Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

As he is being dragged along and sees the boulder rapidly catching up to Sir Edmin, Tohram calls on his innate powers. A moment later a fat shadowy and really ugly barrel chested pony suddenly appears just behind the running Grumblejack and begins to charge back toward the undead and the boulder.

The pony will appear at 410' and then double move past the draugr drawing its AoO, then moving past Sir Edmin before crashing its full 600+ pounds into the boulder in an attempt to slow down the stone.

My Summon Monster is a Spell-like ability and should not require a concentration check as far as I can tell since it is all mental.

Standard Action: Cast Summon Monster I to summon a pony.


Judge Tohram Quasangi wrote:


My Summon Monster is a Spell-like ability and should not require a concentration check as far as I can tell since it is all mental.

Pretty sure SLAs require Concentration checks. DC 11 (Violent motion: 10 + Spell DC). Go ahead and roll it, and if you miss we can ask the Rules Forum.

Rule quote:
"Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component... In all other ways, a spell-like ability functions just like a spell. (emphasis added)


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Concentration: 1d20 + 7 ⇒ (19) + 7 = 26 vs. DC11 <-- pretty sure that makes it.

I will search the boards to see if there is a posting about this.

EDIT - reviewing just one post on the messageboards, it appears that a concentration check is required.


I think it would be kind of unbalanced if it didn't. (Honestly, I think the Summoner trembles on the verge of being unbalanced already. But let that bide.)

Okay! The pony appears. It neighs in terror as the draugr slashes at it -- 1d20 ⇒ 3 -- but no. It runs forward...

...oh, it's a fiendish pony. Okay, I feel a little less horrible about this.


"Neigh! Neeeeigh! N-"

CRUNCH


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

well that was horrible!


The rumble of the rolling boulder is briefly joined by a "clack - clack - clack" as one hoof gets stuck for a few moments.

That definitely did slow it down some. Slowed it down by 10', in fact, and also ate the draugr's attack which could have nauseated Sir Edmin, thus slowing him to a bouldery demise. Well done. Mind, you only have a few of those left...


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Does the undead slow it any?


Wait for it. I resolve the boulder at the end of each round.

Grumblejack continues to run along, carrying the Judge, while snarling to himself in Giantish. What is everyone else doing?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref had some movement left after his amazing leap did he see anything new?


Bref:

At the 600 point there's another hairpin turn.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

What if we run away some more...maybe it will confuse the boulder????

Dren moves to the edge of the first pool and attempts to leap it...

acrobatics vs. DC 10 1d20 + 2 ⇒ (13) + 2 = 15 if running increases the DC Dren would slow down to a normal double move. He wouldn't have taken a big risk...


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Uh... guys....rock...on...my...ass....figure...something...out!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

DMDM:
got ya, so bref makes it to about 580 I believe. Might as well wait with Cymu then, stength in numbers and all that!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Edmin Al'Roth wrote:
Uh... guys....rock...on...my...ass....figure...something...out!

Dren has nothing he can help you with...getting the judge picked up by the Ogre and trying the draw the AOO's has got Dren tapped out of help and charity...sorry!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Doing all I can to slow the boulder. If it was slowed by 10' with one pony, hopefully another will make it the same speed as Edmin.


Well, Grumblejack, the Judge, and Bref are done, and Edmin I assume will just run. That leaves Jax, Dren and Zimu.

Note that there are draugrs at 400 and 450, a 10' pool of water at 500, and a 20' pool of water at 550. At 600 there's another hairpin turn. The draugr at 400 has already attacked this round; the one at 450 has not.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

So does anyone have any idea about what we need to do, or is this just a foot race?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

This is a teamwork test, so far the fast people are the team that has gotten lucky and ignored the slower ones. And the slow people are trying to help each other avoid getting crushed.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I was trying to figure out if we are missing something or if this is a race. I would hate for us to miss the exit and end up facing a wall with a big target on it.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Well, I assume that the dip with the water should really slow the boulder, the second even more. Water tends to be rather non-compressible. Donkey 1 slowed it by 10'. Hopefully donkey 2 + 2 undead will slow it enough for you me and Grumblejack to get across the first water which I assume will slow this enough to give us some breathing room. I would love to get out of my chain shirt, but it takes a full minute to remove a chain shirt.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I have no idea what Jax could do to help slow the boulder any. Doug mentioned his dungeoneering check was enough that lodging something in the beveling may work..

