Dungeon Master S's In Service to Lore (Inactive)

Game Master Chris Marsh

COMBAT MAP


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M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

As a swift action, Dagnud pronounces judgement on his foes, granting a +1 bonus to attack rolls. By the power of Gorum, I will slay you!

He then draws his sword and swings at the raging halfling.

1d20 + 4 ⇒ (13) + 4 = 17 for 2d6 + 4 ⇒ (5, 4) + 4 = 13 damage.


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Initiative Repost:

Sumac 1d20 + 3 ⇒ (20) + 3 = 23
Baddie 3 (Halfling Barbarian): 1d20 + 2 ⇒ (20) + 2 = 22
Baddie 2 (Chelish Sorceress): 1d20 + 2 ⇒ (16) + 2 = 18
Fel 1d20 ⇒ 14
Chud 1d20 ⇒ 14
Dagnud 1d20 + 4 ⇒ (5) + 4 = 9
Baddie 4 (Human Rogue): 1d20 + 3 ⇒ (6) + 3 = 9
Baddie 1 (Taldoran Cleric): 1d20 + 1 ⇒ (5) + 1 = 6
Harnac 1d20 + 2 ⇒ (2) + 2 = 4

The lightly armored human rushes forward, looking for an opening and not finding what he wants, he draws a dagger and hurls it directly at the druid. 1d20 + 3 ⇒ (2) + 3 = 5, but the blade goes wide, clanging harmlessly off the wall. The cleric stride forward with confidence, casting a spell as she goes, then drawing a well-used short sword.

Battle map here

Harnac

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Taking his time to place his weapon down long enough to spit into his hands adn rub them together, Hack grips his weapon in a mighty grasp, looks the raging halfling in the eye, and yells out a battle cry of LUCRIDIOUS!!!! before swinging.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The massive wolf is crouched, every sense focused on the intruders. Sumac finally gives the command, Get'em boy!. Grip leaps forward and splits between the dwarves to get at the closest bad guy.
Bite 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 + 1 ⇒ (4) + 1 = 5

The halfling moves over to Chud taking cover from the wall as best as possible. The wee druid puts one hand to the holly andmistletoe at his should. He places a hand on the wounded half orc and casts cure light wounds.
Spell 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Sumac wrote:
Grip leaps forward and splits between the dwarves to get at the closest bad guy.

This is clealry the barbarian that Hack (probably) took a slice out of.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
Dungeon Master S wrote:


The cleric stride forward with confidence, casting a spell as she goes...

Knowledge: Arcana What spell was cast? 1d20 + 4 ⇒ (2) + 4 = 6


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Sorry Fel, you didn't catch enough of the spell to identify it.

It's impossible for Grip to get to a bad guy unless Harnac steps back. I'll assume he does for now.

Harnac's first swing nearly drops the halfling barbarian, but immediately after the hack of the axe, a fiercesome wolf darts forward and clamps down on his neck. Arterial spray covers the street. The sorceress snarls in anger. Boldly she strides forward, unraveling a scroll on the way.

Map is here

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Did Chud catch the spell being cast?

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Round the Second

Put that scroll down! Fel commands the sorceress. He tries with all of his rather limited martial skill to force the issue with an arrow.

1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 ⇒ 2 damage

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Did I totally miss round 2's initiative rolls?

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

We keep the same initiative for the entire combat.

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Roger. In that case..after Fel let's an arrow fly...

Chud grimaces as a reaches into his robe and grabs an Alchemist's Fire from a pocket of his adventurer's sash. The acid still burns and he wants to return the favor. He peaks his head around the corner of the wall and lobs one at the center of the trio lined up like ducks in a row.

Ranged Touch: 1d20 ⇒ 15 for 1d6 ⇒ 5 with a direct hit (additional 1d6 next round) and 1 splash damage 5 foot radius.


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Chud:
The spell is Shield of Faith

Fel strikes the woman with an arrow (The damage for Fel's bow is actually 1d6-1). She's got two in her now, and she looks desperate. While fleeing is likely the best idea, she seems intent on taking down as many Pathfinders as possible.

Meanwhile Chud pulls out an Alchemist's Fire and hurls it. The shot is difficult given the range (it's -4 from your position). It misses the target, but 1d8 ⇒ 5 it lands close enough to burn him and the sorceress a bit. The man seems angered by teh hit, but the woman is now barely holding it together.

