
Dungeon Master S |

Vael grants a modicum of fortune on Ushyle as Tulia scores a solid hit on the ogre, who still doesn't seem ready to slow down.
Round 2:
Raen: Go
Vael: Fortuna and hit
Ham: Go
Doxon: Go
Ushyle: Go
Whistle Pig: Go
Enemy: TBD
Cleric: 41 (Icy Prison HP remaining: 11
Yellow: 57
Red: 44
Hog: 44

Raen Varkath |

"Let us slay the ogres before they break their leader free," Raen intones, preparing bolts of force to harry the ogres.
She pauses to see where her magic would be most effective... Delay until after WP.

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WP looks up to see what Raen is waiting for. "typical magic user..." he says with disdain. He proceeds to do her work for her.
(attacks on yellow)
1st attack
attack: 1d20 + 21 ⇒ (15) + 21 = 36
1d6 + 19 ⇒ (4) + 19 = 23
2nd attack
attack: 1d20 + 21 ⇒ (14) + 21 = 35
1d6 + 19 ⇒ (5) + 19 = 24
3rd attack
attack: 1d20 + 16 ⇒ (11) + 16 = 27
1d6 + 19 ⇒ (1) + 19 = 20
4th attack
attack: 1d20 + 11 ⇒ (18) + 11 = 29
1d6 + 19 ⇒ (4) + 19 = 23

Dungeon Master S |

Whistle Pig strikes one ogre twice, dropping it. Wath the range increment. You're at -2 for all those targets (though it doesn't matter with that rolling.) His second two hits drop the remaining ogre!
Round 2:
Vael: Fortuna and hit
Ham: Go
Doxon: Go
Ushyle: Go
Whistle Pig: Two giant kills.
Raen: Go
Enemy: TBD
Cleric: 41 (Icy Prison HP remaining: 11)
Hog: 44

Raen Varkath |

"Well done, little one," Raen calls down to the halfling, abandoning her planned spell. She flies toward the frozen cleric, both to inspect the damage to the prison and to keep an eye out for potential reinforcements coming down the tunnels.
Double move.

Dungeon Master S |

Raen moves in preparation - for something.
Round 2:
Vael: Fortuna and hit
Ham: Go
Doxon: Go
Ushyle: Go
Whistle Pig: Two giant kills.
Raen: Move
Enemy: TBD
Cleric: 41 (Icy Prison HP remaining: 11)
Hog: 44

Doxon Greyforge |

Doxon hustles forward.

Dungeon Master S |

Doxon and Ushyle change positions.
Round 2:
Vael: Fortuna and hit
Ham: Go
Doxon: Move
Ushyle: Move
Whistle Pig: Two giant kills.
Raen: Move
Enemy: TBD
Cleric: 41 (Icy Prison HP remaining: 11)
Hog: 44

Dungeon Master S |

Ham closes distance. The steam hog erupts from the ground and unleashes its tusks on 1 is North: 1d2 ⇒ 1 Ushyle!
GORE: 1d20 + 14 ⇒ (8) + 14 = 22 MISS!
The true threat remains locked in her prison
Round 3:
Vael: Go
Ham: Go
Doxon: Go
Ushyle: Go
Whistle Pig: Go
Raen: Go
Enemy: TBD
Cleric: 52 (Icy Prison HP remaining: 11)
Hog: 44

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WP finally sees a target and fires!
1st attack
attack: 1d20 + 21 ⇒ (5) + 21 = 26
1d6 + 19 ⇒ (1) + 19 = 20
2nd attack
attack: 1d20 + 21 ⇒ (6) + 21 = 27
1d6 + 19 ⇒ (1) + 19 = 20
3rd attack
attack: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 19 ⇒ (4) + 19 = 23
4th attack
attack: 1d20 + 11 ⇒ (10) + 11 = 21
1d6 + 19 ⇒ (6) + 19 = 25

Dungeon Master S |

Whistle Pig zeroes in on the hog, pelting it with enough stones on its neck that it eventually snaps! The hog drops to the ground with a final, steamy, snort.
Technically not out of combat as the cleric is alive in the prison. If you let the prison do its work, we're out. If not, let me know.

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WP walks slowly up toward the encased foe,"should I crack it's shell so I can kill it my normal way, or should we just let it suffocate where it is? This Ogre means nothing to me." He looks at Raen for direction. As if he's asking permission from his Master...

Vael Oakfist |

Vael sighs. "I do wish it weren't this way. I'd say we could find out more from this one, but they'll either not tell us or won't know anything."

Hamilton Renaud |

Whistle, that's enough. Either dismiss the cage, and we parley, and give her an honorable death, or kill her quickly. Taunting a creature suffering is not right. That's Raen's spell, no? Decide please, Lady Wizard. I think we release her, smash her holy symbol, and give her a final stand. But if you're going to kill her, do it quick.

