Dungeon Master S's The Cyphermage Dilemma (Inactive)

Game Master Chris Marsh

PbP for 4-16

COMBAT MAP!


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Quickly yes, quietly.....if you're REALLY lucky.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel does not break his facade, but begins a detailed and quite eigth graderish negotiation in order to gain Hack time to get aboard the ship.

He tries several gambits, some simultaneously at the same time. If one sticks, he will chase it down to a logical or illogical conclusion. His purpose is to stall, with a secondary objective of convincing her of the ruse.

"So what do you think is going on here lady?"
"Where are the diamonds?"
"What are we supposed to do with the shipment of sunrods?"
"Do you think you can fool me?"
"I sent Reagh over here to talk to you about all this, you didn't see him?"
"It's OK, I checked"

Fel also tries to smooth things over with some diplomatic efforts aimed at the angry woman. 1d20 + 14 ⇒ (15) + 14 = 29


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Diplomacy to change her back takes a full minute to do, and she's no longer interested (having turned Hostile even Fel's impressive display isn't enough.) You have officially reached the titular dilemma. I'll say Fel's fast-talking is enough to keep her from outright murdering the scholar, but not enough to talk her down. Hack can attempt a stealth check to enact his plan.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

OK, Hack goes for it ... hoping the clanking of his armor and the thumping of his boots aren't too loud:

stealth: 1d20 - 2 ⇒ (16) - 2 = 14 <--I ain't no Bofus Beerswizzler, but this might just do...

Here is what I want to do.

First, take a quick look around this ship, going down one deck if necessary. I believe this is just a "pirate ship," not a fully laiden merchant vessal, but I don't want to damage it unless I can be as sure of that as I can.

While making this determination, I'll prepare ot sabotage the ship in one of the following three ways, in descending order of preference.

1) chop enough lines to make sailing (without repairing them) impossible
2) use alchemist's fire to start burning the sails. This should stop the ship, but *might* allow hte fire to be put out before the entire ship is engulfed
3) chop a hole in the bilge so it takes on water, making sailing impossible--but hopefully the water here is shallow enough so it won't sink entirely

If this is a laiden vessel, I won't use fire or excessive chopping for sure, but will find whatever lines I can quickly cut wit me axe, then get off the ship again and rejoin the group.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Here goes! If you fail the check, you'll be out of the resulting fight for 1 minute. If you pass, you'll have a chance to do your thing and get back before Fel's fast talking is up.

Opposed Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Success!!!!

Harnac, make a singular Disable Device check, DC 15 to cover your line splitting. Since you made the stealth check, you'll be back on shore after Fel's fast talk is up.

Grand Lodge

Sorcerer 12

Azdak slowly withdraws back out to the beach and readies his sleep spell to cast as soon as Alejia comes out of the passageway.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

crap. I don't havew much chance in hitting that...

DD: 1d20 - 2 ⇒ (15) - 2 = 13 <--oh, no freakin' way

if I'm allowed my Pathfinder Shirt reroll...

DD: 1d20 - 2 ⇒ (7) - 2 = 5 well shoot.

Hack sneaks back, and whispers. sorry lads, I couldn't keep the ship from sailing. If we let them go, they're gone. He then takes out a tanglefoot bag in one hand, axe in the other, ready to fight--and maybe to save the old man???


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Were we at a table, this would be the moment of truth, a verbal stand off, a chance to see what kind of party you are....but alas, we're not. So, one false move means initiative, and it doesn't take a Diviner to know that Alejia will follow through on her word.

Is it violence? Do you wish to see a known pirate brought down?

Is it appeasement? Do you let her go and save the scholar?

No debating, for you to take the peaceful route, everyone must post as such.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Let her go & save him

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Agreed.

Grand Lodge

Sorcerer 12

I am not exactly in the room to negotiate, but I would certainly not risk the scholar's life. However, I do not want to see the pirate get away either. Can we agree to let her go, and then once we have secured the scholar's life, go after her in pursuit?

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hmmmmm Hack stowes his axe--but pulls out a second tanglefoot bag, now holding one in each hand. Whispered if she's glued down, she can't strike!

and Hack is clearly getting ready to trhow both bags at the pirate.

