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Mohok nods as Garam shushes him, making a discreet lip-zipping gesture and waiting to see if the naga can be reasoned with. After letting out a slight grunt, truly impressed at Garam's skill with words, the burly half-orc murmurs, "Nice job, hope the thing is able to keep its word. Let's keep moving."
Sounds like a good plan, Garam - and great post!

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Looking at the map I think we may need a way for everyone to be able to fly if we are to get down the river of deadly lava? We don't know how long it goes on for either so short duration stuff might well be tricky. Is there a ledge our ground bound friends could use to head down or not? If need be I could fill my empty level 3 slot with fly but it will only last 11 minutes

Dungeon Master S |

There is no ledge there... You'll have to get creative or observant ;-)

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Pip observes silently as she listens to Garam dealing with the Naga. He's so reasonable and soothing, despite looking a bit intimidating. You really learn a lot from traveling with other Pathfinders! She looks impressed at his feat of cunning and diplomacy.
As it's decided that they're moving on, she stays put. "We haven't learned about the carpets," she notes to her companions. Just to be sure, she casts a small cantrip to detect magic. "I hope they are flying carpets. What could be more Qadiran than that!"
Take 10 on Spellcraft for 23

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"Hey, do you think those carpets can fly, like Pip suggested?" Mohok asks. "Can anybody check them out and see? Before Boom goes flying off down the hall by herself?"
Ninja'd!

Dungeon Master S |

Indeed! Pip catches that those carpets would do the trick, if you can get the naga to part with them.

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Pip suppresses an "A-hah!" and subtly tries to draw the naga's attention, wary of its condition. "Alfashi, if I may... I couldn't help but notice those rugs over there. My companion mentioned that we'd like to search for our lost colleague, somewhere here in the city. It would really help us if we could borrow those rugs for a while, to aid us in searching. The sooner we find her and make sure she's not off doing something dangerous, the better is will be, right? Could we just take them? You don't seem to have a use for them, at the moment."
Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16

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Svetlana puts away her Wayfinder, satisfied with the result, but looking slightly saddened by the sorry tale of insanity.
"Search this place, and return it to a decent state - and to solve the Moukadeem problem, and for that, we really will need to borrow those carpets if they are what we think they are. Could you kindly assist us?"
Diplomacy 1d20 + 10 ⇒ (15) + 10 = 25

Dungeon Master S |

“These are but fine pieces of art, enchanted with protective magic to preserve them in the extreme heat. They meanlittle to me; you may have them if you wish.”

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"ONWARD!" Boom declares, seizing a carpet and chucking it in the direction she wishes to travel.

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Blend looks at the delicate, beautiful carpets. He looks out over the wide river of boiling lava. He looks back at the flimsy, highly flammable material of the carpets.
Nope, no way!
It's OK, I will stick to my fly spell he says with a slightly nervous laugh as he floats off down the channel.

Dungeon Master S |

As the party heads towards the river, something doesn't feel right...
CRACK! BOOM!
A bolt of lightning tears through the party from an unknown source to the South east! You've been betrayed!
Everyone in the line takes Elec DMG: 9d6 ⇒ (4, 1, 4, 4, 1, 3, 5, 1, 4) = 27 or half damage with a DC 17 reflex save.
Looking about it appears the culprit is invisible.
Enemy: 1d20 + 10 ⇒ (20) + 10 = 30Mohok: 1d20 + 2 ⇒ (15) + 2 = 17
Pip: 1d20 + 2 ⇒ (9) + 2 = 11
Garam: 1d20 + 11 ⇒ (6) + 11 = 17
BOOM: 1d20 + 4 ⇒ (15) + 4 = 19
Svetlana: 1d20 + 5 ⇒ (5) + 5 = 10
Velidor: 1d20 + 10 ⇒ (1) + 10 = 11

Dungeon Master S |

AGAIN lightning strikes through the party in just a matter of seconds.
Everyone in the line AGAIN takes Elec DMG: 9d6 ⇒ (1, 4, 2, 4, 4, 3, 2, 1, 2) = 23 or half damage with a DC 17 reflex save.
The invisible source babbles and spits with mad incoherent words...
Round 1:
Insane foe: Lightning Bolt
BOOM: Go
Garam: Go
Mohok: Go
Velidor: Go
Pip: Go
Svetlana: Go

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Just a note, Garam has see invisibility active. That may change things.

Dungeon Master S |

Garam can see that it's the naga, squeezing into the squares at the beginning of the line in the SE.

