
Sandor Stouthammer |

Sandor hears the wizards warning and runs up as far as he can to protect Morkelb and Odric.
Sandor will not concentrate on the snakes head, and will force himself to either close his eyes, raise his shield, or just plain look away every few seconds.

CotCT Dungeon Master |

Gaius takes a quick shot and sticks the creature with a bolt. In response he tears it out of the muscle, a small arc of blood sprays the floor in the process. The creature takes one of the weird hook-stick-weapons from a baldric. Rather than hurl it, he extends a hand towards Gaius and in an instant the light in the room dims. All attacks in the semi-darkened area are subject to a 20% miss chance.
...Meanwhile in the western theatre...
The Northernmost construct begins it's Dance of Death, swaying and undulating. The effect is captivating:
Grym: 1d20 + 2 ⇒ (19) + 2 = 21
Odric: 1d20 ⇒ 15
but both men resist it's allure (Resisting allure not being one of Odric's stronger muscles)
The middle one and the "injured" one both bite Odric:
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (9) + 5 = 14
Close calls the both of them, but the danger is still grave. Hopefully Sandor and Grym can even the odds.
Fancy schmancy map here.

Thorgrym the Tracker |

Round One
Grym manages to shake off the captivating dance of the skull. It could have been Buchos low growl which snapped his master back to reality. Dropping the dog leash the ranger advances on the northern skull slashing and cutting with his blade.
Svord 1d20 + 5 ⇒ (5) + 5 = 10 damage 1d6 + 2 ⇒ (1) + 2 = 3

CotCT Dungeon Master |

Unfortunately neither weapon connects with the creature.
Begin Round 3
Map at the beginning of the round here.

Ferox Kerr |

Round 2
Ferox stands and lets loose an arrow at the albino.
Longbow: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

CotCT Dungeon Master |

Initiative repost:
Ferox: 1d20 + 7 ⇒ (20) + 7 = 27
Odric: 1d20 + 4 ⇒ (20) + 4 = 24
Morkeleb: 1d20 + 1 ⇒ (15) + 1 = 16
Gaius: 1d20 + 3 ⇒ (10) + 3 = 13
Baddie: 1d20 + 6 ⇒ (5) + 6 = 11
Sandor: 1d20 + 2 ⇒ (9) + 2 = 11
Grym: 1d20 + 2 ⇒ (1) + 2 = 3
Morkeleb's second missile strikes again. The creature pays it no heed, though now he is missing bones from his constructed body.
Gaius

Gaius Lirsiiv |

Gaius is NOT a necrophiliac. The Dead can't afford his services.
Gaius smiles a wicked smile and vanishes into the shadows created by the creature's magic, and uses the table he's behind for concealment.
Stealth:1d20 + 7 ⇒ (4) + 7 = 11
Man, I can't buy a damn Stealh roll lately.
-Step East 1
-Load Hand Crossbow
-Fire from concealment pending his spot check.
Hand Crossbow:1d20 + 4 ⇒ (9) + 4 = 13
Concealment Check:1d100 ⇒ 65
Damage on Hit:1d4 ⇒ 2(no poison)
Sneak Attack, if applicable:1d6 ⇒ 6

CotCT Dungeon Master |

Gaius aims true, but the bolt ricochets off of the creature's armor. He responds in kind, seemingly unaffected by the darkenss. He drops the weird weapon and snaps up a light crossbow with some kind of gizmo attached.
1d20 + 5 ⇒ (4) + 5 = 9
The bolt goes wide. Unfortunately, he's somehow already managed to reload his crossbow...
Meanwhile, the Northern necrophidius slithers and tries to bite Grym.
1d20 + 5 ⇒ (18) + 5 = 23 The agony of the teeth! 1d6 + 1 ⇒ (4) + 1 = 5 damage
Grym concentrates on resisting the paralysis... 1d20 + 6 ⇒ (12) + 6 = 18 and stands his ground to continue fighting.
The two to the South make their moves on Odric:
1d20 + 5 ⇒ (19) + 5 = 24 A hit! 1d6 + 1 ⇒ (5) + 1 = 6
1d20 + 5 ⇒ (1) + 5 = 6 Thank the gods...
Grym has his own inner battle to fight. 1d20 + 7 ⇒ (8) + 7 = 15
The heroes are 2 for 2.
Sandor

