| Silas Runesong |
No no sorry. Feat from ACG: Evolved Summoning. When you cast a summon monster spell, you can apply a 1 point evolution to a monster you summon from the summoner spell list. Funny thing is: Occultist meets all the requirements to take the feat. And you can take it multiple times. For each use of it, you can apply a single 1 point evolution. Thing is, you can only apply each evolution to one monster. So summoning multiples doesn't do anything.
| Silas Runesong |
Nope, you can apply and choose the evolutions when you cast the spell. You are not locked into it. Also, with multiple instances, you can summon multiple monsters, and apply the evolutions to different creatures, or the same one.
| Silas Runesong |
I am getting closer. It is looking..., intriguing.
| Silas Runesong |
Just a little bit. I should have the full remade character up tonight Choon. I finalized the inital rebuild before bed, and I am doing a once over, and looking at some of the new spells from the ACG. And realizing how cool they are.
Like Magma orb. Second level spell, acts effectively as an alchemist fire. Or greater flaming orb, which I am loving the concept of. Or the weed cloud spell. fog cloud, with a fort save or facinated.
Kalderasha la Kore
|
If its alright with you, I might look into the new summoner spells...
GM Angel
|
Can do Choon. Taking my mom out for BBQ tonight. Working on the stuff now. I think I can make a PDF of my new sheet so you can see the full spell list.
| Silas Runesong |
Ladies and Gentlemen, I present..., Silas..., version 2.
I think I got everything in there. I may have missed some spells, but I figure between teleports and such, I can go add them later if needed.
I may have forgotten greater teleport. But honestly don't remember right now.
| GM Choon |
Note: Updates will be coming in the evenings and likely 1/day for the next couple weeks. Work just dumped a lot of things to do on me and I'm not as free to be here as I was before. No worries about this dropping. I'm not that busy. I just can't check in every few hours (or minutes).
Kalderasha la Kore
|
Sure thing, mate. You focus on life, and I'm glad to hear this isn't oing to fizzle. :-)
Kalderasha la Kore
|
Okay, so I spaced out on my gameplay post. Eidolon's attack should be 72 damage, as I forgot to double it. *sigh* Yeah. I'm a twit.
Kalderasha la Kore
|
I've just realised that what I'm trying to go for here is almost like a parent-child relationship between summoner and eidolon. Veritas is as protective as a mother bear, and her berserk button is someone putting Kal in danger, because he's naive and not always able to protect himself.
At the same time, though, she doesn't always understand how the world works. She's young, and she has a low int score (and I hope I'm doing a good job of playing that up), and Kal likes teaching her and explaining things to her.
Whether I'm doing a good job or not, I'm having fun with it :D
| Silas Runesong |
It is quite entertaining. And Silas feels like the poor lonely shepherd trying to corral this lovely outing.
Glad we were able to down them so effectively.
Kalderasha la Kore
|
Hey, Kal goes where the action is. And Verits follows him, because he's likely to wander into trouble. So they're easy to corral. :-)
Oh, GM. Veritas has fast healing 1. So would you be able to tell me how much I'm able to heal between encounters? :-)
| Silas Runesong |
Getting cultured, and then going to the hospital to get my leg rewrapped. Going to probably be out of commission for half a day.
| Silas Runesong |
Lol, you have time to think. Still in hospital. Not leaving tonight, probably not leaving tomorrow either.
Really good results today though. Though you guys will laugh at me. I'm in room 404.
Kalderasha la Kore
|
That's no good, Gideon. You focus on taking care of yourself. Colds may not be 'serious', but that's no consolation when you're too stuffy and fatigued to move. Get better soon, mate.
| Silas Runesong |
Your good man, i'm still lagging behind on my posting just because i feel like a crazy person. but that happens after a week in the hospital, and recovery time. I've still got IV bruises >.<
Kalderasha la Kore
|
In other news, after the four(five?)-week cold, I think I'm finally getting better. >.>
| Kiorec |
I am planning on converting Kiorec to a full bloodrager, I will post stats here first for approval.
I would have done it yesterday, but ended up taking my wife to the hospital until 2am. All is well but she needed to get checked out. Better safe than sorry!
| Kiorec |
Working on a final pass, GM Choon you had wanted to "test" this class out, was there anything in specific you were looking for?
Current build is solid, no aggressive tricks, but clearly rebuilt as combat machine. Spelleater archetype allows some self healing in addition to casting.
Did you want a build that pushes limits?
| Kiorec |
Here I am! New and improved!
Let me know if anything needs to be modified.
