
dungeonmaster heathy |

Edwin produces a kerchief from nowhere, and covers his nose.
"My, what an incredible smell you've discovered!" He says lightly,...
heh heh.....heh heh heh.......
I'm dungeonmaster that means........
1d5 ⇒ 5
edwin 1 larissa 2 alinya 3 castiel 4 rholf 5
farted.
Because dungeonmasters don't fart.

dungeonmaster heathy |

I'm pretty sure Edwin knows what they are, but just to make certain,...
K:Dungeoneering: 1d20+8
"Judging by the fact they had been barricaded from the inside, and the ghastly stench, not to mention the singularly unexplored condition of the area, I surmise that these are mindless undead. Not prone to parlay. These would be the flesh-eating variety known as Ghouls. Very unpleasant. And then there's the stench,... it can be debilitating if one is not careful."
I knew that, of anyone, Edwin would've ghast the answer.

dungeonmaster heathy |

"Normally I deplore the over-reactionary prestidigitation of Evokers. But right now, I'd trade my original whip for a good Fireball" He adds, eying the odds with a disapproving click of his tongue.
Or maybe just some potpourri.
On anyone's turn,......the first time they come within 10 feet of one of these bastards,.......
"Ghast's exude an overwhelming stink of death and corruption in a 10-foot radius. Those within the stench must succeed at a DC 15 Fortitude save, or be sickened for 1d6+4 minutes.
The sickened character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks."
That is, of course, assuming no groovy class abilities and/or feats, spells, or whatnot which might mitigate this evil aura of funk that the ghasts exude.

dungeonmaster heathy |

Larissa, based on previous post, would be L13 or L14, depending on others' positions.
[dice=Larissa's Initiative]1d20 + 3
[dice=Castiel's Initiative]1d20 + 3
Right on; I'll stick with the first roll as group's initiative; just waiting on positions to be called for Alinya and Edwin, at which point I can roll for the ghast's initiative.

dungeonmaster heathy |

They won.
Two attack Rholf;
his bodacious armor proves too much for their feeble dice rolls.
One opens the door all the way, so he can melee Rholf next round.
Three melee Castiel.
Castiel takes three claw claw bite sets, two claws and one bite hit for a grand total of 24 hp.
Castiel needs to make one fort save each vs paralysis AND stench......
group's attack.

Edwin Drood |

Seeing that the situation could quickly get nasty, Edwin decides to keep the undead off balance, cracking his whip at the feet of the nearest one.
Trip attempt (at range) to trip the nearest ghast:
1d20 + 7 ⇒ (14) + 7 = 21
As he snaps the whip around the ghast's ankle and pulls, he calls out, quickly but calmly.
"We cannot defeat these creatures in a fair fight! They are immune to the charms I can cast, They will nauseate us as they close and poison us with every strike! Channel the power of your deities! Swiftly!"

Larissa Brightfoot |

Looks like three Fort saves vs stench and the three more vs paralysis.
Fortitude save vs Stench: 1d20 + 8 ⇒ (6) + 8 = 14
Fortitude save vs Stench: 1d20 + 8 ⇒ (5) + 8 = 13
Fortitude save vs Stench: 1d20 + 8 ⇒ (15) + 8 = 23
Fortitude save vs Paralysis: 1d20 + 8 ⇒ (2) + 8 = 10
Fortitude save vs Paralysis: 1d20 + 8 ⇒ (20) + 8 = 28
Fortitude save vs Paralysis: 1d20 + 8 ⇒ (14) + 8 = 22
Is this the same day as the gator-fight?

dungeonmaster heathy |

Seeing that the situation could quickly get nasty, Edwin decides to keep the undead off balance, cracking his whip at the feet of the nearest one.
Trip attempt (at range) to trip the nearest ghast:
1d20+7As he snaps the whip around the ghast's ankle and pulls, he calls out, quickly but calmly.
"We cannot defeat these creatures in a fair fight! They are immune to the charms I can cast, They will nauseate us as they close and poison us with every strike! Channel the power of your deities! Swiftly!"
Ghast at L10 is on his butt at the pull of Elgan's whip.

dungeonmaster heathy |

Looks like three Fort saves vs stench and the three more vs paralysis.
[dice=Fortitude save vs Stench]1d20 + 8
[dice=Fortitude save vs Stench]1d20 + 8
[dice=Fortitude save vs Stench]1d20 + 8[dice=Fortitude save vs Paralysis]1d20 + 8
[dice=Fortitude save vs Paralysis]1d20 + 8
[dice=Fortitude save vs Paralysis]1d20 + 8Is this the same day as the gator-fight?
Yes. Same day.
Castiel's paralyzed.

Larissa Brightfoot |

Sorry, all. Return from vacation did not improve my connectivity options as much as expected...
Since this is the same day, Castiel's in a world of hurt right now. We (I) neglected to heal him after the gator-fight and he was at 32 hp when we got here unless we get to deal some retroactive healing. Also, I didn't get this handled, but I wanted to inquire with Big Daddy about the face that was found in the hidden rowboat to see if he recognized the woman.
Larissa concentrates for a moment, her body changing to the familiar white-gold elemental form she has taken on before standard action. She charges through the column of allies and 'through' the stricken paladin to stand before him move action to L7.
She withholds her healing until she touches Castiel, knowing he's most in need. I don't believe passing through L10 would be allowed as an attack since she's moving, but if he attacks her, he's subject to her positive energy for 1d6+4 points of damage. She will provoke AoO for the movement.
If she reaches Castiel, her positive energy heals him for:
Castiel Healing: 1d6 + 4 ⇒ (3) + 4 = 7

Big Daddy, the Star Witness |

flashback....
"Yeah. I recognize her. it's Nan Klebem. She'd poach out here; visit Morast about....once a month. But she ain't showed up in a year. (since the time of the Beast attacks).....
I reckoned she got et by a gator or polecat. Or got drunk fell in and drowneded.
This is....truly f%*&ed up."

Larissa Brightfoot |

Larrisa's Fortitude save vs. Paralysis: 1d20 + 3 ⇒ (9) + 3 = 12
Larissa is paralyzed and unable to take an AoO. Her energy body is a mental action to dismiss, but she will maintain it as her only real defense at the moment. If she has contact with Castiel, she will heal him again - otherwise, she will heal herself.
Someone gets healed: 1d6 + 4 ⇒ (3) + 4 = 7
Castiel has 15 hp before this healing.