Drastic Times, Desperate Measures (Inactive)

Game Master Fallen_Mage

Having located the second amulet, the adventurers must now assault a cult fortress to earn it. Map


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Daynen wrote:

If that were the case, I would think, from an objective design standpoint, they'd cover the bases there and mention it, or recommend it for that rule set, otherwise, you're literally playing a class that cannot use its primary weapon. So much facepalm.

In any case, yeah, no worries, life goes on. If GMSCV wants to houserule it, I'll roll with it. Still thinking about an alternate right now, just in case.

Ya, they also came out with a fighter archetype that makes you better with machine guns... Cause we have those in spades here in Golrion...

I understand that its for the new book so it might gain relevance here soon but the Trench Fighter is just sooo out of place right now... As a 3rd level dip for a gunslinger it gets absurd. Bonus cover is nice, but the ability to add DOUBLE your dex mod to damage on a SAD class is real balanced...

Edit: Oh ya, that archetype also dosent gain proficiency with its main weapon unless its assumed that you are not using standard gun availability...

Liberty's Edge

Yikes. The gauntlet has been thrown. In all honesty even the backstory I have now seems a bit general when I read over it. The trick with this one is that I mainly go off spontaneous inspiration for my backstories. Sometimes it's harder to go back over one and redo it than it is to start scratch. I will consider your challenge, however, and let you know what I come up with.


Looking over the Submissions again, I realized I missed someone else. Sorry Nelp.

Updated Submissions (again):

We seem to have an abundance of martial characters, I hope we get more casters. Or maybe all of the casters in the world are too busy battling or joining The Void Tower.


I realize I havent actually created a character... I suppose I could create someone here and probably a caster while I am at it :)
Actually we have a witch, a paladin, 2 oracles, and a ranger. None really focused on casting but we definitely have casters.


You forgot Magus and Bard. Yes they are casters, but we do not quite have the full brunt of arcane might. That's all I'm saying.


Ya except it is only a level 1 bard, so I didnt count it :P
I never played a magus and never really considered them a caster, but I guess they are about as much a caster as a paladin.
I am currently looking at a sorcerer (deep earth or elemental) or cleric (earth domain + I dunno). Will see what I come up with :)


GM Scary Ceiling Voice wrote:
You forgot Magus and Bard. Yes they are casters, but we do not quite have the full brunt of arcane might. That's all I'm saying.
Guerilla Burialgears wrote:
Ya except it is only a level 1 bard, so I didnt count it :P

It's worth noting that I'm not going to be casting. At all. Cha is, in fact, one of my lowest stats.


Pmed with interest


Actually, looking at my rolled stats and your needs, I'll see if I can't come up with a sweet sorcerer.


I humbly present, Publius Maximus, the human male fighter.

Hailing from the backwater fiefdom of Agatha, or more precisely one of several backwater farming villages in the backwater fiefdom of Agatha, the young, pock-faced Publius Maximus was an accomplished farmer, and a somewhat competent militia man. As the son of a line of barely literate (generously speaking) farmers stretching well past antiquity, the oddly ambidextrous Publius shoveled several tons of manure, sewed hundreds of pounds of seed, and threshed several tons of grain in his years of farming.

Publius was destined for something more than the life of a famer though. During the harvest festival of his 16th year, he made a name for himself as the champion of the Five-Village Harvest Brawl. His wiry, toughened physique and uncanny swinging of two grain flails proved too much for the other parochial challengers. A wealthy visiting merchant, who always laughed himself to tears watching and betting on these brawls, approached Publius after his momentous championship and offered to take him on as a guardsman for his trade caravan (mostly for comedic purposes, since hiring an untrained yokel of dubious future competence was something he could easily afford).

For the young and restless Publius, drunk on his newfound fame and many tankards of ale, the choice was obvious. He accepted the merchant's offer without question, his head full of dreams of further fame and fortune. However, he quickly found that life as a caravan guard was rather boring; the money was better (as the son of a farmer, he almost never had any), but the food tended to be worse. Publius' forthright nature and youthful energy won him a benefactor among the guardsmen, who took it upon himself to impart some much needed wisdom into the lad's head.

Guardsman Torum was once an adventurer many years ago, but gave up the profession after taking an ogre's club to the knee, and losing his friends to said ogre in that encounter. Torum was convinced that Publius had the makings of a stalwart man-at-arms, but knew the lad needed training and an education before leaving the boredom of the merchant's caravan.

