Destiny of the Sands (Inactive)

Game Master Baerlie

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Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Sorry for disappearing. Lost my computer and my internet one after the other. Internet back now and borrowing wife's computer.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I don't want to sound negative but people need to start posting at least once every 2 days...

Grand Lodge

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I have to delay my postings, I have to prepare for a store game for tonight. Thanks for your understanding.

Grand Lodge

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Convention weekend, posing will be delayed again.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I'll be away for 3 days due to work. Here's the relevant info on Rogar and the day job roll. Thanks for the game GM!

Rogar Valertis Alastoris
PFS Identity Card # 100733-1
Faction: Sovereign Court
Day job roll:Profession (soldier): 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

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Thanks! I will deliver the Chronicles tonight!

Who's up for part three? I promised to get you through this one as well, but I ask you to post more often.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I'm avaiable for part 3 although I won't be able to post much in the next 3 days.

Edit: Also, Rogar has now reached lvl 3 and I plan some updating (+1 sword, and a wayfinder, I'm considering an investment in a masterwork composite longbow +4 using 2 PPs)

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

We are ready too


50731-3 Matsu Anfial
13033-3 Ameiko.

Grand Lodge

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Aimi and Matsu, would you please do your dayjob rolls?

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

craft ikebana: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

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Well, I think that's a NO from Tarra. That also means that we have to look for another player to have a legal table, unless you want to carry a pregen with you.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Recruit as you see fit please

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

Es tut mir so leid Florian hat es mir gesagt aber ich habe es vor lauter Feli vergessen.
Perf: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

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Kein Problem, Chronicles kommen gleich :)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I upgraded Rogar's sword to a +1 weapon (from masterwork).

I'd like to spend 2 PP for a 750gp purchase and get him a Masterwork Darkwood +3 Composite Bow for Rogar (should cost 730 gp. Not enough money left for a wayfinder though. I updated Rogar's character to lvl 3 and got Improved Initiative as a new feat

Grand Lodge

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I recruited two more players, please don't forget to update your characters with the mythic abilities.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
GM Baerlie wrote:
I recruited two more players, please don't forget to update your characters with the mythic abilities.

Ok, thanks for pointing that out I missed that. I think I'll apply 3 raks of champion or guardian to Rogar instead of taking the standard abilities if allowed but first I need to check out what to do exactly

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Happy to be here, guys!

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Mythic Rogar:

Mythic Path: Champion
Tier: 03
Mythic power per day:11/day
Bonus Hit Points: 15
Base Mythic abilities: Hard to kill, mythic power, surge +1d6, Amazing initiative, Recuperation
Champion features: Champion's Strike(Sudden Attack)
1st-Tier Universal path ability:(1)Extra Mythic Power
1st-Tier Champion Path Abilities:(2)Flash of Rage
3rd-Tier Champion Path Abilities:(3)Titan's Rage
Augmented ability score:+2 Strength
Mythic Feats: Mythic Dodge, Mythic Weapon Focus

If needed I can write down the meaning of each ability, tomorrow I will write down the complete character sheet for the next scenario.

Also I need a clarification: as I read the chronicle's sheet, legendary items are not legal for play in the next scenario because they appear in chapter 5 of MA but only the first 3 chapters are considered legal. Is this interpretation correct? Thanks for answering

edit: Hi Teric! Welcome aboard!

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

Hey all

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

the PFS # for this character is 2072-19 FYI :)

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Welcome.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

So we get all the benefits of 3 tiers of mythic power, a la Mythic Rogar above? Mythic feats and all?

Almost like building a second character sheet. Teric will obviously be taking the archmage path.

Grand Lodge

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Rogar Valertis Alastoris wrote:


Also I need a clarification: as I read the chronicle's sheet, legendary items are not legal for play in the next scenario because they appear in chapter 5 of MA but only the first 3 chapters are considered legal. Is this interpretation correct? Thanks for answering

Yes, that's correct. Only chapters 1-3 are legal :)

Teric Cain wrote:
So we get all the benefits of 3 tiers of mythic power, a la Mythic Rogar above? Mythic feats and all?

Unfortunately, if you don't have the Chronicles of part II, you have to use a template:

If a character plays Sanctum of the Sages without having earned these Chronicle sheets, he receives the Sage-Blessed template (see Player Handout #2) for the duration of the adventure.

