Draco Voodoo's To KoBoldly GO! (Inactive)

Game Master voodoo chili

A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.

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Loot


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Perrik finds three of the exploding eggs known as grenades on Kulgara's belt. They are each a different type that he hasn't seen before. In her side pouch is a green access card, 10 silver disks, and 49 gold coins. She also has magical breastplate and her toothed sword.

Unfortunately, the wonderful wyvern stirs no more. Kricker offers a prayer and then turns to aid Whiskifiss who sits with his back pressed against a column. A sad and weary look of shock on his whiskered face. Kricker prays over the bloody stump and it scabs over. The ratman offers a mumbled thanks.

Kulgara's chamber is half workshop, half bedroom. The eastern half of this room appears to be some sort of workshop, with all manner of metalworking tools hanging from the walls over junk-strewn tables. To the west, a sagging cot sits against a partially crumpled metal wall next to a two-foot-tall metal chest. Dozens of empty tubes from which strange fluids drip lie in a heap atop the chest. What looks like a partially completed and crudely constructed mechanical orc marionette or machine slumps against a metal cage-like frame at the foot of the cot.

Kricker finds a dozen unused food goo tubes among those on the chest and two vials of something. The chest is locked and has an access card sensor.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Perrik did you find an access card on her? If so, lets try it on this chest. Jeji you want to take a look at these vials? Let's move quickly and retreat to safety so we can see what can be done about Whiskifiss's arm.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

"Green card. See if that opens the chest."

Perrik casts a quick spell, to see if anything other than the breastplate is magical.

In case it wasn't obvious, detect magic.


As Jeji follows the others, she notices that the floating ghostly image of the vehicle above the machine disappears and words appear floating in the air where the vehicle was. Whiskifiss calls Perrik to come back and translate.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik interrupts his investigation and follows the maimed ratfolk over to the image.


Perrik hands over the green card to Kricker and returns to read the words that float in mid-air:
REPAIR ROUTINE PAUSED

POWER LEVELS LOW

TERRAFORMER POD 5 ACTIVATED

The room shakes as a loud noise vibrates through structure and the image of the little vehicle appears again with a red square flashing on one side.

Engineering DC 10:
The spinning translucent image looks somewhat like Kulgara's tooth sword and you suddenly realize that 1) you are inside the vehicle portrayed and 2) it is some kind of drilling rig

Meanwhile, Kricker uses the card to open the locker and finds a variety of objects including a cold to the touch, blue metal dagger; A bracer with blinking blue lights; a bag of 244 silver disks; another bag with 17 gemstones; a power cable; a notebook; and three more grenades.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik automatically makes that check.

The oracle looks back and forth between the image and Kulgara's TEK sword, realization dawning. "We are inside a big TEK weapon! Hellion is going to use it against Scrapwall, and when they fight back they might hurt us, too! We have to turn it off!" And then learn how to use it, so we can attack our enemies with it.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Wasn't there that room full of battery towers upstairs? Maybe we can shut this thing down by blowing them up on the way out? We definitely need to get Whiskifiss out of here though.

Kricker scrambles to grab everything from the chest and then hefts Kulgara's sword as he gets ready to retreat upstairs.


Kricker grabs everything out of the locker and waddles out of Kulgara's chambers back to the others with his arms full. Perrik scans the image of the vehicle for the battery room and locates it on the see through image. He extrapolates that the Cyberfangs are currently right underneath and very near the control room.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Oh. That might be worth checking out! Whiski are you ok to wait just a bit while we see if we can break the control room?


Whiskifiss nods his head looking pained but game as he cradles his severed limb.

my bad, you were in the control room, this is the Computer Core.

The computer room appears to be back up the stairs and behind the green card coded door in the hallway. The door slides away as the green card touches the sensor. The walls of this chamber are obscured by banks of mechanical devices, flashing lights, and panels displaying messages in an alien script, images, and mysterious markings that shift and change with astonishing speed. The air is warm and smells slightly metallic, while a high-pitched drone emanates from all corners of the room.


The kobolds mill around the walls of noisy flashing tek knowing that Hellion is likely on the way. Perhaps something here at the heart of the big machine can help against the god-like thing.

We're back... I wonder if Hellion was behind the week-long shutdown. Actions?


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perrik looks around quickly for anything that looks like it will turn this off.

Knowledge (Engineering) check: 1d20 + 14 ⇒ (4) + 14 = 18


Perrik glances around, but sees nothing to indicate how to turn the thing off. He does think that it would be a very long and involved process to do so and it would involve wresting control from Hellion.

As if on cue, the demonic visage appears on every screen in the room. "WHA-WHA-What are you doing here?! Get-ge-ge-GET OUT NAH-NAH-NAH-NOW!"

