Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will attempt to leap the second pool as well.
Perception of the water1d20 + 4 ⇒ (20) + 4 = 24 If he sees anything, he'll let Dren know.

Acrobatics 1d20 + 8 ⇒ (5) + 8 = 13


Darn, waste of a nat 20. A pity.

Jax, perhaps the slightest bit overconfident, attempts a jaunty little wave as he leaps.

SPLASH.


Judge Tohram Quasangi wrote:
[ooc]Man, If Edmin had not decided to be the largest man in town, I could summon a pony for him to ride.

Or if you'd taken Augment Summoning.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:
Judge Tohram Quasangi wrote:
Man, If Edmin had not decided to be the largest man in town, I could summon a pony for him to ride.
Or if you'd taken Augment Summoning.

I would love to, except it is a 2/3 feat tree -- Skill Focus(conjugation) --> Augment Summoning --> Superior Summoning. I plan on taking this set, unfortunately Augment Summoning is impossible at level 1 or 2 unless you get it for free (Master Summoner Archetype), or play a human or half-elf with an extra level 1 racial feat.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Le pant...le huff...

I am not sure what any spells could help unless you have anything to make me faster or lighter for a mount, maybe something to remove my armor? I have a potion of enlarge but I don't think that will help, maybe cause the boulder to slow a bit more when it rolls over me.


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I was thinking Grease + Levitate and just let you slide along the front of the boulder. Both spells have rather short range though.

Hey Bref, check out Edmin's new Lord of Darkness ability - Skate on Boulder.

Also, should this passage end, Boulder + Edmin + Stone Wall = squishy sandwich.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Don't forget that if the passage ends, you will be there before I am. We all squish together! Seriously someone watch the boulder when it hits the water, maybe it skips or the dip is a way to get underneath it with out getting crushed.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The water should slow it down substantially as it will have to push the majority of the water which does not compress well. Even more with the second longer water pit.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

being behind it might be a bad idea. we might be stuck behind it

Bref keeps on trucking! And he moves around the turn.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Suddenly the tunnel gets squishy. Oh, no. Bref just ran into the open maw of a purple worm. . . . This should be interesting.


Okay, so end of Round 6

Grumblejack - Running with the Judge. He passed the draugr at 450, was slowed down a bit by the water, and is now at 525.
Bref - jumped over the second water, has paused just before the hairpin turn. You're at 580.
Dren - You didn't pause, so you've just flown past Bref. You're at 590.
Jax - belly-flopped, prone in the pool at 550
Zimu - same as Bref. You´re at 580.
Edmin - flat-out run. You´re at 480, furthest behind. You passed the second draugr (the Judge ate its AoO) and are coming up on the water.
Judge - carried by Grumblejack to 525.

The boulder was at 390, moving at 90'. It speeds up by 10' each round, so that's 100'. However, the pony slowed it down by 10', and then it runs over the draugr at 400 --

CRUNCH

-- which slows it by another 5'. (The draugr are medium, but they're little more than skeletons.) And then it runs over the draugr at 450 as well --

CRUNCH

-- so its total move is 80'. That brings it to 470. It's still 10' behind Sir Edmin -- he hasn't gained any ground, but he hasn't been crushed either. Yet.

We now begin round 7.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Together we stand, divided we fall. We need to speed up that knight.

After relieving himself of breakfast and having a nice bath, the Judge again attempts to call something to help Edmin.

Summon Monster I - calling another pony.

Suddenly, 30' behind the Judge and right on the far edge of the water, a beautiful white barrel chested pony suddenly appears, were it not for the glowing red eyes and smoke slowing drifting from its ears, you might actually think that the thing was from one of the celestial planes.

As with its last friend, the pony cheerfully charges back up the passage, past Edmin, and into the path of the oncoming boulder.

SQUISH!!!

As he does this, the Judge calls out to Edmin: Get across the water, jump, it is not far.

Concentration: 1d20 + 7 ⇒ (9) + 7 = 16


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Bref, let's scout ahead in case we do run into something we need to bypass, we don't have to run flat out for the moment.
Double move around the corner and ahead...


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref follows Shadow Shanks and goblin save day!


Judge Tohram Quasangi wrote:


After relieving himself of breakfast and having a nice bath, the Judge again attempts to call something to help Edmin.

Summon Monster I - calling another pony.

Not this round! You're still nauseated from the draugr hit.

http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated


Edmin Al'Roth wrote:
Acrobatics: 1d20+2

No problem jumping over the first pool, at 500. The bigger, 20' long pool at 550 is a much harder (DC 20) Acrobatics check, and if you fail it you belly-flop.


