Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 1 - Initiative 16

"Zivilyn, smite this foe with your holy light!" Alathea raises her hand and blasts at the creature.

Searing Light - Ranged Touch 1d20 + 7 ⇒ (8) + 7 = 15
Damage 4d8 ⇒ (7, 3, 4, 6) = 20


Miss Chance: 1d100 ⇒ 14

Alathea is able to strike the giant Wyndlass directly with a beam of light before it can bring its tenticles to bear. The light cuts into the beast striking a serious injury on its body.

Athola can do something if she wishes.

Terevalis, what is your action?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Chanting, the Black Robe enters into a trance as he begins to work his magic, the eldritch, familiar energies building up into a crescendo as he releases the energy in eldritch bolts shaped as green dragons.

Ast dtewa torea

Magic Missile 5d4 + 5 ⇒ (4, 3, 3, 1, 4) + 5 = 20

What are the positions of the Moons?


Currently it is the 23rd day of Spring Dawning. According to the chart the Black Moon is at Low Sanction (New Moon), Red Moon is 1/4th Crescent (Waining) and the White moon is 3/4th full (Waining). The next Black Full moon will be on the 27th of Spring Dawning. This does mean your caster level is reduced by 1, if it matters that is.

The magic missiles strike the creature and explode across its body. Its definately annoyed by this and begins lashing out at the two closest targets in front of it.

Unfortunately as the creature has Tremorsence, it can ignore the fog when attacking the party. In addition it has a 30 foot reach so if you don't want to be tentacle slapped, to move around near it requires an acrobatics or a concentration check for spell-casting. It didn't apply at first as the creature was still flat footed but now it acts as normal. Anyway both Jor and Gabriel are going to be lashed at.

Tenticle 1 on Jor: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
Tenticle 1 on Confirm on Jor: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
Tenticle Damage Critical: 2d10 + 16 ⇒ (3, 1) + 16 = 20
Tenticle 2 on Jor: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
Tenticle 3 on Jor: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
Tenticle 4 on Jor: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Tenticle Damage: 1d10 + 8 ⇒ (8) + 8 = 16
Tenticle 5 on Jor: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Tenticle Damage: 1d10 + 8 ⇒ (6) + 8 = 14
Tenticle 6 on Gabriel: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
Tenticle 7 on Gabriel: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
Tenticle 8 on Gabriel: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
Tenticle 9 on Gabriel: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Tenticle 10 on Gabriel: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17

So Jor takes 40 points of damage and 1d20 + 25 ⇒ (18) + 25 = 43 he is also grappled as one tentacles wraps itself around Jor, Entangling it in its grip. He also takes 1d10 + 8 ⇒ (10) + 8 = 18 Constrict damage. You can try and sunder the tentacle or break the grip with a CMB check on your turn to escape.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

How beat up does it look? If the moon is low sanction I am casting as 8th level and thus not able to get one of the missiles.


Currently it is the 23rd day of Spring Dawning. According to the chart the Black Moon is at Low Sanction (New Moon), Red Moon is 1/4th Crescent (Waining) and the White moon is 3/4th full (Waining). The next Black Full moon will be on the 27th of Spring Dawning. This does mean your caster level is reduced by 1, if it matters that is.

The magic missiles strike the creature and explode across its body. Its definately annoyed by this and begins lashing out at the two closest targets in front of it.

Unfortunately as the creature has Tremorsence, it can ignore the fog when attacking the party. In addition it has a 30 foot reach so if you don't want to be tentacle slapped, to move around near it requires an acrobatics or a concentration check for spell-casting. It didn't apply at first as the creature was still flat footed but now it acts as normal. Anyway both Jor and Gabriel are going to be lashed at.

