Dungeon Master S's The Cyphermage Dilemma (Inactive)

Game Master Chris Marsh

PbP for 4-16

COMBAT MAP!


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Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 3

Hack swings viciously at the pirate's legs, hoping to give him a toenail trim at mid-thigh.

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

ARE YOU FRICKIN KIDDING ME?!?!

Hack bellows in supreme frustration GARRRR!! OI HATES PIRATES!!!

Grand Lodge

Sorcerer 12

Round 2

Azdak releases the sleep spell strategically to encompass the two pirates to the north of him.

Will Save DC 15 Negates

Round 3

Next, the sorcerer steps back five feet, pulls out his crossbow and loads it with a single bolt.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Azdak, the pirates are 15' apart. Which one do you want to hit?The Acrobatics check is to jump up without expending any movement. Failing a DC 10 means it costs 10' of movement to climb up the box. For future reference. I'm assuming Fel took a round about path to avoid the AoO

The pirate (TBD) feels the arcane onslaught WILL: 1d20 + 0 ⇒ (7) + 0 = 7 and drops to the ground, snoring.

Sumac sends pirate teeth spraying across the room. The pirate is grievously injured, but not down.

BEGIN ROUND 3

Fel: sticks the pirate for a couple points of damage.
Azdak: Finishes his spell, dropping a pirate and loads his crossbow.
Harnac: Swings viciously at the crates
Grip: Is up!
Obyrn:
Pirates!
Sumac

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 3

The wolf doggedly keeps trying to bite at the same pirate.
1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
bite 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

My move depends on which pirate Azdak put to sleep. Azdak?

Grand Lodge

Sorcerer 12

Upper left pirate is out.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Darn, I was hoping to coup de grace the one closer to me.

Obyrn will again attack the pirate directly to his south.
Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

And I think I just barely missed.

After his attack, Obyrn hops off the crates (Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13) moving north and then west (to avoid AoO) into the smoke until he bumps (gently) into the sleeping pirate.

Grand Lodge

Sorcerer 12

He will sleep for another 10 rounds. You will get your chance.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Presuming that the other pirates don't wake him up, yes.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

I can't get the map open @ work... if this makes little or no sense, please adjust.

Fel continues his thundering chant and considers withdrawing to the relative safety of the shadowy corner. He readies his dagger and advances instead, intent on attacking the pirate's unprotected flank.

Dagger 1d20 - 1 + 1 ⇒ (13) - 1 + 1 = 13 for 1d6 - 2 + 1 ⇒ (1) - 2 + 1 = 0 1 damage. <--LOL

Also, worst Crit of all time: 2 damage. I don't think it is possible to do less, DR notwithstanding.

Grand Lodge

Sorcerer 12

Round 4

Azdak takes his loaded crossbow and aims it at the pirate (Knight Move - 2 Right, 1 up from Ejderha's location).

"Bolts Away!" He declares as he fires.

Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 4

Once the bolt is fired, Azdak takes out another bolt and reloads his crossbow.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Fel, Azdak dont get too far ahead of yourselves. We are still in round 3. Waiting for the pirates to go, then Sumac. Then start round 4 with the actions you guys posted.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

oops. I was excited cause I got to post for myself.

Grand Lodge

Sorcerer 12

I confess, I saw Fel post and I figured, well that means I'm next.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Esperamos por las piratas...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

ROUND 3 CONTINUED

Fel: sticks the pirate for a couple points of damage.
Azdak: Finishes his spell, dropping a pirate and loads his crossbow.
Harnac: Swings viciously at the crates
Grip: Makes a weak bite attempt and misses.
Obyrn: Indeed, barely misses with his stab before changing positions.
Pirates!


  • The South eastern pirate feels confident, jumping down to swing at Gripper with his cutlass. 1d20 + 3 ⇒ (6) + 3 = 9, but misses.
  • The pirate just North of Gripper breaks off the attack, trying to set up a flank on the bard and stop his inspiration. He risks a bite from Gripper. AoO: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 And the wolf tags him. But he keeps his focus and attacks Fel 1d20 + 3 ⇒ (5) + 3 = 8, but Desna smiles.
  • The bard just North of Fel risks an attack and clambers over the boxes to flank Fel. AoO: 1d20 - 1 + 1 ⇒ (18) - 1 + 1 = 18 and another hit! dmg: 1d6 - 2 + 1 ⇒ (1) - 2 + 1 = 0 (1) damage. But the flank could be deadly... 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 confirm: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Desna love bards on this dreary day. damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11 The bard is just barely holding on.
  • The last bard sleeps soundly.

Sumac is now up to end round 3.

Pirate situation:

North by Obryn: Sleep
North by Fel: Slightly wounded (fel has hit for a total of 3)
South of Fel: Bit by Grip for 3
Southeast: Fine.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Two clarifying questions:

1. The pirate south of Fel was also hit by Sumac's sling bullet, correct?

2. If Fel got an AoO against the pirate that moved north of him, would I not also get an AoO, as my reach weapon threatened the square the pirate left (and went to)? Unless he used a 5-foot step, in which case neither of us get AoOs?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You are correct. The Pirate South of Fel looks like he's holding on by a thread now actually.