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Reflex 1d20 + 9 ⇒ (4) + 9 = 13 Damage = 27-5 = 22
Reflex 1d20 + 9 ⇒ (14) + 9 = 23 Damage = 12-5 = 7
Svetlana seems really angry now....
Letting the casters do their 'thing' first

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Reflex: 1d20 + 12 ⇒ (11) + 12 = 23 =0 damage due to Evasion
Reflex: 1d20 + 12 ⇒ (1) + 12 = 13 =23 damage
Mohok manages to evade the first bolt of completely, but the second takes him by surprise.
Will also delay until the casters have acted, as buffs are nice.
Status: 62/85 hp

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Garam sighs a little, it didn't have to be like this...try not to hurt her too badly people...I would still like to try and cure her.
With that he casually launches a spell engulfing the creature in a swirl of multcoloured magic, revealing her to his allies.
Garam casts persistent glitterdust, DC21 will save, reroll if she passes, she is revealed regardless

Dungeon Master S |

Boom too turns and spies the source of the lightning. Garam takes charge of the moment with a quick spell: Will: 2d20 + 14 ⇒ (17, 5) + 14 = 36. The spell catches the insane naga by surprise. Blinded she thrashes about, now outlined in rainbow sparkles!
Round 1:
Insane foe: Lightning Bolt
BOOM: Go
Garam: Glitterdust
Mohok: Go
Velidor: Go
Pip: Go
Svetlana: Go
Naga: (Blind)

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REF vs DC 17: 1d20 + 16 ⇒ (16) + 16 = 32
REF vs DC 17: 1d20 + 16 ⇒ (11) + 16 = 27
The woodsman moves out of the way of the two lighting blasts reducing some of the damage...
57/84 health
Velidor moves to a better spot to attack the now outlined foe...
Musket1+RS+PBS+DA vs Touch AC: 1d20 + 12 ⇒ (11) + 12 = 23
DMG RS+DA+MT+PBS: 1d12 + 6 + 6 + 1 + 1 ⇒ (11) + 6 + 6 + 1 + 1 = 25
Musket2+RS+PBS+DA vs Touch AC: 1d20 + 12 ⇒ (14) + 12 = 26
DMG RS+DA+MT+PBS: 1d12 + 6 + 6 + 1 + 1 ⇒ (8) + 6 + 6 + 1 + 1 = 22

Dungeon Master S |

Singed, but no less determined, Velidor replies with his own show of force. The retort of the musket rings loudly in the cave. Twice he strikes the naga!
Hellion can feel the sudden twisting of her wayfinder. The naga's insanity makes the item twist and torque, mirroring the chaos inside the guardian.
Round 1:
Insane foe: Lightning Bolt
BOOM: Go
Garam: Glitterdust
Mohok: Go
Velidor: Hit
Pip: Go
Svetlana: Go
Naga: 47 (Blind)

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Reflex: 1d20 + 16 ⇒ (5) + 16 = 21
Reflex: 1d20 + 16 ⇒ (17) + 16 = 33
"WHOA!!" Boom exclaims, flattening herself against the cavern wall as the first bolt goes zipping past. She looks about for the culprit and, not realizing the others can't see the naga, calls out, "Hey! You said we could take the carp -- WHOA!!!!" She flattens herself against the opposite wall for the second strike ripping through the party.
Resistance 5, so 14 damage total. HP 95*/94.
"Oooh, pretty colors Garam!" Boom likes the colorful snake much better now. "Have a snack!" She lobs a fizzing vial of something at the naga, which explodes violently in the narrow passageway. Then, stretching her wings, she zips through the cavern out of the path of the next bolt.
Bomb (Touch) @ Naga: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 4d6 + 7 ⇒ (4, 1, 4, 4) + 7 = 20 Fire

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Mohok advances along the tunnel towards the naga, grumbling about crazy magic snakes and drawing Best Judgment as he moves. He slashes at the insane guardian snake!
Move action to get closer, attack with Power Attack.
+1 Keen Falchion, PA: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, PA: 2d4 + 10 + 9 ⇒ (3, 4) + 10 + 9 = 26

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Pip stumbles just as the lighting strikes, causing the beam to pass just over her head. As she straightens in surprise and flattens herself against the wall by instinct - or luck - she just manages to avoid the second blast as well. "Ah, that's just sad..."
Reflex save: 1d20 + 13 ⇒ (15) + 13 = 28
Reflex save: 1d20 + 13 ⇒ (13) + 13 = 26
Evasion, so no damage
--
I have to hold my action for the moment, because I'm confused about the map. I thought no one except Mohok could reach the naga because of those wall, but I see that other are attacking. Are the walls low enough to draw Line of Sight and attack over?

