Kiorec
Human (Varisian) Bloodrager (Spelleater) 14
CG Medium humanoid (human)
Init +6; Senses Perception +16
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 deflection)
hp 172 (14d10+84)
Fort +16(+10 cursed), Ref +8, Will +5 (+4 insight bonus vs mind-affecting effects); +2 morale bonus vs. mind-affecting effects, +2 bonus vs. spells cast by self or an ally
Defensive Abilities fortification 50%, indomitable will; Resist draconic resistance
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Offense
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Speed 40 ft., dragon wings
Melee plan b +21/+16/+11 (1d10+10/19-20) and
. . sure edge +22/+17/+12 (2d6+11/17-20)
Special Attacks bloodrage, breath weapon, claws
Bloodrager (Spelleater) Spells Known (CL 14th; concentration +18):
. . 4th (2/2day)—calcific touch{super}APG{/super} (DC 18), enervation, shocking image{super}UC{/super}
. . 3rd (2/2day)—fly, force punch{super}UM{/super} (DC 17), greater thunderstomp, vampiric touch, versatile weapon{super}APG{/super} (DC 17)
. . 2nd (3/2day)—cat's grace, mirror image, protection from arrows, resist energy, scorching ray, spider climb
. . 1st (4/4day)—enlarge person (DC 15), feather fall, long arm, protection from evil, shield, shield, true strike
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Statistics
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Str 22, Dex 14, Con 20, Int 10, Wis 8, Cha 18
Base Atk +14; CMB +20; CMD 33 (33 vs. grapple)
Feats Arcane Strike, Blooded Arcane Strike, Cosmopolitan[APG], Eschew Materials, Free Spirit[ISWG], Improved Initiative, Power Attack, Raging Brutality[UC], Raging Vitality[APG], Steadfast Personality, Toughness, Vital Strike
Traits inspired, starchild, world traveler
Skills Acrobatics +16, Climb +10, Escape Artist -1 (+1 to escape a grapple or bonds), Knowledge (arcana) +6, Knowledge (geography) +7, Knowledge (local) +8, Linguistics +11, Perception +16, Spellcraft +10, Survival +16 (+18 to avoid becoming lost when using a Mapmaker's Kit as you travel, +20 to avoid getting lost), Swim +7; Racial Modifiers starchild
Languages Celestial, Common, Draconic, Dwarven, Elven, Kelish, Orc, Osiriani, Polyglot, Skald, Tien, Varisian
SQ blood casting, blood of life, blood sanctuary, bloodlines (draconic), dependent, fast movement, greater bloodrage, spell eating
Combat Gear buffering cap, pearl of power (1st level), pearl of power (1st level), pearl of power (2nd level), potion of cure serious wounds (5), potion of neutralize poison (2), potion of remove disease, potion of restoration, lesser (3), quick runner's shirt; Other Gear +1 determination fortification (moderate) agile breastplate, plan b, sure edge, bag of holding i, belt of physical might +4 (Str, Con), boots of swift fury, cloak of resistance +2, headband of alluring charisma +4, ioun torch ioun stone, necklace of adaptation, ring of protection +1, ring of vengeful blood magic, Wand of cure light wounds (40) bandolier, bandolier, bloodrager's kit, mapmaker's kit, 897 gp
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Special Abilities
Spoiler:
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood of Life (4) (Su) Gain fast healing when bloodraging.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Blooded Arcane Strike While bloodraging, Arcane Strike is always in effect and multiplies with Vital Strike.
Bloodrage (49 rounds/day) (Su) +6 Str, +8 Con, +3 to Will saves, -2 to AC when enraged.
Boots of swift fury While raging, +4 def to AC vs AoO from moving through or out of threat area, or casting spell.
Breath Weapon (1/day, DC 21) (Su) 1/day, Breath Weapon deals 14d6 Fire damage, DC 21.
Buffering cap (1/day) Convert extra damage from a critical hit into nonlethal damage.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Draconic Resistance (Ex) Gain Fire resistance 2 and +10 natural armor.
Dragon Wings (Su) Gain flight when raging
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fire Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Fire
Fortification 50% You have a chance to negate critical hits on attacks.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Greater Bloodrage (Su) When entering bloodrage, can cast 2nd level or lower bloodrager spell on self.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment.
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Raging Brutality (+5) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Ring of vengeful blood magic (3/day) While bloodraging, cast spell (std act or less) as Attack of Opportunity.
Spell Eating (Su) As swift action, sacrifice spell slot to heal 1d8 damage per spell level.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Steadfast Personality You gain a +4 insight bonus to Will saves vs mind-affecting effects.
Vital Strike Standard action: x2 weapon damage dice.