Sandor Stouthammer |

For those of us with Darkvision does the miss chance affect us?
Hey Lad I know ya be wanttin to cleave their bloody err non bloody skulls off, but let me up in there where me shield can help ya out and I can get behind the one up there. Or ya can push up yaself
Sandor takes a strike at the one he can reach still concentrating on defense, and avoiding their dance of death by using the shield to disrupt the line of sight on them.
Axe fighting Defensivly 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Thorgrym the Tracker |

Grym bares his teeth as he deals with the pain and paralytic bite from the snake skull. He draws his knife as he makes his counter attack.
Svord 1d20 + 3 ⇒ (16) + 3 = 19 damage 1d6 + 2 ⇒ (4) + 2 = 6
Knife 1d20 + 2 ⇒ (17) + 2 = 19 damage [dice1d4+2[/dice]

Morkeleb the Mighty |

ROUND 3
I know Ferox goes before me, but as Odric said, Ferox is focusing on the albino, so our actions ought to be independent assuming he continues what he's doing.
If Odric's blow fells the monster, then I fire on the easternmost other--I believe they're both as yet uninjured.
.
If Odric's blow did NOT fell the injured one, that is the one i fire upon.
Morkeleb moves just to the edge of the hallway--not into it, as there are currently two people in it. He keeps all three beasts in his sites, and fires another Magic Missile.
MM damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ferox Kerr |

Ferox again directs his fire at the albino.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Concealment: 1d100 ⇒ 27
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Gah! Are you fracking kidding me? A crit and max damage?! Stupid concealment

Odric the Stout |

Round the Third
Odric winds up with The Eagle and attacks the floating death's head before him. He puts enough power into the attack to cleave through the first and strike the one behind. Odric's hatred for the Undead prompt him to dispense with finesse and instead focus on raw power. His muscles ripple as he swings the mighty pick.
Power attack with heavy pick 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22 for 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 damage
Confirm crit: 1d20 + 2 ⇒ (1) + 2 = 3 <-bah!
The pick smashes through the first death's head and careens into the second. 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7 for 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 damage.
The impact with the first was a bit too much for Odric to maintain his control over the weapon. The pick flies harmlessly by the adjacent apparition. Odric stands ready to defend against any counterattack the creatures might make.

Ferox Kerr |

That should be a hit, only 20% miss chance.
Thanks, Odric!
In that case...
Total Crit Damage: 2d8 + 2 + 9 ⇒ (1, 4) + 2 + 9 = 16

Gaius Lirsiiv |

Gaius drops his hand crossbow and moves West 3 and South 1 to stand next to Grym. He presents his holy symbol and Channels Positive Energy to harm The Undead.
Channel Energy:1d6 ⇒ 3, Will Save DC 12 for half Damage.

CotCT Dungeon Master |

Gaius moves into position and releases the divine energy, but to no effect, these beasts are not powered by undead energy.
The construct in the North bites at the ranger:
1d20 + 5 ⇒ (15) + 5 = 20 and sinks it's teeth in 1d6 + 1 ⇒ (6) + 1 = 7... 1d20 + 6 ⇒ (2) + 6 = 8 Grym! The damage courses through your body and you find yourself paralyzed!
To the South Odric stands against 2 of them:
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (6) + 5 = 11
The stalwart fighter continues to hold his own.
Sandor! They need you!

Thorgrym the Tracker |

Round 2
HPs 14/26
Grym falls to the ground paralyzed...
Bucho whines at his master's fall. He then growls but can't quite attack the strange beast. It has a scent the dog can't place.

