| Douglas Muir 406 |
There's some sort of aura of death and horror around the creature; when it touches you, the stench grows almost overwhelming, and all you can think about for a moment is drowning, choking, the stagnant water filling your lungs as the eels come slithering forward to the feast...
Death, horror, meh. Dren has daydreams that are more alarming than this. He's fine.
| Cуровую зиму |
If needed again Acrobatics 1d20 + 3 ⇒ (15) + 3 = 18 for the second dead sea guardian
Would Survival help in any of this, if applicable, like determining how best to slow down the boulder 1d20 + 7 ⇒ (6) + 7 = 13
| Douglas Muir 406 |
Perception, nothing yet. And, another nice Acrobatics roll -- dang.
Zimu leaps like a gazelle, nimbly dodging the slow-moving dead thing. She runs onwards, further down the corridor. However, before long...
The second draugr was at 450, right? Well, when you reach 500, there's something new.
For 20', the ceiling and floor both dip downwards in a neat little curve like a shallow U. The middle 10' of this curve is full of water; you'll have to run through it if you want to proceed. The water forms a 10' wide pool, shallow at either end, presumably deeper in the middle. Assuming the curve of the floor is constant, the water should be about 2-3' deep in the middle -- thigh to waist high on a human (or neck to nose high on Bref).
What do you do?
| Cуровую зиму |
Perception, nothing yet.
Zimu leaps like a gazelle, nimbly dodging the slow-moving dead thing. She runs onwards, further down the corridor. However, before long...
Cуровую's movements are not really like the graceful animals in the wild, its more ... supernatural and discomforting. Not unlike the stop motion effects seen in Japanese horror films where Witches and little dead girls appear at one spot then suddenly after the blink of an eye appear in another spot with no rhyme or reason.
DM and Bref
| Douglas Muir 406 |
Cуровую's movements are not really like the graceful animals in the wild, its more ... supernatural and discomforting. Not unlike the stop motion effects seen in Japanese horror films where Witches and little dead girls appear at one spot then suddenly after the blink of an eye appear in another spot with no rhyme or reason.
Ha!
http://www.comicsalliance.com/2012/11/09/ask-chris-128-the-trouble-with-dem onic-cat-paintings-house-horror-film/
Works for me.
| Dren of the Dark Tapestry |
Even after he is hit he doesn't slow and speeds by the second creature, moving the full 120.
Dren shrinks away from the reanimated corpse, he feels the bite from it's blade but focus' on the task at hand and shakes off whatever is trying to course through his vains. He hopes, as he speeds by the next one, it won't be quite as ready for him...
| Bref |
Bref backs up 10 feet, then runs and leaps over the water using his first move
1d20 + 11 ⇒ (19) + 11 = 30 Bref is so tiny I THINK he should be able to leap it without hitting the water or the roof
Then Bref continues to move on. Maybe rock stop here?
| Bref |
yes uses his full first move to make the jump and some of his second cause it was such an awesome jump lol. 10 feet back 10 feet forward +30 feet of jumping, probably with 4 flips in there that leaves 10 more feet to move
Dungeoneering +7 might the boulder stop there?
| Douglas Muir 406 |
Sir Edmin runs. And as he runs, he remembers.
"This way!" Sir Nonus waves a hand, barely visible through the falling snow. "If we head this way -- fast -- it should bring us to the west dropoff town Tac Tor. Piet here says there's a trail --"
"You're not in command here, Nonus!" snaps sir Dale. The crimson plumes on his helmet on his helmet flutter in the freezing wind as he spurs his horse forward. It's the last surviving horse. Edmin remembers what happened to his horse. It makes him want to cry, but a squire does not cry. Anyway, the tears would freeze almost instantly.
Sir Dale is still talking. "It is our duty -- as knights and as officers, Nonus, and it saddens me that I must remind you of this -- to continue to carry the battle to the foe. Not to, to, advance away from him."
"There are a hundred bugbears behind us!" Piet the scout is normally a taciturn man, so it's rare to hear him raise his voice. "And they're whitefurs. Frozen Tears tribe! You don't see them until they're cutting your throat. You might as well walk into their lair and hand them your head!"
Sir Dale's frown turns into a scowl. "Silence!" He turns back to Sir Nonus. "Clearly your unit has suffered a complete breakdown of discipline! Allowing an enlisted man -- and a commoner -- to contradict a knight? Nonus, you are the responsible officer. I'll see that higher authority is informed of this! Sir Dale raises his sword and points it west, back the way they have come. Back towards where eight horses and seven men are lying in the snow, their bodies rapidly cooling past freezing. If they're lucky. "I am senior to you, Nonus -- regardless of the difference in our ages -- and I order, I command that we advance!" Perhaps only Squire Edmin, standing just below Sir Dale, notices that the tip of his pointing sword is trembling.