Dagnud


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

Dagnud will move northeast around the corner and make a destructive smite against the person in front. 1d20 + 4 ⇒ (5) + 4 = 9 for 2d6 + 5 ⇒ (5, 2) + 5 = 12 damage. Then as a swift action, he'll switch his judgement to provide a +1 sacred bonus to AC (new AC is 18).

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

DM, just a question about splash weapons. Apparently I misunderstood how they worked. So Alchemist Fire has a range increment of 10 ft. and I can throw to a maximum of 5 range increments. My target was 25 ft away. I thought the penalty started after the first ten feet and it was -1 for each additional range increment, making the total penalty -2. Sorry if my understanding of the rule is wrong. Also, feel free to respond in the discussion section. I don't want to derail combat.

EDIT: nevermind, the penalty is -2 per range increment I just realized. Man, that's a steep penalty. Anyway, good call

The Exchange

Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • It is a steep penalty, though there are ways around it with training.

    While the swing was wicked, it was off target, and Dagnud misses. Without a clear shot, the rogue steps back East 1, and drops into a low stance, waiting to pounce on the first person to come within range. With the space cleared, the cleric steps back (East 1) and casts a spell, placing his hand on the sorceress. Her wounds being to mend instantly 1d8 + 1 ⇒ (1) + 1 = 2.

    Sumac! (Apologies, the map will have to wait til I get home.)

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

    Round 3 HPs 8, AC 16 (Grip HPs 20, AC 14)

    I'm not clear who is the nearest bad guy. I think its the cleric?

    Sumac loads a sling bullet. He would like a shot at the sorceress but she has cover behind the edge of the building. The halfling fires a bullet at the first bad guy in line.
    1d20 + 5 ⇒ (16) + 5 = 21, damage 1d6 + 2 ⇒ (1) + 2 = 3

    The halfling also sends Grip forward to attack the cleric.
    1d20 + 3 ⇒ (16) + 3 = 19, damage 1d6 + 1 ⇒ (1) + 1 = 2

    Chud, remember that Sumac hit you w/ a cure light wounds. You should have 7hps

    Grand Lodge

    M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

    I'll wait 'til I can see an accurate map before posting my Round 2 actions.

    Grand Lodge

    Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0
    Sumac wrote:


    Chud, remember that Sumac hit you w/ a cure light wounds. You should have 7hps

    Total role-play fail. I missed that action completely. In any case, thanks.

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
    Chudd wrote:
    Sumac wrote:


    Chud, remember that Sumac hit you w/ a cure light wounds. You should have 7hps

    Total role-play fail. I missed that action completely. In any case, thanks.

    no sweat, Sumac takes his role as team medic very seriously


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    Battle Map is here

    Harnac go!

    Grand Lodge

    M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

    ROUND 2

    Harnac strides forward (15'), looking the cleric right in the eyes. Then he plants his axe between them.

    Attack: 1d20 + 5 ⇒ (5) + 5 = 10 <--correction. TRIES to plant is axe between them.


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    Battle Map is here.

    Sumac, begin Round 3!

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

    Round 3

    The halfling moves East 1 space and launches a sling stone at the rogue.
    1d20 + 5 ⇒ (14) + 5 = 19, bullet damage 1d6 + 2 ⇒ (4) + 2 = 6

    Sumac calls Grip back, and readies to mount up. If he can this round he will, but probably next round


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    The rogue takes the bullet in the face, another broken nose by Sumac. He looks around and decides on the better part of valor. The rogue turns to run (but it's not yet his turn.) Grip returns to Sumac and the halfling prepares to mount his companion.

    Meanwhile the Sorceress spouts an incoherent litany of curses. She reads the words from the scroll.

    I assume Harnac will take the AoO

    Harnac sees the opening, though she is around the corner. 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2. The weapon slams into the corner of the building. As the sorceress reads the words o nthe scroll they turn to smoke and vanish. She drops the paper and fans her hands in front of her and when her thumbs touch a sheet of flame pours forth striking both Dagnud and Harnac for 1d4 ⇒ 3 flame damage.

    Fel!

    Liberty's Edge

    Male
    Crunch:
    Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
    Elf
    Short Bow:
    Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
    Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

    Round the Third

    Fel slings another arrow towards the sorceress. He is getting frustrated with the ineffective attack, though and may switch to chanting bardic magic in order to bolster his allies soon.
    Shortbow to Sorceress: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 - 1 ⇒ (5) - 1 = 4 damage.