Obyrn, thake your AoO, remember, he has cover (+4) AC versus you while you're on the floor.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Attack: 1d20 + 3 + 1 - 4 ⇒ (9) + 3 + 1 - 4 = 9 and I miss anyways. Worth a shot though.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Round 3 Sumacs action

The halfling keeps his elevated position and continues to support his comrades with bullet fire. Seeing the bard in a bad situation Sumac slings a round at the pirate just south of Fel.

Sling 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
bullet 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Round the Fourth

Fel changes the timbre of his voice to that of a crying woman. His words are barely understandable, his hysterics might be funny but for the gushing blood and ragged wounds he has suffered.

Fel wants desperately to appear as non-threatening as possible, so he disguises his chant as panicked cries for his mother. He does not withdraw the magic though! +1 attack / damage to all allies

Bluff: 1d20 + 10 ⇒ (14) + 10 = 24

While appearing as panicky and pitiful as possible, Fel thrusts his hand into his pocket and grips his Wand of Cure Light Wounds and activates a spell to lessen his grievous wounds.

1d8 + 1 ⇒ (1) + 1 = 2 <- Oh, come on...

Wand Use:
50-1=49 charges remain

As he activates his wand, Fel collapses to the floor and tumbles into the area between Sumac and Azdak. He leaves a gruesome trail of his own lifeblood on the rough hewn but worn planks of the floor the entire way.

Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'll let you repost Fel's round. Drawing a wand is 1 AoO, using it is a second AoO (if the pirate has Combat Reflexes) and I'm not sure if the Acrobatics roll is enough to avoid a third. I believe the action you're looking for is withdraw.

Sumac's bullet cracks with such force that it sounds like a club striking an overripe melon. The pirate's corpse falls back and lands on the ground with a sickening thud.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Round the Fourth - take 2

Fel withdraws.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

ROUND 4 Update

The pirate in the middle to the east is bleeding slightly from Fel's blade, but with Azdak's bolt landing directly into his neck, there's little else he can do as he falls to the ground and begins bleeding out. Another foe dropped by the crossbow!

Initiative Repost

Fel: Withdraws to safety by the door.
Azdak: Drops a pirate with a quarrel
Harnac:
Obyrn:
Pirates!
Sumac

Harnac!

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 4

Hack shifts next to the trusty wolf, and lets go again on the pirate to the south.

Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Harnac brutally cuts down the pirate. Gore sprays all over the dwarf (and a little on Gripper.)

Obyrn!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Having identified the final pirate's location by bumping into him earlier, Obyrn will take a 5-foot step and execute a vicious coup de grace...

Attack: auto-crit
Damage: 3d8 + 1d6 + 3 + 3 ⇒ (7, 3, 2) + (4) + 3 + 3 = 22
Smoke miss chance: 1d100 ⇒ 67

...and impales the slumbering pirate from end to end on his pointy spear.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac leaves Obryn to deal with the pirate in the smoky haze. The sharp eyed halfling carefully scans what can see of the ware house to make sure more pirates dont pop out if hiding. His sling is loaded and ready to fire at any sudden threat.

Perception 1d20 + 10 ⇒ (16) + 10 = 26


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Obyrn's thrust ends the pirate threat.

OUT OF COMBAT

Meanwhile Sumac and Gripper begin to look for others in hiding. As the halfling rounds a corner, he indeed finds a singular pirate. Apparently this one does not judge based on size. After hearing the carnage, seeing Sumac is enough to make him drop to his knees, hands on head. "I give! I surrender, don't murderlate me please good sir! I's is only follwing me orders!"

Grand Lodge

Sorcerer 12

Azdak approaches the pirate and speaks calmly.

Pirate wrote:
"I give! I surrender, don't murderlate me please good sir! I's is only follwing me orders!"

"So you are only following orders. Well, if you wish to live, perhaps you would tell us of this place and of the pirate, Alejia Netrav! Now speak up clearly and tell what you know!"

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Seeing this one give, and Azdak approach to assist Sumac, Hack begins searching the corpses for anything useful--particularly blue potions!!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

While Azdak engages with the pirate, Obyrn quietly moves behind the pirate, clambering over crates if he needs to:

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15

He surveys the area behind the pirate for other pirates:

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

He also peers at the pirate himself for any weapons:

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Harnac: You recover 4 light blue potions, 4 tanglefoot bags, 3 thunderstones, 36 bolt, and 3 smokesticks. Their cutlasses seem of average make, but their studded leather is clearly masterwork.

Obyrn: You find no pirates, but the crate you're on is groaning. It's not from the strain, but there's.....someone inside of it. No Acrobatics needed. It's really a climb skill. Acrobatics is to hop 5' obstacles without a loss to speed.