Tenticle 1 on Jor: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
Tenticle Damage: 1d10 + 8 ⇒ (5) + 8 = 13 on Jor
Tenticle 2 on Jor: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Tenticle 3 on Jor: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Tenticle 4 on Jor: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Tenticle Damage: 1d10 + 8 ⇒ (4) + 8 = 12 on Jor
Tenticle 5 on Jor: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30
Tenticle Damage: 1d10 + 8 ⇒ (8) + 8 = 16 on Jor
Tenticle 6 on Gabriel: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Tenticle Damage: 1d10 + 8 ⇒ (10) + 8 = 18 on Gabriel
Tenticle 7 on Gabriel: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
Tenticle 8 on Gabriel: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Tenticle 9 on Gabriel: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
Tenticle 10 on Gabriel: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
Tenticle 10 Threat: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Tenticle 10 Damage: 1d10 + 8 ⇒ (1) + 8 = 9 on Gabriel

So 41 damage on Jor and 27 on Gabriel. Also it has improved grab but I assume that only one grab attempt is done a turn per person so on Jor the result is 1d20 + 25 ⇒ (18) + 25 = 43 and on Gabriel 1d20 + 25 ⇒ (19) + 25 = 44. Both Gabriel and Jor are grabbed.

Jor takes 1d10 + 8 ⇒ (8) + 8 = 16 constrict damage, Gabriel takes 1d10 + 8 ⇒ (9) + 8 = 17 constrict damage. Both of you are also grabbed.


Crap! A Double Post! Just go with set no 2 as its more merciful! Stupid system!


Its taken roughly 1/2 of its HP. Its a hella strong creature but its HP is pretty low for its CR rating and size.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Athola quickly moves away notching an arrow to fire at the beast.

Acrobatics: 1d20 + 21 ⇒ (9) + 21 = 30 Avoiding attacks.
Shortbow: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Miss chance: 1d100 ⇒ 9

The arrow from Athola fires at the squid-like monster and sticks in wounding the beast but only a little due to its size.

As for the creature in the fog, it hears some rustling but like most creatures is slowed by the seaweed and affected by the fog.

Perception check: 1d20 + 19 ⇒ (3) + 19 = 22

You hear some scuttling towards you and you see an outline of a large creature in the fog but it is not close enough to get a good look at.


So which post? The first has Jor taking 40 damage then 18 from constrict with Gabriel not getting hit. The Second has Jor taking 1 more point and Gabriel getting hit while both being grappled. So is it the first post? That is the more Merciful one?

Round 1

"Est Sularus oth Mithas"

Gabriel calls out as he attempts to save Jor by attacking the creature.

Attack: 1d20 + 19 ⇒ (7) + 19 = 26 24 if I'm Grappled as well

Attack: 1d20 + 14 ⇒ (11) + 14 = 25 23 if I'm Grappled as well

Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 9 ⇒ (1) + 9 = 10


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Perception 1d20 + 14 ⇒ (10) + 14 = 24


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Holy hell, what a monster is that one! The fight starts out and Jor is again being hammered down. and g@#@$*mit, forgot to do level up. Saw old posts about it.

with the new magic armor the AC is 20 so one of the hits misses, but still Jor takes 32 damage

Round 1

Struggling and cursing for his bad luck once more, Jor is getting pissed pff at these things. No matter what they always are sticking or pulling him. Muscles flexing and grapping his new greatsword, Jor begins to slash around to get rid of this nightmare

Greatsword Sunder PA Attack 1: 1d20 + 26 ⇒ (17) + 26 = 43 Furious Focus
Greatsword Sunder PA Attack 2: 1d20 + 18 ⇒ (10) + 18 = 28

Greatsword Sunder PA Damage 1: 2d6 + 20 ⇒ (5, 2) + 20 = 27
Greatsword Sunder PA Damage 2: 2d6 + 25 ⇒ (5, 4) + 25 = 34

Any excess damage done to the tentacle/tentacles will be directed to the main body (or to other tentacles if DM so wishes)
Jor is natural object breaker as a remainder. Here is the calculation as I went through (god, I have really forgotten how I wanted to build him and how many stats he got to it

BAB +9 | Str +5 | W.F +1 & G.W.F +1 | Magic Weapon +2 | Weapon Training +2 | Imp.S +2 | G.S +2 | Shattering Strike +2

HP: 64/96 | AC: 20


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Does that take it out?>


Hate to rain on a parade, but you can't use a greatsword in a grapple, can't do anything requiring 2 hands.


Well I'll allow Jor to One Hand his great-sword at a LARGE penalty. Basically I'll treat it as an over-sized longsword. However it will put his attacks at a -6 penalty because he does not have the Titan Fighter class feature. It does mean though he does not get the extra strength modifier for wielding it two handed though. As for cutting the tentacles, unfortunately there are already rules for it. It takes 10 points of damage to cut off a tentacle which does 5 points of damage to the main body as a result. Unfortunately Jor's damage does not move to the main body. However just so his feat is not totally useless I will say the damage will pass into an adjoining tenticle allowing him to cut off two with a single swing. Unfortunately with the penalties the second attack fails to hit

Gabriel takes a swing and cuts off the tentacle that wraps around him. His second attack fails to hit. In addition his sunder attempt provokes as he does not have Improved Sunder.