Raen Varkath |

"Do you not see enough honor in her death as it is?" Raen asks coolly. "I must concur with Vael that we are unlikely to profit from her release. What would we imagine her response to be, after we have slain the object of her affection," Raen gestures to the dead hog, "and all of her followers?"
"I advise that we allow the spell to finish its work. That is no less a death in battle than to bleed on your steel."

Hamilton Renaud |

Ham bites down, and barely surpresses the roll of his eyes. I meant that the taunting wasn't honorable, Raen, not your use of magic. Just get it over with, please.

Vael Oakfist |

"Agreed, so let's be quick about it. The magic is fine, but how we act towards our enemies will either set us apart or not."

Dungeon Master S |

It doesn't take long. The spell does its work during the course of the conversation.
A minute later, the spell ends. The ice next to her unholy symbol is discolored.
For destroying the cleric and her minions each hero of Trunau 3,735 XP.
The minions have little to nothing. The cleric is better equipped.

Raen Varkath |

Duration is 12 minutes, so...
After two minutes pass, Raen retrieves a knife and chips away to the ice until it breaks. She scans the cleric for magical items and identifies them as best she can.
T10 on Spellcraft to Identify is 45.

Dungeon Master S |

My bad. Spoiler is loot, not DM.

Raen Varkath |

Raen dutifully catalogs the valuable gear and enlists Doxon's aid in loading it into the [i[giant bag of holding[/i]. "Shall we continue?"
To the left (northeast).

Ushyle |

Ushyle pulls Raen aside a bit after the ogre succumbs to her magic. I admire the end, but object to the means. A prison is a prison, and by The Everbloom I cannot condone death by imprisonment. He pauses then opens his mouth to continue but appears to think better of it. After an awkward moment he says simply, Please. It is difficult to explain. I...I ask as a personal favor.

Raen Varkath |

Ushyle pulls Raen aside a bit after the ogre succumbs to her magic. I admire the end, but object to the means. A prison is a prison, and by The Everbloom I cannot condone death by imprisonment. He pauses then opens his mouth to continue but appears to think better of it. After an awkward moment he says simply, Please. It is difficult to explain. I...I ask as a personal favor.
"It is the frigid chill that kills, not the prison. But it may interest you to know that I have no more such spells prepared today." Raen glances at the dejected halfling. "Do something to cheer up Whistle Pig, will you? As a favor in return."

Dungeon Master S |

The party moves along the left hand tunnel.
Raen: 1d20 + 12 ⇒ (17) + 12 = 29 (See Invisibility)
Ushyle: 1d20 + 9 ⇒ (19) + 9 = 28
Vael: 1d20 + 6 ⇒ (20) + 6 = 26 (Darkvision 60')
--->Tulia: 1d20 + 14 ⇒ (11) + 14 = 25 (Darkvision)
Whistle Pig: 1d20 + 11 ⇒ (4) + 11 = 15
Doxon: 1d20 + 3 ⇒ (5) + 3 = 8 (Darkvision 60')
Hamilton: 1d20 + 15 ⇒ (8) + 15 = 23
Raen discovers a Glyph of Warding in the tunnel. Her skill at identifying such things is masterful, and she explains that it would have done a fair bit of sonic damage if the party didn't catch it. The width of the tunnel makes it easily avoided. For spotting and bypassing the trap, each hero earns 535 XP.
After nearly a half mile, another fork opens up.

Raen Varkath |

Raen carefully notes the glyph's location on the map she has been sketching in her journal, then snaps the book shut and stows it. "Shall we continue?" she asks, gesturing north.
Left again (north).

Dungeon Master S |

After the better part of a mile, the party spots another large room. There's something different here, and everyone's hair stands on end. This rough natural cavern is lit by magical light and has tunnel exits to the southwest, northwest, and northeast. Stairlike natural ridges climb toward the northeast exit, which is blocked by a pair of large iron doors. Near the northeastern exit, stout wooden beams hammered in place with iron spikes support a cracked ceiling. An elevated area takes up much of the southern wall, with a smooth-hewn area beyond it.
Whistle Pig spots a pair of fire giants guarding the door, with a heavily armored giant watching over the room.
The weak spot in the ceiling is at risk of giving way. Collapsing this weak spot would seal off this level from the upper levels.

Raen Varkath |

Knowledge (Engineering): 1d20 + 16 ⇒ (7) + 16 = 23 "The structural integrity of the beams is insufficient to hold the roof indefinitely," Raen whispers in Dwarven.
S, can you provide any clarification on what "seal off this level from the upper levels" means?

