Lady Alinya Gurov |
Don't think Castiel is going to do anything that changes my action, so...
Alinya gingerly puts a hand on Wod's broad green shoulder. "Dark lady protect you, Wod. Go and smite these simple minded bumpkins. They're bad."
She then sets about loading her crossbow, a slight trembling in her fingers the only sign of first-combat nerves.
Standard action: cast protection from evil on Wod. +2 AC, +2 saves, immune to charm type stuff (assuming these guys are evil bandits and not Robin Hood's scruffy men). Move action: load light crossbow.
Myron Swackhammer |
...(lol) a genuine Marvel No-Prize to whoever figures out what movie I'm paying homage to...
Howard The Duck?
Reposted initiatives:
Wod 22+
Alinya 22-
Castiel 21
Myron 15
Riverbottom Boys 15-
Edwin Drood
Nigel 12
Eidolon 12-
Darias 5
Castiel's up.
Castiel of Fangwood |
“Inheritor guide our blades and steel our minds!” calls Castiel, and his allies feel a wave of divine determination flow through them. The cleric then strides forward, sword in hand, coat flapping in the wind and rain as he steps out of the shadow of the mound.
“Come and get some,” he calls to the bandits on the other side of the horse, gesturing with his free hand.
Cas already has his sword in hand as described above, and he wears his buckler at all times unless specified otherwise – can cast spells with buckler hand. He casts bless, which reaches all allies, even Wod and Myron (50 foot burst), everyone gets +1 to hit and on saving throws vs fear. Then moves forward to K6.
Myron.
Myron Swackhammer |
Myron runs up next to Darias while fumbling through his bandolier. With a mad cackle, he then flings a small bottle at the cluster of bandits next to the dead horse.
Move to M12 before tossing a bomb at O2. Ranged touch attack 13+3+1(bless)-4(distance)=touch AC 13. Damage 1d6+2(as my INT has gone down after drinking my infusion)=6, splash damage to those next to him is 3.
Bandits!
dungeonmaster heathy |
*snap*
RAGE
<Slathering idiotically about George, enveloped by pure rage, and safeguarded by divine goodness, Wod charges to H4 and lays into G3.>
"BAD MAN NOT TAKE GEORGE!"
Attack 1d20+8
Damage 1d12+10AC 16 with bonus.
Wod, now protected by a holy nimbus of light, runs up and swings his greataxe down on the bandit who brings his metal quarterstaff up to protect. The axe impacts the staff midways, and slides down the haft, removing the bandit leader's left hand entirely.
The erzatz bandit lord slumps, seated, looking at his unattached hand; he looks at his men and says, "well, don't just stand there, GET THIF!"
dungeonmaster heathy |
Myron runs up next to Darias while fumbling through his bandolier. With a mad cackle, he then flings a small bottle at the cluster of bandits next to the dead horse.
Move to M12 before tossing a bomb at O2. Ranged touch attack 13+3+1(bless)-4(distance)=touch AC 13. Damage 1d6+2(as my INT has gone down after drinking my infusion)=6, splash damage to those next to him is 3.
Bandits!
None fall. They were all hit; the one in o2's face bubbles, breaking out in a horrible twitching pox.
dungeonmaster heathy |
G1, the big boy, moves to h3 and attacks Wod with his greataxe. He's silent, businesslike behind his plague doctor mask....but his massive axe doesn't find home.
F2 to F3; longsword on Wod. He hits, doing 4 h.p. to the halforc.
E3 moves to F4, with a longsword, missing the half orc.
N3 doesn't budge, just staring at Castiel, shaking, from fear or from prions, probably both.
N1 moves to K4, swinging on Castiel with a morningstar; misses.
O2 moves to L6, attacking Castiel with a longsword; crits...confirms...12 h.p. in damage. He screams in rage and pain as his face boils away.
B10 moves to J7, and hits Castiel with a longsword. 6 h.p. damage.
(not a coup de grace; that's a "full round" thing).
Ed's up!!!
Edwin Drood |
Homage? Um,... 'Robin Hood, Prince of Thieves'? ;P (I always did like the ambush scene.)
Edwin looks about, trying to piece together information at a glance to tell him about these men,...
1d20 + 7 ⇒ (1) + 7 = 8
But something has either distracted him, or unnerved him, or both. He turns and draws his shortbow back, and lets fly a shaft at one of the men wounded by the exploding flask, (Since he apparently does not want to risk firing into melee with his new companions.)
