Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Female Human

117+30 gp


Yes, half your hd, or roll, then add or subtract your con modifier. Rolling is more fun anyway. If you roll, I will give you +1 to Luck.

I know Chakos is concerned because he took a lot of damage first level.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

For my masterwork weapon, I would like a longsword. I will hug it and pet it and call it George.

Argug of Clan Gutwrencher wrote:
What are the brown cards?

Keycards. Doubtless they can be used in some sort of card readers down the line. I would like to hold on to the cards and the charged battery if that's okay with people.

GM Demonmoose wrote:
Yes, half your hd, or roll, then add or subtract your con modifier. Rolling is more fun anyway. If you roll, I will give you +1 to Luck.

You mean if I roll I get one extra HP? So my roll was 8, +1 favored class, +1 luck bonus = +10 hp at level 2? That would be kinda kickass!


Female Human

Keycards and charged Battery to Astra
Treasure list edited
Silverdisk(fully charged) (Astra)
Keycard (Astra)
1 Potion CLW
masterwork chain shirt (Argug)
masterwork thieves' tools -Give to Sneek?
masterwork hand crossbow
MW tiny shortsword (sell for 150 gp)
Yellow potion (Identify this)
5 bolts
5 brown cards (Astra)
117 Gp for everyone

Selling the MW Tiny Shortsword gets everyone another 30 gp


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
PRD wrote:
Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

I'm going to try to identify the yellow potion:

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Oh well. Anyone else?


Female Human

Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15 For the potion


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Astra, you rolled the wrong skill.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

How so?


This +1 Luck does not affect your HP. It is for secret rolls that involve destiny/fate, etc. Probably something that saves you from an unlucky, unpredictable death.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Okay, had no idea there was a Luck mechanism. Okay then, chalk up +1 Luck for me so far since I rolled hp.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

You rolled perception to identify the item, not spellcraft...at least that's what it says.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

HP: 1d10 ⇒ 3


It says you can identify potions with perception also. It gives non magic types a method of figuring out what potions do.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Really? Cool. Well i figured with her high int Astra would have a better spellcraft than perception anyway.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

I'll take the thieves tools, thanks guys.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

For yellow potion.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Argug, what weapon are you going with?

I'm torn between great axe, great sword, and falchion


Female Human

Keycards and charged Battery to Astra
Treasure list edited
Silverdisk(fully charged) (Astra)
Keycard (Astra)
1 Potion CLW
masterwork chain shirt (Argug)
masterwork thieves' tools -Given to Sneekneek?
masterwork hand crossbow
MW tiny shortsword (sell for 150 gp)
Yellow potion (Identify this)
5 bolts
5 brown cards (Astra)
117 Gp for everyone

Selling the MW Tiny Shortsword gets everyone another 30 gp

I suggest the CLW potion for Argug or Chakos. If no one wants it, I will sell the hand crossbow


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2
Chakos Hyluan wrote:

Argug, what weapon are you going with?

I'm torn between great axe, great sword, and falchion

I'm wielding the greataxe...but being a brawler, when I flurry, I can do so with kicks, etc, even though my hands are full.

So when I move and attack, greataxe, when I full attack, unarmed.

Unless you mean what MW weapon for my gift from the armorer...I asked the GM if armor spikes'd be okay instead of a weapon.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

What do you think about the pickaxe? The 4x crits could be fun to watch!


Female Human

Treasure list edited
Silverdisk(fully charged) (Astra)
Keycard (Astra)
1 Potion CLW (Argug)
masterwork chain shirt (Argug)
masterwork thieves' tools -Given to Sneek
masterwork hand crossbow (Sell)
Yellow potion (Identify this)
5 bolts
5 brown cards (Astra)

Selling the MW handcrossbow 200/5=40 more GP for everyone


It's a potion of reduce person, CL 1.

Armor Spikes are okay.

Weapons for later:

armor spikes for Argug
longsword for Astra
greataxe for Chakos
light crossbow for Elizabeth
small light crossbow for Sneek


Female Human

So shall we hit up the entertainment building for a little R&R?


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Astra doesn't have any points invested in Spellcraft yet, thus Perception.

Only 12 skill points per level just isn't enough to go around, I tell you. ;)


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

What was the final tally? 187gp each?

I'll get my level 2 self posted.


Female Human

187, correct


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I think it was Sneek who found one battery and one card early on, during the robot fight. Just doublechecking with you, Demonmoose, was that battery charged? And the keycard found then, is it pretty much the same as the brown keycards that we got from the skulks? (So I can combine them in my inventory.)


Yes. It was a full battery. Also the keycards are the same.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Might as well roll for HP
HP: 1d10 ⇒ 9

Sweet.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Great roll! Much better than mine!


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

You have a double post, Demonmoose. Posts 650 and 651 are the same.


Female Human

Treasure found
Two polymer nets


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Three!


Did Sneek and Elizabeth roll for HP or did you take the average?


Female Human

Average


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

I took average HP.

Question for all. This is my main Play by Post adventure, I’m relatively new to this. How are my posts and or my roleplaying? I’m doing this primarily for fun but also to try to enhance my real life storytelling skills as a DM. All comments are welcome.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

You're all good dude.


Female Human

Doing good, I like your writing style.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

"What is it?!"

"I don't know, but I'm going to kick it."

The Argug of Clan Gutwrench School of Creature Identification


Female Human

If it is mechanical, Liz wants to take it apart!


Female Human

The other groups are catching up to us, gotta mooovvee!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I noticed DM is starting an orange group, and one of the other groups has had some casualties!


Female Human

Uh-oh! *eek*


Female Human

Treasure found:
Two MW Shortswords
Magical Cloak
4 Silverdisks


Female Human

Two MW Shortswords (310 gp if sold together)
Cloak of Resistanc +1
4 Silverdisks (40 gp)
3 Polymer nets

I suggest selling the short swords


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Unless someone uses them, I agree.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Yeah I have a MW longsword on the way so I can pass on a shortsword. Does anyone need one? If not, between the swords and disks that's 350gp/5=50gp per person.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

The nets were 50gp each.


Female Human

Two MW Shortswords (310 gp if sold together)
Cloak of Resistanc +1
4 Silverdisks (40 gp)
3 Polymer nets (150 gp)

How about we pool and get a wand of CLW? Liz has 273 gp in personal coin

273
310
40
150
=773. Enough for a wand.


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Given the choice between resting an extra day and wasting money on a disposable item, I would (even though Astra would grumble about it) settle for the former. I have no problem pooling up money, but I'd prefer to save up money for permanent, non-disposable items.

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