Duboris's "The 4th coming of Castle Dracula"

Game Master Duboris

The Ship


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Condescending seems like a good one, Damon, if only because your first action ever, even in the pre-game, was to go upstairs and tell a seasoned ship captain how to get to the island of Bendt.

Also I'll allow the lack of a shadow, if only because the lack of concealment to magic is deadly.


also, I will be updating my background as we go along with the recruitment as I think of ways to explain things here and there.

Silver Crusade

Duboris wrote:

Condescending seems like a good one, Damon, if only because your first action ever, even in the pre-game, was to go upstairs and tell a seasoned ship captain how to get to the island of Bendt.

Also I'll allow the lack of a shadow, if only because the lack of concealment to magic is deadly.

hehe. I thought about it for a while, but it is something he would do :P. Note however, it was more him truly trying to help the captain, just untactfully that particular time.

I'll keep pandering them around for bit, I think as I RP him in a thread he will come to life more.


I have three words that would make an archer war priest very fun in this setting.
Holy weapon balm. Blows the ever loving crap out of undead and evil outsiders when used on ammunition.
Well that and channel smite/guided hand would let you hit people with your wisdom score while using a bow. (Assuming a deity with that has it as a favored weapon like erastil)
EDIT: bah you are a ranger with warpriest blessings not a warpriest. Still, holy weapon balm and ranger bonus feats can make a archery a good option. More so if you can follow Erastil and get his ranger bonus feat list. Early access improved precise shot is always great.

@Duboris.

character concept stuff:

So im looking at the Arcanist right now. I am a bit stuck on flair between two archetypes and the concepts they would represent. A brown fur transmuter with blood of troll wives (old school hags) in his blood. They were cunning spies and shape changers who had cruelty to match their skills. They bred true in daughters but men of their lineage became seers and wise men warped but human
He would have likely coasted on his magical studies with this minor blood magic boosting his ability with transmutation.
Knowing some of what he is he mught follow the signs given to him by the world, hearing of the ancient castle and a certain spear reputed to have been weilded by the king of vampires long ago. A spear steeped in runic legend and spoken about in whispers, the swaying one.

Or the Twilight sage, he would come from an old family of mortal followers of the greatest vampire. Long ago their lineage faded, unwilling to conceede this fate they found a new path. Their own blood might lack the power it once had but those of other creatures still did. So with inks of the blood of others they wrote words of power to change thier own destiny.
They obtained power in this way but were inevitably styimed in their ascent to power by the power of what they weilded. One could not rend the very fabric of reality with such mundane blood as a werewolf or a ten generation diluted vampire.
Now even but a few drops of the no-life king, legend of this land? Thats a different prospect.

Now I dig the twilit sage but im concerned that the classes skill of blatently sucking the life energy out of living creatures and using it to fuel their arcane prowess concerning to his continued life span in the presence of vampire hunters and vengful spirits slain by (most likely) undead. Nevrr mind that we are supposed to be killing the undead and not trying to turn them into magic batteries.


4d6 ⇒ (6, 3, 4, 3) = 16
4d6 ⇒ (2, 4, 3, 4) = 13
4d6 ⇒ (5, 2, 2, 5) = 14
4d6 ⇒ (3, 4, 5, 2) = 14
4d6 ⇒ (3, 5, 3, 3) = 14
4d6 ⇒ (2, 3, 6, 2) = 13
4d6 ⇒ (5, 4, 5, 5) = 19
Final Rolls: 13, 11, 12, 12, 11, 15


Crunch is done and up for viewing in my profile.

How long do you want backstories to be? Usually I shoot for 2-3 paragraphs, especially at lower levels, but I can do more if you'd like.


2-3 Paragraphs is completely reasonable.


Well then, first draft of a more cohesive background is posted in my profile. Again, any feedback is appreciated. If everything turns out to be ok then I'll work on cleaning it up tommorrow.


