DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Liberty's Edge

AC16/Touch13/Flat13/CMB 2;CMD15||HP9[9]|Fort:+1;Ref:+5;Will:+4|Perception(Darkvision 60')+5/Stealth+9|Init+3| Tiefling Ninja 1

Alchemy: 1d20 + 7 ⇒ (9) + 7 = 16

The Exchange

M Human Sorcerer

Hello- I'm terribly sorry, I went on a brief camping thing for new years. Back now and I'll make my first post imminently.

The Exchange

Half-Goblin

No worries, I hope you had fun!
I figure things to be a sluggish until the holidays have passed and everyone is back to normal life.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Unless prohibited by the GM, my character is always willing to help others with faction missions. You just have to RP him along

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I suppose Kujo can't just go to an apothecary or farmer's market and buy the mushrooms?

The Exchange

Half-Goblin

Of course he can! Anyone is free to explore the city and take in its sights and sounds (many- but not all- need to do so in order to complete faction missions). Once, complete, we will move along.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Just a note that Ruprecht is cool with helping anyone who might need an assist for their faction Missions as well.

The Exchange

Half-Goblin

The Chase

You can read the Chase Rules HERE.
These are fun (in my opinion) but others consider them to be confusing (I can see that). So if you get confused on what to do... just ask! Remember this is supposed to be a cinematic chase through the streets of Magnimar. Have fun...

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

it says on the map that 1 square = 30 feet... how does Lore's lower speed interact with the 'map'?

The Exchange

Half-Goblin

Your speed of 20 ft means you take a -2 to difficulty rolls.
Its slow creature discrimination!

The Exchange

M Human Sorcerer

This looks like fun :)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

ouch... Lore is probably going to be left in everyone's dust.... but it will be fun to try to keep up. With no acrobatics, climb, escape artist, and the like, she'll be hard put to get out of the House LOL

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

So a critical question is can someone Take 10?

The Exchange

Half-Goblin

To quote the rule book, "When your character is not in immediate danger or distracted, you may choose to take 10." I would think this does not meet those standards.
No taking '10'

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Several questions:

1. If I enter a square with a hostile in it, how do attacks of opportunity work?

2. If leaving a square requires a standard action check, then can I draw a weapon as I move across the next square with my move action?

3. I assume that in this chase, we have to kill or subdue the goblin before she reaches the last square?

The Exchange

Half-Goblin

As I understand it: There are no AoO. Drawing a weapon is a free action for you (BAB is 1 or higher). Pretty good assumption.


The rules state that to move three cards states:

Quote:
That character must overcome both obstacles on the card he is leaving. In this case

The way this is written, you only have to beat the DC of the first card you are leaving but not the other two you cross?

Regardless, can you choose to stop after two cards?

The Exchange

Half-Goblin

Yes, if you want to stop early go right ahead. I've never required people to use ALL of their movement (unless compelled by some type of magical effect).


Doc, am I correct in reading that to cross three cards you only need to beat both DC's of the first card you're leaving?

The Exchange

Half-Goblin

Yes, that is correct.
The downside is that if you roll bad you could loose a whole turn.


So this may seem an odd question...then couldn't the people who started in cards with no obstacle then immediately move three cards ahead?

The Exchange

Half-Goblin

Someone asked that earlier (likely another table). I ruled that you could only move three cards if you had an obstacle to face. Thus the first cards wouldn't allow that.
To my knowledge there are no official rules out there, but that seemed the most sensible.


It's going to be a long night for Grim.

After we put down the Goblin Guild, we'll have to send someone back for him... :D

The Exchange

M Human Sorcerer

Sorry to bug you about this GM but could I check that you've seen my PM? Thanks.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I'll be at a show for two days starting Friday morning and probably won't be able to post... maybe a little at night but the days will be too busy. After tonight's postings, except for maybe a token showing tomorrow night, see you in two days. GM - if you need to run my char for any reason - everything is in the profile.

