Cуровую зиму |
Not completely sarcastic, Cуровую notes 'well at least we all remembered how to withdraw from a fight quite well enough, our training sure was useful.'
Cуровую she will ask Edmin to place the object on the ground and cast Detect Magic and see if she can at least ascertain if the object was the cause for the darkness or just another ruse.
Perception 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge Arcana 1d20 + 8 ⇒ (3) + 8 = 11
Look at those horrible rolls!
Bref |
sweet. Once dm confirms I will just remove that second die.
stoopid octopus thing! Shadow beastie want chew octopus?
Bref dances on his healed leg once he can.
Douglas Muir 406 |
The script on the black glass globe is Infernal, but there are three separate inscriptions -- in Infernal, Celestial, and Abyssal.
Using the thing will require a Use Magic Device check. I believe that only the Judge and -- just barely -- Bref have UMD? Anyway, anyone who speaks one of these languages can make an untrained UMD check to Aid Another.
Of course, you can always just try smashing it.
Bref |
note Dren that Bref used the wand, in our grab heal and drop fiasco...I did not have the heart to reroll here DMDM after I accidentally made it on discussion, I can reroll if you want
Dren of the Dark Tapestry |
I was not in the room so I am not sure how I took an attack? I readied an action to do a cure spell on anyone that came near me which I meant that anyone that came back out of the darkness, going into the darkness would have been very unwise since it would be difficult to target someone with a heal spell anyways. 50% miss chance...
Cast cure lights wounds wand 1d8 + 1 ⇒ (3) + 1 = 4
Cast cure lights wounds spell 1d8 + 2 ⇒ (1) + 2 = 3
Cуровую зиму |
The script on the black glass globe is Infernal, but there are three separate inscriptions -- in Infernal, Celestial, and Abyssal.
I speak Infernal, Celestial and have linguistics.
Reading the inscriptions from a few feet away.
Bref |
UMD to Aid Judge with the Device1d20 + 2 ⇒ (6) + 2 = 8
Goblin think we just smash it Bref replies completely flummoxed by the item.
Judge Tohram Quasangi |
DMDM - who took what damage? Just wondering since I think that at least 2 of us, and possibly 3 with Bref if you allow a drop-pickup-use from Bref, can use the Wand on the first round.
The Judge attempts to figure out the sphere.
Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
UMD: 1d20 + 9 ⇒ (12) + 9 = 21
I speak Celestial and Infernal.
Bref |
Shadow Beastie!
Bref calls while bouncing around the room waiting for someone to do something interesting to him. Having lost interest in the device that flummoxed him.
Douglas Muir 406 |
The room, you can now see, is about 30' x 30'. The floor is a metal grating everywhere, with about a foot of space beneath it.
In the center of the room is the stone half-column that Sir Edmin bumped into, where the glass globe was resting. The column is largely covered with some sort of fuzzy or furry yellow substance. Blotches of the same yellow stuff appear here and there on the room's walls. A particularly large patch covers most of the opposite door, leading out of the room.
Hanging in the air of the room is something like a floating blob or cloud of dark red vapor. Though it holds a single position, it seems to undulate and churns with some sort of internal motion.
You can try Arcana, Dungeoneering or Planes checks to figure out what's going on here.
Bref |
sure! Here comes step 1
Goblin see you!
bref proceeds to fire his blowgun repeatedly at the blotches.
blowgun 1d20 + 7 ⇒ (10) + 7 = 17
blowgun 1d20 + 7 ⇒ (14) + 7 = 21
blowgun 1d20 + 7 ⇒ (1) + 7 = 8
blowgun 1d20 + 7 ⇒ (3) + 7 = 10
Bref |
Cуровую зиму |
You can try Arcana, Dungeoneering or Planes checks to figure out what's going on here.
Arcana 1d20 + 8 ⇒ (3) + 8 = 11
Dungeoneering 1d20 + 8 ⇒ (6) + 8 = 14
Planes 1d20 + 8 ⇒ (7) + 8 = 15
New Year's Wish - roll above a 10 once in awhile.
Douglas Muir 406 |
The yellow fluffy stuff is yellow mold. It's potentially deadly if disturbed; the spores will cheerfully take root in your nostrils, mouth, lungs and eyeballs. Fortunately, it's extremely flammable.
Meanwhile, though, you need to beat Bref on initiative to stop him from disturbing a patch of it with his blowgun. I'll roll init for him: 1d20 + 6 ⇒ (11) + 6 = 17
The floating blob-thing... you've heard of something like this before. It's some sort of amorphous, swamp-dwelling aberration. You know it has some type of vulnerability but you can't quite remember what. Oh, and the more blood it drinks, the more dangerous it becomes. (Note that it got a nice energy boost from the rat right at the beginning.)
Jax Naismith |
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Bref! Don't shoot that bloody mold, use fire! Throw fire at it! Jax will move backward, looking at the thing warily.