Bren and Dref, as you run around the hairpin turn, you see...

Bren and Dref:

more corridor, stretching ahead. At the 650 mark, there's another portcullis. It looks identical to the first two -- rather flimsy, and with a simple lock.

However, there's one difference: just to one side of the portcullis (on your side of it, closer to the hairpin, and so accessible) there is a cabinet on the wall. The cabinet is made of wood and is shut; it has a lock on it. There is writing on the front of the cabinet. It says:

"POTION OF EXPEDITIOUS RETREAT

and

POISON

-- Sherkov"

Since you both moved more than 60' to get there, you can't do anything else this round except stop at the 650 mark.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Edmin seems to be rather cavalier about a woman's question ... well he is a Cavalier, ahem. Do I cast Mount Edmin? Or cast anything else?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Bref and Dren are together scouting ahead for the first time as a couple. What could possibly go wrong?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I am looking at light war horse on my ibooks and I can't find how much they can carry.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

You have to look in the core rules under carrying capacity for it's strength...don't forget to multiply it by 3 due to it being a quadruped on page 171.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:
Judge Tohram Quasangi wrote:


After relieving himself of breakfast and having a nice bath, the Judge again attempts to call something to help Edmin.

Summon Monster I - calling another pony.

Not this round! You're still nauseated from the draugr hit.

http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated

Am I nauseated for 1 round or 2? I lost my casting action last round and just spent the round reducing my weight for Grumblejack to drag along. Do I also lose my action this round?


? No, you cast last round. That was Round 6.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Hmmm, somehow lost an action in there. I forgot that dismissing Morsum was the first action. I would have probably changed how/where I summoned the pony then. Oh well, too late now.

The Judge continues to show the evil architect his appreciation for his work by leaving a nice trail of vomit the length of the passage.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

tee hee tee hee hee hee! Bref, not being able to read, nor would he if he could, races straight for the portcullis and opens it, after taking the briefest of checks for traps +6

DD 1d20 + 14 ⇒ (8) + 14 = 22

This as much fun as watching Zorco scream!


Bref wrote:

tee hee tee hee hee hee! Bref, not being able to read, nor would he if he could, races straight for the portcullis and opens it, after taking the briefest of checks for traps +6

"Since you both moved more than 60' to get there, you can't do anything else this round except stop at the 650 mark."


Dren and Bref can't do anything further, and the Judge is still nauseated. Sir Edmin I assume will continue to run flat out. That leaves Jax and Zimu.

Jax, you need to stand up and run. Standing is a move action, so you can run 30'.

That leaves Zimu, who is at 580. Assuming she doesn't cast, she would run around the hairpin to 650, joining Bref and Dren there. I'll wait a little to confirm that this is what happens, then will resolve Round 7 and we can move to Round 8.


Grumblejack - Running with the Judge. He runs through the water, making a tremendous splash and losing 20' of movement. He flies around the hairpin. He's now at 625.
Bref - ran around the hairpin, now standing staring at the new portcullis. You're at 650.
Dren - ran around the hairpin, now standing staring at the new portcullis. You're at 650.
Jax - belly-flopped in the pool at 550, then got up and staggered forward. You're at 580, still just on this side of the hairpin.
Zimu - ran around the hairpin, now standing staring at the new portcullis. You're at 645.
Edmin - flat-out run. You jump over the first pool. I assume you choose to wade through the second. That puts you at 550.
Judge - carried by Grumblejack to 625, around the hairpin and 25' away from the new portcullis.

The boulder was at 470, moving at 80'. It accelerates to 90'. However, it then hits the water

SPLASH

and slows back down to 80'. (It slows down 5' for every 5' of water that it passes through.) It then hits the second pool

SPLASH

and begins to slow down further. It slows down another 5' to 75', and will slow another 15' before it departs this pool. So it's now at 545 -- just five feet behind Sir Edmin, pushing a wave of water in front of it as he scrambles out of the pool.

This ends Round 7, unless someone wants to retcon one of the moves above. We begin Round 8.


As you come around the hairpin at 600, you see more corridor, stretching ahead. At the 650 mark, there's another portcullis. It looks identical to the first two -- rather flimsy, and with a simple lock.

