DragonSon's Wrath of the Righteous

Game Master Ryuko

Five heroes of mythic proportions against the hordes of the Abyss


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In addition, I'm not much of one for perfect positioning over a PbP. Everything is relative. If you really need the perfect positioning I'll refer to the map but for most things I'll tell you relatively where things are and move from there.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Might take me a teensy bit of getting used to, but fine by me. :)

Aside: I can't believe my rolls so far. Even that last one (the perception against the monster), I "rolled" twice due to the internet eating my first attempt at a post, but the one that stuck (the 22) is actually the lower of the two. O_O

Now watch me fail to break a 10 once we're in initiative.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

That seems to be a good way of running initiative. I can deal with it. I tend to need visual aids for positioning and such, because I'm difficult. I also doubt I can make each combat post that long, but damnit, I'll try :P

Also, since PBP is a bit weird for it, how do you want to handle immediate actions?


Jens Varmodsson wrote:

That seems to be a good way of running initiative. I can deal with it. I tend to need visual aids for positioning and such, because I'm difficult. I also doubt I can make each combat post that long, but damnit, I'll try :P

Also, since PBP is a bit weird for it, how do you want to handle immediate actions?

I don't expect posts that long often, that was my first combat post in that PbP. I tend to like more than "I attack" is the point.

And since I bet I know the action in question I'll just assume you throw yourself in front of any attack that tries to hit someone adjacent to you :P


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Do I have to do a big, drawn-out "NOOOOOOOOOOOOOOOOOOOOO!" as I do so?


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Did I get that combat post right?


Perfectly.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Great!


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

The fight looks like it's going well so far; with any luck we'll have one of these things down before it even gets a turn! :)


I'd also like a quick and dirty matching order. Not set in stone but I'd like some indication of where most of you will travel in relation to your fellows.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Hm, perhaps that would be good to establish in-character as well.


That's fine I just don't want it to take too long. I've seen weirdly long fights over it in pbps


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

GM call -- Darkvision says in the description that it's black and white only, and can't be used to read by. Does it still allow Michael to make out the compass rose well enough to read directions?


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13
Michael Carenae wrote:
Darkvision says in the description that ... can't be used to read by.

Wait, what? Where's that? I can't find such a statement anywhere; have I missed it all this time?

Lantern Lodge RPG Superstar 2014 Top 4

That was an old 3.X rule.

PRD Darkvision


Darkvision being black and white is still a rule, as to not being used to read by... I can't find it anywhere. And yes, I'd rule you'd have no problem with reading a compass in black and white.


Also, you guys should pick your scales, they're in the spoiler labeled 'powers' about two of my posts ago. Moving forward in the morning.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Well, I didn't get to pick mine, but it fits all too well :P


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Question for the GM — Would any of us know in-character what sort of healing is needed to repair Anevia's broken leg? Is it a matter of getting her to full HP? Manually setting the bone and then curing her HP damage? Something more powerful, like restoration? Or maybe none of us would know, which is fine too; I just need to know what my character would know. :)

Dark Archive

Male Ifrit Oracle (Flame) 1 - Init: +2, AC: 20 (T:12/FF:18), F: +0, R: +2, W: +2 (+2 vs fire), HP 9/9

That sounds like it would require a Knowledge (arcana) check or a Heal check potentially.


In character, yes, it would take a Heal check. Out of character, you'd need to get a full Restoration spell, which as a 4th level spell, will likely be out of your reach for a bit.


Regarding party decisions, this game will move forward on a moved and seconded rule. Any party course of action that has been moved and seconded and is not something I see the other members rejecting outright will be considered what the party does. That means we may occasionally move past something you were interested in. I apologize for this, but it's a necessary evil to keep things moving in a PbP. For instance, here at this fork, when I log in again, if I see two people agreeing on a course of action with no one offering argument, I will move forward assuming you took the fork suggested.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Weird, I feel like I've heard that somewhere before... ;)


Never actually used it before, but I love the idea and since most games I've seen grind to a halt are because of decisions not being made, it sounded like a worthy experiment.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

How slowly are we moving with Anevia's broken leg? And how much does she weigh? Because, and I'm just putting this out there, Jens' maximum carrying capacity is another 220 pounds away. :P

Dark Archive

Male Ifrit Oracle (Flame) 1 - Init: +2, AC: 20 (T:12/FF:18), F: +0, R: +2, W: +2 (+2 vs fire), HP 9/9

If I had to guess she's either moving at half speed or effectively "staggered" which amounts to about the same thing. The idea of Jens carrying her is hilarious, though.


Actually now that I think about it, you would go a little faster if you carried her. She's currently moving at ten feet per round, and if Jens carried her it'd probably take his speed down to 15 feet per round. Still faster.

Not a great idea for combat, but maybe a tad faster for long stretches of tunnel.


Hooray! I won a battle... with... myself? Huh


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

Well, that was anticlimactic. :)


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

So, we still get EXP for that, right? :P


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Also, I think (if I'm reading this right) a heavy load doesn't slow you any more than wearing armour already does, which means Jens could carry Anevia and still move at the same rate he is now?