Tenticle Slap on Gabriel: 1d20 + 15 ⇒ (19) + 15 = 34
Tenticle Damage on Gabriel: 1d10 + 8 ⇒ (4) + 8 = 12
Tenticle Grab on Gabriel: 1d20 + 25 ⇒ (14) + 25 = 39
Tenticle Constrict on Gabriel: 1d10 + 8 ⇒ (3) + 8 = 11

Cutting it off the tentacle and causing the stubbed tentacle to thrash around in pain but another slaps Gabriel and restrains him. Jor on the other hand using his great-sword with one hand cleaves two tentacles off with a single swing but is off balance for the second strike and misses. Still two tentacles are sliced through with his blow. The creature thrashes around and looks badly injured.

Round 2 Start

In total this translates to 15 damage on the beast.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Whose turn?


Ah ok, so I was grapple that is fine. Yes the AoO is fine as well, I knew it would provoke just didn't know if I was grappled. Didn't know what post we were going off of. :) Cool thanks for letting Jor do that. As a two hand user you have to have a Cestus/spiked gauntlet or two on. You never know when something may swallow you :)


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Athola decides to fire some arrows into the beast.

Shortbow: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Shortbow: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Forgot to buy arrows before departing. Must do at next town.


Miss Chance: 1d100 ⇒ 30

Another arrow sticks into the beast, it writhes angerly as more of its foul blood bleeds from a new wound. (only one arrow hits though)


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 2

Alathea grimaces as the mists may cause her to miss the creature on a second attack. Instead, she opts to heal her allies.

Chanel Energy Selectively Shunt Out the Creature7d6 + 1 ⇒ (4, 5, 4, 1, 3, 5, 5) + 1 = 28.

8/9 Channels Left.


Woot 42 for Gabriel. Alathea makes him invincible ;)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Get a room you, two, lol


With the final spread of magic missiles the octopus-like creature it is seemingly defeated by the relentless blast of magic missiles. Unable to keep its weight up its grip loosens on Gabriel and the massive form sinks into seaweed bog. Unfortunately soon after the defeat of this tentacled monster another creature emerges. This lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles. It reaches out and tries to crush Alathea in its pinchers.

Claw Attack on Alathea: 1d20 + 14 ⇒ (14) + 14 = 28

It has a 20% miss chance due to concealment though.

1d100 ⇒ 35

Unfortunately Alathea is hit and takes 2d6 + 7 ⇒ (3, 6) + 7 = 16 damage.

It also tries to grab Alathea Grapple Attempt: 1d20 + 19 ⇒ (4) + 19 = 23. That is probably a success on CMB. She's now grabbed and constricted for another 2d6 + 7 ⇒ (1, 3) + 7 = 11 damage.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What do we need to roll to see if we know what it is?


Dungeneering, its an aberration


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will again begin chanting, using his force of will and his connection to the Magic, he will begin to summon forth a creature from the Abyss to help their cause.

One round action to cast Summon Monster 2, Lemure

Is this what they knew was around but couldnt really see?


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Knowledge (dungeoneering): 1d20 + 15 ⇒ (3) + 15 = 18


Its still round 2 Terevalis. You hit the Wylass with Magic Missile this turn to finish it off. Oh crap, apparently you didn't post that, but then the monster would still be alive and we'ed have to undo everything. So expend one charge of magic missile and its still dead. Mistakenly thought terevalis acted with another burst of magic missiles.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

ok


Oh no the Chuul death machines. ;)

Round 2

Gabriel will be waiting for Jor to take a 5' Step so he can do the same and help save Alathea.

Attack: 1d20 + 19 ⇒ (14) + 19 = 33
Attack: 1d20 + 14 ⇒ (12) + 14 = 26

Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 9 ⇒ (1) + 9 = 10

So after Jor steps and attacks Gabriel will do the same and be where Jor's token is now for the attacks above


Gabriel you can't 5 foot step, the whole area is difficult terrain. Still you can move to the position and take an attack so the first blow will hit. It does not have reach so you don't provoke.

