Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 1

    Morkeleb draws his wand of Magic Missile and lets loose at the skeleton at M 1

    Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round One

    The ranger pulls out his new club and silently congradulates himself for finally having a proper bludgeoning weapon to smash a skeleton with. Grym rushes forward to cover Odric as Mork's magic missles are whizzing over head.
    The ranger ends in the square just south of Odric and he smacks the southern of the pair of skeletons with all the speed his body can muster.

    Attack 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
    freshly whittled club 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

    Bucho moves in his master's wake. Space being too tight to move forward to attack.


    King of Korvosa

    Initiative Repost:Mork: ⇒ 23 
    Odric: = 22 
    Grym & Bucho: = 22 
    Ferox: = 21 
    Fungal Skeletons: = 14 
    Gaius: = 7 
    Sandor: = 6


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb and Odric draw first "blood" Grym can't quite connect. Ferox!

    DM:

    1: 11
    2: 3
    3:


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox stands firm and lets loose a volley at the fungal skeletons, starting with L1.

    Arrow, blunt: 1d20 + 10 + 1 - 2 - 2 ⇒ (4) + 10 + 1 - 2 - 2 = 11
    Damage: 1d8 + 2 + 1 + 4 ⇒ (7) + 2 + 1 + 4 = 14

    Arrow, blunt: 1d20 + 10 + 1 - 2 - 2 ⇒ (20) + 10 + 1 - 2 - 2 = 27
    Damage: 1d8 + 2 + 1 + 4 ⇒ (8) + 2 + 1 + 4 = 15


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Confirm Crit: 1d20 + 10 + 1 - 2 - 2 ⇒ (18) + 10 + 1 - 2 - 2 = 25
    Crit Damage: 2d8 + 14 ⇒ (1, 6) + 14 = 21


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    whoa, nice shooting!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox flat out shatters the creature's skull.

    Meanwhile, both skeletons do things that skeletal warriors don't typically do. One vanishes from sight, and the other enlarges itself.

    DM:

    1: DEAD
    2: 3
    3: 0


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb blinks in surprise, and tries to discern the nature of these abilities.

    Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
    Knowledge (Arcana): 1d20 + 15 ⇒ (4) + 15 = 19
    Knowledge (Dungeoneering): 1d20 + 10 ⇒ (14) + 10 = 24


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb:

    It's not the fungus giving them this power, and it was a simple Enlarge Person and Invisibility spell, though sans somatic components. You have no clue as to the origin of these creatures.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Watch the bridges. They may give away the invisible skeleton!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 1

    Sandor moves to block the bridge(s) and readies his shield and Dwarven Maulaxe to combat these skellies.

    DM Readied action to attack anything that comes within range. Please make a perception roll for me if needed


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Sandor Stouthammer wrote:

    Round 1

    Sandor moves to block the bridge(s) and readies his shield and Dwarven Maulaxe to combat these skellies.

    DM Readied action to attack anything that comes within range. Please make a perception roll for me if needed

    Im pretty sure that is a lower ledge 10 ft down where Sandor moved his guy.

    The only bridge that can be accessed is by going all around the room.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius, take us to round 2


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I double checked the map. Phil is correct. Sandor is readied for an impossible action. Sorry about the lack of clarity. I'd have done this in 3D at a table.


    King of Korvosa

    Someone pls autopilot Sandor to run up w Odric and attack?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Need Gaius first.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I'll post later tonight.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius steps back against the wall and concentrates on defense. He looks and listens for any hint that might reveal the invisible skeleton--shifting ground or bridges, shimmers in the air, sounds of movement.

    Perception:1d20 + 14 ⇒ (6) + 14 = 20


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Posting for Joe

    Round 1 Sandor

    Rattling and clanking the walking dwarven WarTank that is Sandor moves forward brandishing his maul and shield.
    The dwarf pauses half a moment as the skeleton Odric is battling suddenly grows into a massively huge skeleton. Seeing the two human warriors in greater danger Sandor moves forward to help.
    The dwarf passes near Odric to end on the north side of the skeleton setting up a flank with Grym. Though not his favorite weapon, the dwarf hefts his maul to smash some bones.

    1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
    Maul 1d6 + 2 ⇒ (4) + 2 = 6


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor's attack isn't forceful enough and the skeletal warrior turns the blade aside.