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    Fel, it's a tough shot, as the corner of the building provides cover. You just barely miss the shot.

    Chud

    Grand Lodge

    Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

    Chud's orc blood begins to boil, the desire to see his foes fall welling up inside him. He snarls and throws back the hood of his cloak revealing the full horror of his ghastly visage. He moves into position to get a view of his opponents (SE 5'). He may not have the ability to break their bodies, but he can break their spirit.

    Behold! Chud bellows as he looks straight at the Cleric, his eyes daggers. The cleric's god has abandoned her! A shame that she was... Chud enunciates every word as he looks directly into the cleric's eyes, every syllable meant to burn, ...UN-WOOORTH-Y

    Chud is using his Evil Eye Hex on the Cleric, -2 AC due to creeping doubt. Will Save DC 16 reduces to one round, otherwise 8 rounds (until death or submission)


    M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

    Dagnud delays until after Harnac.


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    The Cleric literally starts to shake 1d20 + 5 ⇒ (12) + 5 = 17, and while she steels herself to the horrid visage, she is clearly going to shake it off soon.

    Dagnud

    Liberty's Edge

    Male
    Crunch:
    Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
    Elf
    Short Bow:
    Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
    Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
    Dungeon Master S wrote:

    Fel, it's a tough shot, as the corner of the building provides cover. You just barely miss the shot.

    Chud

    I thought if any corner of my square can reach any corner of her square without passing through a wall then she has no cover. Am I reading it wrong?

    Grand Lodge

    M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

    I think you are. Text says: "choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover" It's the 2nd "any" that's key--not just the most favorable corner, but ANY corner.
    .
    Cover is defined by whether a corner to corner is covered, not whether it's free.


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    What Mike said.

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

    dagnud is delaying, are we waiting for the DM to move the baddies?


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    Sorry, my bad. I'm here now..

    The rogue takes a look at the situation and books it, due East. The cleric, sensing a losing battle - decides to go down with a fight. Heedless of the damage it will cause, she channels negative energy to harm the living. 1d6 ⇒ 4 (Pass a DC 11 for 1/2)

    Sorceress: 1d20 + 1 ⇒ (14) + 1 = 15
    Cleric: 1d20 + 5 ⇒ (2) + 5 = 7
    Fel:1d20 ⇒ 14
    Harnac:1d20 ⇒ 6
    Dagnud:1d20 + 5 ⇒ (10) + 5 = 15
    Chud:1d20 + 2 ⇒ (13) + 2 = 15
    Sumac:1d20 + 6 ⇒ (9) + 6 = 15
    Grip: 1d20 + 6 ⇒ (16) + 6 = 22

    Fel and Harnac takes the full brunt, as does the cleric herself. Perhaps, her god doesn't share her plan.

    Map is here.

    Harnac or Dagnud


    M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

    Dagnud is still delaying.

    Liberty's Edge

    Male
    Crunch:
    Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
    Elf
    Short Bow:
    Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
    Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
    Dungeon Master S wrote:


    Fel and Harnac takes the full brunt, ...

    Fel rolled 14, so 2 damage, right?


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    Fel, yes 2 on a save

    Liberty's Edge

    Male
    Crunch:
    Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
    Elf
    Short Bow:
    Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
    Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

    Harnac is up?

    Grand Lodge

    M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

    it's the cleric direclty in front of me, and th esorceress around the corner, right? If so . . .

    Harnac is looking worse for wear from this battle. Determined to end this, he takes a huge swing at the cleric, hoping to bring her down right away.

    Attack: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage: 1d10 + 3 ⇒ (2) + 3 = 5

    but the swing is wide and misses. The next swing is more measured,

    Attack: 1d20 + 5 ⇒ (17) + 5 = 22
    Damage: 1d10 + 1 ⇒ (1) + 1 = 2

    but its effectiveness is abbreviated because of it.

    If the cleric goes down wih that paltry hit, Hack will 5' step to over th eccleric's body and stare right at the sorceress. Yer next, sweetie. You picked the wrong bloody mark, make no mistake!


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    Harnac leaves but a small gash, the cleric is still eager for more. Dagnud, now or never


    M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

    Dagnud switches his judgement power to give himself fast healing 1, then casts Guidance and reaches out and touches Harnac.