"Publius, don't spend your money all at once! Always keep your arms and armor in serviceable shape! And for the sake of the gods, lad, always have extra britches! If you haven't soiled yourself yet, you will someday." That, and many other words of wisdom were given to Publius, along with a tenuous ability to read, to write, and use his weapons with a modest degree of skill. Naturally, Publius armed himself with a pair of warrior's flails. Countless hours threshing grain as a farmer had rendered the weight and heft of wooden shafts and steel balls second nature to Publius.

Two years of traveling with the caravan was all Publius could take. However, with Torum's tutelage, Publius was as ready for the world as he could be. With the steel heads of two flails swaying with each step, Publius left the employ of the merchant caravan at a city plastered in banners, petitioning able-bodied and skilled adventurers to take up a great cause.

Race: Human
Sex: Male
Class: Fighter 5

STR: 14
DEX:18
CON:14
INT:10
WIS:10
CHA:8


@ Gen Thunderfist: If you would be so kind as to roll the stats here, I'd appreciate it.

@ Bendoorz: While the background is simple, it really drives home the fact that even though Publius is a level 5 character, he has little to no real world experience. Very well played sir, I like it.

Sczarni

nelps tribe think superstitious nomadic that live off the land and herds rather than cultivate. Like Wulfgars tribe in drizzt tales.


I have a sort of crunched up (lvl 1) wizard that I plan on applying with.

Judeau Rickert: I just need to change a trait to Hunter's blood, bring him up to 5 and get the fluff all working for this setting. I just haven't had time with year-end going on at work (today is the last day thankfully). Mountains of paperwork is not good for the creative mind. Haha


'Tis not a problem!

Human Monk: Brother Cultrum Manus

Str: 18 + 2(human)
Cha: 8

Dex: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (4) + 7 = 11
Int: 1d10 + 7 ⇒ (2) + 7 = 9
Wis: 1d10 + 7 ⇒ (1) + 7 = 8

Dex: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (3) + 7 = 10
Int: 1d10 + 7 ⇒ (10) + 7 = 17
Wis: 1d10 + 7 ⇒ (10) + 7 = 17

Looks like I will be using the second set, so my final stats will look like

Str: 20
Dex: 9 (+1 level 4)
Con: 10
Int: 17
Wis: 17


I fudged Publius' rolls earlier. Here's the rolls.

Str: 1d10 + 7 ⇒ (3) + 7 = 10
Con: 1d10 + 7 ⇒ (10) + 7 = 17
Int: 1d10 + 7 ⇒ (2) + 7 = 9
Wis: 1d10 + 7 ⇒ (10) + 7 = 17

Str: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (8) + 7 = 15
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Wis: 1d10 + 7 ⇒ (7) + 7 = 14

Using the first set of rolls, Publius will have:

Str: 12 (10 + 2 racial)
Dex: 18
Con: 17
Int: 10 (9 + 1 at level 4)
Wis: 17
Cha: 8


Updated Submissions:


Alright, I'm still working out the kinks, but my current submission plan is an Aasimar Sorcerer with the Crossblooded and False Priest archetypes and the Celestial and Undead bloodlines. Idea is that he's descended from Celestials, and was born dead. Moments later, though, he came back to life, through the work of a god (haven't decided which one yet, but likely Iomedae or another martial deity of goodness). It was clear that he's been touched by the heavens since his birth, as he showed mystical powers from a young age. Haven't decided exactly what his exploits have been up til now, but I'm working on that along with other details.

Something I'd like to do, though, is reflavor the False Priest archetype. Rather than "pretending" to receive his powers from a god, he actually truly believes that he was gifted his abilities--and to some extent, he was. Mechanically it'll work the same; I just want the flavor to be slightly different.

Crunch-wise, he'll be a mainly combat caster, focused more on damage and battlefield control than buffing, but he'll also have some other goodness up his sleeves--literally, as I plan on giving him spring-loaded wrist sheathes with cure or buff wands.

Still working on a lot of kinks and such, but that's what I'm going with.

Shadow Lodge

Garvin plans to be more witch than rogue, that fits him better.


This is Ptolmaeus, I caved and edited a previous alias into this one. What regions and languages did you have planned? I want to flesh my character out some and it would help to have a picture of the geography and a little culture.


GM, how would you feel about allowing the Words of Power variant rules? I'd like to try them out and I'm confident I will not get things wrong or confused.


To everyone: I just created and updated a Campaign tab with some info, enjoy.

@ Captain Piers: Well all of the standard languages, of course in addition to one I call Ancient Script, basically a language not really spoken by anyone but found all over ancient ruins. As far as regions go, as I stated before if you want to develop what you need for your background and I'll incorporate it as best I can.

@ GM Arkwright: I’ll have to get back to you on the Words of Power. I have to go over the rules for them again, it’s been a while and I need a refresher.