Can anyone say "Kobayashi Maru??" I don't like to lose!!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

That's 2 for peace, and 1 for Kobayashi Maru. This leaves Sumac....

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling takes careful aim with his sling but decides against it. He nods to Fel for peaceful negotioation.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Harnac, it's your move, so to speak. How does this go?

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Do you all know how badly I want to Pull an Adam here?!?! I can't believe you all are such peacenicks. You know what??? I came prepared. And I want to win IT ALL. Feel free to get mad at me if you want. :-)

Harnac looks around at his companions, clearly confused at their willingness to let the pirate go. He looks at them, looks at the dagger-wielding pirate, looks at the tanglefoot bags in his hands, looks at the pirate again...and throws them both at her face.

ranged touch: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 <--+3 bab and Dex, -2 for dual wield. If you only allow one throw, than it's a 17 total.
ranged touch: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12

Yer daft if ye think I'd trust a pirate, missy!! Ye'd slit the old bugger's throat outta spite once we agreed to let ye get gone!!

Here's to hoping a 15 will hit her touch, and that she'll get bad saves!!

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Since his sling is already in hand and ready to go he follows the dwarfs lead. He launches a bullet at her.

Sling 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Bullet 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Can I cast something if we're doing this?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Since we're doing this, everyone can do their actions on Initiative that starts with Harnac breaking the stand-off.

The dwarf drills the pirate with the tanglefoot bag! REF: 1d20 + 2 ⇒ (18) + 2 = 20

She's gooed, but not stuck to the floor and totally entangled. IF she goes first, then it's all over for Gurukaza.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Azdak 1d20 + 2 ⇒ (12) + 2 = 14
Fel 1d20 ⇒ 6
Harnac 1d20 + 4 ⇒ (2) + 4 = 6
Obryn 1d20 + 4 ⇒ (15) + 4 = 19
Gripper 1d20 + 2 ⇒ (9) + 2 = 11
Sumac 1d20 + 3 ⇒ (20) + 3 = 23
Grunts 1d20 + 6 ⇒ (16) + 6 = 22
Alejia 1d20 + 6 ⇒ (10) + 6 = 16

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Where am I right now? While this is all going on, could I have continued trying to get through the other entrance or would I have walked around to be near the rest of the Party?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Your choice. Its d4 rounds to attempt a lock. You have 10 rounds BEFORE this.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

I won't apologize for my actions, as i think they were correct. I *will* apologize for her reflex save--for that, I'm sorry everyone!!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Probably true. I was assuming, as Azdak did, that we could track her down afterwards. Now for actually saving the scholar...

With my ten rounds, I will make one more attempt at the lock:

Disable Device: 1d20 + 10 ⇒ (17) + 10 = 27 <= I assume this is enough?
Time: 1d4 ⇒ 4 rounds

Once the lock is open, I continue with the pre-prepared plan upon hearing Fel's voice and enter the cave with EXTREME sneakiness. Upon seeing the dilemma, I continue sneaking along the Eastern wall behind the thugs (who are hopefully attentive West to Fel and Alejia) and try to get as close to the scholar as possible without detection.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12 Ouch.

If I failed the lock check a second time, I would have gone around and ended up Northwest of Fel, taking Sumac and Gripper with me. Let me know which.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

After Obryn unlocks the door and sneaks in, the halfling and his wolf move up to the opening but stay behind cover.

Sumac steps out to sling his bullet when Harnac hurls his tanglefoot bag.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Sumac...you're our last hope to save the scholar. She's going to cut his throat--and she's up next. GRAB HER!!!!

Hack has a moment's elation as the bag explodes into goo--whihc evaporates into frustration when she wiggles out of it. He lets out a suphuric curse and looks around at Sumac. GRAB HER!!!

He then hefts his axe and screams at the two thugs. C'mon, children, TRY MY AXE!!!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Obryn's second attempt works, so for the sake of keeping track we'll say he holds until the action hits.