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I was wondering the same thing, Pip. Thought perhaps I had misunderstood, that maybe the black areas on the map were chasms rather than walls, but I thought I remembered walls.

Dungeon Master S |

I got confused a bit too. :-) The walls are al lthe way to the ceiling. Boom attacked, and then moved, which makes it look like she's attacking through the wall. I assumed Velidor did the same thing,
but the prose indicates otherwise. Since I've already calculated the other actions, lets take the map as correct, that Velidor stepped aside from the blinded naga opening the way for Mohok.
Boom's fizzy concoction hits the blinded (and squeezing) naga square and burns her, "NEVER NEVER I MUST KILL YOU ALL!"
Mohok tries to step in, and despite the blind and squeezed in naga's situation, can't penetrate her scales.
Round 1:
Insane foe: Lightning Bolt
BOOM: BOOM
Garam: Glitterdust
Mohok: Miss
Velidor: Hit
Pip: Go
Svetlana: Go
Naga: 67 (Blind)

Dungeon Master S |

Pip hastens her feet a bit trying to make the best of the cramped area
Round 1:
Insane foe: Lightning Bolt
BOOM: BOOM
Garam: Glitterdust
Mohok: Miss
Velidor: Hit
Pip: E.R.
Svetlana: Go
Naga: 67 (Blind)

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Svetlana lashes out, grunting at Mohok being between her and something she wants to kill - in the good-natured way one wolf yips at another when they both race for the same rabbit.
Move - Detect Chaos
PA/FF, OHC, -cover (Mohok)
Attack 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Damage 1d10 + 11 + 9 ⇒ (2) + 11 + 9 = 22
5' step away

Dungeon Master S |

Svetlana can feel the chaos exuding from the naga, a feeling that should not be. The tiefing doesn't connect though.
The blinded and insane naga tries to strike with her fangs Miss: 1d100 ⇒ 47, but misses by a mile..
Round 2:
Insane foe: Magic
BOOM: Go
Garam: Go
Mohok: Go
Velidor: Go
Pip: Go
Svetlana: Go
Naga: 67 (Blind)

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Sorry to block access, Svetlana, wasn't sure where else I could be useful.
Mohok slashes at the naga again and again, hoping to actually injure the mad serpent!
Full attack.
+1 Keen Falchion, PA: 1d20 + 17 ⇒ (5) + 17 = 22
Damage, PA, lead blades: 2d6 + 10 + 9 ⇒ (3, 2) + 10 + 9 = 24
+1 Keen Falchion, PA, iterative: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
Damage, PA, lead blades: 2d6 + 10 + 9 ⇒ (4, 6) + 10 + 9 = 29
Last three d20 rolls total to a 16. Hmph.

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Nah its all good mate, the terrain suuuucks
Svetlana steps back in, puzzled "It is not evil, but it is Chaotic... perhaps possessed or just plain crazy"
I was really itching to Smite it, but then that seems just mean
PA/FF, -cover (Mohok)
Attack 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Damage 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26
Attack 1d20 + 12 - 3 - 4 ⇒ (4) + 12 - 3 - 4 = 9
Damage 1d10 + 11 + 9 ⇒ (6) + 11 + 9 = 26

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She gets a save against the glitterdust at the end of her turn although it remains persistent so she has to reroll if she passes.

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Reaching out with one hand Garam gathers the strands of fate around the naga. I am sorry but I cannot allow you to harm my friends. If you will not stop then we shall have to stop you and hope a new guardian can be found. Pale green flames outline his hand and then engulf her.
Can we try not to slay her, she still might be saved...
Garam uses the evil eye hex to reduce the Naga's AC by 4 as people seem to be having trouble hitting her. DC24 will save or the penalty lasts for 12 rounds. If she passes it lasts for one round and Garam will cackle as a move action to extend the duration by another round.

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"FOUND YOU!!!" Boom shouts with glee from behind the naga. She rips her massive broadblade from her back and swings hard with the flat of the weapon.
Nonlethal Adamantine Greatsword: 1d20 + 16 - 4 + 1 ⇒ (1) + 16 - 4 + 1 = 14
Nonlethal Damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21
A solid nope.