4d6 ⇒ (3, 2, 4, 5) = 14
4d6 ⇒ (1, 1, 2, 1) = 5 reroll: 3d6 ⇒ (5, 6, 1) = 12 1d6 ⇒ 5
4d6 ⇒ (4, 2, 3, 6) = 15
4d6 ⇒ (4, 1, 4, 4) = 13 reroll: 1d6 ⇒ 4
4d6 ⇒ (5, 5, 6, 5) = 21
4d6 ⇒ (4, 3, 3, 2) = 12
4d6 ⇒ (5, 1, 6, 3) = 15 reroll: 1d6 ⇒ 5

12, 16, 13, 12, 16, (10), 16

solid set, now for an idea... paladin perhaps?


Landsknetch how do you have 23 strength?


Uhp. Nevermind. 18 + 1 + 2 + 2


Math is hard. :P

Do you have anything in particular that I need to do / change or am I good to jump into discussion? Also, do we get traits?


@Duboris
Never mind on the last question type thing I asked. I realized that the answer in the end is that I just need to present a compelling enough character to make his more concerning features something to be ignored in the face of both amusing RP and useful abilities.

@doppel
*snort* So I just realized something. Is being a 'Chosen Undead' assaulting a massive castle full of ravening monsters with nought but your sword and a warm campfire intentional or a happy accident?
(Love that game)


You do get traits. 3 if you take a drawback. And you may jump in ; D


Duboris wrote:
Landsknetch how do you have 23 strength?

I'm gonna be honest: I'm looking back on it and I don't know how I got it up to that. 18 base +2 racial and +1 advancement. Perhaps I had intended to buy a belt item but ended up forgetting? Regardless, I think the correct value should be 21.


Ah very good. Glad I spotted that. Yeah you can get that with a belt item but I saw you didn't have one. Also dark souls.


Okay so... I don't actually know how to do rolls on this forum. I'm rather new here, so can I get some help on that? Also, may I assume that the Hybrid Classes are good? Because I honestly want to try out the Swashbuckler sooooo bad currently. Would Daring Act be active?


Duboris wrote:
Ah very good. Glad I spotted that. Yeah you can get that with a belt item but I saw you didn't have one. Also dark souls.

You think it's too on the nose? I was just trying to do a nod to the series (bonus points for the specific reference) not rip it off completely. I can always write something else if it's not up to snuff.


Fury of the Tempest wrote:
Okay so... I don't actually know how to do rolls on this forum. I'm rather new here, so can I get some help on that? Also, may I assume that the Hybrid Classes are good? Because I honestly want to try out the Swashbuckler sooooo bad currently. Would Daring Act be active?

[ dice ] xdy + z [ /dice]

where x is the number of dice and y is the dice type. Thus 3d6 is 3 six sided dice. The z value is optional and used for modifiers.

Remove the spaces and enter your values and hit "preview" to see your rolls. There is a "how to format your text" button at the bottom of the page when you are composing a message that will explain other features.


But Dark souls is awesome why would you deny its controller breaking aura of awesome?


Well this isn't actually Dark Souls. We are all for competing for as little as two spots which means over the next 5 days I need to present a character that is both interesting and capable of lasting RP. I don't think straight-up copying content from the game would accomplish that.

That's why I'm hoping my current concept walks that fine line.


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Thanks Doppel!

4d6 ⇒ (2, 1, 5, 2) = 10
4d6 ⇒ (2, 6, 6, 6) = 20
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (1, 5, 6, 6) = 18
4d6 ⇒ (2, 2, 3, 2) = 9
4d6 ⇒ (5, 5, 1, 5) = 16
4d6 ⇒ (2, 5, 1, 6) = 14

Okay, so 9, 18, 11, 17, 7, 15 and 13. Drop the seven, put the advancement point into the 9 and I can easily drop it on strength and drop my -2 racial on it. Got an 18 for Dex, 17 for Cha, 15 for Con, 13 for Int and 11 for Wisdom. Not a bad selection of rolls. Through maybe I will swap Con and Int around and go for that Inspired Blade...


Landsknetch how do I put this. It's one thing to straight copy a character from some big wordy cutscene-smothered game, but dark souls isn't that. Dark souls, if anything, is probably one of the best games to tear a character idea from, and I should know. It's where my love of Shotels came from, and I've been hard pressed not to make Lautrec or Yurt in my homebrew campaigns for their sheer badassery.

