
Terevalis Unctio of House Mysti |

These big creatures are mean. I don't think any of my characters have ever fought one of these chuuls in the past.

High God of Krynn |

Miss Chance: 1d100 ⇒ 37
Gabriel hits the monster as it moves away. Still the creature being a massive monster absorbs the damage
Miss Chance: 1d100 ⇒ 94
Jor's Attack: 1d20 + 20 ⇒ (16) + 20 = 36
Jor's damage: 2d6 + 18 ⇒ (4, 2) + 18 = 24
While the creature attempts to get away with its meal, Jor and Gabriel strike two blows on the creature. It scuttles a few steps and collapses to the ground dying. End of combat.

Terevalis Unctio of House Mysti |

Interesting. The aberrations, aquatic in nature, might have been the death of many as they explored this seaweed island on their own as they attempted to escape from it. Shall we continue? the Silvanesti says.

High God of Krynn |

So you continue on your way through the fog, still reeling from the injuries from the horrific beasts that came from the mire. After taking some time to heal and recover the party continues trudging off towards the east. The party eventually comes accoss an area where the fog has loosened up a bit and you see a horrific yet odd site. You see a number of Lacedons except they seem to tearing each other apart. Another group of them appear to be paralized and standing around rigid. You hear a yapping voice yelling out something in Draconic. If you understand Draconic you hear, "Keep fighting flesh things! Fight Fight!"
As you get closer you see a creature that looks like a Lizard-like humanoid with brown scaled skin dressed in black robes jumping up and down waving a rod in his hand and yelling at the Lacedons frantically. A creature you recognize as a Kobold. Terevalis can tell that he's probably commanded some of the Undead and caused them to turn on their fellow Lacedons and probably used a spell like "Halt Undead" to stun some of the Lacedons. You also see a few Lacedons who have been fried by a lightning bolt. Still things do not look for the little Kobold as the Undead look almost ready to tear his controlled Undead apart and the halted Undead won't stay paralyzed forever.
As this is a no-contest encounter (Due to only 10 CR 1 Lacedons with 4 of them currently paralyzed) all you have to decide is if you're going to help the little Kobold out or let him be chowed down by Lacedons. If so you can easily just kill them off in a round or two of combat.

Terevalis Unctio of House Mysti |

Seeing another Wizard and a Black Robe fighting for his life against undead the Black Robe will attempt to help him, commanding the undead if he needs to.

High God of Krynn |

Terevalis uses 1 command undead to turn some of the Lacedons against one another and then the rest of the party easily finishes the monsters off in the confusion.
The kobold looks at the party and speaks with a yapping tongue, "You came to save me. Thank you! You have the great honor of saving the life of Master Yap, the first and greatest of all Kobold Wizards!"
He puffs up his chest and gives a confident pose, truly believing what he has said.
He then looks to Terevalis, "Oooh! You also have been blessed by the great Nutari and have been chose to serve his dark majesty. Great looking staff by the way. All I got from the Man in Black is this rod when he picked me to be...."
Gives another confident pose, "THE FIRST AND GREATEST OF ALL KOBOLD WIZARDS!"
He then eases his posture and says, "It looks like you've been stuck on this kelp island along with me. The magic here is far too powerful for even the Great Master Yap to overcome. The others with me didn't survive for too long on this cursed island. I have tried to use a skiff to get off this island but whenever boats attempt to leave the seaweed wraps around them. The power of this island is at the Center, under a great big hill of Kelp. When I tried to cut my way through it, the Kelp came alive and attacked me. My spells didn't work on the thingies so I ran away and have wandered this island ever since. Maybe with your help, we can get to the heart of this island and find a way to get off of it."

Alathea of Solace |

Alathea raises her eyebrows and responds, "Thank you for sharing what you have learned so far Master Yap. It would seem prudent indeed to join forces, especially in light of what you have told us".

High God of Krynn |

Master yap looks to Alathea and sees her medallion of faith and rubs his chin with his tiny clawed hand. "Yep, my thoughts exactly, tree-cleric. I hope your god granted power is strong because there appears to be some kind of divine conflict going on here. I have surmised that Zeboim's power probably created this place but there is a different type of power from that big hill in the center of this kelp island."

