Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
ElizabethArdoc wrote:

234 sp/5=46 sp each

337 gp/5=67 gp each
11 pp/5=2 pp each

Money taken


Female Human

I am certain that we won't mistake you for someone else and then kill you for your stuff. ;)


I can surely learn abyssal. I'm a half elf too so I can sympathize.

You tell me when and how I should join in?

-Posted with Wayfinder


Female Human

I was just wandering by and saw your group. I assure you I am trustworthy.

He looks reliable, he can join.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
GM Demonmoose wrote:
I am planning on adding Ibuki from Team Orange to your group. He is a debuffing arcanist half-elf with dreams of making an undead robot, or raising one.

I'm unsure if the above was tongue in cheek or not.

Let me provide this blast from the past when we recruited Will and Syvlara.

ElizabethArdoc wrote:

Hmmm

Syvlara and Will look okay. (No foul undead or soulless robots!)

If he really has dreams of making a [foul] undead [soulless] robot, that may be a problem.

We're pretty easygoing and all, but we've got our limits.


It isn't until later when it will be an option. Also it might have a soul. It is too early to tell. Of course Ibuki isn't going to say outright that he is a dabbling necromancer.


Necromancy and raising undead are definately not the main aspect of the character. Ibuki is actually a follower of Brigh.
Mechanically i planned to go into the technomancer prestige class later.

I can be flexible though.


Female Human

Does anyone want a crack at the loot we found before I toss it into the Borderlands 'Magic Markus Merchant Machine' and turn it into gold?

+1 studded leather
+1 composite longbow with 15 arrows
longsword
12 silverdisks
4 falchions
13 studded leather
1 Bull's str potions
two mwk hide armor
13 falchions
46 javelins
9 silverdisks
2 gas grenades
mwk hide armor
2 mwk handaxes
seven glass jars of a pink gel-like substance
5 gunslinger's pistols with 40 bullets
5 daggers
8 mwk leather armor
5 mwk bucklers
3 jars of pink liquid-gel.
3 mwk bucklers
3 gunslinger pistols and 10 bullets
3 daggers
In birdfood's room
-4 silverdisks
-one battery
Scroll of Soundburst
-masterwork hand crossbow
-7 +1 bolts
-white access keycard (Astra)
-Fire Extinguisher (Astra)


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I'm taking the white keycard and the fire extinguisher. What are those pink gels?

Knowledge (engineering): 1d20 + 12 ⇒ (9) + 12 = 21

Might as well throw in Technomancy since I had a spell left over from the ending day, for a +10, bringing the identify up to 31.


Engineering doesn't tell you much. The gel in the jar seems to have healing properties though. You found them on the Smilers.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Save the scrolls, potions, goo, and grenades.

Maybe keep some things as trade/barter items? Mostly high value low weight items?

Nothing jumps out as a Chakos item except the Bull's Strength potion, which I recommend we keep.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Is there any skill that would tell me about the gel? Heal? Knowledge (nature)?

Heal: 1d20 + 12 ⇒ (2) + 12 = 14
Knowledge (nature): 1d20 + 12 ⇒ (10) + 12 = 22


Female Human

Well oky, right now we have two possibilities.

Visit Redtooth Raiders
Visit the Clockwork Chapel

Liz is up for the Chapel but will head to the Raiders if Astra really wants to first.


The pink gel has addictive properties. It also makes one temporarily stronger in stats while healing them for a bit of damage when applied to wounds. Finally, it appears that it does not heal scar tissue, but leaves it pink and exposed like what the Smilers had. Likely showing it to someone in Scrapwall will give you more information.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Syvlara will take the longsword.

And don't you be fire extinguishing me!


Female Human

1 studded leather
+1 composite longbow with 15 arrows
longsword (Syvlara)
12 silverdisks
4 falchions
13 studded leather
1 Bull's str potions (Kept for party)
two mwk hide armor
13 falchions
46 javelins
9 silverdisks
2 gas grenades (Kept for party)
mwk hide armor
2 mwk handaxes
seven glass jars of a pink gel-like substance (Save for party)
5 gunslinger's pistols with 40 bullets
5 daggers
8 mwk leather armor
5 mwk bucklers
3 jars of pink liquid-gel.
3 mwk bucklers
3 gunslinger pistols and 10 bullets
3 daggers
In birdfood's room
-4 silverdisks
-one battery
Scroll of Soundburst (Kept for party)
-masterwork hand crossbow
-7 +1 bolts
-white access keycard (Astra)
-Fire Extinguisher (Astra)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Oh, hey, I've got a hand crossbow, can I swap her out for the MW one?


Female Human

1 studded leather
+1 composite longbow with 15 arrows
longsword (Syvlara)
12 silverdisks
4 falchions
13 studded leather
1 Bull's str potions (Kept for party)
two mwk hide armor
13 falchions
46 javelins
9 silverdisks
2 gas grenades (Kept for party)
mwk hide armor
2 mwk handaxes
seven glass jars of a pink gel-like substance (Save for party)
5 gunslinger's pistols with 40 bullets
5 daggers
8 mwk leather armor
5 mwk bucklers
3 jars of pink liquid-gel.
3 mwk bucklers
3 gunslinger pistols and 10 bullets
3 daggers
In birdfood's room
-4 silverdisks
-one battery
Scroll of Soundburst (Kept for party)
-masterwork hand crossbow (Chakos)
Hand crossbow (traded in from Chakos)
-7 +1 bolts
-white access keycard (Astra)
-Fire Extinguisher (Astra)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Woot!


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Say, I actually...might be interested in grabbing those gunslinger pistols and bullets.

Also, the one battery.