Dungeon Master S |

Raen knows that this mountain is rife with passages. The only real direction would be up. In short, if you collapse this room, the floor becomes inaccessible from high floors and vice versa.

Raen Varkath |

Raen gazes at the iron doors to the northeast, considering in the shadows. If they lead up the mountain, perhaps it would be best to sneak by and return later. If they lead out, might as well snuff this threat now.
Knowledge (Dungeoneering): 1d20 + 16 ⇒ (9) + 16 = 25 Do I get the sense (from this roll and my scouting last month) that this might lead up the mountain, or just another hidden entrance to this level?

Dungeon Master S |

Raen thinks leads up to the next level.

Raen Varkath |

Raen whispers to her colleagues. "I suspect that ingress leads to the levels above. I recommend we pass these guards by and return when no threats remain on this level."
Barring any objections, she casts a glamer over the party (invisibility sphere) and shepherds the group to the southwestern passage.

Dungeon Master S |

Whistle Pig scouts ahead as the cloaked party avoids the area for now. The path in this direction goes slightly downhill. With each step the air becomes increasingly fetid. Just when it reaches nauseating levels, it opens into a room. One patch of glowing red crystals poorly illuminates a small part of this large, smelly cavern. Most of the floor space is a large, open cesspit, ringed by giant-sized stone outhouses. Several square shovels of various sizes lean against the wall. The stench is staggering. To enter this room without being sickened requires a DC 20 FORT save.

Raen Varkath |

Fort: 1d20 + 10 ⇒ (14) + 10 = 24
Raen fights back bile and scans the crystals. Detect Magic.

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fort save: 1d20 + 11 ⇒ (17) + 11 = 28
Wp has smelled much worse cleaning out the pig pens as a slave.
He moves through the Giant's restroom looking for anything of interest:
perception: 1d20 + 23 ⇒ (11) + 23 = 34

Dungeon Master S |

Inside the pit, Whistle Pig sees a trio of freakish creatures. The three-legged freaks are mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides. Around the pit are a trio of fire giants.
Giants: 3d20 ⇒ (14, 5, 5) = 24
Otyugh: 3d20 ⇒ (10, 12, 9) = 31

Dungeon Master S |

Leaving the party behind, Whistle Pig takes the next turn. The tunnel continues for a few hundred feet, and obviously continues for a few hundred more... Keep going or report back?

Raen Varkath |

"Whistle Pig has turned down the southeast passage," Raen announces. "These giants and otyughs will undoubtedly desire to obstruct our attempt at following him. If any of you wish to challenge the giants into surrender, now is the time."
The Varisian casts haste over the party (sans WP due to distance). If no one else does anything, I will skip the announcement and trigger combat directly.

Vael Oakfist |

"Let's do this," Vael says, gripping his longspear harder.

Dungeon Master S |

Not waiting for Whistle Pig to return, Raen casts a spell of haste upon the party. For the moment, the giants have no idea what's coming...
Surprise Round:
Vael: Go
Raen: Go
Ushyle: Go
Hamilton: Go
Doxon: Go
Whistle Pig: DC 40 Perception check to hear
Round 1:
Vael: Go
Raen: Go
Ushyle: Go
Hamilton: Go
Enemy: TBD
Doxon: TBD
Whistle Pig: TBD
Enemy: 1d20 - 1 ⇒ (17) - 1 = 16
Raen: 1d20 + 7 ⇒ (14) + 7 = 21
Ushyle: 1d20 + 4 ⇒ (16) + 4 = 20
Vael: 1d20 + 4 ⇒ (20) + 4 = 24
Whistle Pig: 1d20 + 5 ⇒ (6) + 5 = 11
Doxon: 1d20 + 1 ⇒ (12) + 1 = 13
Hamilton: 1d20 + 2 ⇒ (18) + 2 = 20

Raen Varkath |

Raen furrows her brow at the creatures in the pit.
Realizing I never identified the otyughs: Dungeoneering: 1d20 + 16 ⇒ (9) + 16 = 25

Raen Varkath |

Raen flies into the room and comes to a stop over the pit, as high as possible. Move during surprise, and move again on round 1. She readies her magic to stop any giant from escaping.
Ready action to cast Wall of Ice if any of the giants try to leave.

Hamilton Renaud |

Ham and Sammi burst into the room and wheel towards the giant on the right [Red]. Aided by Raen's spell, Ham spurs Sammi into a charge past the giant, then wheels around to survey damage and plan his next move.
Surprise Round: Move
Round 1: Charge
Mounted Ride By Power Attack Charge vs. Favored Enemy:1d20 + 23 ⇒ (15) + 23 = 38
Damage On Hit: 3d8 + 78 + 2d6 ⇒ (2, 2, 1) + 78 + (1, 4) = 88
Edited. Forgot, you know... Lance.