
Elsbeth Tanner |

Might take me a teensy bit of getting used to, but fine by me. :)
Aside: I can't believe my rolls so far. Even that last one (the perception against the monster), I "rolled" twice due to the internet eating my first attempt at a post, but the one that stuck (the 22) is actually the lower of the two. O_O
Now watch me fail to break a 10 once we're in initiative.

Jens Varmodsson |

That seems to be a good way of running initiative. I can deal with it. I tend to need visual aids for positioning and such, because I'm difficult. I also doubt I can make each combat post that long, but damnit, I'll try :P
Also, since PBP is a bit weird for it, how do you want to handle immediate actions?

DM DragonSon |

That seems to be a good way of running initiative. I can deal with it. I tend to need visual aids for positioning and such, because I'm difficult. I also doubt I can make each combat post that long, but damnit, I'll try :P
Also, since PBP is a bit weird for it, how do you want to handle immediate actions?
I don't expect posts that long often, that was my first combat post in that PbP. I tend to like more than "I attack" is the point.
And since I bet I know the action in question I'll just assume you throw yourself in front of any attack that tries to hit someone adjacent to you :P

Elsbeth Tanner |

Darkvision says in the description that ... can't be used to read by.
Wait, what? Where's that? I can't find such a statement anywhere; have I missed it all this time?

Elsbeth Tanner |

Question for the GM — Would any of us know in-character what sort of healing is needed to repair Anevia's broken leg? Is it a matter of getting her to full HP? Manually setting the bone and then curing her HP damage? Something more powerful, like restoration? Or maybe none of us would know, which is fine too; I just need to know what my character would know. :)

DM DragonSon |

Regarding party decisions, this game will move forward on a moved and seconded rule. Any party course of action that has been moved and seconded and is not something I see the other members rejecting outright will be considered what the party does. That means we may occasionally move past something you were interested in. I apologize for this, but it's a necessary evil to keep things moving in a PbP. For instance, here at this fork, when I log in again, if I see two people agreeing on a course of action with no one offering argument, I will move forward assuming you took the fork suggested.

Jens Varmodsson |

How slowly are we moving with Anevia's broken leg? And how much does she weigh? Because, and I'm just putting this out there, Jens' maximum carrying capacity is another 220 pounds away. :P

DM DragonSon |

Actually now that I think about it, you would go a little faster if you carried her. She's currently moving at ten feet per round, and if Jens carried her it'd probably take his speed down to 15 feet per round. Still faster.
Not a great idea for combat, but maybe a tad faster for long stretches of tunnel.

Jens Varmodsson |

Also, I think (if I'm reading this right) a heavy load doesn't slow you any more than wearing armour already does, which means Jens could carry Anevia and still move at the same rate he is now?
I'll go with whatever ruling you decide on, though. It would mainly be for the long stretches of tunnel anyway.

Elsbeth Tanner |

I'm sure this won't come as a shock to anyone (and I'm sure I'm not the only one), but posting from me might be pretty sparse over the next few days as I travel for Thanksgiving.

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So, long-wordy post short, Izah is strongly against camping for a prolonged time because there's probably more horrible things down here and dying cornered in a shrine of Torag sounds like a drag. The proposition is that everyone who needs to rest can take a knee and chill while whoever isn't tired can sweep the temple. Once we're done, we can keep on trucking, probably with Jens carrying Anevia (though if that is the case, Jens shouldn't be up front anymore, because he'd wind up having to put Anevia down in the front ranks every encounter.)
Izah could swap places for Jens (he has a high AC) and go more active in combat and put Jens in the defensive position watching the injured/non-combat NPCs.
Thoughts?

Aaliyah El-Amin |

Note that the sense I'm getting (with the way the movement and checking rules and so on) is that we've been going for a good eight to ten hours already, and started in the afternoon. This means our characters would be approaching a 20-hour day at this point, and things like the Fatigued and Exhausted conditions would start applying to everyone if we don't stop.
If this isn't correct, please say so.

Michael Carenae |

Correct, for several reasons.
1) Holding your breath while doing little else can be held a while. Holding your breath while going through extreme physical exertion will not last nearly as long.
2) While it says 'stinking cloud' in the name, the description suggests that it doesn't just smell bad, it also inflames the sinuses and stings the eyes.

Elsbeth Tanner |

Well, #1 is already accounted for by the duration reduction written into the breath-holding rules. I guess #2 makes sense, though since cloudkill goes to the trouble to specify that holding one's breath *doesn't* help, I'd presumed that meant that lesser effects *can* be defended against in that way.
But hey, I've made all my saves, and that's what matters. ;)

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Hey guys, just a heads up: December is shaping up to be a real bear at my office as law firms get in their billing in advance the end of the fiscal year, so I've been pulling overtime and generally working harder than usual. As such I've been pretty burned out when I get home so I may miss a day or two of posting here and there up through New Years. Please bear with me and any slowness to respond to stuff.

Aaliyah El-Amin |

Internet's been unstable here for the past day or so - it seems to be an issue with the copper, so no eta on resolution.
No Inspire Courage for this fight, I think, try to get flanks, withdraw to cast CLW on self next round if Aaliyah takes a hit for more than 1-2 points of damage

Elsbeth Tanner |

@Aaliyah: For reference:
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.
So you can ready any standard or "smaller" action, and can also tack on a 5ft step if you haven't already moved. :)

Michael Carenae |

"... as a dwarf screams some sort of magic which swirls in a white energy over his body before screaming..."
I get the distinct feeling you forgot a word or couple of words in there somewhere because the sentence just doesn't seem structured right as is.