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    Sumac is up. the sorceress looks extremely injured and the cleric is slightly injured. The rogue ran off, and the barbarian has bled out.

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

    Round 4

    The mounted halfling heedless to the danger urges Grip forward. The massive wolf leaps between the two dwarves and then presses past the cleric.
    DM, is the fleeing rogue absolutely "gone"? If Sumac thinks he has a chance of riding him down, the halfling will press Grip on to run full speed after him and bring him down. If it appears hopeless, the halfling will turn Grip as soon as he is past the cleric and attacks the wounded sorceress. Ending the square just East of the sorceress.

    Grips attack 1d20 + 3 ⇒ (14) + 3 = 17
    bite damage 1d6 + 1 ⇒ (6) + 1 = 7
    Sumac also brings his staff down to crack a skull or collar bone...
    1d20 + 2 ⇒ (4) + 2 = 6, damage 1d4 + 1 ⇒ (2) + 1 = 3


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    Phil you're describing a "Ride By Attack" which can only be done with training. The closest thing you can do is an "Overrun" attack. This draws an attack of opportunity, and then you make a maneuver check against the opponent (assuming she doesn't let you through.) Pass and you're through, fail and you get shoved back. I'll assume your attack is your maneuver check...

    Sumac and Grip burst through the line. The cleric takes a stab at the halfling on the way by 1d20 + 2 ⇒ (15) + 2 = 17 and sticks the druid for 1d6 + 2 ⇒ (2) + 2 = 4 damage. She can't stop the onslaught and while Sumac and Grip make it past, she manages to keep her feet.

    The sorceress continues to fight, weaving her fingers in the movements of magic, trying to keep her eye on Sumac and Harnac. 1d20 + 4 ⇒ (3) + 4 = 7 but the spell fizzles out on her.

    Fel

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
    Dungeon Master S wrote:

    Phil you're describing a "Ride By Attack" which can only be done with training. The closest thing you can do is an "Overrun" attack. This draws an attack of opportunity, and then you make a maneuver check against the opponent (assuming she doesn't let you through.) Pass and you're through, fail and you get shoved back. I'll assume your attack is your maneuver check...

    Sorry, I didn't explain myself well. I also didn't review the rules before I did this. (I didn't want to keep the game waiting on me). I wasn't trying to do a ride-by-attack. My intent was to bust through the enemy line and then turn about to attack the sorceress. I knew I would take an AOO from the cleric. I didn't realize I would have to make a combat manuever check to bust through the line. In that case Grips manuever check is a +6, so his "attack roll" would be a 21. Is that 5 higher then the cleric's cmd roll? So she is knocked prone...

    Is Grip/Sumac in the space just east of the sorceress?

    Liberty's Edge

    male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

    Adam is gonna tied up for a bit and asked me to post for him.

    Round 4 Fel's Move

    The elf stays in place but begins chanting in a loud strong voice, an epic poem of battle. The words tumble over his comrades and they all feel the power of his voice.

    Bardic Chant, comrades get a +1 to hit/damage

    Grand Lodge

    Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

    Fel's chanting invigorates Chud. Emboldened and hoping that the Cleric has not completely recovered her confidence (and is hopefully prone), he unslings his crossbow and takes aim.

    He lets a bolt fly in the Cleric's direction.

    Attack: 1d20 + 1 ⇒ (16) + 1 = 17

    Damage: 1d8 ⇒ 8

    forgot to add +1 to damage as well, so that's 9 big ones.


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    Ah gotcha Phil. Yes, you do knock her down (which is actually BAD news for ranged attacks against her and GOOD for melee)...

    Chud, displaying a heretofore unknown martial side, levels a bolt at the cleric and drills it through her face, coming out her neck. She's now unconscious and losing blood VERY quickly. With only a very wounded Sorceress left, it's Harnac's turn.

    Grand Lodge

    M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

    ROUND 3

    Step up, and unload on the biotch.

    Tis a pity ye won't be learning from yer mistakes this day!

    Attack: 1d20 + 6 ⇒ (8) + 6 = 14
    Damage: 1d10 + 4 ⇒ (7) + 4 = 11

    Attack: 1d20 + 6 ⇒ (2) + 6 = 8
    Damage: 1d10 + 2 ⇒ (9) + 2 = 11

    Wow, what craptastic hit rolls. I can only hope the first might hit . . .

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