
Sandor Stouthammer |

Grym you and serinthal must be the key. If mighty Odric can't hurt it it must be you. Come with me I will lend my shield to your defense. Strike down this soon to be Kazavon.
Advance and delay to be shieldmate to Grym.

Dungeon Master S |

Sandor moves forward, fighting the storm. They move up underneath the flying Odric.
Everyone make a new round of Saving Throws. All DCs are 25.
The thunder and energy are too much! You're stunned and lose your turn this round.
The storm and stone continue ROCKS!: 5d6 ⇒ (2, 6, 3, 2, 1) = 14 and Elec: 5d6 ⇒ (4, 3, 4, 6, 2) = 19
The power and mental energy of the dragon are too much! You take 2 INT, WIS, and CHA damage. Remember, if any of these scores hit 0 you're in a coma.
Ferox, now or never!
~~~~~9~~~~~
Grym: Saves + Go
Morkeleb: Saves + Go
Gaius: Saves + Go
Sandor: Saves + Go
Odric: Saves + Go
Ferox: Saves + Go

Ferox Kerr |

Fine...
Round 10
Ferox goes Full Defense, ready to weather whatever might come their way.

Morkeleb the Mighty |

Fort: 1d20 + 9 + 5 ⇒ (9) + 9 + 5 = 23
ref: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20
Will: 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
Morkeleb falls to the electricity & stones.
HP: -10 Dead at -12
nice knowin y'all! :-)
As he falls, he cries out GRYM! STRIKE!!

Ferox Kerr |

Round 9
Magic Circle Against Evil - 2.5 hrs, 10' rad, +2 deflection bonus to AC and a +2 resistance bonus on saves
Spell Resistance - 15 minutes, SR 27
Divine Power - 6 /15 rounds, +5 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks, 15 temp hps
Greater Heroism* - 12 min, +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects
Tactical Accumen* - 5/15 rounds, +3 insight bonus to attack rolls or to AC due to battlefield position, such as flanking, higher ground, or cover
Invisibility Purge - 15 min, 75' radius
Haste (Morkeleb) - +1 attack and +1 Dodge bonus to AC and Reflex saves
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Judgement: Healing - Fast Heal 6
Judgement: Purity - +4 sacred bonus to saves
Bane: Dragon 8/15 +2 attack, +4d6 damage
Totals: SR 27, +15(+17) attack, +11(+2+4d6) damage, +1 AC, +9 fort, +9 will, +10 reflex
Fort: 1d20 + 25 ⇒ (6) + 25 = 31
Ref: 1d20 + 25 ⇒ (9) + 25 = 34
Will: 1d20 + 25 ⇒ (9) + 25 = 34
Seeing Morkeleb drop, Ferox rushes over to heal his friend, even if Mork couldn't kill that dragon all by himself.
Swift - Change Judgement to Healing and Purity, accounted in totals above after saves have been rolled
Move - Head over to Morkeleb
Standard - CSW: 3d8 + 15 ⇒ (8, 6, 4) + 15 = 33
Not today, Mork. You've died enough times already.
Ferox looks over at Grym and shouts, Grym, do the stabby with Serithiel into the blood blob thingy!

Morkeleb the Mighty |

boy, couldn't resist not one, but TWO digs couldja????
Question for DMS: technically I was "stunned" but I was also rendered unconscious. so, no actions for me this round? (if that's the case...i'm likely to need more healing, or to be brought out of this room!!)

Dungeon Master S |

Morkeleb no sooner drops than Ferox quickly rushes to close his wounds. No action this round, stunned.
the wizard continues to hold on by a thread!
Ferox, now or never!
~~~~~9~~~~~
Grym: Saves + Go
Morkeleb: Stunned and dropped.
Gaius: Saves + Go
Sandor: Saves + Go
Odric: Saves + Go
Ferox: Abadar's healing

