
| QuidEst | 
 
	
 
                
                
              
            
            There are a few ways you can spend your entropy points for the Vanguard. We've decided to use them to fuel entropic strikes for now. Anyone else house rule the way they spend Entropic strikes?
Wait… so you took an at-will ability, and gated it behind a limited resource? Or you took the primarily defensive limited resource and made it into an offensive boost for entropic strike?

| EltonJ | 
 
	
 
                
                
              
            
            EltonJ wrote:Wait… so you took an at-will ability, and gated it behind a limited resource? Or you took the primarily defensive limited resource and made it into an offensive boost for entropic strike?There are a few ways you can spend your entropy points for the Vanguard. We've decided to use them to fuel entropic strikes for now. Anyone else house rule the way they spend Entropic strikes?
An offensive boost isn't a bad idea.

| BlueCatastrophe | 
| 3 people marked this as a favorite. | 
There are a few ways you can spend your entropy points for the Vanguard. We've decided to use them to fuel entropic strikes for now. Anyone else house rule the way they spend Entropic strikes?
It seems like houseruling class ability changes for a play test completely defeats the purposes of the playtest, which is testing the abilities as-written to see how they feel.

| BlueCatastrophe | 
| 1 person marked this as a favorite. | 
QuidEst wrote:EltonJ wrote:Wait… so you took an at-will ability, and gated it behind a limited resource? Or you took the primarily defensive limited resource and made it into an offensive boost for entropic strike?There are a few ways you can spend your entropy points for the Vanguard. We've decided to use them to fuel entropic strikes for now. Anyone else house rule the way they spend Entropic strikes?
An offensive boost isn't a bad idea.
I actually think that, for this class, it is a bad idea. At a core level, this seem like a class based around defense and area control, with an offensive ability that does just enough damage to stay competitive. I really like that the class gives you just enough damage potential to give you a reasonable choice between doing damage and using your other abilities to either protect your allies or de-buff an enemy. If you started giving options to burn resources to do more damage, I think it would encourage a much different play style for the class than was intended and starts encroaching on Solarian territory.

|  Ascalaphus | 
 
	
 
                
                
              
            
            I would like to see the class also get an ability to offensively deploy Entropy Points. Right now, it's actually a bit too easy to build a vanguard who doesn't have any abilities to spend EP on (except Mitigate and triggering weapon properties).
My proposal: an acid breath weapon that costs 1+ EP to use, doing more damage based partly on level and partly on how many EP you put in.
 
	
 
     
     
     
 
                
                 
	
 