1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 5
After firing, he steps forward to J12 to stand next to the lady cleric.
dungeonmaster heathy |
Edwin gets too excited; the adrenaline spoils his shot. He KNEW he would've hit a target with that one....if he wasn't so nervous....
Well, they're all wearing similar armor; all pretty similar weaponry. They're definitely deserters, from some Ustalavian city's militia or another.
Nigel and his Eidolon are up to bat.
Castiel of Fangwood |
The first longsword attack slashes across Castiel’s ribs, cutting through bone. The cleric’s eyes widen. “Iomedae!” he gasps as he slumps to the ground, and another bandit plunges his sword into the cleric’s back as he falls, bleeding and unmoving in the mud.
On -8. Dead at -12.
Mothman |
“Those dastards!” says Nigel. “Well, time to pit brute strength and brains against brute strength alone – Azzulzu! Let’s teach them the error of their ways shall we?”
Nigel casts mage armour on Azzulzu then sends him charging at the bandit at J7. Charges to I9 and makes a reach bite attack on the bandit: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Mothman |
“Ho hum,” mutters Darias, “See where heroics get you? Oh well, I suppose some will be expected of me now. Iomedae grant me strength and all that, after all, you always do.”
With that wishy-washy battle cry, Darias charges into the fray.
Charge to L7, drawing sword. 1d20 + 9 ⇒ (17) + 9 = 26 to hit the guy who critted Cas, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
dungeonmaster heathy |
J7 falls, the back of his neck shredded by the Eidolon's claw.
DARIAS!!!
In like a lamb, out like a lion; the wishy washy battlecry oddly pays off, as it lulls the mook into a false sense of security. It's the mook's last in a long line of mistakes, as Darias the Unmotivating puts his iron in the villain's guts and puts him down.
The Mapper |
Myron Swackhammer |
Myron chugs another draught and promptly starts growing. Within seconds, he's the size of an ogre. Twirling his spear, he rumbles towards the bandits, looking to help Wod.
I can't reach anyone, so I'll use my Enlarge person extract instead. After drinking it I move to JK 7-8.
dungeonmaster heathy |
I had to make two small adjustments. Dm called attacks on Wod as if he was in G4, not H4, so I moved Wod over one. DM moved n1 to K4 and attacked with longsword, unless he has reach he should be in K5. Correct me if I am wrong.
It's all good;
I'm sorry for being misleading; I guess I was taking dramatic license.One handed Eddie is, for all intents and purposes, in the negatives and unable to pose a combat risk. He's "in shock." So, pick another target if you don't want to waste him outright.
dungeonmaster heathy |
"Castiel!" Alinya bolts forward, heedless of the danger, and invokes the power of her goddess to aid her fallen companion.
Move to K7. Spontaneous cast of cure light wounds, using endure elements. Healing: 1d8+1
Nobody standing that can aoo her; she pops the heal spell off successfully and Castiel looks a little better.
dungeonmaster heathy |
The scared guy in n3 sees half his cadre cut down in 6 seconds, and decides to flee. He runs straight from n3 to r3 and off the map.
The two with longswords roll really crappy (f3 and f4) and Wod takes not a single swat this round.
k4 steps to j6 and attacks the surly bleakstone. The paladin takes 7 h.p. from a morningstar that seems to have had its head caked over with some form of filth recently.
Castiel of Fangwood |
"Borrie made a good choice. The rest of you should run too. Before it's too late." Alinya yells at the remaining bandits.
Question for when I'm up: did the clw stabilise Castiel even though he's still at negative hp, or do I need to do some first aid?
That would have stablised him - thanks!
Dr. Nigel Erebus |
Hope that wasn’t out of turn, I’m assuming Pat is still occupied with real life concerns. As Aubrey is also away ...
That's perfect Mothy, and if you wanna babysit Nigel along I give you power of GMPC for a bit. =)
Nigel's lanky frame stands tall, quivering with anger. He yells at the retreating ruffians:
"Go back to your kennels sniveling curs! Disturb not the peace of the road!"
Edwin Drood |
"TWANG!"
The sound of Edwin's shortbow echoes as the self-declared detective pops an arrow at one of those remaining to fight.
1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 5
"Here now, I'm supposed to be the one giving the inspirational speeches!" He declares towards Castiel as his arrow flies. "But it's entirely rude of these brigands not to give a fellow a chance, what?"
I'm back. Busy as h@!!, but back. FIrst time playing a bard. it takes 3 rounds uses of my bardic music to fire up inspire courage, yes?