Sandor Stouthammer |

fort: 1d20 + 21 ⇒ (6) + 21 = 27
ref: 1d20 + 19 ⇒ (19) + 19 = 38
will: 1d20 + 13 ⇒ (9) + 13 = 22
Sandor is now 1/2 as charming as he was to begin with.
Grym and S my action will be to shield Grym so he can include me into appropriate action. Up to and including the ultimate sacrifice. Sandor is down to 4 Cha

Thorgrym the Tracker |

Grym Saves
Fort 1d20 + 21 ⇒ (5) + 21 = 26
Reflex 1d20 + 19 ⇒ (3) + 19 = 22 fail
Will 1d20 + 14 ⇒ (18) + 14 = 32
Bucho Saves
Fort 1d20 + 23 ⇒ (11) + 23 = 34
Reflex 1d20 + 18 ⇒ (19) + 18 = 37
Will 1d20 + 13 ⇒ (3) + 13 = 16 fail
The ranger weathers the crazy lightning and thunder and flies straight into the storm to strike at the blood pool. Grym doesn't even try to dodge anything depending on stoneskin to blunt the worst of it.
Serethial hums in his hand and wills him to strike at the heart of the blood.
Super Blood Strike 1d20 + 22 + 2 + 5 ⇒ (7) + 22 + 2 + 5 = 36
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (7) + 15 + 2 + (6, 2, 4, 5) = 41
The big dog manages to somehow evade all the flying rock and lightning that hits his master. Though the canine does take a hit to his psyche, he decides he didn't need that anyway. Bucho charges into what is probably his final battle, the dog assists his master to attack
Aid another 1d20 + 19 + 5 ⇒ (14) + 19 + 5 = 38

Gaius Lirsiiv |

Fort:1d20 + 14 ⇒ (9) + 14 = 23
Reflex:1d20 + 18 ⇒ (3) + 18 = 21
Will:1d20 + 16 ⇒ (1) + 16 = 17
Gaius takes the full brunt of the storm and the mental assault of Kazavon. You are all deprived of his unique brand of sexy awesome for a round as everything goes to the Nine Hells.

Dungeon Master S |

Odric:
FORT: 1d20 + 15 ⇒ (14) + 15 = 29
REF: 1d20 + 11 ⇒ (11) + 11 = 22 Odric takes 33 damage
WILL: 1d20 + 9 ⇒ (19) + 9 = 28
The storm and horror overwhelm Gaius. He's battered in both mind and body. Sandor fares better, but not by much. He keeps his strength together enough to lend a hand to Grym.
Meanwhile Odric and Bucho do their best, though Bucho has been through so much. The dog drops into a coma from the trial. Bucho is at 0 INT, and his other scores may have hit zero too.

Dungeon Master S |

When Grym drives the Bane of Kazavon into the blood, the sword flashes in a massive nova of light. It's too bright for mortal eyes.
Everyone needs a final DC 20 FORT save. If you fail the brightness of the light blinds you.

Dungeon Master S |

When the light dissipates, you find yourselves in a quiet room. The corpses of the fallen are the only clue that there was a fight here. The blood from the Pool is gone. All of it.
Kazavon is no more.
For preventing the return of Kazavon, the Terror Dragon, Lord of Scarwall, Scourge of Belkzen, each character receives 275,000 XP.
....now what heroes?

Morkeleb the Mighty |

When he's able to sit up, the wizard does so, gathering about his robes & staff. He gratefully takes Ferox's offered hand to help him stand--being careful the Inquisitor doesn't take it away at the last minute--and he looks about the now silent room.
So that happened.
He inhales deeply, and exhales. First, he scans the room with his magical senses, to be sure the threat is actually gone.
Detect Magic know (spellcraft): 1d20 + 26 + 4 + 1 ⇒ (10) + 26 + 4 + 1 = 41
Once he's convinced no new devilry will reveal itslef, he takes stock of his companions.
I am injured, but only in body. We need to get some assistance to these others...
He goes over to Bucho and makes sure the dog is still breathing, then he trickles a potion of CSW into his maw.
CSW: 3d8 + 7 ⇒ (2, 6, 6) + 7 = 21
He then backs away so that Grym can see to his friend himself. As the ranger passes, Morkeleb puts his hand on the warrior's shoulder. Well struck. And...that is one remarkable dog!

