Khamul: 1d20 + 2 ⇒ (3) + 2 = 5 not even close.
Finally Holy Ahendile steps back 5' and holds her hands together, fingers outstretched and thumbs touching. A sheet of flame leaps out and burns both Kageko and Sigrun for 3d4 ⇒ (2, 2, 1) = 5 damage.
Sigrun REF: 1d20 + 5 ⇒ (20) + 5 = 25 <-Pass: take 2 damage only
Kageko REF: 1d20 + 5 ⇒ (1) + 5 = 6 <-Fail.
Round 2 Update:
Chusynd: Double Moves
Khamul: Ray of Sickening again goes wide
Kageko: Draws serious blood from the Razmiri
Sigrun: Follows on the ninja's heels, but wiffs
Baddies: Various
Marika: Current
Fel: 1d20 + 0 ⇒ (7) + 0 = 7
Thug 1: 0
Thug 2: DEAD
Thug 3: 0
Thug 4: 0
Holy: 7
Kageko
|
Moving NW then SW in order to get into position without moving through a treatened square and setting up for a flank with Sigrun
Kageko bites down on a scream of pain as the flames wash over her but keeps advancing, hoping to pin the spellcaster between her, Sigrun and the wall.
Attack, +1 bless +1 inspire: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5... Miss.
Sigrun Wolfrunner
|
Sigrun winces as Kageko beside her is practically naked in the face of the spellcaster's flames; she at least could deflect the worst of it behind her protective armours. With the ninja taking up a flank position, she works her way around behind the woman and strikes where she can't see as easily, her axe digging into the priestess' shoulder.
"Careful," she mutters to her fellow Pathfinder, "she might try and head indoors!"
Axe (flank, bless, inspire): 1d20 + 4 + 2 + 1 + 1 ⇒ (9) + 4 + 2 + 1 + 1 = 17 Damage (inspire): 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Hérwë Felthanilal "Fel"
|
I think we still need Mariko and Fel round 2 actions then Chusynd and Khamul round 3... did I miss something?