That thing..I can't remember exactly what it is, but I know that it's likely already stronger from stabbing us. It gets stronger the more blood it absorbs from its prey. We'd best not get close to it and take it out from range.
Cуровую зиму |
good thing Jax is here!
To think for awhile there he was just a philandering, document and will forging, book and slave devouring pretty face.
Initiative 1d20 + 3 ⇒ (10) + 3 = 13
'Would smart and brave Bref like to play with a little fire?'
Move action hold out Alchemist fire for Bref to take if he wants it.
Can I ready a Force Missile if the aberration comes into line of sight?
Jax Naismith |
I supposed I should have done more than just talk on my turn! Its too bad there's no elementals to throw, luckily I think most of us have a ranged option.
Jax will pull back and if he can still see the floating swamp monster, he'll fire a crossbow bolt at it.
1d20 + 4 ⇒ (4) + 4 = 8; 1d8 ⇒ 3
Anyone have a way to keep it from getting close?
Bref |
Want goblin throw fire at metal grate?
1d20 + 6 ⇒ (3) + 6 = 9 initiative if needed
Bref will throw is alch fire first at the target id'd by Jax. then take Cy's
1d20 + 6 ⇒ (18) + 6 = 24 for 1d6 ⇒ 4
Jax Naismith |
The yellow spots, Bref. They're poison mold, if we disturb it, we'll all get deathly ill. But they should light on fire easy.
Bref |
Bref launches that previous fire at one of the blobs of mold. Whichever one is closest to the entrance. Here is that roll and damage 1d20 + 6 ⇒ (18) + 6 = 24 for 1d6 ⇒ 4
Make them burn
Make them smoke
That mold will learn
Goblin no joke!
Bref |
Just checked out that spoiler since jax told me that. Sorry for rolling the double init there DMDM!
Judge Tohram Quasangi |
Can we hit that thing?
The Judge takes out his crossbow and fires at the form.
Attack-crossbow: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 <-- -4 for partial cover I believe
Damage: 1d8 ⇒ 3
Jax Naismith |
How big are the holes in the grating, and does it look like it can be lifted up? Perception: 1d20 ⇒ 6
Perhaps we could toss an alchy at the opposite door, crawl under the grating to avoid the blob, and escape through the other door, closing it behind us.
Douglas Muir 406 |
Judge: no hit.
Zimu: you did have LOS and you can roll for damage.
Jax: the holes in the grating are small -- an inch or two across. The pieces look too heavy for a single person to lift, though perhaps Grumblejack could manage it. The space under the grating is perhaps eight inches -- too small for anyone but Bref to squeeze into, and it would be tight even for him.
Cуровую зиму |
An interesting creature...maybe we should speak with it before we just try to kill it?
Did it not already say 'hello, may I please have a bite off your legs'?
"Is there any way we can throw the mold onto the other creature?"
The air around Cуровую turns chilly for a second and a silver ice shard materializes briefly then leaves her fingers to find its target.
Force Missile 1d4 + 1 ⇒ (3) + 1 = 4
Edmin Al'Roth |
Edmin maintains his position at the doorway waiting for the blob to strike. "Someone figure something out quickly, we are wasting time."
Douglas Muir 406 |
1d20 + 10 ⇒ (11) + 10 = 21
1d2 ⇒ 2
1d20 + 10 ⇒ (9) + 10 = 19
The thing abruptly flows out from behind the column. It has oozed down into the crawlspace under the grating. It moves with quite startling speed, like red mercury flowing downhill, reaching the edge of the grating in front of you in just a moment.
Quite suddenly it extrudes a couple of tendrils of red vapor through the gaps in the grating. One tendril wraps around Bref's leg. It solidifies momentarily, taking on a razor-sharp edge as it constricts, biting deeply into his flesh. The tendril turns bright red and the rest of the creature flushes a darker pink as Bref's blood is absorbed. An instant later the tendril is retracted, whipping back like a frog's tongue.
Bref takes another 1d3 ⇒ 3 Con damage and will take d6 of bleed damage on his initiative. It looks like the grating will makes it difficult or impossible to attack the creature with slashing or bludgeoning weapons.
Bref |
Did the mold burn?[ooc] Goblin feel bad...very bad
Bref moves 15 feet away from the grate on the floor. 1d6 ⇒ 4
He then searches in his bag for his potion. [ooc] I assume Dren will heal him first before I use the potion
Shadowshanks heal Goblin? Bref asks hopefully.
Bref |
I assumed it reached through...but I won't complain if that is the case! Fingers crossed on that one! Bref is really hurting here
Judge Tohram Quasangi |
We know the mold does not like fire, perhaps this thing does not like it any more.
The Judge then pulls out a flask of oil.
Anyone else have oil? It should go through the grating and keep that thing nice and toasty warm.