GM Scary Ceiling Voice wrote:

To everyone: I just created and updated a Campaign tab with some info, enjoy.

@ Captain Piers: Well all of the standard languages, of course in addition to one I call Ancient Script, basically a language not really spoken by anyone but found all over ancient ruins. As far as regions go, as I stated before if you want to develop what you need for your background and I'll incorporate it as best I can.

Cool, just wanted to see if there was anything in particular. Expect me to rework the fluff on my character some in the near future. I like the military aspect and Hodag Company but pretty much the rest is subject to change.

Also, the Campaign tab is not showing up for reason. Might just be me though.


They seem reasonably straightforward, and I'm confident I can clearly outline each wordspell I cast so you can follow it clearly.

Oh and I'm planning to fluff it as Dragon Shouts :)

Liberty's Edge

Background sent.
Nebari Freyr. Aasimar Oracle
Str. 8
Dex. 16
Con. 15(16) +1 at 4th
Int. 16
Wis. 10
Cha. 20


Maeltheron updated according to new Campaign Info give. Thanks


More updates in the Campaign Info.

@ GM Arkwright: I will allow for Words of Power, however you must have Ancient Script as one of your languages.


GM Arkwright wrote:

They seem reasonably straightforward, and I'm confident I can clearly outline each wordspell I cast so you can follow it clearly.

Oh and I'm planning to fluff it as Dragon Shouts :)

The one true dragon shout is a alchemist sabotaur using bomb breath weapon and force bombs :D

Fos Roh Dah!


As GM I promise, no arrows to the knee. Unless you mean this.

Sczarni

I just took an arrow to the knee myself june 1st =D


Great :) And I like the idea of spending a language in that fashion. Shall do. So;

Name: Doran Wyrmson
Race: Human
Class: Sorcerer
Bloodline(s): Draconic (Fire)/Primal (Fire)
Alignment: CG
Backstory: Doran was born from the foul experiments of a wizard driven mad by desperation and fear as the creatures of the Void Tower stalked the land. Determined to create a weapon capable of ending its threat, the wizard poured the blood of the most powerful dragon he could find, Enkidu, into the veins of children and bound the two together. All died, save one infant, who now possessed a fraction of the power of the wyrm. About to show his triumph to the world, the dragon whose blood he stole appeared and tore the wizard's house up from the roots and killed him. He took pity, however, on the young child whose blood he shared and those grin was so wide as it beheld the majesty of the dragon.

Enkidu named the 8-year-old child Doran Wyrmson, and raised him as his own, teaching him to hunt, to fight, and how to use the words that wrote the world to summon dragon-magic. Then, one day when Doran was 15, Enkidu vanished. Doran is now 19 and has scoured the world for any traces of Enkidu, defending villages and fighting off the Void Tower's foul creatures. He has no decided to try and force Enkidu to notice him, to come to him, by doing the impossible: unleashing the Tarrasque to end the Void Tower. Doran is certain that the Tarrasque will not be so easily controlled, and will eventually need to be destroyed lest it shatter the world in half. And when Enkidu returns to face the threat to the world he loves, Doran will be there to ride on his father's back and drive the Tarrasque into the deeps once more.
Personality: Doran was raised by a good and noble dragon in its image and thusly is brave to the point of foolhardiness, highly protective of those he cares about, straightforward, very charismatic and personable but not terribly bright. Doran never backs out of a fight and constantly seeks to prove his own strength; partially so as Enkidu will recognize him and come back, partially because, being raised with a single parent, he has few people in his life and wants very much the strength to protect them, particularly in these terrible times. Doran loves Enkidu as a father and misses him greatly.
Likes: Fire, fighting, vegetables
Dislikes: Art, evil dragons, cowardice

How's this? I'm not delighted with the backstory, but I do think Doran will be a great deal of fun to RP, and I will be able to do so effectively and well.


@ Lantzkev: Congratulations.

@ GM Arkwright: Couple of questions. What kind of dragon is Enkidu? Does Doran believe the rumors about the mission being to release the Tarrasque? And is Doran a cross-blooded Sorcerer?

Sczarni

yeah fun.

So about my character, anything you want changed or altered with it or explained further? I tend to prefer to go with a framework rather than a novel and go from there. What do you want from it, my player goal for him is to be the best dang healer possible for the party and able to contribute meaningfully as a tank.


Bronze dragon, preferably great wyrm but up to you, he does believe them- he's a little gullible- and yes he is.

EDIT: Just a few Words of Power questions.
-Can the Human favored class bonus for Sorcerers give me extra words known?
-Can the Magical Lineage feat apply to wordspells?
- Do feats that apply to spells apply to individual Words? To specific combinations of Words? In other words, can you take Spell Specialization (Wrack), and get the bonus to a Wrack + Fog Bank wordspell?