Syvlara, how the heck do you get +10 on your bow damage? :D That's insane!! :D I need to learn to do that. :D


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

It's awesome, isn't it?

The problem is that I have no defensive feats what-so-ever. A huge pain in ze buttocks.

Lemme see if I can break it down:
- 1d8 regular bow damage
- +4 from Dexterity
- +2 for being a Composite +2 Longbow
- +2 from Intelligence (focused shot)
- +1 for being a +1 longbow
- +1 for being within 30 ft (point blank shot)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Why is DEX adding to damage? I figured Deadly Aim was in there.


Uh oh. Astra just pointed out that Syvlara does less damage... :P


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Darn. Sad day


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Sorry. Sometimes I'm too curious for our own good. :(


Female Human

1 studded leather
+1 composite longbow with 15 arrows
longsword (Syvlara)
12 silverdisks
4 falchions
13 studded leather
1 Bull's str potions (Kept for party)
two mwk hide armor
13 falchions
46 javelins
9 silverdisks
2 gas grenades (Kept for party)
mwk hide armor
2 mwk handaxes
seven glass jars of a pink gel-like substance (Save for party)
5 gunslinger's pistols with 40 bullets
5 daggers
8 mwk leather armor
5 mwk bucklers
3 jars of pink liquid-gel.
3 mwk bucklers
3 gunslinger pistols and 10 bullets (1 gun and bullets to Astra)
3 daggers
In birdfood's room
-4 silverdisks
-one battery (Astra)
Scroll of Soundburst (Kept for party)
-masterwork hand crossbow (Chakos)
Hand crossbow (traded in from Chakos)
-7 +1 bolts
-white access keycard (Astra)
-Fire Extinguisher (Astra)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Are those +1 bolts full sized or hand crossbow sized?


I don't think there is a difference in bolt sizes in Pathfinder. As such they are interchangeable.


Can I use that fight as a join in?

-Posted with Wayfinder


Yes, Ibuki. Just jump right in.


Will's player has left the party. I will be gmpcing his character for a bit, then he will disappear. Game was too fast and combat focused for him.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Grab another backup?


Female Human

We can just use him as rations. *eats Wilbrains for breakfast*


Gaming habits and expectations really vary greatly, found myself surprised by how much sometimes lately.
Somehow a sad thing that it can´t always be overcome by communication and understanding.


I think you'll be fine with five for now. If you really want another person, I could message the applicants and see if someone wants to play.


Female Human

We are getting a hefty list of loot. Perhaps we can find Marcus Munition Machines from the Borderlands game to cash in?


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

I've been aiming (pun) for a one shot one kill sniper, so I'm not sure if getting clustered shots would fit in there.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Can I coat my arrows in the acid?


Wouldn't the arrows dissolve in the acid? Maybe if you have craft alchemy or poison use or even magical arrows, I would let you do it for half acid damage because it's a little clever. Or tie the vial onto the arrow and take a -2 to attack for the weight and shape difference.


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

Well I do have craft alchemy
Otherwise I'd take that -2 to hit


@Chakos:

Don´t have glitterdust, didn´t want to take the normal staple spells...
Unfortunately Blindness will for sure be wasted there i think. I took the necromancy debuffs for constructs mainly, which don´t have as good saves as those monsters probably have.
Will need to learn some spells aiming on willsaves^^


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Hahaha, Glitterdust is Liz's I believe.

Really, I'm all good with anything you guys want to do. Liz has never let us down before, so she won't now!


I could do a map if you people want that.
Have the IG maps and did it for the other group too.
Anyone familiar with ditzie.com?


Female Human

Never heard of it


Staple of questions:
Did Hellskarg intimidate us? I was reading that she intimidated her ogres?

Ditzie.com is a maptool that creates pictures.
There´s a map in the background and some tokens on it.
You can move your own token, but in order for someone else to see what you moved, you need to save the new picture by pressing the enter button.
This will create a new link in the browsers adress bar.
When you share that new link as an url, everyone can access it and see what you moved.

Here´s an example of our current fight, i interpreted how we are standing: Map.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

My problem with any map plan is that my iphone tends to not work well with such things, and my work computer doesn't usually have access to the appropriate sites.

With that said, I can usually VIEW the maps, and post my movement plans, and anyone who can actually manipulate the map can move me.


She did intimidate the ogres, but you may feel intimidated if you want.


Female Human

magical medium +1 autograpnel
gray access card
spiked leather armor (large)
2 hide armor (large)
2 greatclubs (large)
8 javelins (large)
120 gp/5=24 gp each


Female Human

5th level!

HPHP: 1d6 ⇒ 1+2 con +1 toughness=4
1 3rd level spell gained, 2 spells learned: Haste, Lightning Bolt
Feat gained from being 5th level:Precise Shot(No penalties for shooting into melee)
Bonus Feat gained by being 5th level wizard:Craft Wand
Skills
+1 to Perception,Know-Arcana,Know-Engineering,Know-Planes,Spellcraft,Profession-E ngineer,Craft-Armor


Female Elf Fighter (Archer) 7 | HP 57/57 | AC 20 T 13 FF 17 | Ft +7 Rf +6 Wi +2* | Init +6 | Perc +13 l CMD 23

5th level!

HP: 1d10 + 1 ⇒ (3) + 1 = 4

+1 BAB

Expert Archer:
At 5th level, an archer gains a +1 bonus on attack and damage rolls with bows. This bonus increases by +1 for every four levels beyond 5th.
This ability replaces Weapon Training 1.

Feat Gained: Deadly Aim

Skills: 5 (2class+2int+1favored)
+1 to Perception, Intimidate,
Newly trained Skills: +1 to K. Engineering, Escape Artist, Sense Motive

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