Dungeon Master S |

The queen's body is now the only thing magical here:
Not magical but:

Morkeleb the Mighty |

As Morkeleb's magically enhanced gaze passes over the room, he squints and gasps as he spies the erstwhile Queen's posessions. By Nethys' Nethers!!
He takes up the ring of Spell Storing. who is worst off from the mental assault? This should do the trick...
see spoiler above. I wish we'd had some of this stuff before teh fight!! Also, this is my 2nd campaign with a wizard who found a greater metamagic rod of quicken spell as the last treasure of the campaign. harumpf

Dungeon Master S |

see spoiler above. I wish we'd had some of this stuff before teh fight!! Also, this is my 2nd campaign with a wizard who found a greater metamagic rod of quicken spell as the last treasure of the campaign. harumpf
I just grabbed Book 6 of Skull & Shackles to see it'll be 3 for 3... I know the answer, but you'll have to play the campaign to find out ;-)

Ferox Kerr |

Ferox: Fort: 1d20 + 22 ⇒ (9) + 22 = 31
Ferox averts his eyes as Serethiel banishes the pool of blood in a blinding flash. Blinking away the spots in his eyes, he surveys the room. Seeing the room empty but for the bodies of their defeated foes, Ferox takes a knee and prays to Abadar his thanks and gratitude for His aid in ridding Korvosa of this evil.
Ferox then stands and surveys his friends. He brushes some dust off of his armor and shines some smudges off of his boots before approaching his friends with the offer of some healing.
Morkeleb, you really need to be more careful. Combat is dangerous. You need to take better precautions. Gaius and I won't always be around to stave off Pharasma's visit.
CSW: 3d8 + 15 ⇒ (7, 1, 3) + 15 = 26
CSW: 3d8 + 15 ⇒ (7, 3, 7) + 15 = 32
Ferox then approaches Grym as he administers to Bucho.
Magnificently done, my friend. It is fitting that you and Serethiel dealt the killing blow to the Queen. I knew bestowing the blade to you was the right thing to do. You and Bucho fought well. I'm glad that I was here with you to see this quest completed.
CSW, Bucho: 3d8 + 15 ⇒ (3, 5, 1) + 15 = 24
CSW, Bucho: 3d8 + 15 ⇒ (5, 7, 8) + 15 = 35
CSW, Grym: 3d8 + 15 ⇒ (3, 5, 2) + 15 = 25
CSW, Grym: 3d8 + 15 ⇒ (2, 5, 2) + 15 = 24
How is everyone else doing?

Odric the Stout |

Odric hacks once again with a mighty slash at the spot where the dread foe was just an instant earlier.
1d20 + 21 ⇒ (5) + 21 = 26
While his swing drives forward, Odric closes his eyes in supplication to... whoever might be listening (of good gods, that is) and hopes for the best. With a brilliant flash nearly blinding him, his blade meets nothing but air.
He was SURE it was a solid swing, perhaps the dragon had employed mirror images as the usurper had?
Risking a peek, Odric sees... nothing. Baffled, he looks around to see more of nothing. His friends seem equally bewildered, and it slowly dawns on him that the trial is over.
Once he is sure his shieldmates are cared for, he sits down on the tilted floor and cracks open a special sealed horn of his finest ale that he had been saving for just such a moment. Wordlessly he passes the horn around and stares in wonder at the empty room.
Once his cup is returned to him, he raises it, inverted, in a silent salute.

Sandor Stouthammer |

Save only prose to follow later
Fort DC 20: 1d20 + 21 ⇒ (5) + 21 = 26
Current Conditinons
HP: 101/162
INT, WIS, and CHA all -4
Also I'm mute from the Harrow Deck, will the heal spell cure that?

