Dungeon Master S's In Service to Lore (Inactive)

Game Master Chris Marsh

COMBAT MAP


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Amara-Li, Well, there were reports of minor undead, but you've proven yourselves, so it shouldn't be much to worry about.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dungeon Master S wrote:
Amara-Li, Well, there were reports of minor undead, but you've proven yourselves, so it shouldn't be much to worry about.

Does everyone have a bludgeoning weapon? Maybe some holy water to throw?

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Harnac pats the hammers on each hip.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm assuming you guys are discussing your plans here and there while making a good show at the festival...

During the party a man approaches you, decked out in the military fineries of an Eagle Knight’s ceremonial uniform—a bright blue overcoat with polished gold buttons, gold eagle epaulets, and a fine, black felt tricorn hat. The handsome man is a charmer who clearly thinks very highly of himself. He speaks loudly and confidently, as if he wants the entire party to “overhear” his conversation with you,

"“Greetings, Pathfinders! I hear you’re headed out into the Cairnlands on official Society business. Best of luck outside the city walls, though you look like sturdy enough adventurers. Perhaps not Eagle Knight material, but qualified for the work of a Pathfinder.
“A word of warning, though, friends—beware the walking dead. The crumbling ruins surrounding the city are rife with them, and you’re likely to run into more than your fair share over the course of your career. Undeath and the undead are more than just a physical peril, however. Undeath is the worst kind of slavery. And it should be eradicated like all servitude, whether to aristocracy or to mental control. Being enslaved to the flesh beyond when Pharasma calls one’s soul to the Boneyard is a fate I wouldn’t wish upon my greatest enemy."
So while you plumb the depths of Asad’s Keep, remember your solemn duty to your fellow man—both living and dead. Any undead you encounter along the way should be freed of their earthly shell. “If you prove your dedication to freedom, the resources of Andoran will be at your disposal in your future endeavors.”


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

Dagnud mutters something about silly cleric weapons, but if there's time after the party and before the we set out, he'll go out and buy a heavy mace.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

While not having much time for self-aggrandizement and cockiness, Harnac is experienced enough in the minor politics of his small clan and their neighbors to NOT insult someone of some stature out-of-hand (at least until they prove to deserve it!)--but also not to commit to anything until one is as sure as one can be of intentions on all sides.

Hack takes the warnings, and invitations, with decent grace. He offers the stranger a firm handshake. Aye, sir, 'tis a good bit 'o wisdom to be prepared for the worst. And 'tis another good bit 'o wisdom to do the poor folk under the curse of undeath the favor of removing their rotting shells to allow their souls to pass on. If'n I can make the world a better place in such a small way, me axe'll be leadin' the way. Thank 'ye fer the invitation to the Andoran fold, sir. I wish ye luck in yer endeavours, as well as our own!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel wants to procure some sort of a ten foot pole. He would like to find one laying around if possible, but if necessary he will purchase one.

need a check?

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Hérwë Felthanilal "Fel" wrote:

Fel wants to procure some sort of a ten foot pole. He would like to find one laying around if possible, but if necessary he will purchase one.

need a check?

How about a collapsable one? Two 5 foot sections that screw into each other?

Either way hang some ribbons or a mop from one end when its tied to your backpack then you can match your avatar better.
Other then picking up some food for provisions. Sumac is ready to go in the morning.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

My avatar shows a medusa's head on a pike... Not sure what this talk of ribbons and mops is.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

and that's clearly a very small scroll tucked into his hat--probably a Power Word Something. And colored ink pens, for scribing a Color Spray scroll. Yeah, I like that!

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Of course I have a Heward's Handy Haversack. It's right there in the picture.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

That goes without saying. So I didn't bother saying it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Hey guys. Power's out. Posting will be sporadic.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Do we have an idea how long this expedition/mission will take? Round trip travel time? How large are the ruins, does searching them in a day or two sound reasonable? Or will this be a week or more? Sumac is wondering about how much provisions to bring.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Power is on and I am ready. I've updated my other two campaigns, so I'm good and ready for some PFS. I'm sure the storm is making S busy, and I hope you fared well Jacob and Phil. The other guys I've spoken to.

Sumac, based on your briefing as well as additional scuttlebutt, you have lucked out. Absalom, being one of the oldest and most storied cities in the world is a city built on the ruins of other past cities. The number of ruins and wrecks are innumerable. This particular one is just outside the city. As for the size, it hasn't been fully explored (that's your job.)

As you prepare to leave and grab 40 winks (20 in Sumac's case), one final guest stops and looks to chat with you. He raises one eyebrow at Chud's appearance, but otherwise appears focused on talking with you subtly in contrast to the Major's earlier request.

