
Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted pockets the picture for safe keeping, and goes to investigate the contents of the bags and barrels sitting on the floor. Maybe they would provide some sort of clue as to what type of ship there were on.

GM Soul Dragon |

As you peek out, you see a room with several crates and barrels scattered around and a set of stairs that seem to lead to the deck of the ship. You hear several voices from up above and as you look around, you notice two men in yellow naval uniforms and powdered wigs walk down the stairs, their voices tinged with a Spanish accent.

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Grunting, Ted pulls his attention away from the barrels and bags. Guess if we get hungry we know where to come.
"Well, we're not going to see much waiting in here." Max moves and opens the door a crack, taking a peek outside.
Ted carefully walks over to the door as it opens and the voices of the Spanish soldiers carry through into the storage room. Can we understand them? "Does it look like they're coming in here?" he whispers to Max.

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

"No, stop!" Ted shouts at Jen, too late to stop her. He throws open the door, a hand ready to pull out his gun before it is quickly pulled back at the sight of the firearms currently aimed at Jen. They'll shoot me dead if I draw now. He carefully puts his hands in the air, mimicking Jen, shooting her a dirty look for putting them in unnecessary danger.
"H-Hola," he begins to say before realizing they were speaking perfect English. Wonder what that's all about? "I mean, hello! We, um, come in peace. Is this the good ship San Geronimo?"

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Spoke English first? Very interesting.
Were the Spanish officers (he assumes as this point they must be on some kind of military ship) hearing them speak Spanish? It seems too ridiculous, but considering his past experience with the Doctor, Ted knows that anything is possible at this point.
"There was a picture in the storage room of your ship. We promise, we're not spies! We came here accidentally," he says quickly, still keeping his hands in the air.

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted wrinkles his nose as he tries to keep his balance as they move up the ship. Smells better than New York, at least. Ted glances anxiously at Max and Jen as the guards move them onto the deck, wondering if their mission was about to end just as it was getting started. "Hopefully their captain is a reasonable man," he mutters.
And hopefully they don't try to push our ship overboard.

GM Soul Dragon |

The men lead you to the door's to the captain's quarters. They open to reveal an ornately decorated room, with charters and maps covering a wooden desk. Sitting behind this desk is a man in a yellow naval officer's uniform and a powdered wig, who looks up as you enter.
"We found them in the food storage. We don't know where they came from," one of the men says. The captain eyes you with suspicion as he speaks with a thick Spanish accent. "I am Captain Gaspar Castillo of the Spanish vessel, the San Geronimo, and I demand to know who you are, how you got on board, and what your intentions are."

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted steps forward to address the captain. "Hello Captain Castillo, it is an honor to meet you," he says, trying to come up with a good lie. "We came aboard your ship not as enemies, but as friends. We are seeking..." He eyes the powdered wig for a moment before taking a gamble, "An enemy to the Spanish crown! He calls himself the Doctor."
Maybe that'll save us from being thrown overboard, he thinks to himself. Or at least buy us some time.
Convince: 2d6 + 3 + 3 ⇒ (2, 1) + 3 + 3 = 9
2d6+Presence+Convince

Jen Kinley |

Jen clears her throat, oddly composed for her usually eccentric demeanor. "Excuse my companions, they've been through some rather traumatic experiences as of late. You see, this 'Doctor,' fellow that they have been mentioning is a dangerous criminal that we have been hunting. He's eluded us for almost a year now, you see, and we've hunted him across Europe. We had almost given up hope of finding the bastard who stole my inheritance," her fist clenches and her voice tightens, for dramatic effect, "and killed my father to boot as well. Then we caught word that he was fleeing across the sea-the coward!-and seeing as all of our funds have already been either wasted or stolen upon the endeavor of finding this man, we were forced to stow away upon your good ship, in one final hope of finding this dastardly scoundrel. Please forgive us for this trespass, but we had no other choice!"

GM Soul Dragon |

Awareness + Ingenuity: 2d6 + 4 + 4 ⇒ (4, 1) + 4 + 4 = 13
The captain looks at Jen, and his expression seems to ease up. "You seem very assertive that that is your mission. My apologies for not believing you before. Your companions just spat it out so hurriedly that I was inclined not to believe you. We shall drop you off next time we head to port."

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted quietly thanks his lucky stars as the captain begins to soften. "It's quite alright, sir," he says. "As I'm sure you can imagine, it's been a stressful mission for all of us. We appreciate your understanding."
Ted glances at Max and Jen for a moment before asking, "Would it be alright to have a look around the ship? Supervised, of course," he adds hastily. "We do have reason to believe there may be some clue to his whereabouts here."
Presence and Convince: 2d6 + 3 + 3 ⇒ (6, 4) + 3 + 3 = 16

GM Soul Dragon |

Awareness + Ingenuity: 2d6 + 4 + 4 ⇒ (1, 2) + 4 + 4 = 11
"I suppose there's no harm in th-," he begins to say when suddenly loud explosions are heard. Soon after, the ship shudders. There are screams from the men outside, some screaming, "Fire!", others screaming, "Pirates!"
The captain springs up from his chair, pulling out his flintlock pistol. "It would seem we are under siege! You are not indebted to me, but I beg you to help us fight off these brigands!"

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted struggles to keep his footing as the ship rocks back and forth from the impact of the cannons. Pirates! He couldn't believe they were being attacked by actual pirates!
"Of course we'll help you," he says excitedly, ready to follow the captain to the deck. "Where do we need to go?"

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

Ted removes his gun from his holster, careful to avoid letting the crew of the San Geronimo get a good look at it. His gun was a little more advanced than their weapons, and after his last attempt at bluffing he really didn't want to have to answer more questions. He moves to the side of the deck where the pirate ship begins to approach and prepares to defend himself.

Ted Trapes |
- Awareness: 4
- Coordination: 3
- Ingenuity: 4(1)
- Presence: 3
- Resolve: 3
- Strength:
2

The explosion sends Ted falling to the ground. With a grunt, he pushes himself back up and puts his gun away, afraid to lose it in the sea.
"If lose the blue-box thing we can't get back!" she shouts to the others, and tries to dash back towards where the TARDIS was left.
Ted watches with terror as Max begins to rush back to the storage room, and quickly follows after.