Thorgrym the Tracker |

Bucho has (had) an Int of 3, he passed the save the first round. So is reduced to 1 and isn't in a coma.
Grym Fort save 1d20 + 21 ⇒ (9) + 21 = 30
Bucho Fort save 1d20 + 23 ⇒ (3) + 23 = 26
The ranger blinks a few times from the bright light. From Serethial in his hand, he knows it has been vanquished. Grym swings the blade over his head in a circle and changes grip bringing it point down to stab into the rock a few inches. He kneels in silent supplication to Sarenrae. Then almost an afterthought, he gives thanks to Calistra and Abadar, and perhaps any others who lent a hand.
Still kneeling, he gives Bucho a hearty scratch. Then wraps the dog into headlock and tries to bore him to the ground. The huge dog stands up and without too much difficulty starts running around the room dragging his master, Bucho surely thinks this is the best game in a long time. At least since he got to sink his teeth into that dragon a few minutes ago.
After some silent laughter, the ranger breaks off from the dog. He accepts a long pull of the Stout's brew. When finished he asks via telepathy. Are we all dead?
The ranger is still certain his life was only extended long enough to finish this quest. He was at peace with that, though it did sadden him that all his comrades died as well...

Odric the Stout |

Odric listens as Morkeleb discusses, almost via an internal monologue, what he thinks occurred from the standpoint of magic.
"...I believe that the whole point the Queen was doing with this ritual was to bring Kazavon back, and meld his soul with hers. She had one of the relics, artifacts really, that belonged to Kazavon (the Fangs) and that would have given her some measure of control over him--which is at least one of the reasons he didn't simply enter the world and consume her. The ritual was complete when we got there, so he was coming no matter what--but without the soul-melding piece since we slew Ileosa....
Odric interrupts, "What of the remaining relics? And although Grym sundered the crown, the fangs themselves remain. Can we destroy them somehow?"

Morkeleb the Mighty |

Odric, I don't know what means will be necessary to destroy the Fangs of Kazavon. It will require research--which I am very willing to do. But our more immediate needs are...more immediate.
I have the means to teleport myself and 6 others--once we're out of the pyramid--somewhere, presumably Korvosa. this would still leave one of us here, unless we tried something risky like someone travelling in the Portable Hole. I don't have the magic to make 3 trips today. I *do* have a scroll of Sending, so here is what I propose.
I can Send to Field Marshall Kroft, to the effect that the Queen is slain & we can provide proof; that we found a large cache of cash that we presume belongs to the City; and that we could return today if necessary, but tomorrow would be easier. Then we await her reply, and take it from there.

Dungeon Master S |

"Bucho has (had) an Int of 3, he passed the save the first round. So is reduced to 1 and isn't in a coma." My bad. No coma!
As for the Fangs of Kazavon, anyone who passes a DC 30 Arcana or Religion check can answer Odric's question.

Dungeon Master S |

The teeth in this state are dormant, and likely to stay so. Nevertheless, they are one of 7 relics (the others lost to time.) They remain incredibly dangerous...

Morkeleb the Mighty |

That sounds about right. I'll only change it slightly...
Morkeleb brings out the scroll which gives others a change to chime in if they think the message needs something else
Sending, to Kroft.
Usurper slain, danger gone. Prepare Korvosan treasury for large deposit. We'll return tomorrow, unless needed sooner. We'll summon Korvosan elite to discuss future.

Thorgrym the Tracker |

I have the means to teleport myself and 6 others--once we're out of the pyramid--somewhere, presumably Korvosa. this would still leave one of us here, unless we tried something risky like someone travelling in the Portable Hole. I don't have the magic to make 3 trips today. I *do* have a scroll of Sending, so here is what I propose.
b]
The odd man out could use the Boots of Teleportation

Dungeon Master S |

Morkeleb the Mighty wrote:The odd man out could use the Boots of Teleportation
I have the means to teleport myself and 6 others--once we're out of the pyramid--somewhere, presumably Korvosa. this would still leave one of us here, unless we tried something risky like someone travelling in the Portable Hole. I don't have the magic to make 3 trips today. I *do* have a scroll of Sending, so here is what I propose.
b]
Nice catch and memory.