The Exchange

Half-Goblin

Arduino- I think I got you taken care of. :)
Lore- NP. Have fun


Arduino, I'm confused on your delay. If you are going to cast sleep or initiate an attack now would make more sense than after we get into melee.

The Exchange

M Human Sorcerer

I'll explain it after Arduino comes out of delay.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Lore, why was there a -2 on your attack?

@GM,

How are the goblins armored? Shields, normal or studded leather? Bucklers?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

because she's firing around a hard corner.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Are you right on the corner hex or one square back?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

she's right where she is on the map.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Is there a PRD link for that hard corner rule? My other character is a Ranger and I've never head of it or had a GM apply it. I'm aware of cover rules, but haven't heard of one in your circumstance.

thanks

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I don't know, I just figured there was some cover there.. if not, lore got an 18, not a 16 to hit.. *shrug*

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Okay. Yeah. I was just checking.

Per the rules, my understanding has always been that (EDIT: with ranged or reach weapons) the attacker can choose the corner you fire from so in that instance you just choose the corner right on the edge so there is no cover for the target.

There is no difference in the outcome, but I GM PFS as well, so I when it comes to rules and non-discretionary things, I always ask questions if something doesn't make sense or it's a rule I wasn't aware of.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

@GM

Any chance Kujo can find his two bullets?

The Exchange

Half-Goblin

Sure, they should both be hiding in the corner. Assume you find them before moving on.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

FYI, I'll be out of town tonight through late Sunday. May be able to post by phone, but no promises.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Ditto for me...in Seattle Monday to Friday next week.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo will comply with any reasonable request to assist

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Okay, couple things to clear up.

What's the splash damage to everyone, particularly Kujo?

Getting to the ledge. Climb means we move at 1/4 our speed. 40 ft move means it'll take me a double-move to climb and I have to roll twice?

The Acro plus Climb check takes how long?

EDIT:
Could you explain the damage values on the criting bomb?

Also, I think you said they have "soft" cover. Do you mean partial cover? I think soft cover only applies when creatures block each other.

The Exchange

M Human Sorcerer

Just discovered that I can choose where my Sleep spell goes off after I finish chanting. No more choosing a square and hoping the enemy doesn't move for a whole round :)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Okay, I think I figured out the damage part. These are Goblin Alchemists and they have the Burn! Burn! Burn! feat which is where they are getting an extra 1d4 of fire damage.

However, this is what the rules says:

Quote:
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.

You can find that on the PRD website here: Combat

That having been said, I do think you get 2d6 for damage on a crit. The original 1d6 of the alchemist's bomb is doubled...just not the additional 1d6's from higher Alchemist levels. So if I understand the rules correctly, you should remove the second 1d4 (which was a 4) and roll a 1d6.

Still not sure about the climbing part or why we didn't get Perception check vs Stealth, but I suppose that was probably written into the module.

The Exchange

Half-Goblin

Nope they are not alchemist. They do have the Burn, Burn, Burn Feat though.
The A.F. does 1d6- this doubles with a crit. The Bonus from the Feat, d4, doesn't stack (as understand the rules).

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

These were the questions I was referring to.

Kujo, the Slayer wrote:

Okay, couple things to clear up ***

Getting to the ledge. Climb means we move at 1/4 our speed. 40 ft move means it'll take me a double-move to climb and I have to roll twice?

The Acro plus Climb check takes how long?

Also, I think you said they have "soft" cover. Do you mean partial cover? I think soft cover only applies when creatures block each other.

The Exchange

Half-Goblin

I thought I answered this on all the tables, but I must have missed it here. My ruling is that if you make the checks, then you get to the top that turn. If you fail, then you are somewhere in the middle of the junk wall.

Yes Partial Cover. The word, 'soft' is a leftover term from another game. Sorry about that.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Okay.

Unless you say otherwise, I'll assume ti takes a full round action for either choice and that one can choose where he stands at the end of the turn.

The Exchange

M Human Sorcerer

Did the bolt kill the boss or his underling?

The Exchange

Half-Goblin

The underling.

The Exchange

M Human Sorcerer

What round are we in? Can I drop that Sleep on anyone yet?

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