However, there's one difference: just to one side of the portcullis (on your side of it, closer to the hairpin, and so accessible) there is a cabinet on the wall. The cabinet is made of wood and is shut; it has a lock on it. There is writing on the front of the cabinet. It says:

"POTION OF EXPEDITIOUS RETREAT

and

POISON

-- Sherkov"

We are starting Round 8, so the people standing at or near the portcullis (Bref, Dren and Zimu) can act normally. Grumblejack is coming up behind with the Judge -- he's at 625'. So Grumblejack can move and also take a standard action. Jax and Edmin are too far back to do anything but run.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Run run run.


mmkay. Jax I suspect will want to run too. That leaves the other four. Guys?

Oh, and also -- does anyone in the party have a Con lower than 12?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Unsure of where the boulder is, the Judge finally manages to get his stomach to settle and calls another pony into existence, a very short existence in all likelihood.

I will use the prior post as my action this round since I did not realize I was still nauseated last round.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

thought we had already started oops

tee hee tee hee hee hee! Bref, not being able to read, nor would he if he could, races straight for the portcullis and opens it, after taking the briefest of checks for traps +6

DD 1d20 + 14 ⇒ (8) + 14 = 22

This as much fun as watching Zorco scream!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

bref is at con 9 right now, but did not run last round, or this round


Congratulations! The portcullis is open. Bref can take a move action (30'). Everyone else can take a FRA.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

DMDM-the rest of you stay out...HEY! DON'T YOU DO IT! CYMU I SEE YOU THERE!:
spoilering this to prevent any meta action! If Dren tells Bref to open the locker he will move to that and open it next round, if he does not Bref will move on his 30 ft. A shame really he would love some poison :)


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Should Cуровую cast Mount for Edmin or Detect Magic to determine which vial is which and give the Expeditious Retreat to either Edmin or the Judge, and Grumblejack can carry whomever did not drink it. I think casting the latter would be the better bet but I am open to suggestions.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

the cabinet is not open.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

To be honest I don't think we have the time to open it now...it would be useful for him though. Mount up! :]


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
the cabinet is not open.

Er, can someone open it? Did we check for traps?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

kind of in a spot, Bref does not read, so has no idea, unless someone tells him he wont open it. Also it seems like a trap anyhow. We have to take a round to open it, a round to ID it then get back to Edmin who has to stop running to drink it...I think it is an evil DMDM trap


Welp, Bref and the Judge have taken standard actions, while Edmin and Jax are running flat out. So that leaves matters with Dren and Zimu. What do you guys want to do?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

If/when the Judge gets yanked by the cabinet, the Judge will call out.

Someone get that potion for Edmin. It will speed him up mightily.

I do not know whether Bref will still be there when I get dragged by.


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Quote:

Someone get that potion for Edmin. It will speed him up mightily.

"Okay."Without breaking stride Grumblejack angles his run so that he is charging straight towards the cabinet. As he does so, he swings the Judge around in front of him to take the brunt of the impact.

WHAM! 1d20 ⇒ 20

Nat 20! Sweet!

The wood gives way as Grumblejack slams the Judge's head through the front of the cabinet. The Judge takes 1d4 + 5 ⇒ (4) + 5 = 9 points of damage. Grumblejack pulls the bleeding, gasping Judge back. The door of the cabinet, utterly shattered, falls away in splinters. Inside, you can see two sturdy glass vials gleaming, one red and one blue.

Grumblejack beams. His earlier surliness has completely disappeared; he is obviously in a good mood now, and quite pleased with himself. "Hey, look, they're not broken or nothin'!"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge gasps spitting up blood.
Well done my friend. But should you use me . . . gasp . . . as a club again, I shall likely perish and I do not think the Cardinal would approve of that.

HP: 1/18


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"Sure, sure. Of course." The ogre smiles broadly. "Hey, we make a pretty good team, huh?"

Judge, that being a nat 20, I'll rule that you got concentration check and pony off. Grumblejack charged, so he's used up his move. Judge, you can still take a free action.

Grabbing ONE potion is a free action -- you can grab one potion and then move 60' as a double move (not running). If one person grabs BOTH potions, then that's a move action -- you can still move 30' or take a standard and a 5'. The Judge could grab a potion. Bren, Dref and Zimu could all grab one or both potions.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую could grab one, cast Detect Magic and spellcraft, then move 30' correct? I think that could work, if its Expeditious Retreat leave it for Edmin and if its poison give it to Bref or Jax. If that's fine DM I think that's what my actions will be this round, although I keep offering to cast Mount if Edmin would prefer that.

'Bref one of these vials will help Edmin (or anyone) run much faster, and the other one ... will make them not worry about running anymore because it will kill them.'


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

lol

Bref will move 30 more feet this round, seeing that judge has put his mind into solving the problem.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Grumblejack has a unique way of casting Shield Other.

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