I'll go with whatever ruling you decide on, though. It would mainly be for the long stretches of tunnel anyway.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

I'm sure this won't come as a shock to anyone (and I'm sure I'm not the only one), but posting from me might be pretty sparse over the next few days as I travel for Thanksgiving.

Dark Archive

Male Ifrit Oracle (Flame) 1 - Init: +2, AC: 20 (T:12/FF:18), F: +0, R: +2, W: +2 (+2 vs fire), HP 9/9

So, long-wordy post short, Izah is strongly against camping for a prolonged time because there's probably more horrible things down here and dying cornered in a shrine of Torag sounds like a drag. The proposition is that everyone who needs to rest can take a knee and chill while whoever isn't tired can sweep the temple. Once we're done, we can keep on trucking, probably with Jens carrying Anevia (though if that is the case, Jens shouldn't be up front anymore, because he'd wind up having to put Anevia down in the front ranks every encounter.)

Izah could swap places for Jens (he has a high AC) and go more active in combat and put Jens in the defensive position watching the injured/non-combat NPCs.

Thoughts?


Don't worry Elsbeth, I certainly understand things slowing down over the course of the Thanksgiving break. I don't intend to move anything significant forward until saturday after my post today.


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

Note that the sense I'm getting (with the way the movement and checking rules and so on) is that we've been going for a good eight to ten hours already, and started in the afternoon. This means our characters would be approaching a 20-hour day at this point, and things like the Fatigued and Exhausted conditions would start applying to everyone if we don't stop.

If this isn't correct, please say so.


That's not correct at all. Its been about an hour since you regained consciousness. That means s sometime in early to mid afternoon, unless you were unconscious a very long time (you werent)

Dark Archive

Male Ifrit Oracle (Flame) 1 - Init: +2, AC: 20 (T:12/FF:18), F: +0, R: +2, W: +2 (+2 vs fire), HP 9/9

Okay, good. My presumptions lined up with DragonSon's explanation of time. It didn't feel like we'd walked very far.


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

Ah, fair enough. It just felt longer from the descriptions.


Okay guys, hope you had a happy turkey day (or... thursday if you're not american). I hope you're all ready to get moving again with a DEMON ATTACK!!!

Was I startling? That was the intent. Startling. Yeah.


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

So for future reference, I guess holding one's breath before entering a stinking cloud doesn't help?


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

Correct, for several reasons.

1) Holding your breath while doing little else can be held a while. Holding your breath while going through extreme physical exertion will not last nearly as long.

2) While it says 'stinking cloud' in the name, the description suggests that it doesn't just smell bad, it also inflames the sinuses and stings the eyes.


Michael's explanation is about correct, although I'd meant to give you a +2 bonus on your first save since you mentioned holding your breath specifically, but I had completely forgotten by the time I actually wrote up the post. Herp Derp!


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

Well, #1 is already accounted for by the duration reduction written into the breath-holding rules. I guess #2 makes sense, though since cloudkill goes to the trouble to specify that holding one's breath *doesn't* help, I'd presumed that meant that lesser effects *can* be defended against in that way.

But hey, I've made all my saves, and that's what matters. ;)

Dark Archive

Male Ifrit Oracle (Flame) 1 - Init: +2, AC: 20 (T:12/FF:18), F: +0, R: +2, W: +2 (+2 vs fire), HP 9/9

Hey guys, just a heads up: December is shaping up to be a real bear at my office as law firms get in their billing in advance the end of the fiscal year, so I've been pulling overtime and generally working harder than usual. As such I've been pretty burned out when I get home so I may miss a day or two of posting here and there up through New Years. Please bear with me and any slowness to respond to stuff.


It's all good Izah, my personal roleplaying motto:

It's Just A Game, Life Comes First.

We'll bear with your slowness, and be happy to see you when it's over.


Male Human (Ulfen) Cavalier (Honor Guard) 3 (Order of the Dragon) | AC 20, T 12, FF 18| HP 29/29| F +4, R +3, W +1 (+2 vs emotion effects) | CMD 19 | Init +2| Perc +6 | SM +0| Dragon's Challenge 1/1 | Tactician 1/1

Just keep your head down and get it done. We'll be here. =)


Female Human Bard (Dawnflower Dervish), Init: +6, AC 15, F: +1, R: +6, W: +2, HP 3/9,

Internet's been unstable here for the past day or so - it seems to be an issue with the copper, so no eta on resolution.

Battle tactics:

No Inspire Courage for this fight, I think, try to get flanks, withdraw to cast CLW on self next round if Aaliyah takes a hit for more than 1-2 points of damage


Female Human Fighter (Tactical Opportunist) 1 — Init +6; Perc +6; SnsMtv +6; AC 18(19); CMD 16; F +4, R +2, W +1; HP 8/13

@Aaliyah: For reference:

CRB, Combat chapter wrote:

Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

So you can ready any standard or "smaller" action, and can also tack on a 5ft step if you haven't already moved. :)


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

I admit, I'm not entirely clear as on what just happened. We saw a dwarf, he screamed and ran away, and now there's an enemy?


Male Aasimar Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5

"... as a dwarf screams some sort of magic which swirls in a white energy over his body before screaming..."

I get the distinct feeling you forgot a word or couple of words in there somewhere because the sentence just doesn't seem structured right as is.

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