Round 1

Sumac: Sumac strikes the pirate with a bullet, but she doesn't go down, even as blood begins to seep onto the tanglefoot ooze.
Grunts: The see Obyrn's foolish attempt at stealth and move to intercept. One calls loudly for the dogs while moving to intercept the rogue. They attack with cutlasses! (Dice below) but both miss.
Obryn: CURRENT TURN
Alejia:
Azdak:
Gripper:
Harnac:
Fel:

Pirate 1 Versus Obryn: 1d20 + 3 ⇒ (15) + 3 = 18
Pirate 2 Versus Sumac: 1d20 + 3 ⇒ (2) + 3 = 5

DM:
Alejia: 3

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Round 1

Obyrn ducks adroitly away from the swinging cutlass and tumbles between the two pirates...

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

...and continues moving towards Alejia, drawing his own tanglefoot bag as he does so.

Alejia is still -4 Dex from the first tanglefoot, and this affects her Touch AC, right?

Obyrn hurls his bag at the woman with all his might:

1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16 <= HUZZAH! Now for a poor reflex save... 60 percent chance...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It also affects her REF save: REF: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20

BUT NOT TODAY!

Grand Lodge

Sorcerer 12

Round 1

Azdak moves his hands in somatic gestures and declares ""Uyu!" to cast Sleep on Alejia, hoping to put her out before anything bad happens to the scholar.

DC 15 Will Save Negates


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Azdak's spell will complete on his next turn.

Alejia: "You smarmy bastards! He pays with his life!

Full Round Action, Coup de grace: DMG: 2d6 + 4 ⇒ (1, 2) + 4 = 7

FORT DC 17: 1d20 + 0 ⇒ (19) + 0 = 19

DESNA smiles! The scholar is seriously injured, but twists just far enough to avoid a quick death.

DM:
Alejia: 3, Hirako: 7

Round 1

Sumac: Sumac strikes the pirate with a bullet, but she doesn't go down, even as blood begins to seep onto the tanglefoot ooze.
Grunts: The see Obyrn's foolish attempt at stealth and move to intercept. One calls loudly for the dogs while moving to intercept the rogue. They attack with cutlasses! (Dice below) but both miss.
Obryn: Tumbles in an strikes the pirate with another bag. Though gummed up, she's still mobile.
Alejia: She delivers a death blow to the scholar, but he twists just enough.
Azdak: Begins casting a spell of sleep on the pirate.
Gripper: CURRENT TURN
Harnac:
Fel:

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 1 Grippers turn

The halfling dodges the pirates attack and then sicks the wolf on him.
1d20 + 4 ⇒ (9) + 4 = 13
bite 1d8 + 1 ⇒ (7) + 1 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Close, but Gripper can't get his teeth to find purchase. Meanwhile Harnac spurts forth a spittle and expletive filled warcry. Eager to bring Alejia down before she can finish the job he charges.

CHARGE!: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 an ddeals a telling blow DMG: 1d10 + 3 ⇒ (3) + 3 = 6

DM:
Alejia: 9, Hirako: 7

Fel!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel produces a tiny fruit tart with some downy feathers embedded in the fruit filling which closely resemble pocket lint.

He pantomimes a choking maneuver and utters a single word, "Butterfinger"

He looks up expectantly, he is giggling a bit himself and he can only imagine the riotous laughter the pirate lady is sure to experience shortly...

Cast Tasha's Hideous Uncontrollable Laughter on Alejia. (Will save negates)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

WILL: 1d20 + 2 ⇒ (8) + 2 = 10 The pirate captain lets out a snort, then a giggle, then loses it. She starts laughing, quite literally, uncontrollably!

Sumac.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 2 Sumac

Seeing the pirate captain handled for the moment the halfling turns his attention back to the pirate that Grip is fighting. Sumac slings a bullet at his skull.
1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
bullet 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

ROUND 2:

Sumac steps back to avoid the stop cut. The sling sings true, cracking the skull of the pirate mere feet from the druid.

The pirate snarls and slashes at the small druid with a cutlass.