“Good evening, I am Trade-Prince Aaqir al’Hakam. Like a fast-spoken djinn, I’ll get to the quick. I know where you are going. House Damaq of Qadira claim the ruin, but we are willing to allow you access for the price of a small deed easily accomplished during your adventure. You will be well compensated, I assure you, for profits are most rewarding when shared. I assume treasure-seekers like yourselves are interested in such a proposition?” Without waiting for an answer, he continues, his eyes intent and his posture rigid. “The ruin is Qadiran, which is why we claim it, and we are willing to defend it, but there are really only certain things leftin Asad’s Keep we are interested in: trade agreements, of which we believe there to be many within the ruins. All we ask that you do is to turn over all trade agreements you find to us as soon as you return to Absalom, as we will be able to hold the signers to them even centuries after their signing. “The satrap of Qadira—nay, the entire Padishah Empire of Kelesh—has much to offer the Pathfinder Society, and I personally have no qualms about sharing those resources with you, specifically. Shall we shake on this agreement?”

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Worked last night. Got wet and cold but no lasting harm.

Sumac is very unsure of this. On one hand signed trade agreements seem fair. But should someone be held to promises another made before they were even born?
The halfling gives no answer and looks to his comrades.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Oi, a fair trade agreement is a fair trade agreement, and that's the truth. Such agreements be binding beyond the deaths of the signers--unless it be written in there otherwise, eh? I be havin' no problem with this arrangement. You gents?

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

You claim the ruin? Congratulations! Have you been paying taxes on it for the past few centuries?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Trade-Prince Aaqir al’Hakam HA! You speak with a Sczarni tongue my friend. Don't you worry about paying the taxes. With the claim found we can negotiate the taxes after the fact, but rest assured no one is better equipped than a Trade-Prince of Qadira!

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Just got internet access back. Sorry about that.

Chud nods in Harnac's direction. This arrangement sounds reasonable to me.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

S, you realize that there is no AC0 anymore, so THAC0 is meaningless? :-) The lowest AC I'm aware of is a gelatinous cube, which I think is a 3.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Anyone want to go shopping before heading to the ruin? Once all parties check in, we'll begin...

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

Sumac gets up early and buys some provisions. Three days worth. Or enough for everyone if we stay out overnight.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hack will also buy some iron rations (but is saving his money for a masterwork double axe--that's expensive!!)


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

Dagnud buys 2 days rations and a heavy mace.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Harnac Lucridious wrote:
Hack will also buy some iron rations (but is saving his money for a masterwork double axe--that's expensive!!)

FYI, Sumac doesnt buy iron rations. He isnt worried about needing food to last extended periods of time. He would prefer to enjoy his food if possible. It only has to last a few days. Bread, honey, salted meats, potatoes, a few veggies, nuts...


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

When you buy stuff I have to keep track of it. At the end of a scenario, I think it makes life easier for everyone to post their acquisitions, expenditures, Day Job, etc. Definitely post here in the game play forum so I know you have it, but be ready with a summary at the end.

As soon as Fel posts, we're on.

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Chud buys 3 Cure Light Wounds scrolls and 2 days rations.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Fel buys 4 days food and drink. With his free 10 foot pole in hand, Fel is ready to go.

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
Harnac Lucridious wrote:
S, you realize that there is no AC0 anymore, so THAC0 is meaningless? :-) The lowest AC I'm aware of is a gelatinous cube, which I think is a 3.

yeah, it's funny. look, fell is 120 years old. He is very set in his ways. All this fancy "Advanced" Dungeons and Dragons stuff is going to take a while to get used to.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

...The journey to the ruin is more arduous than expected, and the travel is thirsty work. Still, in just a few hours after breakfast, you find the gully described. At the end of the gully, about fifteen feet above the ground on a cliff face, is an ancient, ironbound door. Its wood is dried and cracked. Directly in front of the door is a steep slope of rubble and dust-crusted debris that, as luck would have it, provides a path—albeit a rough and difficult one— right up to the door.

Sorry guys, Map after school

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Knowledge: Engineering - 1d20 + 4 ⇒ (11) + 4 = 15 is the ramp safe?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

You don't see anything that would make you think otherwise.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Oi, I'll go first. 'Tis familiar ground fer me.

Hack deliberates between crossbow and axe, finaly setting upon axe, to have in hand while ascending.

mundane housekeeping stuff:
Just FYI, DMS, I've got a new spoiler in my profile for "current mission purchases." Seems like a good way to keep track for me, and I'll keep that up to date. I'll make that entire spoiler a post at the end of the mission.