Player Handout #2:
You received a gift of extraordinary power from one of the Jeweled Sages. See Player Handout #3 for more information about these abilities.
Rebuild Rules: Type gain the mythic subtype; Initiative gain the amazing initiative ability;
HP increase hit points by 15; Defensive Abilities gain the hard to kill and recuperation abilities;
Special Attacks gain the mythic power (11/day), surge, and versatile surge abilities; SQ gain the mythic heroics ability.
Mythic Heroics: Choose two of the following abilities.
Heroic Dodge: You gain a +1 dodge bonus to your AC.
Heroic Resilience: You gain a +1 bonus on saving throws.
Heroic Skills: You gain a +1 bonus on all skill checks and ability checks.
Heroic Speed: Increase your base speed by 10 feet.
Heroic Spellcasting: Increase the saving throw DC of all of your spells by 1.
Heroic Warrior: You gain a +1 bonus on all weapon attack and damage rolls.
Versatile Surge: You can expend one use of mythic power to do any of the following. Except when
noted, using this ability is a free action that you can use once per round.
Mystic Might: Increase the caster level of the next spell you cast before the end of your next turn by 2.
Penetrating Strike: Your attacks deal an additional 3 damage and ignore all damage reduction until the end of your next turn.
Savant: When performing a skill check or ability check, you may roll twice and take the higher result.
Unbeatable: As an immediate action, you can reduce the damage you take from one attack, spell, or special ability by 10.

Player Handout #3:
The following are abilities shared by all characters with three mythic tiers or the sage-blessed simple template.
Amazing Initiative (Ex): You gain a +3 bonus on initiative checks. In addition, as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell, and you can’t gain an extra action in this way more than once per round.
Hard to Kill (Ex): Whenever you’re below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don’t die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su): You can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you have 9 uses of mythic power (those with the sage-blessed simple template receive 11 uses). If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Recuperation (Ex): You are restored to full hit points after 8 hours of rest so long as you aren’t dead. In addition, by expending one use of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn’t refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

I completely updated Rogar's sheet with the new info. Ready to go when you are.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Right. I have Destiny of the Sands part 2, I was just not sure how the mythic tiers were applied. I'll have Teric updated in a bit.

-Posted with Wayfinder

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Ok a couple questions on Mythic Abilities:
- Bloodline Intensity (Archmage Path Ability) says "You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day." Does that mean Teric can cast any bloodline spell even if he can't normally cast it? Wish is on his bloodline list (Marid). Can Teric cast Wish once per day?

- Elemental Bond (Archmage Ability) says "Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell." Cold normally ties in with the plane of water. Do [Cold] spells trigger this or does it have to be [Water]?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

-I guess not, but it is for the GM to clarify. I strongly suspect the meaning of that phrase is just that you can cast any bloodline power you have already at your disposal. It's just badly worded I think.

-Again for the GM to clarify but my money would be on just the water descriptor. Cold although often tied with water is not always connected with it and it is its own descriptor. For example check any of the "water spells" and compare them with spells with water descriptor. Not every cold spell is connected to water. Take "chill metal", there's nothing connected to water on that cold spell.

Spells with water descriptor

Spells with cold descriptor

Chill metal

Grand Lodge

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Teric Cain wrote:

Ok a couple questions on Mythic Abilities:

- Bloodline Intensity (Archmage Path Ability) says "You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day." Does that mean Teric can cast any bloodline spell even if he can't normally cast it? Wish is on his bloodline list (Marid). Can Teric cast Wish once per day?

- Elemental Bond (Archmage Ability) says "Select one elemental plane: air, earth, fire, or water. Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell." Cold normally ties in with the plane of water. Do [Cold] spells trigger this or does it have to be [Water]?

Good questions.

First question: Teric can cast only known spells, he can't cast spells he never learned.

And for the second question: only spells with [water] descriptor, also spells with [cold][water], bu not spells with [cold] only.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Question: is it plausible for us to finish this game before the first of july? There's a game I'd like to join with Rogar but of course it's no problem if this game will take longer, just asking if we are near the end of the module, in the middle of things or still at the beginning.

Grand Lodge

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I'm pretty sure we won't finish until first of july. You are about in the middle of the adventure.

Grand Lodge

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There is a problem with the line between the provider and our house. It may take until beginning of next week until they found and fixed the problem. I will try to post during work until it is fixed, but that means that I won't be able to post on the weekend.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

No problem from me

Grand Lodge

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Internet is back, with a speed of 1Mbit -.-

Please make your dayjob rolls and note any purchases, FJC entries etc. you want to have on your chronicles.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Dayjob (Bluff): 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

No dayjob skills.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Profession check(soldier: 1d20 + 6 ⇒ (18) + 6 = 24

Earlier Rogar spent 2 PP to get a MW Darkwood Composite Longbow +3, enchanted is greatsword to +1 (2000 gp) and quite some time ago he bought himself a MW full plate armor.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

CraftIkebana: 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

female Kitsune Bard (Lotus Geisha) 2

PerfSing: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

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I will send out the Chronicles tonight. Thanks for the game!

Lilli, I need your PFS #. Is 2072-19 correct?

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Thank you all for the game! It was fun and entertaining. Good job everyone!

Grand Lodge

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Chronicles

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

GM, Thanks for running this! I think my chronicle is wrong. It has the 6-7 subtier gold on it.

Liberty's Edge

Female Gnome Cleric 8 | Int +0; hp 52; AC 23 FF 23 , T 12, Fort+9 R+4 W+13 ; CMB+5; CMD 16 Perception +7 cleric 8

Yeah thanks for running the scenario!

Grand Lodge

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Teric's Chronicle should be correct now.

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