I'm gonna go ahead and withdraw my tentative submission to this game. Just not feeling it for fluff, nothing striking me as great... Good luck to everyone, though, it looks like a load of fun! Just ran out of the creative juice for this one.


@ Lantzkev: Maybe a little more character description, other than that if you want to add more to the Woadling culture, go ahead.

@ Loup Blanc: Sorry to hear that, but I completely understand when the spark doesn't ignite.


Cha: 18
Str: 8

1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (1) + 7 = 8

1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (9) + 7 = 16

Sczarni

tough choice which set to go with =D


@ GM Arkwright:

Human favored class, I don't see why not.

Magical Lineage should have no issues as long as it is an entire wordspell.

As far as feats are concerned:

PRD wrote:

Metamagic feats, such as Empower Spell and Quicken Spell, work on wordspells just like they would on ordinary spells. The increase to the spell's level means that the spell uses up a higher-level spell slot, but retains the word arrangement of the affected spell. For example, a 3rd-level wordspell modified by the Empower Spell feat would use up a 5th-level spell slot, but could not contain words with a level higher than 3rd.

In addition, wordcasters can take the following feats to augment their casting capabilities.


Great

An entire wordspell? Ah, do you see Magical Lineage as being applied to a specific wordspell combination, rather than being tied to a single effect word?

The issue isn't that so much. When you mix two effect words of different schools together, the wordspell has both schools, and thus say Spell Focus (Necromancy) would apply to a Necromancy + Conjuration wordspell. My question is whether Spell Specialization (X) would apply to an X + Y wordspell.


Yes, I mean a specific wordspell combination, my reasoning is because of this line:

PRD wrote:
Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

Applying it to a singe word makes the trait a little overpowered, because it was designed to be used on a single spell. Having it attached to a single word makes it affect multiple spells. Does that make sense?

I would say yes it would apply to X + Y, based on this:

PRD wrote:
Wordspell Schools: If a wordspell has more than one effect word, it can belong to more than one school, although it never benefits from effects based on school (such as Spell Focus) more than once. It can take penalties based on school more than once; for example, if a target has a bonus on saving throws against necromancy and illusion spells, that character would add both bonuses on the saving throw if the wordspell is of both schools.

Sczarni

and it's those kind of reasons that it's often simpler to not bother with word spells.

They tend to be ways to just get more out of a system that isn't meant to give that much.


No idea what ill make yet, but gonna get the rolls out of the way, see what ive got to work with.

ROLL 1:

1d10 + 7 ⇒ (3) + 7 = 10

1d10 + 7 ⇒ (10) + 7 = 17

1d10 + 7 ⇒ (7) + 7 = 14

1d10 + 7 ⇒ (1) + 7 = 8

ROLL 2:

1d10 + 7 ⇒ (1) + 7 = 8

1d10 + 7 ⇒ (6) + 7 = 13

1d10 + 7 ⇒ (7) + 7 = 14

1d10 + 7 ⇒ (9) + 7 = 16

Booh 8s

Btw, how many if any social situations do you expect us to face during the adventure? Got a few ideas in that regard, but dont wanna build a fast talker only to have it be irrelevant.


Hmm eminently fair and reasonable. I'll have a think.

@lantzkev- 'meant' is tricky.

Sczarni

I think the intent of the words was to give an alternate way of casting spells, not more power to the exact same classes for the sheer virtue of having used words rather than forumlaic spells...

If you come across something and it breaks the current paradigm that tends to say it's probably being used wrong.


And I'd say they've succeeded in creating a different system rather than overpowered one due to the range of strengths and weaknesses of the system. Then again this'll be my first time actually playing the system so I'll see.

And there is plenty of perfectly-clear RAW that 'breaks' the 'current paradigm', however you describe it.

Anyway- Sheet Draft

Sczarni

what I'm saying is if you're not sure how it's supposed to work, and one way leads you to a "this is better than what a non-word caster does" then it's probably not correct.


Hmm that makes much more sense, I admit.


I had a druid that used word spells but never got into a game because the DM didn't like word spells.

I find the word spells work best in customized settings where that would be the only available casting type.

but that is my own opinion, that said I still always prefer flavor and story over rules.


Wow, I hope I am still on time for a submission on this one - the concept I am toying with is a full support Bard - I don't think I have seen any of those thrown into the mix so far.

Is there any particular role to be filled out though? Or is that irrelevant for the time being?

Also, are we looking at another full week of recruitment?

Thanks.


Support and casters are probably what's needed most. We have enough combat monsters that I'm somewhat regretting not going with my Druid character.

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