DM, Jax has a backpack with waterskin, winter blanket & bedroll. Is that large enough that lodging it in the beveling would slow the boulder somewhat?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

lol judge. As if the tiny littly goblin with his hat and blow gun can stop a boulder! I suspect there will be another locked door coming up however.

Also DM, Zimu lept and fell into the water I thought, then crawled out of it.


Jax Naismith wrote:


[/ooc]DM, Jax has a backpack with waterskin, winter blanket & bedroll. Is that large enough that lodging it in the beveling would slow the boulder somewhat?

Nope. -- As a rule of thumb, it's going to ignore anything smaller than a cubic foot or weighing less than 50 pounds.


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Bref wrote:


Also DM, Zimu lept and fell into the water I thought, then crawled out of it.

Ah, right you are.

-- Grumblejack, still carrying the judge, runs past the second draugr. As he runs, he swings the Judge around to be between himself and the undead.

1d20 ⇒ 18


Ouch! Okay, who does that hit? 1d100 ⇒ 98 The Judge. Judge, you take 1d8 + 3 ⇒ (2) + 3 = 5 points of damage and must make a Fortitude save.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Bref seems to fly through the air as he leaps over the water.

Zimu follows close behind him... and trips and splashes into the middle of the pond in an undignified belly-flop. She staggers to her feet, utterly soaked and cursing.

DM did you DM Cуровую? Which is fine but I had not taken the leap yet because I was not sure of the DC (hard to look at Pathfinder SRD from the phone too long to load) and I was worreid of what could be IN the water, lastly I made a few Perception rolls, while moving through the passageways, nothing high but just wondering.

Guys I also asked earlier, could a Levitate help here? Like if cast on the boulder, or even Edmin perhaps, this way the boulder would just push him forward instead of crushing him underneath.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

"Neigh! Neeeeigh! N-"

CRUNCH

Boys and girls, on today's show Uncle Bref and the Judge will teach us all how glue is made.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
Also DM, Zimu lept and fell into the water I thought, then crawled out of it.

Actually I did not leap yet because a. I don't know what the DC is b. I am afraid of what's IN the water c. I am trying to figure if I cast Summon Monster I or Levitate from the scroll can help Edmin. I mentioned the scroll three times now.

If DM run my character that fine too because I was away but I think jumping this round would have been my last option if Edmin was in trouble. All my posts were asking how much breathing room we had left, well Edmin actually.

Lastly Judge I am not ignoring you guys in the back, at every chance I have asked what options the group can suggest that I/we do, from casting Grease to making Knowledge, Perception and Survival rolls. I am trying. We don't want to lose anyone. You guys are fun to watch though.

Edit - My 1,000 post!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I dont think Bref has figured out that if Judge goes Morsum does too. He loves Morsum...obviously. He does not understand judge and his proclivity for written things...blarg!


Perception: nothing of interest.

Levitate: it's 100 lbs./level, which means it won't work on the boulder. (Which is not to say it's useless. But, not on the boulder.)


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref turns and looks at the camera

Goblin interesting!See? He does a goblin jig representing the life cycle dance1d20 - 3 ⇒ (8) - 3 = 5


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

I thought she meant she wanted to levitte edmin so he gets pushed along


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I checked my spell book and the Warden's spell book and my notes on expenses paid for. I do not have Summon Monster I, I had Summon Monster II which I do not think I can cast from my bonded item. So that is not an option. I apologize I really thought I had it. Forgot to add it to my list of requests.

I am open to suggestions on how to help Edmin this round.

Would a Levitiate help Edmin or perhaps casting Mount directly under him? Range would be 40' though.