Kiorec
CG Medium humanoid (human)
Init +6; Senses Perception +16
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 deflection)
hp 172 (14d10+84)
Fort +16, Ref +8, Will +5 (+4 insight bonus vs mind-affecting effects); +2 morale bonus vs. mind-affecting effects, +2 bonus vs. spells cast by self or an ally
Defensive Abilities fortification 50%, indomitable will; Resist draconic resistance
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Offense
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Speed 40 ft., dragon wings
Melee plan b +21/+16/+11 (1d10+10/19-20) and
sure edge +22/+17/+12 (2d6+11/17-20)
Special Attacks bloodrage, breath weapon, claws
Bloodrager (Spelleater) Spells Known (CL 14th; concentration +18):
4th (2/day)—calcific touch{super}APG{/super} (DC 18), enervation, shocking image{super}UC{/super}
3rd (2/day)—fly, force punch{super}UM{/super} (DC 17), greater thunderstomp, vampiric touch, versatile weapon{super}APG{/super} (DC 17)
2nd (3/day)—cat's grace, mirror image, protection from arrows, resist energy, scorching ray, spider climb
1st (4/day)—enlarge person (DC 15), feather fall, long arm, protection from evil, shield, shield, true strike
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Statistics
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Str 22, Dex 14, Con 20, Int 10, Wis 8, Cha 18
Base Atk +14; CMB +20; CMD 33 (33 vs. grapple)
Feats Arcane Strike, Blooded Arcane Strike, Cosmopolitan[APG], Eschew Materials, Free Spirit[ISWG], Improved Initiative, Power Attack, Raging Brutality[UC], Raging Vitality[APG], Steadfast Personality, Toughness, Vital Strike
Traits inspired, starchild, world traveler
Skills Acrobatics +16, Climb +10, Escape Artist -1 (+1 to escape a grapple or bonds), Knowledge (arcana) +6, Knowledge (geography) +7, Knowledge (local) +8, Linguistics +11, Perception +16, Spellcraft +10, Survival +16 (+18 to avoid becoming lost when using a Mapmaker's Kit as you travel, +20 to avoid getting lost), Swim +7; Racial Modifiers starchild
Languages Celestial, Common, Draconic, Dwarven, Elven, Kelish, Orc, Osiriani, Polyglot, Skald, Tien, Varisian
SQ blood casting, blood of life, blood sanctuary, bloodlines (draconic), dependent, fast movement, greater bloodrage, spell eating
Combat Gear buffering cap, pearl of power (1st level), pearl of power (1st level), pearl of power (2nd level), potion of cure serious wounds (5), potion of neutralize poison (2), potion of remove disease, potion of restoration, lesser (3), quick runner's shirt; Other Gear +1 determination fortification (moderate) agile breastplate, plan b, sure edge, bag of holding i, belt of physical might +4 (Str, Con), boots of swift fury, cloak of resistance +2, headband of alluring charisma +4, ioun torch ioun stone, necklace of adaptation, ring of protection +1, ring of vengeful blood magic, bandolier, bandolier, bloodrager's kit, mapmaker's kit, 2,897 gp
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Special Abilities and Stuff
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood of Life (4) (Su) Gain fast healing when bloodraging.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Blooded Arcane Strike While bloodraging, Arcane Strike is always in effect and multiplies with Vital Strike.
Bloodrage (49 rounds/day) (Su) +6 Str, +8 Con, +3 to Will saves, -2 to AC when enraged.
Boots of swift fury While raging, +4 def to AC vs AoO from moving through or out of threat area, or casting spell.
Breath Weapon (1/day, DC 21) (Su) 1/day, Breath Weapon deals 14d6 Fire damage, DC 21.
Buffering cap (1/day) Convert extra damage from a critical hit into nonlethal damage.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Draconic Resistance (Ex) Gain Fire resistance 2 and +10 natural armor.
Dragon Wings (Su) Gain flight when raging
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fire Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Fire
Fortification 50% You have a chance to negate critical hits on attacks.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Greater Bloodrage (Su) When entering bloodrage, can cast 2nd level or lower bloodrager spell on self.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment.
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Raging Brutality (+5) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Ring of vengeful blood magic (3/day) While bloodraging, cast spell (std act or less) as Attack of Opportunity.
Spell Eating (Su) As swift action, sacrifice spell slot to heal 1d8 damage per spell level.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Steadfast Personality You gain a +4 insight bonus to Will saves vs mind-affecting effects.
Vital Strike Standard action: x2 weapon damage dice.
Kalderasha la Kore
|
Between the bloodrager and the eidolon, we should have a nice solid frontline for the squishy casters to hide behind. =) And if you stay within Veritas' 10' reach, you can take advantage of Shield Ally, which gives you a +2 to AC and reflex saves. Something to keep in mind. ;-)
| Kiorec |
Hang out near the high AC, 10' reach Lady and get an AC boost.
Sold!
Sadly, my AC is rather mild, but that's just part of the class.
My spell eater Archtype lets me do some self healing as well as fast healing in bloodrage, but I will get hit.
And...that's OK, I hit back as well...really, really hard.
Kalderasha la Kore
|
I was considering taking Long Arm as a spell to give the eidolon a 15' reach, but it seemed like overkill :P
And yeah, barbarians/bloodragers have underwhelming AC. The damage, though... hoo boy, that damage.