Sir Nonus stands quietly in the snow. Edmin looks at him anxiously. He's been Sir Nonus' squire for two years now. The old knight -- too old to train a squire, he keeps insisting, and much too old for battle -- has taught him how to ride, how to fight, how to be a soldier, and how to be a man. Hearing anyone talk this way to him is like a dagger in Edmin's heart. An older Edmin, looking back on this scene, will think things like worthless fop and get good men killed trying to disprove his own cowardice. But the squire who stands in the snow today is too young and too idealistic to think that way. All he knows is that nobody should talk to Sir Nonus -- kind, funny, good old Sir Nonus -- like this.
Sir Nonus clears his throat, then tugs on one end of a dangling mustache. (Edmin recognizes this as the beginning of a diversion.) "Good Sir Dale," he says, raising his voice a little to carry over the wind, "It seems to me that --"
But they'll never find out what seems like what, because just then the ice weasels come out of the snow. It's that fast; one moment there's nothing, the next they are lunging at Sir Dale's horse. One of them snaps at its throat, and the horse rears, whinnying in terror. The other eels its way under the horse and, as it rises, rips open its soft belly. Intestines spill out onto the snow. (This is the third time Edmin has seen this happen. It's how his own horse died, half an hour ago. It's a new tactic, and horribly effective. The bugbears must have trained the animals somehow.) The horse screams and then topples sideways, crushing Sir Dale under it.
White furred shapes loom out of the snow: the Frozen Tears tribe, come to finish the hunt and claim their head-trophies. They are coming in from all sides. The soldiers are surrounded.
"Form on me, men!" Sir Nonus is not a young man; his long mustaches are nearly all white now, and he will tell anyone who asks that his back aches, his knees twinge, and he should have retired years ago to his little sunny manor on the south coast. But in the moment of crisis, his voice rings out with the clear tones of command. "Piet, to my side! Break out! This way! Get behind me, Edmin!"
Eight men surge forward through the snow in a desperate charge for life and freedom. And the bugbears hesitate. Perhaps they are not used to prey turning on them like this. Whatever the reason, suddenly the soldiers are in among them. Metal clangs and blood sprays. Sir Nonus faces a massive white warrior. Their weapons crash together. Edmin rushes forward, remembering his training. As the monster raises its axe, he strikes. To his own immense surprise, his blade slips through the thing's crude leather armor and strikes home. It screams in rage and brings its heavy axe around. Edmin raises his shield, but knows with sick certainty that it won't be enough; the creature is so powerful that the blow will break his arm and smash him down into the snow.
Sir Nonus' sword comes up and catches the axe in mid swing. There is a splintering crash as the axe breaks. The knight's sword continues its arc and slices through the bugbear's neck. The monster slumps into the snow. Edmin gapes. It was just trying to kill him, and now --
"Forward, men!" Two soldiers are down, but the rest burst through the monsters and run onward across the snow. Sir Nonus leads. Edmin has fallen behind for a moment, staring at the fallen bugbear; now he runs to catch up.
Piet the scout glances over his shoulder as he runs. "Bone and stone is all they have, squire, except for when they loot our dead. And thank goodness for that. The Bright help us if they ever figure out how to work steel." A few paces later he adds, softly, "That was well struck, boy. Now run, get up next to Sir Nonus. A squire's place is with his knight."
Behind them, in the snow, the bugbears have found Sir Dale. Behind them, Sir Dale begins to scream. And scream. Piet the scout raises his voice above the sound. "Come on, men! You heard Sir Nonus! Run now, for your lives! Run!"
..."Run..." Sir Edmin gasps, running. Tears pour down his cheeks. Beside him, Ragnar the dog whines, trying to understand.
| Cуровую зиму |
Bref I ask for your opinion and your response was you go Goblin Cirque Du Soleil on me!
I have to leave for work soon, I can post for maybe half an hour but Tiesto spinning at my job and its going to be a zoo. Too bad he no longer is as good as he was when he first started.
| Bref |
:) your turn now! It is only a DC 10 for a 10 foot jump with a running start
| Cуровую зиму |
Running jump then please, doing my impression of Bref
Acrobatics 1d20 + 3 ⇒ (16) + 3 = 19
Perception 1d20 + 7 ⇒ (5) + 7 = 12 any movement form the water? Anything of note in this area?
| Bref |
See Bref did help just in his own awesome way. Also Bref was part of Cirque until he ate them all in their sleep
| Cуровую зиму |
I am just concerned that 7/9 ths of the party is still behind us and the low AC witch is now the front line fighter next to the homicidal Goblin. I meant homicidal as a compliment.