1d20 + 3 ⇒ (7) + 3 = 10

The attack misses. Meanwhile the northern pirate attacks Gripper. 1d20 + 3 ⇒ (10) + 3 = 13

DM:
Alejia: 9, Hirako: 7, Pirate 2: 4

Round 2 Obyrn!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Round II

The laughing only lasts one round, right? Better be safe than sorry then:

Obyrn takes advantage of the now-clumsy and now-giggly pirate captain to plunge his spear into her black... uh... heart? Sure, heart. Let's go with that.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
No sneak damage, yes? She is not denied Dex, she just has very little dexterity. Damage: 1d8 + 1 ⇒ (3) + 1 = 4


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Aye Trex

The pirate looks down into her abdomen and sees the spear sticking out, which is EVEN FUNNIER! She's bleeding profusely now, but still hale enough that sh'es going to be dangerous after the Chokehold of Laughter wears off. She spends this round laughing uncontrollably.

Azdak's spell will go off on the next initiative count. I'm not sure if you want to target her still or redirect to the sidekick pirates. I'll wait for confirmation (as well as this next round's actions) before posting save(s).

DM:
Alejia: 13, Hirako: 7, Pirate 2: 4

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

There's a chance that she'll make the sleep save so I'd rather try to kill her immediately (she's taken Sumac's bullet once, Hack's hit once, and my hit just now). Saving the scholar is most important right now.

Grand Lodge

Sorcerer 12

Round 1 Conclusion

Seeing that Harnac and the others have nearly taken the pirate queen down, Azdak targets his sleep spell at the sidekick pirates to the north of him, trying to get both of them in a 10 foot burst.

Round 2

Azdak will run up and try to pull the scholar away from Alejia while she is laughing uncontrollably. He then tries to pull him away to safety.

"We mean you no harm, Hirako Gurukaza. Come with me, we must get you to safety!"

I think I have counted enough for a double move, but please edit the map as needed.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Will 1: 1d20 + 0 ⇒ (19) + 0 = 19
Will 2: 1d20 + 0 ⇒ (2) + 0 = 2

The spell immediately seizes hold of the injured pirate. He drops, snoring. The remaining pirate's confidence is shaken, but he fights on. The sorcerer pulls the scholar away. He seems to be drugged or dazed, so he answers with nothing more than a groan.

Round 2 Gripper.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 2

Out of turn, but Gripper is engaged elsewhere. We shouldn't step on each other's toes...

Aye, nice one Azdak!! Hack is clearly relieved that his near-botching of the situation has been saved by his friends. He then turns his energy entirely on the laughing, prone pirate.

Ye laugh like a hyena with a headcold, b1tch.

Attack: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

If this is enough to end her cackling, Hack will then move toward the still-ambulatory pirate--and I noted where on the map. If it's not, he takes a 2nd swing, after which a 5' step north is due.

Attack: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Round the Second

Fel moves to the sleeping pirate and prepares to deliver a Coup de Grace. He readies his dagger at the sleeping fellow's throat. He sings a pleasant lullaby to the man, quietly enough that none of his companions could later ridicule him for being a singing bard. He shudders at the thought.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Hack's second swing kills the infamous Alejia! Her laughter is cut off instantly. Fel lines up his shot. There is a dead pirate lady, a sleeping pirate, and one with the look of a rat in a corner.

Sumac, begin round 3.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Dont forget Grips round 2 action!

The big wolf goes after the non-sleeping pirate.
Attack 1d20 + 4 ⇒ (3) + 4 = 7
bite 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 3 Sumac

The halfling takes a shot with his sling while his animal partner keeps the pirate busy.
sling 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
bullet 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Im happy I at least hit, but Ive had some crappy damage rolls this combat...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Sumac strikes true again. Being the only one left, the sling bullet knocks some sense into the remaining pirate....

"I surrender!"

We are out of initiative.

Grand Lodge

Sorcerer 12

Azdak takes the scholar aside and tries to communicate with him. "Are you ok, my friend? Are you hurt at all? I am Azdak Ejderha and my friends and I are here to rescue you."

Can Azdak get the drugged scholar to speak at all?

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Ha! Durn rightchado!! Let's bind 'em up, and see what we see.

Since Azdak is seeing to hte wounded scholar, Hack will bind the 2 living prosoners, while the more keen-eyed of the group searchg for stuff and evidence.

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