Odric the Stout |

Odric says, "I met an old wizard once, an adventurer with many summers of troll slaying and goblin hunting behind him. Over drinks he told me that if you put an object in a bag of holding, then put the bag of holding into a portable hole, the item is destroyed. Is that true?"
Odric eyes the fangs as he asks...

Morkeleb the Mighty |

That would usually, probably be true--as well as a 30' radius around the hole/bag as a rift in the Astral Plane is torn. However, there is no guarantee that even such a cataclysmic event would destroy the Fangs. Artifacts--and these may well count as such, I'm not sure--often have very specific methods of destruction, and literally NOTHING else will do.

Thorgrym the Tracker |

not sure how much it matters, but lets start spreading this loot out to the party. Lots of neat stuff, especially for Mork. Grym has no specific wants/needs, but will pick from the left overs.

Odric the Stout |

Odric clears his throat uncomfortably, seeking his shieldmates' attention.
Once the assembled members of the Upturned Cup turned to face him he began, haltingly at first but with growing confidence as he went on,
"Gents, I dont think it's any secret I've been eyeing this for a bit, truthfully ever since the Harrow Deck put the idea of the Throne before me, but in the aftermath of all this the city we love is bound to be in turmoil. I'd be honored if you'd back me in an effort to ascend the throne to heal our city and build it into a prosperous metropolis.
Eek, I almost said to 'Make Korvosa Great Again'
"Morkeleb, that's why I want to word the Sending as I dictated earlier. I want to build a bit of dominance over the current elites into the scenario."
"As I said, I feel like I'm called to the task, and I'm a little embarrassed to ask your support in this. I know I'm no better than any of you, and I'm not putting on airs. I also know that what we have accomplished as a group was on account of all of our efforts.
Truly I'm humbled to be associated with each and every one of you."
"What do you say, friends? Is this something you would support? Would you counsel me against the idea for any reason? And if so, I'd listen to your thoughts with an open mind. I've learned to trust you all implicitly, if I've learned nothing else. Even you, Bucho."
Odric grins down at the brindle dog and roughs his ears with affection. He waits respectfully for his brothers to respond.

Thorgrym the Tracker |

The ranger thought about it only for a moment, then he walked over and gave Odric his hand. Right behind him the big brindle dog offered his paw.
Thorgrym grew up poor, first on a small farm, then a stable boy, then a street urchin... But Odric on the other hand. He was a brewmeister of some skill and a member of the Up Turned Cup, that should give him the support of the common man. AND he was born of noble blood. He would at least have a claim with the upper class.
Though the ranger really had a poor grasp of politics, he still believed Odric would have a chance, and most importantly Grym trusted the man. The Stout's heart was more powerful than any other king he had ever heard this side of a fairy tale.

Morkeleb the Mighty |

in that case...
Usurper slain, danger gone. Prepare Korvosan treasury for large deposit. We'll return tomorrow, unless needed sooner. Odric will summon Korvosan elite to discuss future.
With a perfectly straight face, Morkeleb turns to Odric. Better the devil you know...

Odric the Stout |

"What are your plans Morkeleb? Any thoghts?"
Odric sort of assumed Morkeleb would magic himself up a spooky tower somewhere and cast spells in a dark room at the top or something.
Then am idea dawned on him, excitedly he suggested, "what about challenging the defenses of the Academy next year? I would love to see them fend off a hero of the Upturned Cup!"
Odric makes a couple vaguely insulting faux magical gestures and nods eagerly at his friend.

Morkeleb the Mighty |

As I did not expect to survive this encounter, I have not yet planned anything. Apparently I've got a wedding coming up, and I'd expect it to be polite to at least discuss long-term plans with my betrothed.
And yes, my spellcasting does, in fact, look exactly like that.

Gaius Lirsiiv |

Fortitude Save Vs. Blindness:1d20 + 14 ⇒ (7) + 14 = 21
Gaius stumbles and collects himself, blinking over and over until his eyes clear.
"Avoid the light of good and the dark of evil..."

Dungeon Master S |

Post here. Though we should stay in order. Let's get back to Korvosa somehow.
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