Gabriel moves slowly to the Chuul and slashes the beast across its shell, opening up its carapace and letting black viscus blood bleed out.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will begin to chant again, pulling out his rod of energy subsitution, to change the energy type from snow to acid:

Ast afera gjewa pre fe/ fe aer

RTA 1d20 + 4 ⇒ (15) + 4 = 19

damage 5d6 ⇒ (4, 2, 6, 4, 3) = 19

You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum 5d6) on a successful hit, and the target must make a successful Fortitude saving throw or be staggered for 1 round.

FORT Save 16


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Looks like I might have to take a rank or two in knowledge dungeoneering


WE shall resolve that attack later considering you've already acted this round Terevalis. He is higher initiatve than the Chuul though so he'll go before it next round.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Round 2

Again able to move freely, Jor had but a moment rest before again a new enemy appeared and got a hold of Alathea.

Moving next to the beast and slashing with his whole weight behind the attack

GS PA Sunder Attack 1: 1d20 + 26 ⇒ (2) + 26 = 28
GS PA Sunder Attack 2: 1d20 + 18 ⇒ (18) + 18 = 36

GS PA Sunder Damage 1: 2d6 + 20 ⇒ (5, 4) + 20 = 29
GS PA Sunder Damage 2: 2d6 + 25 ⇒ (5, 3) + 25 = 33

if not able to sunder, then its just +20 = 22 & 30

HP: 92/96 | AC: 20


You can't sunder natural weapons. Difficult terrain? That makes sense. Well Since Jor didn't move, which makes sense so he can full attack I will move 20' and be in front of Terevalis to make my attack.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Mhm, I was in doubt if I could sunder or not, couldnt really remember that at the moment so thats why I did add the part if able to sunder. Then its 22 & 30 attack respectively


Indeed you cannot sunder the Chuul. You could do it on the Wylass as that has specific rules for sundering the tentacles. Sundering the creature's claw can't be done. Still it is a hit considering he's a -2 AC due to grappling a target.

One lucky blow on the creature wounds it badly with a single strike with Jor's sword.

Round 3 start


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hooray, my acid snowball gets to go off


The Snowball strikes the Chuul in the face and cracks some of its shell, as well as freezing a portion of it.

Fortitude Save: 1d20 + 7 ⇒ (16) + 7 = 23

It is not stunned however.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Would it freeze or burn it with acid?


Ah right you changed the element. Still the effect of the spell is the same, damage and a save versus being stunned. Only thing that changes is the type of damage.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

A nasty ball of acid coming at you, lol


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Athola moves to get behind the Chuul.

Double move action

Acrobatics: 1d20 + 21 ⇒ (8) + 21 = 29


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 3

Alathea cries out in pain as the creature pulls her into its clutches.

She will try to break out of the creatures grasp.

CMD 1d20 + 7 ⇒ (18) + 7 = 25


Alathea struggles in the grip of the giant claw but its grip is vice-like and the struggle is useless

It tends to be a trend. Big Monsters tend to have VERY high CMD's, often to such a degree that you need a natural 20 to break. It has CMD of 28 just so you know. A lesson I've learned is NEVER try and break the grip of a big creature, it just dosen't work. Better to attack and kill it to loosen the grip.

Athola closes the distance using her acrobatic skills to leap from one patch of seaweed to another.

As for the Chuul, already having a sizeable prey, it decides to stun it and then get out of dodge.

First a check to maintain the grapple.

Grapple Hold: 1d20 + 19 ⇒ (8) + 19 = 27

It is not going to constrict with its claw this turn though. Instead it takes a move action to move Alathea into its maw.

Alathea Fortitude Save: 1d20 + 9 ⇒ (14) + 9 = 23

Alathea fights off the Paralysis. She still is grappled though and takes 2d6 + 7 ⇒ (5, 5) + 7 = 17 Mandible damage. It still has a standard action though and tries to walk off with its prey. This will provoke from both Jor and Gabriel.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This was the creature that we knew was in the area or is it another one?


This is the one you heard approaching. There is no others in the area, at least as far as you can see and hear.


AoO: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

Round 3

Gabriel follows and strikes at the creature again.

"You will not take her."

Attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 9 ⇒ (8) + 9 = 17

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