She could try that. Won't say whether it would work, but she could certainly try.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Casting mount in front of him would be useful so he could get on it and ride ahead...if he has enough time to mount it that is...maybe have it ready if he can mount it on the oher side of the water? I think it will b useful to have around for sure.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Without a way to speed up Edmin or slow down the boulder, Jax keeps running. He'll also attempt jumping over the water.

1d20 + 8 ⇒ (18) + 8 = 26
Levitate on Edmin would be a good idea.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Waiting on Edmin.

I should at least cast Silence so we don't have to hear his screams.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Mount would be better. He mounts up and the mount still has it's action and can move a lot faster than him, it can also carry a lot more weight and stay faster with another person if needed.

Draw the other draugr's attack for Edmin! he yells at the judge.


Dren of the Dark Tapestry wrote:


Draw the other draugr's attack for Edmin! he yells at the judge.

Already done! He needs to roll a Fort save.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Going to bed soon, its 8:50 am! If casting Mount or anything Cуровую can cast via bonded item helps please do so DM, range is 40' so it's possible Cуровую moves back then casts. Good luck Edmin, hope your alive when I wake up.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Both Levitate and Mount have ranges of 25+5'/2levels. So you would have to be real close for levitate to be used on Edmin. The Mount you could summon and send to get Edmin, but there is the risk of both of them getting squished. Or you could just send the 1500 pound horse to join my ponies in the glue factory.

Fort: 1d20 + 2 ⇒ (4) + 2 = 6 <-- and I am nauseated for 1 round, blech.

The Judge is not feeling so good and is unable to cast a spell this round. Hopefully the two undead will slow the boulder enough for Edmin.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Hopefully the two undead will slow the boulder enough for Edmin.

From water to water, squishy to squishy.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Hmm

Does anyone else smell that from here?

Perception 1d20 + 7 ⇒ (10) + 7 = 17


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Perception DC 5

Spoiler:

It smells like were almost 3rd level.

Also, Edmin breaking a sweat.


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Grumblejack does not attempt to jump -- he simply plows through the muddy water, dragging the Judge behind him. In fact, he seems to make a point of dragging the Judge through the water. Judge, you emerge soaking wet and rather muddy.

On the plus side, it washed off the blood and vomit. Also, now that you've been cut by a loathsome undead, have succumbed to violent nausea, and have been pulled hard through muddy water? Grumblejack seems noticeably less cranky. He has stopped muttering darkly in Giantish. In fact, he's smiling just a little.


Okay! So, completing Round 6 of running, we have

Grumblejack - Running with the Judge. He passed the draugr at 450, was slowed down a bit by the water, and is now at 525.
Bref - jumped over the second water, has paused just before the hairpin turn. You're at 580.
Zimu - same as Bref. You´re at 580.
Edmin - flat-out run. You´re at 480, furthest behind. You passed the second draugr (the Judge ate its AoO) and are coming up on the water.
Judge - carried by Grumblejack to 525.

Still waiting for Dren and Jax. Dren, you started at 490. You jumped over the pool at 500, no problem. The second, longer pool is from 540 to 560. Do you want to try jumping it (DC 20 Acrobatics check, fall prone if you fail) or wading through it (lose 20' of move)?

Jax, you started at 485. Same questions, except you also need to roll for the first pool. Make those rolls, guys, and I'll wrap up the round.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I'm happy the Judge and Grumblejack are getting along swimmingly.

DM I was waiting on Edmin to see if I could cast and help him this round.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

As Dren runs up to the edge of the water he peers at it, seeing the others on the opposite side he yells out, Is it safe to wade through?

perception 1d20 + 0 ⇒ (6) + 0 = 6 if I see nothing and get a quick response I will wade through if not I stop there and will move through next round.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Man, If Edmin had not decided to be the largest man in town, I could summon a pony for him to ride. But their max weight is 300 lbs and he starts at 255 lbs + 40 lbs of chainmail + axe + mace + + + . . . pretty sure that is well over 300lbs.

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