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Pip races through the corridor, but finds Boom just in front of her, reaching the naga first. "Drat!" With nothing better to do, she grabs her shortbow and launches an arrow, aiming high over the head of the tiefling. "Here goes nothing..."
--
Move and draw shortbow. Swift action to activate Archeologist's luck, then standard to attack.
Shortbow attack +Luck -cover: 1d20 + 9 + 3 - 4 ⇒ (1) + 9 + 3 - 4 = 9
Damage +Luck: 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18

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Ah, sorry Pip. I didn't realize you were going for melee too. I'll make room as soon as some non-lethal gets dealt."

Dungeon Master S |

She NOW registers as evil and chaotic, which is way outside the norm. Thanks for the glitterdust reminder. Will: 2d20 + 14 ⇒ (1, 3) + 14 = 18, lol not that it matters!
The party struggles to hit even the blinded naga, as her thrashing makes her a hard target Will: 1d20 + 14 ⇒ (14) + 14 = 28 Garam hexes her, at least for a little while. Nevertheless nearly every swing but one from Hellion misses.
Round 2:
Insane foe: Magic
BOOM: Miss
Garam: Hex
Mohok: Miss
Velidor: Go
Pip: Miss
Svetlana: Hit
Naga: 93 (Blind)

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Velidor reloads and takes aim once more...
Musket1+RS+PBS+DA vs Touch AC: 1d20 + 12 ⇒ (8) + 12 = 20
DMG RS+DA+MT+PBS: 1d12 + 6 + 6 + 1 + 1 ⇒ (6) + 6 + 6 + 1 + 1 = 20
Musket2+RS+PBS+DA vs Touch AC: 1d20 + 12 ⇒ (5) + 12 = 17
DMG RS+DA+MT+PBS: 1d12 + 6 + 6 + 1 + 1 ⇒ (4) + 6 + 6 + 1 + 1 = 18

Dungeon Master S |

Twice more the gun's retort echoes through the chamber, and twice more blood erupts from the naga. It's insane ramblings are now incoherent as it hovers just in front of Death's door. The naga thrashes, trying to cast a lightning bolt Concentration: 1d20 + 13 ⇒ (7) + 13 = 20, losing the spell in her rantings.
Round 3:
Insane foe: Magic
BOOM: Go
Garam: Go
Mohok: Go
Velidor: Go
Pip: Go
Svetlana: Go
Naga: 131 (Blind)

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"Hmmmmm..... nope..." the woodsman replies waiting to see if the others manage to take the foe down first before he needs to shoot again.

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Mohok considers Garam's suggestion and rumbles in reply, "Well, I can try, seems it's not the snake's fault it's lost its mind." He turns his inordinately sharp blade to strike with the flat, then swings at the mad naga twice!
Full attack for non-lethal,
+1 Keen Falchion attack, NL, Flank: 1d20 + 17 - 4 + 2 ⇒ (6) + 17 - 4 + 2 = 21
Falchion damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18
+1 Falchion attack, iterative: 1d20 + 12 - 4 + 2 ⇒ (12) + 12 - 4 + 2 = 22
Falchion damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
And miss.

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She gets a save again against glitterdust

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Maintaining his focus on his evil eye hex Garam weaves more sorcery around the creature hoping to render it unconscious so his allies can deal with the weakened creature.
Cackle as a move action to maintain -4AC, Slumber Hex as a standard, DC24 will save or asleep for 11 rounds

Dungeon Master S |

Glitterdust: 2d20 + 14 ⇒ (13, 20) + 14 = 47 and Will: 1d20 + 14 ⇒ (20) + 14 = 34
The naga thrashes a bit more before calming down, though not calming TOO much as she resists the witch's hex. Mohok can't connect, using the awkward flat of his blade.
Round 3:
Insane foe: Magic
BOOM: Go
Garam: Hex
Mohok: Miss
Velidor: Go
Pip: Go
Svetlana: Go
Naga: 131

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Nonlethal @ Naga: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Nonlethal Damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21
Nonlethal @ Naga: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Nonlethal Damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17
Boom has a bit of trouble with the narrow cavern walls despite concentrating better on her return stroke.
Five-footing to make room for Pip.

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Pip steps up past Boom. "Thanks." Riding her luck, she strikes at the Naga with the flat of her blade, hoping to avoid the kill. "Sorry about this, Alfashi. We'll make it up to you, I promise."
--
Achaeologist's Luck is still up for 2 rounds due to Lingering Performance. Nonlethal attack with Longsword. No Power attack, since, we've had trouble hitting.
Attack +Luck -nonlethal: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 30
Nonlethal damage +Luck: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11