But for you, as long as your character is capable of gruff one liners, and doing his job properly, you'll have no issue, especially due to the story you set up for yourself.

Daring acts are also in play, but I must warn you that "Daring" in this game is likely to get you killed if the act is... questionable.


Good to hear, guess we'll just have to see how the rest of the recruitment plays out. By the by, if anyone wants to link backstories I'm open to it. Strength in numbers and all.

Quote:
But for you, as long as your character is capable of gruff one liners, and doing his job properly, you'll have no issue, especially due to the story you set up for yourself.

I've got a +18 to Intimidate, Rage, and a Greatsword. If smashing monsters is my job then I'm a gosh durn engine of destruction.


The only thing I might warn you about is that there's a copious amount of undead, and I'm aware you're going to be using Cornugan smash often if you get the chance, and I don't think they're effected by Demoralize. Fortunately for you, however, demoralize transcends language barriers.


RAW I don't think undead are immune to demoralize, similar to how paladins are immune to fear but not demoralize. However, it's an easy logical connection to make. Whatever your decision is I don't mind. After all, I think the sword will be doing the brunt of the work.


Plenty of the undead huh?
I'll have to think on it, maybe a d6 class even.


A Souls/Castlevania mashup would be kind of hilarious, in a really awesome way.

I was going to work on a divine warrior character, but seeing the martially-inclined candidates, I've already started working on a monstrous sorcerer... though honestly, the same concept applied to a bloodrager seems like it might work better.


Max, something i'm looking at, this.


I imagine Damon's blades to look similar to these- only less technological looking,

When he joins them the arm guards would fully join to create an almost canoe like effect, the hilts would be inside the two connected arm guards. Does this make sense to people? I know what I imaging it like but its hard to explain. Lol. Think like a hilt that fully covers the wielders hand, but only covers the 'top' and extends up past the wrist.

Might be pushing it but-
Could we trade out a skill focus for an exotic weapon proficiency like the half eld could? :3


Quote:
Does this make sense to people?

So like a more pronounced Schiavona Basketsword?

GM: since there have been others that have ventured into the castle before (I think), and I have spare gp, would it be possible for me to prepare some type of map of the castle? Something cobbled together from a combination of historical references (since I have Kn: History from Skilled) and the accounts of past warriors. I'm not necessarily concerned with the accuracy or usefulness, I just think it'd be a cool think to have.


Yes, just stretching further up And with little to no gaps, since it is fantasy and Rule of cool rules over all :p of it won't provide any protection sense most of the guard is covering air, its just how the twin blades combine.


Combine like a double weapon or combine like two small swords into a big sword?


Double. It was what I wanted at first, but I soon realized their was no way to do it in PF. However DM is being nice and letting rework it so the double bladed sword would work like this. (Since mechanically it would work the same.)

Its all for rule of cool for me.


Double weapon, and no, landsknetch. As much as that would work normally, Dracula's castle is a bit... wonky. Also Damon you may not switch out the skill focus feat.

In regards to you, Mia, that looks like a fantastical thing, really. Rare you'll fight an undead with less hit-dice than you, though, but not entirely out of chance. Do you plan on making an undead army? In regards to that I'm against the idea of an undead army if only because it ruins carefully laid combat ratings, but aside from that the archetype looks fantastically flavorful, albeit, risky, given current company.

I'll certainly allow it though.


As always, worth a shot, I've already worked out a way to use the weapon before I asked.

Honestly I would enjoy the RP potential my character would have with having to work with a necromancer... Can only imagine our resident sacred fists reaction.XD


Duboris wrote:
and no, landsknetch. As much as that would work normally, Dracula's castle is a bit... wonky.

Oh well, that's how it goes.

Can we anticipate meeting any sort of merchants over the course of the campaign? If not then I'll need to spend all my gp now since there'll be no reason to carry it around and look into ways to continue maintaining and improving my gear.


If we're being completely honest, you've already met one in the pre-campaign. So yes.


Well either way I've drained almost every penny for Damon, I believe he has like. 7g and some silver to his name?