    Begin Round 2

    Mork: TBD
    Odric: TBD
    Grym & Bucho: TBD
    Ferox: TBD
    Fungal Skeletons: TBD
    Gaius: TBD
    Sandor: TBD

    DM:

    1: DEAD
    2: 3 Large
    3: 0 Invisibile


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 2

    Morkeleb fires another bolt at the enlarged skeleton from his wand. He then discards the spent item, now nothing but a worthless stick. A flick of his wrist later and another wand appears in the same hand, as he takes a bead on the battle, preparing to unleash fire.

    Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


    King of Korvosa

    Round the Second

    Odric attacks with a vengeance!

    Attack 1: Power Attack (Furious Focus) with Earthbreaker: 1d20 + 11 ⇒ (19) + 11 = 30 for 2d6 + 8 + 6 ⇒ (6, 6) + 8 + 6 = 26 damage.

    Attack 2: Power Attack (Furious Focus) with Earthbreaker: 1d20 + 6 ⇒ (8) + 6 = 14 for 2d6 + 8 + 6 ⇒ (2, 5) + 8 + 6 = 21 damage.

    The first strike smashes bones, the second hits the ground between the skeleton's enlarged bony feet.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 2

    Grym's footwork is smooth as silk as he side steps 5 ft. The ranger directs Bucho to go past behind him and guard the way.
    Animal handling to "push" an animal 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

    Grym brings his club and dagger to bear on the giant skeleton arms blurring in speed.
    Attack 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32
    club 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

    Offhand attack 1d20 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16
    sharkslayer 1d4 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

    2nd attack 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27
    club 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb slams another missile into the creature's necrotic body. When Odric adds his earthbreaker the body shatters into a thousand pieces. It is only after the follow through of the swing is complete when the final slivers of bone and fungus land on the garden floor.

    Grym. Odric killed your target. There's one invisible bad guy left. I'll give you your action back.

    DM:

    1: DEAD
    2: DEAD
    3: 0 Invisibile


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 2 (redo)

    As Odric's mighty blow smashes the skeleton into pieces, Grym brings his left hand up to cover his head while his right hand uses the club to bat aside a particularly large chunk of pelvis that came careening at his body.

    Coming back to the problem at hand the ranger calls his trusty canine over. Grym gives the dog the command to seek, knowing Bucho uses his nose more then his eyes anyway he figures the dog should be abke to orient in on the invisible skeleton.
    The dog's muzzle goes up in the air and it begins moving it back and forth nose sniffing...

    Bucho's scent perception 1d20 + 16 ⇒ (17) + 16 = 33


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Ferox!


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox steps from the edge and readies an arrow to shoot the skeleton as soon as it appears.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Bucho barks viciously, and even snaps his jaws down in anger. 1d100 ⇒ 96. You hear him crush a bone. Bite: 1d20 + 10 ⇒ (9) + 10 = 19 and a tibia becomes visible as he tears his jaws away. 1d8 + 5 ⇒ (1) + 5 = 6. Unfortunately the main part of the skeleton remains invisible. A split second later, that all changes. A large scimitar comes crashing down, not on poor Bucho, but on Grym 1d20 + 13 ⇒ (3) + 13 = 16. The ranger deftly avoids the blow, which also gives Ferox his opening to shoot. The skeleton (assuming it survives this arrow) swings again at the ranger. 1d20 + 8 ⇒ (10) + 8 = 18 and misses again.

    Ferox's readied action, then Gaius.

    DM:

    1: DEAD
    2: DEAD
    3: 6 Invisible


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    not round action, just posting for flavor

    Good boy Bucho! Get him!


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox lets loose the arrow as the skeleton's scimitar slices through the air.

    Arrow, blunt: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12
    Damage: 1d8 + 2 + 4 ⇒ (1) + 2 + 4 = 7


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    That's a miss from Ferox. He expected it elsewhere.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Init dedux

    Morkeleb: 23
    Odric: 22
    Grym & Bucho: 22
    Fungal Skeletons: 14
    Ferox: 21
    Gaius: 7 <--currently up!
    Sandor: 6


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius moseys over next to Odric and lashes out with his whip, attempting to disarm the skeleton

    Disarm:1d20 + 9 ⇒ (19) + 9 = 28 Vs. CMD


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius, you just barely miss. These are no ordinary skeletons. That's such a cool idea, but the roll is just shy. Are you missing any temporary modifiers?