Azdak: Your decisive victory and clear choice is an easy one for the scallywag. The pirate gives you a lot of information you already know, with some additional tidbits: Before they took to their latest unlawful deeds, Alejia and her crew were well known among the pirate gangs of Riddleport. Alejia’s crew is known for its ruthless tactics and efficiency in commandeering and sinking targets, often switching or altering ships to conceal her true whereabouts... While she appears human from a distance, Alejia is actually a vishkanya from distant Vudra, making her blood and spit deadly poison against foes. In addition to her charming wiles, Alejia is known for her elaborate disguises and magical ability to alter her appearance. This warehouse is the hopper for booty captured by the crew. Our last gig was appropriating a ship by the name Lionfish. Alejia is currently on board a ship that she's seizing via a mutiny. That's about all the pirate is willing to give up.

Grand Lodge

Sorcerer 12

"This has been very helpful, but tell me, where does this pirate queen live when she in on shore? She must have a hideout nearby!"

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hmm. . . lite blues . . .

down one.

Assuming it's CLW: 1d8 + 1 ⇒ (6) + 1 = 7

if that was, in fact a CLW, Hack will down another...

Pocketing the rest of the booty, Hack strides over to the captive pirate. OI! Tell me laddy, how many books do ye pirates come across, and keep? Ye got a place in here set aside for books or like treasure? And where is it? I be lookin' fer some'in t'was stolen by ye lot...

Updated "current mission goodies" spoiler in my profile. If folks want to grab anything from there, say so--don't forget that expendibles we find during the mission can only be used during that mission FOR FREE.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It is a potion of Cure Light Wounds:

"Books? There might be some in here...I guess."

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Leaving Azdak and Harnac to deal with the prisoner. Sumac calls Grip and they go over to assist Obryn with the case of the groaning crate.

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

I cautiously open the crate, standing to the side of the crate as I crack it open...

I'd like one of the CLWs if no one minds. Fel should probably take one, too. Is anyone else injured?

I will begin rummaging for books as well. Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

I'm sure that we'll use all 3 remaining, so I'll take 'em off my list now. 1 for Obryn, 1 for fel, then the last for whomever is the most injured after that...probably Fel

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 ...Argh.

I'll also take a tanglefoot bag and a thunderstone if nobody else wants them for now.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac asks if anyone needs extra healing.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

heal me please....
Fel chugs the last potion. 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The druid hit Fel with a Cure Light Wounds spell.
1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Sorcerer 12
Sumac wrote:
Sumac asks if anyone needs extra healing.

Azak the sorcerer answers that he does not.

Pirate Prisoner wrote:
"Books? There might be some in here...I guess."

"What do you mean, I guess?! You must have seen books or not? There is clearly a great deal of plunder in this warehouse, but books cannot be all that common of a treasure. You would know if you saw some or not. Now, we don't have all day to look around. So, if you're looking for some mercy from this crew, I suggest you start remembering where the books are kept, my friend."

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Hérwë Felthanilal "Fel" wrote:

heal me please....

Fel chugs the last potion. 1d8+1

There's still one more. I'm 4 down, Obryn is 3 down (if his current total is correct *after* drinking the potion). Since I"m a front-liner, I suggest I drink it, but you can argue w/me, T. Rex, if you wish...

Hearing their discussion, Harnac starts searching for books. Oi--I'm lookin' fer a book penned under the name of "Diresome Kretches," if any of ye find such a tome, I'd kindly ask ye te hand 'er over!

The Exchange

Varisian Harrower 10 HP 88/88 | AC 17 Tch 13 FF 14 | F+9 R+9 W+11 (+1 v enchantment) | CMD 16 | Perc +11 | Init +2
Spells:
5th 3/4 4th 6/6 3rd 6/6 2nd 7/7 1st 6/7 | Bonded: Unused
Abilities:
Counterspell: 1/1 | Disruption: 10/10 | Harrow Casting: 4/4 | Harrowed Bonus (Type?): Unused | Re-roll: Unused

Yep, I'm still 3 down, but I don't need it. I might suggest we save it, but you hang on to it. We never know when a trap or some such problem might almost kill somebody in the party. And if you get really battered mid-combat, you can withdraw, drink, and resume fighting.

Sumac, what is your daily CLW cast allowance? Two?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac prattles on about how he never sure exactly what spells to pray for but lately he has been receiving 2 CLWs and then one other non-healing spell. He is currently out of healing spells but has a small tube full of rolled up CLWs scrolls ready to go in reserve. He begins to talk about the rest of his scroll collection until he either looses steam or somebody tells him to stop.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Azdak you're venturing from the realm of Diplomacy to Intimidate:

"Please, don't hur tme. I don't know what most of this stuff is, you can search it. I'm not going to stop you."

The crew checking out the groaning crate finds a semi-conscious woman with a nasty bruise on her head. She's dressed like someone more accustomed to desks than swords.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The druid pulls out his medicine bag and tends to her.
Heal 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

In my experience, at this level, it's better to be topped off BEFORE combat, so...

Hack downs the last CLW potion once Fel is healed...
CLW pot: 1d8 + 1 ⇒ (7) + 1 = 8

Then he begins carefully searching the warehouse for the book in question.

Take 20 perception = 20

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