If this were are cartoon it would be a cute scene.
So Bref, how have you been? Kill and eat anyone lately?
| Bref |
Bref kicks at the floor and looks down and he pouts.
Goblin no kill or eat anyone in weeks! Blackerly last one
| Cуровую зиму |
Soon Bref, soon ... Zargo a l'orange.
| Bref |
That link took me to google uk? Must be some fashion inside joke. Brilliant
| Judge Tohram Quasangi |
Perhaps I am confused. The reason I keep trying to throw things in front of the boulder is that you have described it as a perfect fit with millimeters between the sides and the walls and the roof, and having bevelled sides which essentially provide zero space to hide on the side of. This is why I am trying to toss stuff in the way - daggers, the gate, longswords, axe, mace, etc. I figure that even with a thin metal object, the boulder will be caused to bounce over the object, especially with thicker items like the mace and axe, resulting in the boulder scraping the ceiling and, thus, slowing down.
If there was a large space between the stone and roof, I would not have recommended this.
This is also why I plan on tossing nice fat 600lb ponies at the boulder.
| Douglas Muir 406 |
It's a close fit, but not perfect. Inches, not millimeters.
10' wide corridor, 10' wide boulder. Distance from center of boulder to corner is 5' x square root of two, or about 7.1 feet. Subtract the 5' radius of the boulder and you see the gap at the corners is up to 2.1 feet wide at its widest (though it tapers away rapidly). The beveling reduces this by half a foot to 1.6 feet, tapering away even more rapidly. It's too small for a human to squeeze through -- but it's a big enough space that jamming it will require something more than a few daggers.
| Bref |
10th grade math my ass!
Judge just throw down you pile of contracts that is big enough to stop a volcano!
| Cуровую зиму |
I have a scroll of Levitate is there any way we can use that to even partially lift the boulder? Or something to jam the boulder?
It appears that Bref is up early and I am up late and thus have the same time schedule.
| Bref |
I feel like we need a sit com.
Here is the set up Cymu and Bref are out of work villains. In order to save funds they get a flat together (because being in England is funny). Well Bref is constantly making a mess and pooing on things, and occasionally eating Cymu's boyfriends. While Cymu is constantly ruining Bref's masterpieces, and trying to get Bref to wear designer clothes.
| Douglas Muir 406 |
Okay! So, completing this round, we have
Grumblejack - Grabbed Judge, ran back. He´s at 415.
Bref - tumbled past second draugr, jumped over water. You´re at 540.
Dren - full run, passed both draugr. You're at 490.
Jax - full run, except you let Dren get a little ahead. Passed both draugr. You're at 485.
Zimu - same as Bref. You´re at 540.
Edmin - flat-out run. You´re at 400, furthest behind. (This puts you right beside the first draugr, so it´ll get an AoO on you next round.)
Judge - carried by Grumblejack to 415.
The boulder slows just a little as it rolls around the hairpin. Then it slows just a little again as it rolls over the flimsy portcullis and crushes it flat. It loses 5' of movement for both those, so it rolls another 90', to 390 -- ten feet behind Sir Edmin.
Bref and Zimu, from 540 to 560 is another water-filled dip in the corridor. This one is longer -- 20' instead of 10'.
Judge, if you want to cast while being dragged along by one arm, you´ll need to make a Concentration check.
A new round begins.
| Bref |
Acro1d20 + 11 ⇒ (13) + 11 = 24
Bref charges the next pool and leaps, doing a double flip with a twist. Not quite as fancy as the previous leap but nothing to sneeze at either.
This funnner than eating bugs!
| Cуровую зиму |
The boulder slows just a little as it rolls around the hairpin. ten feet behind Sir Edmin.
-
I thought Edmin had another round of breathing room or was joining the Grumblejack Express! Otherwise we would need to slow the boulder 20' to save Edmin right?
DM was there anything discernible in the water of the first pool? I tried to look as I crossed it. Even movement.
Perception in front of second pool 1d20 + 7 ⇒ (3) + 7 = 10
Bref?
| Cуровую зиму |
Technically a 10 but still meh roll.
I rolled a 12 earlier, just slightly better. I was looking for movement in the water.
I just checked I rolled Perception in this order, 14, then 12, then 10, I'm shooting blanks - somebody may want to try as they cross the water.
| Douglas Muir 406 |
Bref seems to fly through the air as he leaps over the water.
Zimu follows close behind him... and trips and splashes into the middle of the pond in an undignified belly-flop. She staggers to her feet, utterly soaked and cursing.
Move-equivalent action to stand up, so you only get another 30' of move. That will get you out of the water, anyway. You'll end up at 570. That's it for you this round.