Full Name |
Michael Carenae |
Race |
Aasimar |
Classes/Levels |
Paladin 1 (Divine Defender), AC 17, Init +0, F+4, R+0, W+1, HP 11/11 BAB +5 |
Gender |
Male |
Size |
6'2" |
Age |
24 |
Special Abilities |
Darkvision, Perception -1, Bluff +5, Diplomacy +8 |
Alignment |
Lawful Good |
Deity |
Iomedae |
Location |
Mendev |
Languages |
Common, Celestial |
Occupation |
Paladin |
Strength |
18 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
18 |
About Michael Carenae
Michael Carenae (20pt variant)
Male Angel-Blooded Aasimar (Angelkin) Paladin (Divine Defender) 1
LG Medium Outsider (native)
Init +0; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +1
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+4/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Longsword +5 (1d8+4/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities
. . At will—Detect Evil (At will)
. . 1/day—alter self
Paladin (Divine Defender) Spells Prepared (CL 0):
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Statistics
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Str 18, Dex 10, Con 12, Int 10, Wis 8, Cha 18
Base Atk +1; CMB +5; CMD 15
Feats Saving Shield
Traits Child of the Crusades (1/day), Ethical Leader, Natural-Born Leader
Skills Acrobatics -6 (-10 jump), Bluff +5, Climb -2, Diplomacy +8, Escape Artist -6, Fly -6, Heal +1, Intimidate +5, Ride -6, Stealth -6, Swim -2; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ aura of good
Other Gear Breastplate, Heavy wooden shield, Dagger, Longsword, Backpack (21 @ 36.5 lbs), Bedroll, Belt pouch (2 @ 2.5 lbs), Belt pouch (empty), Flint and steel, Holy symbol, silver (Iomedae), Holy text (Iomedae), Mess kit, Pot, Rope, Soap (5), Torch (5), Trail rations (5), Waterskin, Whetstone, 65 GP, 2 SP, 8 CP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd result.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Ethical Leader +1 to your Leadership score if all cohorts/followers have alignments within a step of yours.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
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