On a separate note, I took a racial trait of "rock stepper" which allows ignoring difficult terrain for 5' steps on steep steps/rocky ground.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Mass Perception Check:

Chud 1d20 ⇒ 1
Fel 1d20 + 2 ⇒ (14) + 2 = 16
Dagnud 1d20 + 7 ⇒ (6) + 7 = 13
Harnac 1d20 ⇒ 19
Sumac 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13
Dungeon Master S wrote:

Mass Perception Check:

Chud d20
Fel d20+2
Dagnud d20+7
Harnac d20
Sumac d20+9

Fel has a -2 to perception.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Harnac, as you begin to make your way up the scrabble you catch a creature hiding in the shadows. She...it... sees you catch sight of her....it. It's a humanoid creature once female, with long and sharp teeth. Its pallid flesh is stretched tightly over its starved frame. It's head jerks, and expression softens as the foul light of undeath drains from its eyes somewhat. She straightens from her crouch, and calls out to the Harnac. “Friends, it is I, Maurit Zergo, a Pathfinder as well, even in this horrid form. I can help you, if you will take the help of someone as damned as I.” She almost seems normal and living for a second, but soon shambles back to her crooked slouch...

Map is here.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hrum, Missy, you seem to be a bit lacking in the, er, "life" area, ainche?? Wouldn't it be a greater mercy fer us to enjer cursed existance quick and clean than to letche keep in yer "horrid form?" And, how is it ye can be talkin' to us like ye was normal, warm folk when all I ever hear about the undead is they be shamblin' husks, wantin only to snuff out life when they see it??

Sense Motive: 1d20 ⇒ 19


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

What is this thing? Knowledge(religion): 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Half Orc Witch/1 Initiative:+0 - AC:10, T:10, FF:10 - HP:9/9 - FAME:0

Yes, what is this thing:

Know(religion): 1d20 + 9 ⇒ (1) + 9 = 10

doh!

Chud glares at the creature suspiciously, Maurit Zergo...And how is it that you intend to help? And why do you presume that you can be of any assistance when you know not what brings us here?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Harnac, you get the impression that she's barely holding it together and that the slightest push will send her over the edge...

Unfortunately the bad angle, weird disposition, and the extra helping of eggs at breakfast leaves Chud and Dagnud confounded as to her taxonomy.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Boys, I be thinkin' this one still has some soul in her. I ain't never heard of such a thing, but I ain't much for book learnin' anyhow.

Hack lowers his axe and takes a step closer to the . . . thing, slowly extending a friendly hand. Now missy, what's going on in there? Here Hack taps his head. How are ye keeping . . . yerself in there? And most important, how can WE help YOU??

Sense Motive: 1d20 ⇒ 8

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)

The halfling mounted on Grip, loads a sling bullet. Undeath is outside the natural order of thing. The druid does not like this situation. While he pities the poor wretched creature, he feels like Harnac should give her a clean death and set her soul free.
Sumac has never heard of an undead creature with a soul before. He fears she may loose control and be the death of the party at an inopportune time.

How long have you been like this? Can we approach you? How do we know you wont lose control of yourself and kill us? The halfling sighs with sadness. Perhaps we could best serve you by giving you rest and ending your unnatural existence


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

*quietly to Sumac* Careful Sumac...I don't trust this thing one bit, but let's see what it has to say. After that, though, I'm with you all the way.

Dagnud has one hand resting on his sword, his gaze fixed on the creature.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Today...it was today. I, I think I can hold on to help.

Liberty's Edge

male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
Dagnud wrote:

*quietly to Sumac* Careful Sumac...I don't trust this thing one bit, but let's see what it has to say. After that, though, I'm with you all the way.

Dagnud has one hand resting on his sword, his gaze fixed on the creature.

The halfling glances at Dagnud and nods in agreement.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Hack gives a start of surprise. Ye were turned to this state TODAY?? By me great uncle Hubert, I never . . . I be saddened we were too late to help ye. What can ye tell us about this place, missy? And what can we do to aid ye in yer state? Because . . . here he grips his lowered axe tellingly . .. we'll do it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I....I... I need to eat. The hunger is overwhelming. It's...painful. But I can help. I can still ea...help. Tell me the treasures you seek and I'll guide you to them. I'll guide you to treasure, then you guide me to food. I need food. So hungry. Need flesh...


M Dwarf Inquisitor / 1 AC:18 Touch:12 FF:16 HP:12/12 Init:+4

Dagnud draws his sword and moves to the square south of Harnac. How did you come to be like this?

Liberty's Edge

Male
Crunch:
Perception +2 / Stealth +3 | Fort: 0, Ref: +6, Will +1/+2 vs. Enchantment | FAME:12/12 - XP:6/9
Elf
Short Bow:
Shoot Short Bow: [dice]1d20+5[/dice] for [dice]1d6-1[/dice] damage.
Bard / 3 Initiative:+0 - AC:16, T:13, FF:13 - HP 16/16 - Bardic Chant 11/13

Knowledge: Religion 1d20 + 4 ⇒ (2) + 4 = 6 - what the heck is this thing?

Fel begins chatting with the creature in a friendly way, asking questions and attempting to establish a rapport with it. After about a minute of friendly interaction, Fel is fairly certain the creature thinks better of the group than it did earlier. If it was secretly hostile before, it should at least be less so now.

Diplomacy: Influence Attitude1d20 + 10 ⇒ (20) + 10 = 30

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