Sandor Stouthammer |

Step aside lad I'm common through Sandor times the whirling eagles slash and follows it's cleave. Using his axe and shield to fend off the snapping heads he slides up to attack the one who dropped Grym
Axe defensive 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage 1d20 + 2 ⇒ (8) + 2 = 10
ac is 24, hp is 21. Yeah Odric I knew I could do that but didn't want to take the aoo's since a 5' step doesn't provoke one thought we could trade well until Grym fell

Sandor Stouthammer |

Round the Fourth's Init repost
Ferox
Odric
Morkeleb
Gaius
Baddie
Sandor
Grym
I am soooo crafting or buying a Dwarven Maulaxe when I get back to the surface.

Ferox Kerr |

Round 4
Ferox rushes to the aid of his allies, feeling the slightest bit responsible for their current predicament. Seeing everyone engaged in the hallway, Ferox moves to the northern wall of the short hallway and targets the closest of the creatures.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
FYI, Chris, Ferox has been shooting blunt arrows.

CotCT Dungeon Master |

Odric the Stout |

Round the Fourth
Odric takes a step forward, he decides to try his luck against the northernmost skull since his previous attacks have been largely ineffective. He takes careful aim, squints one eys and winds up.
Attack with heavy pick 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 for 1d6 + 4 ⇒ (5) + 4 = 9 damage if a hit.
His concetration is intense, but his aim may be a bit off. In the darkness, he can't rightly tell if he connected or not. The pick continues it's arc, trying to connect with the monster beside the first.
Cleave attack with heavy pick 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 4 ⇒ (2) + 4 = 6 damage if a hit.

Morkeleb the Mighty |

ROUND 4
Continue firing magic missiles. This one will target the one Ferox just hit.
MM Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Morkeleb then stowes his staff under a backpack strap, freeing his hand for possible retrieval of a vial of alchemist's fire depending on how the situation progresses . ..

Gaius Lirsiiv |

Well, this is a stellar turn of events.
Gaius frowns and lets his holy amulet fall back to his chest. The Goddess will not fail me, Gaius thinks, Therefore these creatures are not The Un-Dead, and some kind of magical construct.
Gaius draws his rapier and takes a defensive stance, stepping West 1 to stand over the fallen Grym.
Keep your bones off my ranger, golem! Here! Come and get it!
Gaius feints, giving the construct what appears to be an opening.
Bluff:1d20 + 5 ⇒ (2) + 5 = 7
Edit:Oh for pity's sake!

CotCT Dungeon Master |

It's not a good bluff, and 1d20 ⇒ 14 the creature doesn't fall for it. Still it's flanked by heroes.
Since Gaius is standing over a paralyzed foe, it seeks to send you to a similar fate:
1d20 + 5 ⇒ (15) + 5 = 20 A nasty bite: 1d6 + 1 ⇒ (1) + 1 = 2 Gaius grunts and tries to keep moving, FORT 1d20 + 2 ⇒ (20) + 2 = 22 and the acolyte fights on!
...and the 2 to the south each take a bite at different targets:
Sandor: 1d20 + 5 ⇒ (13) + 5 = 18
Odric: 1d20 + 5 ⇒ (4) + 5 = 9
A lucky break for the heroes.
Sandor

Sandor Stouthammer |

Sandor continues to try to piss off each and everyone of the vial snake skull things.
Look 'ere ya skulls on top of bones. Now I knows ye have not attended yale, but me thinks ya do look like that Kerry fella. Now I'm not one ta be talkin, but ya head seperated from ya neck seems like a good idea ta me
Sandor stomps on the tail of the one to the south, runs the edge of his shield on the middle one's skull, then finally chops with his axe at the northern one who he is flanking.
Axe Defensive: 1d20 + 6 - 4 + 2 ⇒ (1) + 6 - 4 + 2 = 5 finally get a flank, and I fumble
Damage: 1d10 + 2 ⇒ (1) + 2 = 3 wouldn't have gotten past DR anyway