Initiative:

Jeji: 1d20 + 4 ⇒ (18) + 4 = 22
Perrik: 1d20 + 1 ⇒ (8) + 1 = 9
Kricker: 1d20 + 2 ⇒ (14) + 2 = 16; 1d20 + 2 ⇒ (16) + 2 = 18
Whiskifiss: 1d20 + 4 ⇒ (8) + 4 = 12
foe: 1d20 ⇒ 5

Round 1
Jeji
Kricker
Whiskifiss
Perrik
Hellion


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Remembering the magic Hellion invoked from its screen in the arena, Perrik shouts, "Break all the TEK that shows its face!"


Sense Motive DC 20:
You suddenly recall Dinvaya's words about the items found in the haunted ship: "And this crystal. I have seen something like this before. It can be used to affect some machines. You have to plug it in somewhere and it changes how they work."


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Untrained Sense Motive check: 1d20 + 1 ⇒ (10) + 1 = 11


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

sense motive: 1d20 + 7 ⇒ (3) + 7 = 10 Kricker pulls folks around the edge of he door back into the hallway out of sight of the screens in the room.

draconic: Don't we still have some of that explosive clay? What about we throw a big ball in there an blow the room up?


Kobold Inactive

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

"I am out of bombs. The explosive clay might work but I don't think Whiskifiss can do it with one hand..."

"Whiskifiss, can you show me how to use it..." She glanced back at the room with the monitors.

"...quickly?"


Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

The maimed ratling nods and uses his remaining hand to dig out an ignition cap and the detonator. "Tk-Tk. Stick this plug in the clay and stick the clay some place that looks important. We can set it off from outside the room with this controller!"


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

That will be hard to fix, but we can use magic to do it. "I will put it in a good place! I have an idea." Perrik does as directed, then carries the clay into the room. He watches the demonic image to see if Hellion gets particularly frantic as he moves near anyplace in particular.


give me perception or sense motive roll.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Perception check: 1d20 + 3 ⇒ (13) + 3 = 16


Hellion appears to watch the lone kobold suspiciously as Perrk eyes the demonic image in the screens. Perrik thrusts the rather large ball of clay towards one bank of machines and then another. Hellion squints at the kobold and then looks alarmed. "What-what-wha-what is that? Cylex? NO! BE GONE, LIZARD! STOP WHAT YOU'RE DOING! I WILL R-R-RE-REND YOUR MIND!"

Perrik will DC 18 or confused


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

DC 18 Will save: 1d20 + 5 ⇒ (11) + 5 = 16


Initiative:

Jeji: 1d20 + 4 ⇒ (9) + 4 = 13
Perrik: 1d20 + 1 ⇒ (5) + 1 = 6
Kricker: 1d20 + 2 ⇒ (6) + 2 = 8; 1d20 + 2 ⇒ (1) + 2 = 3
Whiskifiss: 1d20 + 4 ⇒ (8) + 4 = 12
foe: 1d20 ⇒ 11

Perrik:
Hellion invades your mind flooding it with images and concepts that are not of this world. It is different from the little alien mold thing from beneath the burning mountain or the dark thing in the tunnel or even the divine visions that you receive from your guiding patron. Everything is a stuttering flashing of light and dark, mechanical images that are ordered in a way that you've never felt before. You remember Dinvaya's hypothesis: Hellion is not mortal or god, but some spirit arisen from the ancient machines.go ahead and roll for confusion each round

Round 1
Jeji
Whiskifiss
Perrik- confused
Kricker
R2
Hellion

Jeji, Kricker, and Whiskifiss hear Hellion's enraged threat and then something powerful pounds into the closed metal door behind them denting it badly!


Kobold Inactive

Low on her own supplies, Jeji pulled out a grenade and started to prime it. She wasn't really sure what she was doing, but she was desperate. Whiskifiss, their only real ally had sacrificed much for them. Dinvaya's beautiful wyvern lie in a broken heap. They were running out of time, and options. When that door opened, she wanted to have a surprise ready.


The kobold's ratfolk ally, jumps back from the crumpling door and hurries back to check on Perrik. Tk-Tk. Is the clay set? Tk. Hurry, please. Something else is coming!"


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Perrik, pick someplace likely and lets get out of here!


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Confusion effect: 1d100 ⇒ 26

The ratfolk sees Perrik staring, slack-jawed, at the display screen, a thread of drool running from one corner of his mouth as he mouths nonsense phrases in Androffan.


any action from Kricker?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker rushes in to take the bomb from Perrik.


Kricker runs into the room and grabs the explosive clay from the unresponsive Perrik. Hellion bares his spittle covered fangs and hisses at the kobold, "FLEE, FLEA! Kricker- will DC 15 or run away for a round

Jeji remains in the corridor to defend agaisnt whatever is coming. A human-sized drill punches through the door sending shards of spinning metal out at the walls. The door looks ready to go!

Round 2
Jeji
Whiskifiss
Perrik- confused
Kricker
R3
Hellion


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

will save: 1d20 + 10 ⇒ (15) + 10 = 25

Kricker plants the explosives on what ever Perrik was last looking at and grabs Perrik, ready to hustle him out (if he hasn't already left.)


Kricker Godridden wrote:
Kricker plants the explosives on what ever Perrik was last looking at and grabs Perrik, ready to hustle him out (if he hasn't already left.)

check. planting the explosives will occur at the end of round 2. i imagine Jeji will remain readied to just waiting for Perrik's action.