I can spare some if you'd like. That goes for anyone else who may need a few more gp to get by.


Save gold-sharing for when the game officially starts. I'll not have it beforehand.


Bah. Damon does not need your money!

Edit, well ninjaed.sort of.

Had to drop silversheen weapons :( but eh.


1: 4d6 ⇒ (4, 4, 1, 6) = 15
2: 4d6 ⇒ (5, 4, 5, 4) = 18
3: 4d6 ⇒ (2, 1, 5, 6) = 14
4: 4d6 ⇒ (1, 4, 2, 5) = 12
5: 4d6 ⇒ (2, 6, 5, 1) = 14
6: 4d6 ⇒ (3, 4, 4, 2) = 13
7: 4d6 ⇒ (4, 3, 2, 4) = 13

reroll 1: 1d6 ⇒ 2
reroll 3: 2d6 ⇒ (1, 5) = 6
reroll 4: 1d6 ⇒ 3
reroll 5: 2d6 ⇒ (1, 5) = 6

14, 14, 16, 12, 17, 11, 11

If the recruitment is still running I'm thinking about making an Inquisitor.
Do I still get a stat increase from level 5?


Damon Van Brandt wrote:
Honestly I would enjoy the RP potential my character would have with having to work with a necromancer... Can only imagine our resident sacred fists reaction.XD

He'll have to suck it up, if he falls beyond help, there's ways to make sure he continues to fight. Then again, RP'ing she's no necromancer would be fun.

Don't you dare dress me in a carrot nose and judge me on a scale with a duck.


Arcanic you get the stat +1 from level 4, yes. And recruitment is still running.


Throwing my hat into the ring. Let see what I have to work with.

Stats: 4d6 ⇒ (4, 1, 1, 6) = 12 Re-roll: 2d6 ⇒ (4, 5) = 9
Stats: 4d6 ⇒ (3, 1, 2, 5) = 11 Re-roll: 1d6 ⇒ 4
Stats: 4d6 ⇒ (1, 6, 3, 3) = 13 Re-roll: 1d6 ⇒ 3
Stats: 4d6 ⇒ (3, 2, 2, 4) = 11
Stats: 4d6 ⇒ (3, 1, 5, 2) = 11 Re-roll: 1d6 ⇒ 3
Stats: 4d6 ⇒ (6, 3, 5, 1) = 15 Re-roll: 1d6 ⇒ 3
Stats: 4d6 ⇒ (3, 6, 3, 5) = 17

So Stats are: 15, 12, 12, 9, 11, 14, 14

Not great, but not horrible. I can work with this. Submission coming in soon.


Okay, I forgot about the reroll rule, so I'm going to reroll the one's I have to see if they change anything.

Reroll 1 1d6 ⇒ 3
Reroll 2 1d6 ⇒ 2
Reroll 3 1d6 ⇒ 2
And Reroll 4 1d6 ⇒ 1 Re-reroll 4. 1d6 ⇒ 2

So, Reroll 1 turns my 9 into a ten, and all the others do absolutely nothing. Kinda annoying actually had just how low every single roll is. Still, nice to be able to move my +1 from Levels from Str into Cha.


Alright, very intresting, and I'm gonna roll for stats, though... I do have a request (Though one that'll probably be shot down):
4d6 ⇒ (5, 4, 5, 6) = 20
4d6 ⇒ (1, 1, 6, 5) = 132d6 ⇒ (6, 1) = 71d6 ⇒ 6
4d6 ⇒ (3, 2, 2, 5) = 121d6 ⇒ 6
4d6 ⇒ (2, 3, 1, 1) = 7
4d6 ⇒ (4, 4, 1, 2) = 112d6 ⇒ (5, 5) = 10
4d6 ⇒ (2, 6, 3, 4) = 151d6 ⇒ 11d6 ⇒ 5
4d6 ⇒ (5, 3, 6, 5) = 19

End resault- 16, 18, 14, 13, 14, 13, 16, I think.


Duboris wrote:
Arcanic you get the stat +1 from level 4, yes. And recruitment is still running.

Woops! Thats just me being scatter brained. Thanks for correcting me.


Iron what would that request be, exactly?

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