High God of Krynn |

Terevalis has NEVER heard of Kobold Wizard in the history of Wizards in the Conclave. Now its not impossible for Kobolds to learn magic, the problem is that most are rather uneducated and not very accessible to spell tomes. Plus most of them are thought to be stupid monsters by most civilized folk. While Master Yap might not be the first Kobold Wizard, there is a good chance he's the only Kobold Wizard since the return of the Gods.

Terevalis Unctio of House Mysti |

Terevalis will nod at the kobold/ Indeed Nuitari has shown favor to me, Master Yap. I believe it is safer for us all if you accompany us. Safety in numbers is indeed important.

High God of Krynn |

Yap gives nods, "Yes yes! Strength in numbers. Come come, we need to get to the center of the island. Master Yap knows the way!"
Barring any questions you continue on to the east for roughly half an hour of slogging. The stench of kelp and blood grows stronger, and the thick mass of seaweed beneath your feet begins to slope upwards. Ahead, rising out of the gloom, is an enormous mound of green-black vegetation, glistening in the damp air. Gnarled roots extend out of it, coiling away and plunging into the surface of the Mire. The fog boils away from the mound, carrying with it a pervasive sense of sorrow and hopelessness.
Master Yap says, "Its here! The big hill of Kelp. Only way though is to cut though methinks or blast a hole with magic."

Terevalis Unctio of House Mysti |

The Black Robe shakes his head negatively, I will not waste my strength unless necessary. We do not know what else we might encounter.

High God of Krynn |

Master Yap makes gestures as he describes these creatures, "Yep Yep! Big giant Seaweed monsters came right out of the hill. Tried to grab me with big arms and vines. Shot one of them with a bolt of lightning and they only got stronger from it. So decided that they were too tough for even Master Yap and I ran away."
Knowledge Nature to have some clue what he's talking about.

Terevalis Unctio of House Mysti |

Some of us can fly and are not hindered by heavy armor, Sir Knight, or he can teleport away. microphone drop.

Terevalis Unctio of House Mysti |

There are also ways to change the energy in our spells. says the Black Robe Shall we be on our way?

Jor Majere |

Suspiciously looking at the hill, then at the others as Jor releases yet again one of his sighs ".... so, am I supposed to stick the end of my sword there and hope that I dont get anything jumping on me? I sure hope that you guys will protect me" muttering out as he takes a look on his inventory
Good news is, I got 1 bottle of Acid and 1 bottle of Fire Breathing. Bad news, those are only ones I have left

Terevalis Unctio of House Mysti |

We will be able to cover you, at least the depressed thief and I will be able to, from a distance. says the Black Robe.

High God of Krynn |

The description does sound a lot like Shambling Mounds. Giant plant-monsters that can pummel with their big fists and then constrict targets with vegetation, strangling and smothering to death with vines. They get stronger from electricity, have resistance to fire due to their soggy states. Cold, Force and Acid is the most efficient magics, but they also can be destroyed by hacking them to pieces with weapons.

Alathea of Solace |

"I have some spells but I am attempting to hold back in case we find ourselves in a bind later".
CLW Wand on self - 5d8 + 25 ⇒ (3, 6, 8, 6, 4) + 25 = 52

High God of Krynn |

Indeed Life Sense would be able to pick up their signatures as they would be more powerful than the mound itself. Taking a bit of time to walk around, Terevalis can point out that there are four Shambling Mounds in the current area. They are embedded into the walls of this mound and thus get full cover until they emerge but their life signatures are stronger than the surrounding parts of the mound. You get the sense that causing any damage to this mound might trigger these creatures to awaken. You also sense that the Roots that stick out are part of a march larger entity but as for its full size, you don't know as the mound blocks your senses.

Alathea of Solace |

DM can we get past them to the top or do we have to pass by close enough that they could strike out at us with ease?
"Master Yap, what were you doing when these creatures attacked you?"

Alathea of Solace |

"Likely cutting out is what drew them to you Master Yap".
Alathea sighs and removes her armor stowing it in her backpack. "I'd never make it wearing that". She then prays to Zivilyn for assistance and casts Righteous Might, Bull's Strength and Resistance and begins to ascend the Mound.
+8 Strength +4 Constitution -2 Dexterity +2 Natural Armor DR 5/Evil.+1 Climb check.
Climb 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15