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

Confusion effect: 1d100 ⇒ 3

The veil of otherworldly madness clears briefly from Perrik's mind. "There! Put it there!" He points, then flees the room.


Perrik scoots out the door while Kricker jams the wad of clay on a wall full of flashing lights. Whiskifisss edges toward the door while watching Kricker to make sure that the explosives are set. Garbled curses come from the fiend in the screen and a power cable suddenly starts whipping around grabbing for Kricker. Kricker- ref DC 15

Out in the corridor, the ruined door is yanked away by the great drill that has pierced it revealing a big robot beyond. The robot stands about 10 feet tall and has a multitude of arms ending in mauls, torches, drills, vices, and other wrecking tools. Go ahead, Jeji. which type of grenade?

Round 3
Jeji
Whiskifiss
Perrik- confused
Kricker
R4
Hellion


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Not today you mechanical monstrosity.


Kobold Inactive

Here goes nothing Jeji thought to herself. She hurled the grenade in her hand at the giant robot monstrosity and hoped it would do something to slow the thing down. As soon as the grenade left her hand, she turned and fled away from the creature. She wanted to part of it.

Grenade toss: 1d20 + 9 ⇒ (4) + 9 = 13 +1 from Point Blank Shot if within 30 feet.

Jeji is throwing a random grenade looted from Kulgara.


The grenade flashes with red lights and clanks off the big robot landing at its feet. With the only known way back to the surface blocked, Jeji runs back toward the big control room where they fought the orcs. Whiskifiss follows with Perrik already on his way. Finally, Kricker charges out of the room with cords whipping after him. A bright light and flash of heat illuminate the hall behind the war party as the grenade goes off in a fiery burst! Fire: 5d6 ⇒ (1, 4, 1, 1, 2) = 9 oh, that's disappointing

so route out is cut off by the big robot and Whiskifiss seems to indicate you all should get a little distance before setting off the cylex. map is up. where to?

Round 4
Jeji
Whiskifiss
Perrik- confused
Kricker
R5
Hellion


Kobold Inactive

Panic stricken, Jeji quickly hunted for the wand that was so effective on Kulgara. Drawing out the wand, she tried to active it again, this time on the floor between the kobolds and the giant metal warrior. However, despite her frantic efforts, nothing seemed to happen.

Use Magic Device on wand of grease: 1d20 + 12 ⇒ (2) + 12 = 14


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Lets head towards where the big Orc came from, hopefully there will be enough rock in the way.


Jeji bravely points the wand at the floor in front of the monstrous machine and it works as a pointer if nothing else. Whiskifiss ticks excitedly as he tries to herd the kobolds away from the dangerous robot. Perrik is somewhere else. confused: 1d100 ⇒ 57 He makes a pleading noise and begins clawing at his eyes! damage: 2d8 - 1 ⇒ (3, 5) - 1 = 7

Round 4
Kricker
R5
Hellion


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker runs to Kulgara's room hoping the rest follow.


Whiskifiss looks horror stricken at Perrik's self destructive actions. "Jeji, take the detonator! TK! Follow Kricker! I will help Perrik! Tk-Tk!"


From down the hall comes the screeching of metal as the large heavily armed robot squeezes through the corridor after the kobolds. Hellion's incoherent yells are heard in the background.

Round 5
Jeji
Whiskifiss
Perrik- confused
Kricker
R6
Hellion


Exploration Activity: Search Halfling Cleric (cloistered)/3 AC 16 | HP 36/36 | F +8E R +7T W +11E | Perc +9T

I thought the "hit yourself" result from the confusion spell did 1d8 + STR bonus damage.

Confusion result: 1d100 ⇒ 30

Perrik manages to stop his self-destruction, but can do nothing else.


Perrik wrote:
I thought the "hit yourself" result from the confusion spell did 1d8 + STR bonus damage.

huh, was on the mythic table, but that actually makes sense so let's go with it ; )

Jeji grabs the detonator which actually works better with two hands. Fortunately, Perrik offers no resistance as Whiskifiss pulls him away from the very destructive looking robot.


As they near Kricker waiting at the open door of Kulgara's room, Whiskifiss shoves Perrik ahead of him and yells, "Now, Jeji! Before robot gets through the hall! BLOW IT UP!!"

Jeji- all the Cylex = 18d6 bludge and 18d6 fire


Kobold Inactive

Nodding anxiously, Jeji grabbed the device with both hands. A small smile spread across her face as her thumb depressed the buttom sending a shock way through the surrounding area.

Bludgeoning damage: 18d6 ⇒ (3, 3, 2, 5, 1, 5, 4, 1, 2, 4, 4, 1, 2, 4, 6, 6, 6, 6) = 65
Fire damage: 18d6 ⇒ (6, 2, 3, 6, 5, 3, 3, 2, 2, 5, 6, 1, 4, 2, 5, 5, 4, 2) = 66

BOOM! Heh, that felt really good!

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