    King of Korvosa

    Round 2 SANDOR

    Sandor shouts, Look out ye durned Ranger! and charges through the melee. He swings half heartedly at the skeleton as his passes through the creature's area, but his true focus is on gaining control of the far area, beyond the creature's position.

    Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17

    Move to M7


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 2

    Morkeleb releases a arcing blast of fire from his wand.

    Burning Arc Fire damage: 3d6 ⇒ (3, 4, 5) = 12 <--Ref dc 13 for half


    King of Korvosa

    Odric delays until after Grym and Bucho.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor's attempt not only fails, but draws an attack during his tumbling: AoO: 1d20 + 16 ⇒ (3) + 16 = 19, but it only succeeds in bouncing off the dwarf.

    Morkeleb's spell strikes true, REF: 1d20 + 8 ⇒ (3) + 8 = 11. The fire, however, seems to bother the creature very little, only scorching it a bit.

    DM:

    1: DEAD
    2: DEAD
    3: 8 Invisible


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Dungeon Master S wrote:
    Gaius, you just barely miss. These are no ordinary skeletons. That's such a cool idea, but the roll is just shy. Are you missing any temporary modifiers?

    I wish. Darn. I was feeling pretty good about that roll.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 2

    Once attacking the dog the hounds the skeleton biting ferociously.
    power attack 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12
    bite 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

    The ranger brings his weapons to bare before stepping back 5 ft diagonally to end his round behind his trusty dog.
    Attack 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
    club 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

    off hand 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
    sharkslayer 1d4 + 2 + 4 + 2 ⇒ (4) + 2 + 4 + 2 = 12

    2nd attack 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
    club 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


    King of Korvosa

    Round the Second

    Odric tumbles into the spot vacated by Thorgrym and hefts the massive Earthbreaker over his head, bringing it down in a crushing blow on the gigantic skeleton with a primal grunt of effort and aggression.

    Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

    Power Attack (Furious Focus) with Vorpal Earthbreaker: 1d20 + 11 ⇒ (7) + 11 = 18 for 2d6 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20 damage.

    Odric takes a step back after his massive hammer crashes down.

    Ferox!

    Init dedux

    Morkeleb: 23
    Grym & Bucho: 22
    Odric: 22
    Fungal Skeleton: 14
    Ferox: 21 <--currently up!
    Gaius: 7
    Sandor: 6


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    he map area by the baddie is crowded, and I didn't follow the action. I'm just moving people such that the attacks that hit it result in being adjacent.

    The fungal skeleton reels from Grym's blows. The creature then shakes and gives a battle cry. T A cloud of spores erupts from its body:

    FORT Saves:
    Sandor: 1d20 + 13 ⇒ (9) + 13 = 22
    Grym: 1d20 + 8 ⇒ (5) + 8 = 13 take 1 STR and DEX damage
    Odric: 1d20 + 9 ⇒ (8) + 9 = 17 take 1 STR and DEX damage
    Bucho: 1d20 + 10 ⇒ (19) + 10 = 29

    DM:

    1: DEAD
    2: DEAD
    3: 28


    King of Korvosa
    Dungeon Master S wrote:

    he map area by the baddie is crowded, and I didn't follow the action. I'm just moving people such that the attacks that hit it result in being adjacent.

    Odric spring (sprung?) attacked back to leave room for the next guy to hit.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ah... Didn't key in to that. You can fix the map.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Technically I could autopilot Ferox to get to Gaius's turn, but I'll just let Sandor and Gaius post and give Rich a bit more time.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox takes aim and lets loose another volley.

    Arrow, blunt: 1d20 + 10 + 1 - 2 - 2 ⇒ (6) + 10 + 1 - 2 - 2 = 13
    Damage: 1d8 + 2 + 1 + 4 ⇒ (7) + 2 + 1 + 4 = 14

    Arrow, blunt: 1d20 + 10 + 1 - 2 - 2 ⇒ (8) + 10 + 1 - 2 - 2 = 15
    Damage: 1d8 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 4 = 10


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Neither of Ferox's arrows penetrate the skeleton's defenses.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Rod of Wonder! Target: Fungal Skeleton.

    Percentile:1d100 ⇒ 90

    A long stream of inexpensive looking gemstones flys forth from the outstretched wand!

    How many gems you ask?5d4 ⇒ (1, 1, 3, 3, 3) = 11

    Each gem hits the skeleton (and possibly Odric... DM's call). One point of damage each.

    Skeleton takes 11 blud. Damage!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Line does, in fact, also strike Odric AND Sandor.

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